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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

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Heirophant of the Broken's Fountain of Magic Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 9 [>] [»|]

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Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Thu Jul 24, 2008 10:25 pm


Perrian looked around and saw that two of his friends, Lazarus and Bellamin, were about to get attacked by two beasts each and knew that this could knock out either of them out. He quickly summoned his loyal dragon, Luljeta, and got to strategizing. He threw his dart quickly at EMB2 and then charged his energies. He threw a ball of yellow light at one of the MB1 and then pounced ontop of one of the EMB. He threw a white ball of energy to where it needed to be as Luljeta blasted out two powerful heals herself.

Perrian
Summon: Luljeta (-2 MP)
Life Sacrifice (-5 HP): -5 Attack MB1
Pounce on EMB1 (If Lazarus's refugee is not allowed. If it allowed, pounce on MB3)
Ability: Heal (5 HP) on target with lowest health after regen
Purification Dart on EMB2

Luljeta
Heal x2 (8 HP each) on targets (including Perrian) with lowest health after regen.
PostPosted: Fri Jul 25, 2008 7:06 am


((My bad. Just used to adding on beasts at the end I guess. In the effort of continuation I will remove the MB2 and EMB4, since they are attacking an already attacked player (Bellamin and Perrian respectively). If you all want me to reroll I will, but otherwise you may continue to post as usual. Sorry for the mix up.))

Heirophant_of_the_Broken
Crew

Atrus_Legnacra generated a random number between 1 and 3 ... 3!

Atrus_Legnacra

PostPosted: Fri Jul 25, 2008 12:38 pm


((Lol that's okay Vincent, I know things can sometimes get a bit out of controll, in real life.))

Seeing both a large beast, and one of the ones they're used to fighting, Lazarus swears underneath his breath. Reaching to his belt, he draws out two small viles, one a yellow hue, and the other is a blue, cool and mellow. He quickly downs the liquid, feeling the calming and strengthening effect from the yellow, and the energizing, empowering effect from the blue liquid. He quickly back-peddles, bringing distance between himself at the beasts, to slam the button on the back of his left-hand glove. The defensive aura surrounds him, enhancing his vitality. With his right hand, he withdraws from another pouch a small coin that he has carried with him for a while. Flinging the coin at the beasts, he smiles as Timmy, the goblin patroller appears, screaming in outrage at the threat the monsters pose to his master. Then with a kiss to the ring on his finger, Lazarus is ready. Incanting the mauntra-like recite for his Incineration spell. He rips the blast apart, sending twin bolts of energy at the first two of the larger beasts that are aiming at his party, then follows those with a smaller blast at the large creature moving menicingly towards him. As the goblin slams it's club into the elite magic beast, Lazarus recites the incantation to the his new means of defense. The words cause a tinge of energy to form around his hands, as he motions for the blue current to coalless into a seamingly solid ball of energy. With a motion to the beast glaring at him, Lazarus casts his Stunbolt at EMB3.



Use: Potion of Defense (+3 Def)
Use: Elixir of Magic (+2Mp)
Use: Force Field (+10LL)
Use: Rib of the Crypt (+1 Mp)
Cast: Incinerate (-3mp) 30 divided as follows: EMB1: 12 -EMB2: 12 - EMB3: 6
Cast: Stunbolt EMB3 (-1mp for speedy, 1mp for Stunbolt)
Mp: 0
Ap: 6
Hp: 25/15

"Timmy" the goblin patroller token
A: 3
D: 1
C: 1 (1d3)
L: 1 (5)
M: 0
E: 0
Attack: EMB1
((Aww, and the RP for the refugee was so nifty, too. Well so it lives on...
Lazarus recites the incantation for a spell he hasn't used very often. As the final word is spoken, darkness surrounds him, coating him in a viel of shadows, making him impossible to target.))
PostPosted: Sat Jul 26, 2008 3:40 am


((Uh...Lazarus? That spell fails on a one in four, not a one in three. You rolled the wrong dice by accident. And I'm glad you understand.))

