|
|
|
|
|
|
|
|
|
Posted: Tue Jan 29, 2008 7:44 pm
FYI: Nuku is going to invest her two points from the fury decress in tamer+, then she is going to use a shop ticket to buy tamer. Then she will invest her one stored and two quest points on tamer.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jan 29, 2008 9:09 pm
Fury looks to the security girls and says, "Thank you for your assistance!" Then looks for the information kiosk to locate the Magic Department. Finding the appropriate directions, he heads off.
Party Treasure:
300 chips
Force Field: E2, cost 200 chips, 3 charges, use a charge to Set your temporary life layer to be equal to 10.
Stealth Suit: E2, cost 200 chips, 3 charges, using one charge makes you no longer a valid target for normal attacks for that turn.
Doll Arm: E2, Stun Defense, for this item to be equipped the character must remove one of their real arms to replace it with the item, after doing this the only way to remove the item and/or recover their real arm will require a special quest ran by a DM (DM discretion).
Broom: E6, one additional normal attack a round, +2 attack, you may only equip one of this item.
3 x Symbol of power: once placed on bare skin the symbol attaches itself to the character and cannot be removed. If a characters releaser is used they gain a x3 multiplier (off the base stat only) to attack, defense, magic and combat for one turn.
3 x Releaser: E1, 1 charge, used to release the power of a specific person with a symbol of power. The person cannot at any time hold their own releaser and the holder decides when to activate the releaser.
Book of Ancient Weapons: just a book that describes magic weapons, nothing special.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 30, 2008 1:15 pm
((So how does the releaser work? Does it work multiple times? And can you change equip in the middle of battle?))
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 30, 2008 5:19 pm
((Knowledge is power and rash actions get the job done, so I would like, if no one wants them, the doll arm and the book of anchient weapons.))
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 30, 2008 5:20 pm
Nuku finally realizes that Cassandra is dead and after slipping out of her berserk and crying about the horrors of combat she moves to follow Fury.
(it only works once since it only has one charge. Otherwise it works just like it describes, each releaser is made for a specific symbol and when activated it will give the symbols bonus to whoever has that symbol. And the person with the symbol cannot have the releaser; someone else has to use it.)
(I know I’m not supposed to ask for stuff but Fury actually decided in the end what this did and…. *stares at the broom drooling slightly* if nobody else wants it sweatdrop )
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 30, 2008 7:25 pm
You find the department for learning magic specifically and find it filled with school girls chattering and doing all sorts of crazy magic stuff, including but not limited to juggling magic potions. Most stop their activates upon your arrival and just stare at your. There was one girl up at the front of the room who was talking to a small group sitting in chars around her. She seems to be of some impotents.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jan 31, 2008 7:44 am
Addressing Alecks' earlier question, Fury says "Don't worry about me Alecks. We cured the Death Eyes once, we can do it again. I just need to find an Elixir, before this curse gets out of hand. There is definitely no benefit to keeping it." Heading towards the important looking girl, Fury introduces himself and the rest of the party. Pulling forth the strange books and papers from Cassandra's workshop, he quickly explains what they found and what they are attempting to do, hoping that she has the knowledge required to assist the victims of Cassandra's insanity.
Party Treasure:
300 chips
Force Field: E2, cost 200 chips, 3 charges, use a charge to Set your temporary life layer to be equal to 10.
Stealth Suit: E2, cost 200 chips, 3 charges, using one charge makes you no longer a valid target for normal attacks for that turn.
Doll Arm: E2, Stun Defense, for this item to be equipped the character must remove one of their real arms to replace it with the item, after doing this the only way to remove the item and/or recover their real arm will require a special quest ran by a DM (DM discretion).
Broom: E6, one additional normal attack a round, +2 attack, you may only equip one of this item.
3 x Symbol of power: once placed on bare skin the symbol attaches itself to the character and cannot be removed. If a characters releaser is used they gain a x3 multiplier (off the base stat only) to attack, defense, magic and combat for one turn.
3 x Releaser: E1, 1 charge, used to release the power of a specific person with a symbol of power. The person cannot at any time hold their own releaser and the holder decides when to activate the releaser.
