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Posted: Sat Jul 14, 2007 7:03 pm
Name: Spider call Element: none Rank: C Type: Ninjutsu CP: 12
The user does a string of hand signs to concentrate chakra to the mouth to mixe different sounds to create a special frequency that sounds almost like a cat purring. It can be used to command surrounding spiders to create a thick and very strong web to helping the user escape from a 'sticky' situation. (I couldn't resist the sicky situation part ^_^)
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Posted: Sat Jul 14, 2007 9:00 pm
angelic_serenity Name: Spider call Element: none Rank: C Type: Ninjutsu CP: 12 The user does a string of hand signs to concentrate chakra to the mouth to mixe different sounds to create a special frequency that sounds almost like a cat purring. It can be used to command surrounding spiders to create a thick and very strong web to helping the user escape from a 'sticky' situation. (I couldn't resist the sicky situation part ^_^) Approved
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Posted: Mon Jul 16, 2007 12:03 pm
Jutsu name: Aurora Senbon Element: Aurora Rank: D Type: Ninjutsu Chakra points: 10 Effect: Letting chakra curl around the fingers and sharpening around the nail, an Aurora will be able with a fling of the arm or wrist or perhaps a combination of the two, fling sharp pieces of their chakra at opponents which can pierce through their target(s).
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Posted: Mon Jul 16, 2007 12:38 pm
Jutsu name: Aurora Healer Element: Aurora Rank: D Type: Ninjutsu Chakra points: 11 initially, the more severe the wounds the more chakra is needed Effect: After performing the needed hand signs, the Aurora will be able to induce their own chakra into their wounds and heal them completely. Depending on the wounds and how severe they are, more chakra might be needed.
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Posted: Mon Jul 16, 2007 12:52 pm
Jutsu name: Aurora Kujaku Fan Element: Aurora Rank: D Type: Ninjutsu Chakra points: 6 Effect: Transfering chakra to the hands, the Aurora can spread out chakra into the form of fans which can slice and beat down targets upon connection. They can also create slight gusts of wind.
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Posted: Mon Jul 16, 2007 5:59 pm
Jutsu name: Aurora Trapping Seal Element: Aurora Rank: D Type: Fuuinjutsu Chakra points: 6 Effect: After drawing the seal, the Aurora will perform a hand seal to make the seal expand to encompass an area. This seal will effectivel ensnare anyone that does not have Aurora chakra flowing through their veins. Seal: Here
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Posted: Mon Jul 16, 2007 6:29 pm
Jutsu name: Aurora Flowering Seal Element: Aurora Rank: D Type: Fuuinjutsu Chakra points: 6 Effect: After making the seal and performing the hand sign, the seal will expand to encompass the user and create a film of their own chakra around them. This film will then begin to encompass and mold to their body giving them a thin sheet of chakra armor. Seal: Here
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Posted: Mon Jul 16, 2007 6:39 pm
Jutsu name: Aurora Blood Seal Element: Aurora Rank: D Type: Fuuinjutsu Chakra points: 6 Effect: After drawing the seal and adding a drop of blood, the seal will begin to glow with Aurora chakra which will give the Aurora a boost in chakra. ((+20 Chakra)) Seal: Here
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Posted: Tue Jul 17, 2007 2:54 pm
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Posted: Wed Jul 18, 2007 4:44 pm
Jutsu Name: Rain Cascade Element:N/A Rank biggrin Type:Tiajutsu Chakra Points:12 Effect:In a sequence of 5 strikes the user will first kick his/her apponent into the air by kicking him/her right in the chin. Then the user will quickly jump into the air and kick the suspended target 3 time. Once on the back then twice in the stomich. Then the user will once again kick the target in the back but at the same time knocking him/her on the ground realy hard.
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Posted: Mon Jul 23, 2007 8:47 pm
(A few summons that will help Karu's plot, hehe...)
