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Posted: Tue Oct 21, 2008 9:13 pm
Story #1 Post #71
1. Garm and Pigboar consider John and Ophelia, their party members, first priority and rush to see how they're doing. Both are injured badly, and look like they need serious help. Pigboar uses phoenix downs on them both, glad that Ophelia remembered to go shopping for items. Johnathan and Ophelia rise. Next they...
1. Leave everything and go to collect their reward. 2. Sift through the pile of items and gold... 3. Turn to see how the fight with the stranger is going... 4. Forget why they came in the first place and stand there stupidly.
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Posted: Tue Oct 21, 2008 9:32 pm
Story #1 Post #72
3. the party turns to see what is going on with the other combatant, while Johnathan gulps down another potion. The battle looks like it is going in favor of the two strange combatants, until Trah relizes that he has an audience "Ah I see you have finished off my pet!" Yells Trah from across the battlefield, "And you have the item i was set to deliver and now it is time for me to take my leave!" But instead of just leaving, Trah casts doomsday. Our heros safely out of range of the deadly spell can only watch in horror as a giant ball of dark energy falls from the sky and engulfs the three combatants, when the spell ends they...
1. head back to town not wanting to view the devastation up close 2. run to the sight of the spell and find nothing but destruction 3. *(thread healer only) rush to the aid of the two unconcious forms in the middle of the devastation
Edit: (just a friendly reminder to everyone, please check the rules on a regular basis)
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Posted: Tue Oct 21, 2008 9:40 pm
Story #1 Post #73
3. Pigboar's party rushes toward the two unconcious forms in the middle of the devastation. Seeing a chance to save them, Ophelia uses two more of her phoenix downs, but those things were expensive, and she's only got one left. She pockets it, hoping not to have to use any more until they get to buy more. Johnathan sees something in the girl's pocket and, when she's distracted by Ophelia giving her a potion, he picks it. It's a name change card ((I think they existed in FFIX, so I hope it's okay...)). He decides to...
1. Give it back, seeing no use for it. 2. Change his name. 3. Change Pigboar's name. 4. Change Ophelia's name. 5. Change Garm's name. 6. Change the other person's name. 7. Pocket it for later.
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Posted: Wed Oct 22, 2008 9:35 am
Story #1 Post #74
7. Johnathan pockets the Namingway(sp?) card for later knowing that unless someone purposefully goes through his stuff they will never know it was him, and besides it might catch someone's attension if sudenly everyone started calling someone else in the party by a different name without any known reason. That, and he could probably sell it for almost as much as he was about to make from this whole sand worm bounty. After the two others get off the ground...
1. they thank the group for the help and imediatly take off looking for trah again 2. thank the group and repay them for the items that they had to use 3. they are immediately bombarded by questions from the group 4. acompany the group back to town
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Posted: Wed Oct 22, 2008 10:27 am
Story #1 Post #75
4. The strangers accompany the group back to town. Gram and Johnathan want to question the strangers, but as soon as they begin their questioning, Pigboar tells them to save it for later. The two strangers, although slightly restored, are still not up to much talking. As he also wants to know more about the strangers, Pigboar offers to let the strangers recouperate in the group's inn rooms.
1. The strangers accept 2. The strangers accept, and while they sleep the group goes to cash in on the reward. 3. The strangers accept, and the group is so tired they too decide to rest. 4. The strangers decline. 5. The strangers decline, and the group then go to cash the reward. 6. The strangers decline, and the group goes to rest in the inn.
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Posted: Wed Oct 22, 2008 10:53 am
Story #1 Post #76
((What were the strangers' names again? I could go back and look, but what page was it on?))
2. The strangers accept, and though the group is tired, Pigboar decides that while they sleep it might be better if he cash's in the reward. The group goes with him and they gather the reward for killing the creature. They divide the reward and...
1. Head back to the inn to sleep. 2. Leave the group at the inn and continue their journey without them or without telling them 'goodbye'... 3. Ophelia wants to buy some more items... 4. Pigboar wants to get something to eat... 5. Garm wants to share the reward with the strangers. After all, they did help by distracting Trah.. 6. Johnathan wants to steal the rest of the party's share and take off.
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Posted: Wed Oct 22, 2008 11:12 am
Story #1 Post #77
1. ...head back to the inn to sleep. After pleasent dreams of mounds of cash (John), good food (Pigboar), grand adventures (Garm), and a shiney new 2-handed holy claymore of demon killing (Ophelia) the group wakes up to...