Book of Ancient Weapons: just a book that describes magic weapons, nothing special.
So treasure requests so far:
Talos, Doll Arm and Book of Ancient Weapons
Nuku, Broom
Alecks, is there anything that you would really like to have?
Personally, and I know it's asking a lot, I would like a pair of the Symbols as well as a pair of the Releasers. I fully accept anyone saying no way though.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jan 31, 2008 1:05 pm
(Not yet. Couldn't we sell the force field and the stealth suit? Wait a second...would combining the defender ability and the stealth suit nullify an attack? If not, then no, I have no requests.)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Feb 01, 2008 8:30 pm
The girl lesions to your introductions and explanations, she becomes very interested once you bring out the papers and starts poring threw them. Many other girls crowd around to read along with her. As they read most of them seem disgusted that these things where actually done to people. In the end the leader of the magic club (as you find out she is) says that she things she can help. She can even send the enforcement squad to retrieve the people and parts that will be necessary, and even if they could not help she knew the president of the adventuring club and they would do it for sure. Of course you would also have to leave her the papers. But with that she says she can take care of it.
In reference to using the stealth suite and defender: You could not do that because to use defender you have to make yourself the target of the attack and the stealth suit specifically states that you cannot even be the target of normal attacks that round.
Of Nuku: All I really want is the broom. I could go for some chips but I’m not really going to ask for anything else. If you want alex you can take the suit and once I have the extra money I will buy it from you for half its sell value (100 chips I think), I think I need one for the tournament anyway and I will have the money while I’m running it, or I will do the V man fight for some quick cash, been meaning to do that anyway. But since you can only sell items to other characters that’s the best I can offer.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Feb 01, 2008 11:24 pm
Glad to hear that the poor unfortunates would be taken care of, Fury hands over the appropriate materials to the Magic Club Leader. Thanking her again for her assistance, Fury heads back to the courtyard, waiting for the others. Once they arrive he says,"I believe our mission is a success. Thank you my friends for your assistance. All that remains is to divide the loot and depart these premises. So far we have considered this."
Talos Kintsei: Doll Arm and Book of Ancient Weapons (not an actual item)
Nukunuku: Broom, possibly some chips
Alecks: Undecided
Fury: 2 Magic Symbols, 2 Releasers
What's left: 300 Chips, Force Field, Stealth Suit, Symbol of Power, Releaser
The Force Field is being buffed to a E1 item, making it a bit more valuable. May I suggest the following?
Talos Kintsei: Doll Arm, Book of Ancient Weapons, 200 Chips
Nukunuku: Broom, 100 Chips
Alecks: Force Field, Stealth Suit, Healing Potion (that I gave him that hasn't been used)
Fury: 3 Symbols, 3 Releasers (unless someone wants one)
Thoughts, opinions, objections?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Feb 02, 2008 7:33 am
((Bah...I'll just take the suit for now...and you counted in that healing potion? O.o. No complaints, though. I'll take what you give, biggrin . That means I need a card update...by the way, can you change equip in the middle of a dungeon, as long as you're not in battle?))
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Feb 02, 2008 1:26 pm
Clendyx the Mailman ((Bah...I'll just take the suit for now...and you counted in that healing potion? O.o. No complaints, though. I'll take what you give, biggrin . That means I need a card update...by the way, can you change equip in the middle of a dungeon, as long as you're not in battle?)) I just wanted to make sure the potion doesn't get lost in the flood of posts. I did give you two after all. I want you to get credit for the one you didn't use... Does that make more sense? If you do not wish to keep it, I will happily take it back. And once this story is officially over and our Stats are fully updated, I will upgrade your card as appropriate.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Feb 02, 2008 5:14 pm
((Bah, I'll keep it...never know when it'll come in handy. But as to my other question, can you change equipment between battles in a dungeon?))
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Feb 02, 2008 6:49 pm
((If you get new equipment while mid-dungeon you can equip it if you have the free equip. However you cannot bring more than your equip into the dungeon. So you cant bring extra items into the beginning of a dungeon and switch them around as needed.))
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Feb 03, 2008 8:29 am
^ That is true Otherwise I’m going to go ahead and edit characters now. Nuku is going to hold off on her cp for now.
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|