Kuchiyose no Jutsu- Ultima Spawn (Egg Sac) Element: N/A Type: Summoning Rank: C CP: 20 Summons a large ‘blob’ of pulsating red liquid. It is incapable of motion, but the substance is highly acidic. Other than this, it initially seems to serve no purpose…
Kuchiyose no Jutsu- Ultima Spawn (Larva) Rank: E CP: 5 per batch of 10 larva … until these little demons come out. Pale, almost crustacean-like, the larva, however stunted and pathetic it might seem alone, is an absolute terror in large numbers. Each one being roughly the size of a small rodent (such as a hamster or mouse), they are ravenous from the moment they are born, and their food of choice is what makes them so terrifying: chakra. Once having bitten a suitable target, the larva will burrow into the skin (which actually is not painful owing to a natural anaesthetic in their saliva) and then literally suck out their chakra at a rate of 2 CP per turn, the maximum amount they can hold being 10 CP. The summoner can absorb the chakra from any living larva at his leisure, though this will cause the larva to die. Obviously when handled one at a time this would not be very threatening at all, but in numbers upwards of eight or so larva, things could become deadly very quickly. But aside from this, the larva are horribly fragile and slow, having not developed a hard shell yet. Any larva will expire within 10 posts.
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Posted: Tue Jul 24, 2007 6:56 pm
Tasukaru no Kurokaze (A few summons that will help Karu's plot, hehe...) Kuchiyose no Jutsu- Ultima Spawn (Egg Sac) Element: N/A Type: Summoning Rank: C CP: 20 Summons a large ‘blob’ of pulsating red liquid. It is incapable of motion, but the substance is highly acidic. Other than this, it initially seems to serve no purpose… Kuchiyose no Jutsu- Ultima Spawn (Larva) Rank: E CP: 5 per batch of 10 larva … until these little demons come out. Pale, almost crustacean-like, the larva, however stunted and pathetic it might seem alone, is an absolute terror in large numbers. Each one being roughly the size of a small rodent (such as a hamster or mouse), they are ravenous from the moment they are born, and their food of choice is what makes them so terrifying: chakra. Once having bitten a suitable target, the larva will burrow into the skin (which actually is not painful owing to a natural anaesthetic in their saliva) and then literally suck out their chakra at a rate of 2 CP per turn, the maximum amount they can hold being 10 CP. The summoner can absorb the chakra from any living larva at his leisure, though this will cause the larva to die. Obviously when handled one at a time this would not be very threatening at all, but in numbers upwards of eight or so larva, things could become deadly very quickly. But aside from this, the larva are horribly fragile and slow, having not developed a hard shell yet. Any larva will expire within 10 posts. ((Lol I am seeing lued referance to Ticks here.)) I am going to approve both of them, however I am adding a stipulation to both summonings. Summoning 1: Seeing as the larvae are in a sac, they can not move or evade anything. Therefore if the sac is to come into contact with anything that can deal damage to an actual RPC, then the sac can rupture and kill what is inside ((e.g. a fire jutsu slamming into the sac)). As for the second summoning: If some way the opponent is able to keep the larvae ((I think that is the plural for larva, is it larvi or just larva? Anyways....))inside their body after the tenth post exspires, the larvae will die and any chakra they absorb from the opponent will recede back into their body. You might want to add something about how the larvae excrete some acidic residue upon dying to compensate for this. Make those changes and they are approved.
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Posted: Tue Jul 24, 2007 8:36 pm
Haku Needles Tasukaru no Kurokaze (A few summons that will help Karu's plot, hehe...) Kuchiyose no Jutsu- Ultima Spawn (Egg Sac) Element: N/A Type: Summoning Rank: C CP: 20 Summons a large ‘blob’ of pulsating red liquid. It is incapable of motion and is easily ruptured, but the substance is highly acidic. Other than this, it initially seems to serve no purpose… Kuchiyose no Jutsu- Ultima Spawn (Larva) Rank: E CP: 5 per batch of 10 larva … until these little demons come out. Pale, almost crustacean-like, the larva, however stunted and pathetic it might seem alone, is an absolute terror in large numbers. Each one being roughly the size of a small rodent (such as a hamster or mouse), they are ravenous from the moment they are born, and their food of choice is what makes them so terrifying: chakra. Once having bitten a suitable target, the larva will burrow into the skin (which actually is not painful owing to a natural anaesthetic in their saliva) and then literally suck out their chakra at a rate of 2 CP per turn, the maximum amount they can hold being 10 CP. The summoner can absorb the chakra from any living larva at his leisure, though this will cause the larva to die. Should the larva for any reason be unable to escape the host body within 10 posts, they will die and the chakra will return, but it should be noted that the bodily fluids within these creatures is highly acidic much like their egg sac, and having that much acid stuck beneath one's skin is less than desirable. Obviously when handled one at a time this would not be very threatening at all, but in numbers upwards of eight or so larva, things could become deadly very quickly. But aside from this, the larva are horribly fragile and slow, having not developed a hard shell yet. Any larva will expire within 10 posts. ((Lol I am seeing lued referance to Ticks here.)) I am going to approve both of them, however I am adding a stipulation to both summonings. Summoning 1: Seeing as the larvae are in a sac, they can not move or evade anything. Therefore if the sac is to come into contact with anything that can deal damage to an actual RPC, then the sac can rupture and kill what is inside ((e.g. a fire jutsu slamming into the sac)). As for the second summoning: If some way the opponent is able to keep the larvae ((I think that is the plural for larva, is it larvi or just larva? Anyways....))inside their body after the tenth post exspires, the larvae will die and any chakra they absorb from the opponent will recede back into their body. You might want to add something about how the larvae excrete some acidic residue upon dying to compensate for this. Make those changes and they are approved.((Just wait til I bring out the full-grown version. twisted )) Edits made.
