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Posted: Sat Jul 18, 2009 2:23 am
o.O
Team Fortress 2? or am I totally mistaken, or a ninny if that pleases you more.
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Posted: Sat Jul 18, 2009 2:36 am
Dwarf Fortress 2! ...or something.
It is clear to me now that in order to learn how all the aspects of this game function properly I'll need to focus on them individually. Perhaps build a fortress in which I trap and tame animals, and then another in which I focus exclusively on metalworking, and then another in which my settlers are militant and harass the caravans rather than trading with them. And... tradeskills. There's so many, I don't have time for them all when I don't know how to work them.
Must learn clothcraft.
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Posted: Sat Jul 18, 2009 2:44 am
*chuckles* I think it is safe to say that Josh is officially obsessed sweatdrop
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Posted: Sat Jul 18, 2009 2:50 am
No. Obsessed is when I have to mine out the area surrounding one of my rooms and then rebuild a wall with stone from a different part of the mine because it didn't match. And, of course, since one is a wall the others have to be made into walls rather than just smoothed stone as well. Then there's the symmetrical residential wings that sit across from a partitioned mess hall.
Fortress design has much to do with feng shui.
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Posted: Sat Jul 18, 2009 3:02 am
*smiles and nods* I get it, I really do... it is like taking a JPEG picture, and turning it into a bitmap so you can work on details (that no one will ever notice, but are important to you...), then deleting or recoloring all the off-color shaded pixels one by one because they look like smudges when you zoom out.... and then converting it back to a JPEG because Bitmaps are just huge sweatdrop
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Posted: Sat Jul 18, 2009 3:23 am
No, because whenever I do pixel art I save it as PNG.
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Posted: Sat Jul 18, 2009 3:35 am
Designated Hero You could say you got what you DEEserved. =D ... BAAAHAHAHAHA rofl
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Posted: Sat Jul 18, 2009 3:48 am
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Posted: Sat Jul 18, 2009 5:45 am
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Posted: Sat Jul 18, 2009 7:01 am
themightyjello No. Obsessed is when I have to mine out the area surrounding one of my rooms and then rebuild a wall with stone from a different part of the mine because it didn't match. And, of course, since one is a wall the others have to be made into walls rather than just smoothed stone as well. Then there's the symmetrical residential wings that sit across from a partitioned mess hall. Fortress design has much to do with feng shui. Someone else understands. Thank god. I haven't been doing that with Humidhelms, because I'm trying to make sure that enough actually gets done each season to make for a worthwhile write-up, but normally I have dedicated floor-pavers and such so that I can avoid having all that stone lying around and looking ugly while at the same time making all the floors look pretty. When I have different types of stone, I can even color code different wings by purpose/theme! Fortress aesthetics are srs bznss.
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Posted: Sat Jul 18, 2009 7:04 am
Learn to stone dump. Stone stockpiles take too long to fill.
I prefer function over form. With the exception of the Fortress that had Rage drawing on the walls, I never smoothed any surface. And I definitely don't color match my walls.
Big open rooms, built faster, for more production.
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Posted: Sat Jul 18, 2009 7:51 am
But that's so... imperfect! D=
Also, yeah, I use stone-dumps too, if only because dwarves have a really hard time paving large areas with stone already in it, because it'll mark a stone as being tasked to pave another part of the floor, and until that's done, they can't move that stone to pave the floor underneath it.
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Posted: Sat Jul 18, 2009 8:04 am
Reminds me of my friend when we played RTS games on LAN. And he'd get his a** kicked because he was never ready in time for anything. Because he'd always build uselessly redundant structures he already had and space them out so wide he couldn't fit in later buildings.
But it looked good before it was blown to hell.
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Posted: Sat Jul 18, 2009 8:50 am
Yeah, at least you can pause in this, so it really is only slightly less efficient to make things pretty as you go. And it has practical value in increasing your fortress' worth, which attracts more migrants and stuff.
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Posted: Sat Jul 18, 2009 8:57 am
I prefer making furniture out of solid gold as far as fortress worth.
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