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Posted: Thu Dec 20, 2007 5:31 am
Reeling back from the blow of the Crimson slime, Olly hears their great healer being ganged up on by the Yellow slimes. Running over to help, Olly tries to distract one of the yellow slimes from its original target. "Damn you gooey beasts!"
Action: Taunt (Yellow slime)
Hp: 29/40 Ap: 0 Mp: 4
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Posted: Thu Dec 20, 2007 9:25 am
Raven charges up, ready to take out the two healers. Gathering the latent energies of the battlefield within herself, Raven holds out both hands to the green, putrid slimes. She releases two energy blasts at them kicking up dirt, rock and debris, blasting them both into the darkness of oblivion.
Spell: Energy Blast x2 (Both Green Slimes/20 damage each) Hp: 27/35 Ap: 4 Mp: 0
((Since our party leader designated Mp to me, I've taken it to remove those pesky healer slimes. Hope that's okay.))
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DarksunMonk rolled 3 6-sided dice:
3, 2, 2
Total: 7 (3-18)
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Posted: Thu Dec 20, 2007 11:18 am
Darksun put up a defensive stance to block the damage coming from the Red Slime. "Alrighty then! Lets finish this!" Darksun screamed as the dragon tattoo on his back came to life and crushed the slimes with a giant boulder it summoned out of nowhere.
Dice:Defense Action:Meteor, 21 total (5dmg RS3,5dmg RS2,5dmg YS1, 5dmg YS2, 1dmg GS1)
HP: 22/30 AP: 2 MP: 4
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Daughter Inferior rolled 2 6-sided dice:
2, 5
Total: 7 (2-12)
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Posted: Thu Dec 20, 2007 9:40 pm
(Umm, okay. Heal on Darksun and Olly then. Do you want me to declare specifically who gets healed, or will a blanket statement allowing for you to decide based on what you determine do?)
Di directs her faithful rabbit to heal whoever sustains the most damage, to the best of his ability. She then focuses on protecting herself from the slimes corrosive touch.
Di's Dice: Defense Action: None HP: 40/40 AP: 3 MP: 4
Foo Foo Dice: Defense Heal 2 times for 5 points each to whoever takes the most damage. Magic Shield 2 times for 5 points each HP: 29/30
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Posted: Fri Dec 21, 2007 3:39 pm
Daughter Inferior (Umm, okay. Heal on Darksun and Olly then. Do you want me to declare specifically who gets healed, or will a blanket statement allowing for you to decide based on what you determine do?)
(What I would like you to do would be to declare you previous round on your post for the next, as it symbolizes that action being done at the end of the round. Plus, I wouldl ike to have the players make all the player based decisions in my dungeons, just so that you all don't feel robbed of your gaming experiance.)
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Posted: Fri Dec 21, 2007 3:48 pm
(Since little bunny Foo-Foo will just disaperar at the end of the fight... I won't roll the dice for that.)
With Ravens double blast and Darksuns massive Meteor attack, they easily finished off the slimes. Radryn pounces the red slime attacking him, and stops the attack taking no damage. Darksun still takes damage, 4 from the smash after he blocked the attack with his dice.
(Thornwood, Because I didn't count the your taunt, you'll save the MP because Foo-Foo just dissapeard... no need to take damage for no reason.) (Di, please designate your heals for the past 2 rounds, then follow the fromat from above from now on.)
End round stats:
Radryn: 25/25 AP:0 MP:4 Raven: 27/35 AP:4 MP:0 Olly: 30/40 AP:1 MP:4 Darksun: 18/13 AP:2 MP:4 Di: 40/40 AP:3 MP:4
Group MP:0 Group AP:4
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Posted: Fri Dec 21, 2007 5:29 pm
"The creatures are becomming stronger it seems the closer to the meteor we go. We need to stay more defensive from here on. You've all shown me your talents and I'm deeply impressed, take heart its not an easy thing to acomplish." Searching the slimes remains for anything of value he waits for the group to assemble for progression up the mountain. ((What a difference that made, perhaps I should have distributed the points that way earlier.))