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Posted: Tue Jul 24, 2007 9:52 pm
Tasukaru no Kurokaze Haku Needles Tasukaru no Kurokaze (A few summons that will help Karu's plot, hehe...) Kuchiyose no Jutsu- Ultima Spawn (Egg Sac) Element: N/A Type: Summoning Rank: C CP: 20 Summons a large ‘blob’ of pulsating red liquid. It is incapable of motion and is easily ruptured, but the substance is highly acidic. Other than this, it initially seems to serve no purpose… Kuchiyose no Jutsu- Ultima Spawn (Larva) Rank: E CP: 5 per batch of 10 larva … until these little demons come out. Pale, almost crustacean-like, the larva, however stunted and pathetic it might seem alone, is an absolute terror in large numbers. Each one being roughly the size of a small rodent (such as a hamster or mouse), they are ravenous from the moment they are born, and their food of choice is what makes them so terrifying: chakra. Once having bitten a suitable target, the larva will burrow into the skin (which actually is not painful owing to a natural anaesthetic in their saliva) and then literally suck out their chakra at a rate of 2 CP per turn, the maximum amount they can hold being 10 CP. The summoner can absorb the chakra from any living larva at his leisure, though this will cause the larva to die. Should the larva for any reason be unable to escape the host body within 10 posts, they will die and the chakra will return, but it should be noted that the bodily fluids within these creatures is highly acidic much like their egg sac, and having that much acid stuck beneath one's skin is less than desirable. Obviously when handled one at a time this would not be very threatening at all, but in numbers upwards of eight or so larva, things could become deadly very quickly. But aside from this, the larva are horribly fragile and slow, having not developed a hard shell yet. Any larva will expire within 10 posts. ((Lol I am seeing lued referance to Ticks here.)) I am going to approve both of them, however I am adding a stipulation to both summonings. Summoning 1: Seeing as the larvae are in a sac, they can not move or evade anything. Therefore if the sac is to come into contact with anything that can deal damage to an actual RPC, then the sac can rupture and kill what is inside ((e.g. a fire jutsu slamming into the sac)). As for the second summoning: If some way the opponent is able to keep the larvae ((I think that is the plural for larva, is it larvi or just larva? Anyways....))inside their body after the tenth post exspires, the larvae will die and any chakra they absorb from the opponent will recede back into their body. You might want to add something about how the larvae excrete some acidic residue upon dying to compensate for this. Make those changes and they are approved.((Just wait til I bring out the full-grown version. twisted )) Edits made. ((Lol, can't wait.)) Both approved then.
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Posted: Thu Jul 26, 2007 3:11 pm
Name: Mastery of Two Layers Type: Taijutsu Style Rank: A Element: N/A Chakra:15 per strike As the name suggests this is the completed form of the Strike of Two Layers. On the principal that everything has resistance the Two Layers all but overcomes it. The Mastery of Two Layers makes it so any part of the fighters body turns into a weapon capable of conducting the Two Layers, even the head. The Two Layers obliterates resistance whenever it hits. Because defenses are taken down upon being met with the Two Layers blocking is completely out of the question. Only three things can be used as a defense: Chakra, liquids, and another Mastery of Two Layers. Using the Mastery of Two Layers takes a massive toll on the body from the large expenditure of chakra and the stress it puts on the muscles and bones. Using it for long periods can result in horrible internal damage and incapacitation.
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