ellreka
The Ghost of Xmas Awesome
Training, do you want a DC for training or a regular DC? Oh well, here's answers for both.
DC: confused Now that I think about it, the hearing DC seems to assume that there's actually something to hear. If not, I guess the standard 10 will do. If there IS something to hear, then I'll need that information.
Training: This ones easy. Listening is a skill, so it's 5 training per point. A standard listening exercise I would use would be something like this.
To hear the rhythm of the streets... (I usually go overly dramatic on the names)
DC: 10
Training:0/10
Formula: Listen+1d20
You'd get 2 points of listen for completing this.
You COULD spice it up by making it more complex, like this:
DC:15
Training:0/5
Formula: Listen+1d20
For same amount of points.
ok.....Shif has Listen(23) and Shisui has Spot(33) so i would just make that DC higher then those two numbers? i need to make a max level genin profile......or maybe i should use one of the shinobi from that one forest "find the nuub soldiers" mission
sweatdrop Edit!: those two where chuunin and this mission calls for a genin.....but i can use one of them as a attacker in the next mission
gonk whee Okay okay... let me see f I can get this straight. You've got a mission. You need a Enemy profile, for said mission, and Listening DC, for said mission...is THAT right?
neutral Because if not you're going to need to explain yourself in more elaborate means.
In the situation of the DC, your trying to hear for, let's say, a wide open area with lots of people, then I'd put it at 30 or around.
For spotting, try 40. Those two should be fair to challenge your characters, if that's what you want, and not so outlandish that the numbers wouldn't make sense for the situation. That what you were looking for?
As for the Genin profile, Here's a basic one from the 'enemy ninja and NPC' topic. Tweak it to fit your situation a bit more, or just give it a name and use it as is, that's what I do.
By the way El, wasn't Hiro supposed to become our Co-Kage or something? Whatever happened with that?
Genin Thug
Element Affinity: n/a
Age: 14
Sex: Male
Rank: Genin
Missions:
S:
A:
B:
C:
D:
Jutsu:
Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.
Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.
Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 5
Experience: 87/140
Hp: 60
Cp: 25
MHp: 55
Strength: 8 +6 = 14 mod= 2
Dexterity: 8 + 6 +2= 16 mod= 3
Constitution:8 + 6 +1= 15 mod= 2
Intelligence: 8 + 4 = 12 mod= 1
Wisdom: 8 + 4 = 12 mod= 1
Charisma:8 + 4 +2= 14 mod= 2
Chakra: 8 + 6 = 14 mod= 2
Dodge Bonus: 13
Base Attack Bonus: 5
Attack Melee: 7
Attack Ranged: 7
Base Save Bonus: 2
Fort: 4
Rex: 4
Will: 3
Damage:
~Skills~
Swim: (Str) 2+
Balance: (Dex) 2+1 =3
Escape Artist: (Dex) 2+
Hide: (Dex) 2+
Move Silently: (Dex) 2+
Sleight of Hand: (Dex) 2+
Tumble: (Dex) 2+ 1 = 3
Use Rope: (Dex) 2+
Concentration: (Con) 2+
Chakra Control: (Int) 1+ 1 +4 =6
Craft: (Int) 1+
Disable Device: (Int) 1+
Forgery: (Int) 1+
Knowledge: (Int) 1+
Repair: (Int) 1+
Research: (Int) 1+
Search: (Int) 1+1 =2
Alchemy: (Wis) 1+
Listen: (Wis) 1+
Read Lips: (Wis) 1+
Sense Motive: (Wis) 1+
Spot: (Wis) 1+1 =2
Survival: (Wis) 1+
Treat Injury: (Wis) 1+
Bluff: (Cha) 1+
Diplomacy: (Cha) 1+
Disguise: (Cha) 1+
Gather Information: (Cha) 1+
Handle Animal: (Cha) 1+
Intimidate: (Cha) 1+
Innuendo: (Cha) 1+
Perform: (Cha) 1+
Seduction: (Cha) 1+
Ninjutsu: (Chk) 2+
Genjutsu: (Int) 1+
Taijutsu: (Str) 2+
Fuuin Jutsu: (Int) 1+
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:
~Possessions~
Money:
Ryo:
Yen: 50-10=40
Equipment:
Pouch
6 Kunai
8 Shuriken
confused