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Posted: Fri Dec 21, 2007 9:17 pm
Alright, then. 10 points to Darksun total, 5 points to Raven, and 5 points to Olly as a result of the two rounds. And I'm not so obsessively introverted as to feel robbed by you predetermining my heals during your turn summary as appropriate. I trust your judgment as a DM. But, if the added responsibility intimidates you, I will be more than happy to do it after the fact. >.<
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Posted: Sat Dec 22, 2007 8:08 am
Radryn: 25/25 AP:0 MP:4 Raven: 32/35 AP:4 MP:0 Olly: 35/40 AP:1 MP:4 Darksun: 28/30 AP:2 MP:4 Di: 40/40 AP:3 MP:4
Group MP:0 Group AP:4
(Heals Applied, if any of these numbers are wrong, let me know as they are the numbers I will be going off of.) (Also DI, the only reason I want you to do it, is because on the first turn, 2 people were injured exactly the same amounts, one of which was Darksun, whom I invited to join the guild, and him being my friend and all, I was trying not to seem like I'm playing favorites.) (Did everyone read the "Suprise Round" rules? Cause they are in effect now!)
After a search of the fighting grounds, you found nothing but slime goo. As you continue to climb the mountianious path, you find that it is getting harder and harder to walk as a group.
There are two different options layed out before you. It seems that if you continue this path, you will make it to the crash sight.... though the trail looks broken, and you would have to move single file. Your second option would be to climb up the sidee of the mountain where you are at now. Though dangerous, it would save you lots of time on getting there, though you currently lack the proper equipment to do it 100% safely...
The choice is yours! Climb, or continue the trail?
(Either way, I need a marching order, or a climbing order.)
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Posted: Sat Dec 22, 2007 9:04 pm
Darksun observed the situation before putting in his two-cents. "Well, we could go either way it seems. Though either could be trecherious. I would follow the path myself, but whatever our leader choses, I will abide by."
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Posted: Sat Dec 22, 2007 11:18 pm
"I think we should take the mountain pass. The most direct route may be to climb the mountain, but we must also consider the safety of the local inhabitants. Olly to the front, with your unique abilities that seem to repel these creatures. Darksun second, to watch Olly's back and protect Di who will be in the middle. Di you keep up on your heals and Raven watch Di's back. And I'll take up the rear to guard from any attacks from that direction."
1 - Olly 2 - Darksun 3 - Di 4 - Raven 5 - Me (Radryn)
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Posted: Sat Dec 22, 2007 11:52 pm
Di considers the words of the party leader, and says, "Very well. Lead on then Olly. I promise that your wounds will be tended at your need." She then takes her place within the marching order, ready to go.
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Posted: Mon Dec 24, 2007 7:58 am
1 - Olly 2 - Darksun 3 - Di 4 - Raven 5 - Radryn
(Final list)
You continue down the beaten path as it narrows along the mountain side. From what you all can tell... you shouldn't be to much further from the crash site. Theres a smell of upturned earth permiating in the air and the dust plume can be seen about 100 yards away, just aaorund the next bend in the path.
And that when the mountian gives way! Olly and Darksun, who when in the front, steped on a part of unstable ground, causing it to slip right from under them. Olly and Darksun, You are both falling towords yours deaths right now!
Options: 1. Try and jump back onto the path. (cost 1AP) 2. Have someone else grab you. (cost 1AP) 3. Anything else you can think of to get out of the situation.
*Note: this does not count as a combat round, so you don't get any more AP or MP, you have to use what you got!*
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Posted: Wed Dec 26, 2007 3:04 pm
(UMMM..... ok then guys! Since its the holidays, I'll give you all a break. Everyone has untill friday to make there next post, or sooner if you all post before then.)
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Posted: Thu Dec 27, 2007 7:51 am
((Sorry about the inactivity, I went to my aunts place for Christmas and didn't really get a chance to keep track of what was going on.))
Feeling the ground giving way beneath him Olly attempts to jump back to safer ground.
Action: Use 1Ap to attempt to jump back to the path.
Hp: 35/40 Ap: 0 Mp: 4
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