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Posted: Tue Feb 19, 2008 4:10 pm
Ninety percent of most magic...No one? Aww... crying ...merely consists of knowing one extra fact.
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Posted: Tue Feb 19, 2008 5:03 pm
Fire spells: Hell fire(small fire balls rain from above), Ifrit rage(Blast a meteor at opponent), Enflame(Instantly cause small scources of heat to become inferno like in size.)...I have more if those are no good. Wind spells: Gale(Cause massive winds to barrage enemies) Air cutter(focus wind into a compact blast that moves at a speed enabling it to cut even steel) If I think of anymore wind I'll update...
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Posted: Tue Feb 19, 2008 5:06 pm
Okami Ameras Ninety percent of most magic...Okay guys, I need some Fire/Air spells.
Spells I got already:
1. Breathe fire 2. Control temperature 3. Wind Barrier 4. Fire Circle 5. 6. 7. 8. 9. 10. 11. 12. 13. Air Cage/Air bind 14. Fire cage/Fire bind
Plus, would anyone give me tekteks of the seasonal gods, Winter (Ice, female) Summer (Fire, male) Fall (Stone, male) Spring (Air, Female) ...merely consists of knowing one extra fact. Why don't you take some from Vel'sere?
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Posted: Tue Feb 19, 2008 5:21 pm
winter:  summer:  fall:  spring:  FINALLY! i got them all, phew
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Posted: Tue Feb 19, 2008 5:24 pm
Fiery body (body actually hot) Wind riding (or flying) Smoke Stoking the fire (Combines wind and fire to create a massive inferno) Wind toss
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Posted: Tue Feb 19, 2008 5:31 pm
Firestorm Twister Backfire Welding Hot Air Levatation Meltdown
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Posted: Tue Feb 19, 2008 6:07 pm
Ryougi Yasumaru Okami Ameras Ninety percent of most magic...Okay guys, I need some Fire/Air spells.
Spells I got already:
1. Breathe fire 2. Control temperature 3. Wind Barrier 4. Fire Circle 5. 6. 7. 8. 9. 10. 11. 12. 13. Air Cage/Air bind 14. Fire cage/Fire bind
Plus, would anyone give me tekteks of the seasonal gods, Winter (Ice, female) Summer (Fire, male) Fall (Stone, male) Spring (Air, Female) ...merely consists of knowing one extra fact. Why don't you take some from Vel'sere? I already have.
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Posted: Tue Feb 19, 2008 6:11 pm
Abrien Sliver Fire spells: Hell fire(small fire balls rain from above), Ifrit rage(Blast a meteor at opponent), Enflame(Instantly cause small scources of heat to become inferno like in size.)...I have more if those are no good. Wind spells: Gale(Cause massive winds to barrage enemies) Air cutter(focus wind into a compact blast that moves at a speed enabling it to cut even steel) If I think of anymore wind I'll update... Those are good.
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Posted: Tue Feb 19, 2008 6:36 pm
Ninety percent of most magic...Perhaps I should clarify: If it isn't obvious by the name of the spell, please tell me the effects of the spell. ...merely consists of knowing one extra fact.
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Posted: Tue Feb 19, 2008 8:23 pm
Winter: Spring: Summer: Fall
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Posted: Tue Feb 19, 2008 10:18 pm
Ninety percent of most magic...Hmmmmmmmmmmmmm... ...merely consists of knowing one extra fact.
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Posted: Tue Feb 19, 2008 10:27 pm
*flips through Diablo 2 strategy guide*
Fire: Firebolt Inferno (Kinda like a flamethrower) Blaze (wall of fire travels behind your character) Fire Ball Enchant (magically enhances a weapon with fire to improve damage and accuracy for a time) Fire Wall Meteor Hydra (creates a multi-headed beast of flame that shoots fire bolts at enemies) Fire Golem Firestorm (similar to Inferno, but instead travels along the ground) Molten Boulder (Unleashes a boulder of flaming hot magma that both damages and knocks back enemies) Fissure (opens up volcanic vents beneath your enemy) Volcano (Similar to Fissure, but now with magma spewing out and doing splash damage) Armageddon (Unleashes a meteor shower that follows your character around)
Wind: Cyclone Armor (protective barrier that shields your character from a certain amount of elemental damage) Twister (sends out three small whirlwinds that damage and stun enemies) Tornado (One large whirlwind that is much more powerful than Twister) Hurricane (Caster remains in the eye while the windstorm whirls around doing some very hefty damage)
Those should certainly be worth considering. 3nodding
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Posted: Tue Feb 19, 2008 10:29 pm
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Posted: Tue Feb 19, 2008 10:44 pm
Jackalope2 *flips through Diablo 2 strategy guide* Fire: Firebolt Inferno (Kinda like a flamethrower) Blaze (wall of fire travels behind your character) Fire Ball Enchant (magically enhances a weapon with fire to improve damage and accuracy for a time) Fire Wall Meteor Hydra (creates a multi-headed beast of flame that shoots fire bolts at enemies) Fire Golem Firestorm (similar to Inferno, but instead travels along the ground) Molten Boulder (Unleashes a boulder of flaming hot magma that both damages and knocks back enemies) Fissure (opens up volcanic vents beneath your enemy) Volcano (Similar to Fissure, but now with magma spewing out and doing splash damage) Armageddon (Unleashes a meteor shower that follows your character around) Wind: Cyclone Armor (protective barrier that shields your character from a certain amount of elemental damage) Twister (sends out three small whirlwinds that damage and stun enemies) Tornado (One large whirlwind that is much more powerful than Twister) Hurricane (Caster remains in the eye while the windstorm whirls around doing some very hefty damage) Those should certainly be worth considering. 3nodding xDD Awesome :3
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Posted: Wed Feb 20, 2008 6:26 am
Ninety percent of most magic...Hmmmmmmmmmmmmm... ...merely consists of knowing one extra fact.
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