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Posted: Mon Dec 10, 2007 5:37 pm
Well, the Church of the Divine Mother is a place where you can heal and attack, but if you join the Angelic Chorus, like I did, you totally give up attacking and become a pure healer. It does have its advantages, like angelic healing, but it does have disadvantages like losing 5 life each time you deal damage.
And do you have any suggestions for a cute organization, random mistakes? Bunny Organization? Fluffy Organization? Any ideas for skills for a cute organization? sweatdrop Any ideas for items for a cute organization?
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Posted: Mon Dec 10, 2007 5:46 pm
Ooh! Ooh! I've got it! The Super Furry Bunny Sailor Scouts! With Vorpal Action(TM) and the Pink Sugar Bunny Love Attack! heart rofl blaugh mrgreen
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Posted: Mon Dec 10, 2007 5:59 pm
Glomp: (2AP) Causes a stun and pounce effect, stopping all actions/spells/attacks.
ROFL
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Posted: Mon Dec 10, 2007 6:01 pm
Too tight of a hug: (X MP+ X AP) Cause damage x2 to the amount of MP and AP you spend for this ability.
ROFL rofl
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Posted: Mon Dec 10, 2007 6:20 pm
>.>
You dont know what a lycanthrope is do you? Cute is just my way of describing them! 3nodding ... I heart Werewolves... Cute and evil at the same time!
Puppy-dog eyes of guilt (4Mp) Cast on one person who is attacking you this round. At the next round, you may decide their every action.
The evil latin speaking, reeindeer antler wearing jack-russel terrriers group
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Posted: Mon Dec 10, 2007 6:45 pm
You mean like a Werewolf plushy? Or like a superdeformed "Welcome to Loddoss Island" style werewolf? That would be too funny...
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Posted: Mon Dec 10, 2007 6:53 pm
I cant wait to see the other organizations the transformation one might be very interesting indeed. /back to topic
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Posted: Mon Dec 10, 2007 6:57 pm
oh yes.... *cough* back to the discussion...
I think I might be joining the token plant organization... 2 mist beasts and i'll be able to cast 2 living mist spells a turn! Huzzah for Ultimate Mist Magic Mist Mage Style!
plus the ability to turn tokens into extra mp is awesome! you realize that one mistbeast is worth 24CP... so with 24 extra MP I would be unstopable!
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Posted: Mon Dec 10, 2007 7:00 pm
[offtopic]No I mean an organization based on werewolves... I just think werewolves are cute!
That would be pretty cool though...
Eh...
Transform (2Ap, 1Mp) Double your life, attack, and defense for the rest of combat. Gives you the 'transformed' status effect.
Fernis strike (2Ap) Deal double your attack in special damage when transformed.
Silver Edge. E3. When equipped, deals double damage to enemies with the 'transformed' status effect.
Howl of Vengence (2Mp) All enemies who have damaged you this turn, lose half of their attack, defense, and magic stats for a period of turns equal to your magic stat divided by 3.
Blood-lust gaze. (2Mp) Enemy cannot attack or use actions.
Blood regeneration (1Cp) [max=5] Every turn you deal damage you regenerate Hp equal to the ammount of Cps in this abillity, plus 1/3 of damage dealt, round down.
Wolf bond (1 Cp) All attack, magic, and special damage is halved when transformed. Damage from silver weapons is doubled even when not transformed.
Scent of battle (2Cp) Allows the user use 1Ap to use their combat dice for both attack, and defense.
Sun-mawler (4Mp) Deal damage equal to your double magic score, plus all the damage you take this round.[/off]
I think I'll join up with the org which allows me to put more points into summon... Then, switch to magic, or token, or monsters. I still heart werewolves
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Posted: Mon Dec 10, 2007 7:07 pm
Heres one I thought might be interesting.
Cooperative form (4mp) (useable only after a pet summons) Your pet is removed from battle and all stats, abilities, and actions are added to your own. Lasts until end of combat. You lose all bonuses from equipment, and cannot use enhanceing items (like potions) while in cooperative form.
Kinda interesting if I do say so myself.
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Posted: Mon Dec 10, 2007 7:12 pm
Umm... Just wanting to point a little thing out.
Do you mean summon, or pet
Cause summons you have to spend 2Mp to get onto the battlefield
While pets come along... Although will stay knocked out for the rest of the dungeon.
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Posted: Mon Dec 10, 2007 7:15 pm
Bellamin, you won't be able to switch organizations without a pentalty. You might not even be able to. I'd suggest pick one organization you would like and stick with it.
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Posted: Mon Dec 10, 2007 7:16 pm
I guess I meant both, since they both are similar aside from how they arrive. Though I think if the person takes enough damage to have knocked out the "pet" when the cooperative attack ends the pet should be at minimum health. While a summon would dissipate till the next fight.
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Posted: Mon Dec 10, 2007 7:22 pm
*Cries*
Aww... Illuminati
Ack. I'll invent a spell that'll help my summon then. Anyways... Mind putting word in for a were-wolf organization?
Oh and... By the way... When FARGORE posted the three organization infos... Does he mean he only finished those, or has the rest in secret?
Oh and one more thing... What would happen if we dont get past the boss?
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Posted: Mon Dec 10, 2007 7:26 pm
random mistakes Anyways... Mind putting word in for a were-wolf organization? Why don't you try and create a full example of the organization yourself, then submit it for consideration? Maybe as a Special Organization? And with that in mind, maybe also submit a set of Lycanthropic Monsters that might be considered for the Monster list.
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