Heirophant_of_the_Broken
Crew

Atrus_Legnacra rolled 1 4-sided dice: 3 Total: 3 (1-4)

Atrus_Legnacra

PostPosted: Sat Jul 26, 2008 9:16 am


((Yes, but the Goblin uses a 1d3 to attack. razz I rolled the right dice, just not what you were thinking razz ))
PostPosted: Sun Jul 27, 2008 7:25 am


Atrus_Legnacra
((Yes, but the Goblin uses a 1d3 to attack. razz I rolled the right dice, just not what you were thinking razz ))


Everything is becoming clear to me now...

Heirophant_of_the_Broken
Crew

Heirophant_of_the_Broken rolled 3 4-sided dice: 4, 1, 1 Total: 6 (3-12)

Heirophant_of_the_Broken
Crew

PostPosted: Mon Jul 28, 2008 11:01 pm


((Actually, I can't let you do the refugee spell. So pending your acceptance I will change your spell to Stunbolt and target MB4.))

Vincent comes in hard, slamming into one of the elite beasts and flooring it, laying it open to the Wisp's powerful smash to the eye. Vincent then reverses step and rips the two nearest magic beasts in two with a single, powerful swipe. Demetry's coin flies through the air, seemingly hovering above the battlefield for near to half a second before the powerful Demetry comes flying in from on high. After seeing one of the beasts attacking his master the enraged dragon flies down, using the momentum to add to his powerful tail bash which rams the beast head first into the hard rock below.

Vincent
Attack: MB1 (10 damage)
Attack: MB3 (10 damage)
Action: Pounce (EMB2)
Hp: 50/50
Ap: 0
Mp: 5

Demetry
Attack: MB4 (5 damage)
Action: Stunning Blow (MB4)
Dice: Offense
Hp: 25/25
Ap: 1
Mp: 1
PostPosted: Mon Jul 28, 2008 11:18 pm


((Awaiting Lazarus' response to my PM and the change in the refuge spell. Then we can get the ball rolling again.))

Heirophant_of_the_Broken
Crew


Atrus_Legnacra

PostPosted: Tue Jul 29, 2008 4:46 am


Heirophant_of_the_Broken
((Actually, I can't let you do the refugee spell. So pending your acceptance I will change your spell to Stunbolt and target MB4.))

Vincent comes in hard, slamming into one of the elite beasts and flooring it, laying it open to the Wisp's powerful smash to the eye. Vincent then reverses step and rips the two nearest magic beasts in two with a single, powerful swipe. Demetry's coin flies through the air, seemingly hovering above the battlefield for near to half a second before the powerful Demetry comes flying in from on high. After seeing one of the beasts attacking his master the enraged dragon flies down, using the momentum to add to his powerful tail bash which rams the beast head first into the hard rock below.

Vincent
Attack: MB1 (10 damage)
Attack: MB3 (10 damage)
Action: Pounce (EMB2)
Hp: 50/50
Ap: 0
Mp: 5

Demetry
Attack: MB4 (5 damage)
Action: Stunning Blow (MB4)
Dice: Offense
Hp: 25/25
Ap: 1
Mp: 1


((You did it agian, big V... there is no MB4. razz and I've edited to go with your plan.. Only question... is everything going to die? Doe I need to stun EMB3? If it doesn't need a stun, then I'll cast EB at it, meaning i can move more damage around to the others.))
PostPosted: Thu Jul 31, 2008 5:41 am


Atrus_Legnacra
Heirophant_of_the_Broken
((Actually, I can't let you do the refugee spell. So pending your acceptance I will change your spell to Stunbolt and target MB4.))

Vincent comes in hard, slamming into one of the elite beasts and flooring it, laying it open to the Wisp's powerful smash to the eye. Vincent then reverses step and rips the two nearest magic beasts in two with a single, powerful swipe. Demetry's coin flies through the air, seemingly hovering above the battlefield for near to half a second before the powerful Demetry comes flying in from on high. After seeing one of the beasts attacking his master the enraged dragon flies down, using the momentum to add to his powerful tail bash which rams the beast head first into the hard rock below.