1. find that their guests have left 2. the soft chirping of birds 3. loud crashing noises as little girl searches frantically for something
(we really need more people in this thread, I not like posting almost every other time. Oh and names of the others: Tomasu and the little girl who hasn't been named yet)
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Posted: Wed Oct 22, 2008 11:28 am
Story #1 Post #78
((Thanks...There are other people/person who posts in this thread just not as often as us...))
3. The group wakes up after pleasant dreams to the loud crashing noises as the little girl searches for something. That something happened to be the name card that Johnathan stole, as Pigboar discovered when he asked the girl what was the matter. Though she didn't know that Johnathan stole it. The girl planned on using the card when she could figure out a name for herself. John...
1. Confesess to the theft and gives her the card back. 2. Insists that maybe the card got lost but told her not to worry because he had a card that he'd generously give the girl. 3. Insists that maybe the card got lost but that he has one that he'll give to the girl for a small price. 4. Insists that he knows nothing about it but that he has one and he'll let the girl have it if she joins the party. 5. Insists he knows nothing about it but that he has one, and gives it to teh girl out of guilt. 6. Doesn't speak up at all and hides the card, insisting that he's hungry and they should go look for breakfast.
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Posted: Wed Oct 22, 2008 1:22 pm
Story #1 Post #78
3. As the girl frantically searches, Johnathan pipes up to point out that the card was probably lost during the girl's fight against Trah. However, he mentions, he just happens to have one himself, and he's willing to part with it - for a price.
1. The girl accepts, and pays him 5000 gil for the card. 2. The girl does not accept, and challenges Johnathan for it. 3. The girl accepts, and in exchange tells him the story of her and Tomasu 4. Pigboar chides Johnathan for trying to extract money out of a helpless girl, and tells Johnathan to give her the card. 5. The girl accuses Johnathan of taking her card.
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Posted: Wed Oct 22, 2008 1:38 pm
Story #1 Post #79
1. The girl accepts and pays John 5000 gil for the card. John looks a little disappointed, thinking that it should have been worth more, but she insists that it's all she has. She uses the card and names herself Anna while Johnathan pockets the money. John starts to feel guilty though...and offers to give the money back if Anna joins the party...
1. Anna accepts. 2. Anna is about to accept, but Tomasu steps in and says that she can't. 3. The same as 2 only Tomasu offers to join in her place. 4. Anna accepts but Tomasu says that she can't join without him. 5. Anna declines and tells him to keep the money.
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Posted: Wed Oct 22, 2008 4:08 pm
Story #1 Post #80
4. Anna accepts, but Tomasu steps in and declares that Anna will not join the party without him. Pigboar and Ophelia exchange a glance, and Pigboar clears his throat, intent on interupting the speakers. Pigboar...
1. thanks Anna and Tomasu for their interest, but says the party doesn't need anymore members. 2. thanks Anna and Tomasu for their interest, and allows them to join the party. 3. says they don't need anymore party members, and makes Johnathan give the money back. 4. Says he will allow Anna and Tomasu to join if they tell the group their story.
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Posted: Wed Oct 22, 2008 6:25 pm
Story #1 Post #81
2. No questions asked, Pigboar allows Anna and Tomasu to join the party, thanking them. Tomasu and Anna join the party. The group decides to...
1. Go get something to eat. 2. Buy more items... 3. Head out on their journey right away. 4. Go kill some monsters to train, but stay close to the village.
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Posted: Wed Oct 22, 2008 7:10 pm
Story #1 Post #82
1. The groups heads out to get some breakfast and possibly get some more clues to the whereabout's of the "master" that seems to control not only creatures but powerful mages as well. After everyone has eaten the group...
1. looks for clues 2. looks for clues and restocks on items 3. splits into 2 groups to look for clues 4. splits into 3 groups and look for clues and restocks on items 5. decide to go back to the battlesite and see if the can find Trah's trail
(Could someone give Anna and Tomasu classes please? Oh, and since we now have more than a party of 4, everyone please keep in mind that battles can only have Pigboar and 3 others.)
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Posted: Wed Oct 22, 2008 8:00 pm
Story # 1 Post #83
4. The group splits into three groups to go look for clues and restock on items. Ophelia and Anna go to restock for items while John and Tomasu and Garm and Pigboar go to search for clues, splitting up and looking in different places...
1. John and Tomasu search the town for clues and discover a mansion that might have a valuable clue or two... 2. Pigboar and Garm go to a bar to listen to rumors and see if they can find clues and get drunk while listening to rumors... 3. Ophelia and Anna go to buy items and find clues while shopping. 4. Nobody has any luck finding clues and they meet together and decide to continue on their journey.
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