|
|
|
|
Posted: Tue Jul 21, 2009 1:38 am
I built a castle.
It started by building a wall around my fortress entrance. Then a barracks. Then another, much larger wall. Then a moat around that by channeling the river and building a drawbridge. Then I started on a second level so I could put fortifications up on the wall to slaughter invaders... but then I started paving it over. I needed more barracks space anyways, so I built up. Now I have an enclosed and paved area above ground with a roof. I'll probably build another floor up from there.
Castle tiem.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Jul 21, 2009 2:17 am
s**t. Dragon.
I had no idea this game could be so graphics intensive. Fireballs!
...seriously though, one of my champion wrestler/speardwarves managed to stop it at the gate long enough for the others to get there. No casualties other than an unfortunate treefeller.
Ridiculous though. The dragon got wrestled down.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jul 21, 2009 2:19 am
I wish I would get dragons and s**t. Despite my best efforts to play in hard mode, I hardly get any legitimate threats.
Which is why I'm dicking around in the world generator parameters to make an apocalyptic wasteland of undeath and magma rivers.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Jul 21, 2009 2:43 am
I'm actually playing in the tamest place imaginable.
Now please excuse me while I drown some elves.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jul 21, 2009 2:46 am
Either I'm doing it wrong or I'm too ambitious and the world generator lacks the ability to make a world so evil. It rejected like 3000 maps and said it couldn't create a map with the current savagery parameter.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Jul 21, 2009 3:12 am
I walled in my trade depot when the elves arrived. Then built a ramp. Then started dropping rocks onto them by building a floor attached to grates (which cannot be done). Unfortunately a few of my peons were lost at sea.
Not mourning their loss we removed the grates, built a floor with grates at the center, and designated it as a pond.
Every dorf grab a bucket, it's time to colorfully illustrate one of my favorite Chinese hells.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jul 21, 2009 3:17 am
You need to capture dangerous fish and fill your elf pit waist high with water.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Jul 21, 2009 3:27 am
I like this fish plan.
It'd be like the famous parahna pits to drop your enemies into, except with carp and lamprey, and significantly more horribly deadly.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jul 21, 2009 3:28 am
Okay. Elves eventually WILL go insane and attack you if you trap them in a room that's slowly filling with water and no way out.
It was a slaughter. From the look of his injuries the 4 dorfs in there each grabbed a limb and started pulling. Blood everywhere. Limbs right and left. And leveling up.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Jul 21, 2009 3:40 am
So I can't seem to make a map of horrors and damnation. Maybe I should learn how to mod creature files and turn goblins into something more challenging.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jul 21, 2009 3:49 am
Or actually play a fortress long enough to get besieged?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Jul 21, 2009 3:54 am
Gets too boring before that. Any more than forty dwarves and I had shittons of slackers because there is nothing to do.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jul 21, 2009 4:00 am
Try a good aligned map.
Apparently good maps are just as dangerous as evil aligned ones, and unicorns are effing vicious.
According to the starters guide anyway.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Jul 21, 2009 4:07 am
I think they fixed that. Elephants aren't mindless killing machines and unicorns aren't hostile.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jul 21, 2009 4:13 am
|
|
|
|
|
 |
|