Vincent
Attack: MB1 (10 damage)
Attack: MB3 (10 damage)
Action: Pounce (EMB2)
Hp: 50/50
Ap: 0
Mp: 5

Demetry
Attack: MB4 (5 damage)
Action: Stunning Blow (MB4)
Dice: Offense
Hp: 25/25
Ap: 1
Mp: 1


((You did it agian, big V... there is no MB4. razz and I've edited to go with your plan.. Only question... is everything going to die? Doe I need to stun EMB3? If it doesn't need a stun, then I'll cast EB at it, meaning i can move more damage around to the others.))


((No, I know what I was doing. Because MB2 was removed I was doing it to make sure that we wouldn't have to do too much editing and I wouldn't have to move the dice rolls around for damage and targets. It was purposeful. And you can do the energy burst if you want. The only reason I said stun bolt was because it was all the damage you needed to kill the last remaining enemy after everyone else was done. I mean...if you want the overkill then you can. I'm just saying...))

Heirophant_of_the_Broken
Crew


Atrus_Legnacra

PostPosted: Thu Jul 31, 2008 1:43 pm


Either way, it's fine. I hope we can continue soon. I understand completely that things are busy, though.
Heirophant_of_the_Broken rolled 3 4-sided dice: 1, 3, 1 Total: 5 (3-12)
PostPosted: Thu Jul 31, 2008 8:45 pm


Lazarus' stunbolt leads the assault, slamming into EMB3 and blowing him back for half a second...all the time the resourceful Bellamin needs to slam his sword into its face and lay it low in the same stroke. Vincent comes in next, throwing EMB2 to the ground with a powerful shoulder before utterly destroying two of the three regular magic beasts. The wisp comes in fast, ramming into the prone EMB2's temple so hard that the beast goes into shock and dies only after Laz's incinerate burns it (partially) alive. Laz's spell continues on, burning up EMB1 and EMB3, reducing them to ashes Demetry comes form on high, smashing into MB4 and plowing it face first into the ground. Perrian and Luljeta concentrate their powers along with the wisp in order to heal as much of the damage caused by their enemies' sloppy assualt as possible, leaving only minor wounds on Bellamin and Vincent.

MB1: -3/25 burning_eyes
MB3: -3/25 burning_eyes
MB4: -3/25 burning_eyes
EMB1: 0/40 burning_eyes
EMB2: 0/40 burning_eyes
EMB3: -4/40 burning_eyes

Lazarus: 15/15
--GBT: 5/5
Bellamin: 18/20
--Wisp: 10/10
Perrian: 40/40
--Luljeta: 30/30
Vincent: 45/50
--Demetry: 25/25

We now have a total of 41 charge coins. The math is as follows: 4+5+5+6+7+14=41

((Dice 1=Magic Beasts/Dice 2=Elite Magic Beasts/Dice 3=Fountain Chance))

Heirophant_of_the_Broken
Crew

Heirophant_of_the_Broken rolled 1 20-sided dice: 1 Total: 1 (1-20)

Heirophant_of_the_Broken
Crew

PostPosted: Thu Jul 31, 2008 8:47 pm


((Pillar Chance))
Heirophant_of_the_Broken rolled 4 12-sided dice: 1, 9, 2, 5 Total: 17 (4-48)
PostPosted: Thu Jul 31, 2008 8:49 pm


((Dice 1=Magic Beast Dice/Dice 2-4=Elite Magic Beast Dice))

Heirophant_of_the_Broken
Crew

Heirophant_of_the_Broken rolled 4 4-sided dice: 3, 2, 2, 3 Total: 10 (4-16)

Heirophant_of_the_Broken
Crew

PostPosted: Thu Jul 31, 2008 8:53 pm


((Targets: ))

1=Lazarus
2=Bellamin
3=Perrian
4=Vincent
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