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Posted: Sat Jul 17, 2010 2:45 pm
I feel special! >+<
Eeeemmmmmm, <+< I have not. I need to get on that. I shall look at the profiles again.
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Posted: Sat Jul 17, 2010 2:51 pm
stupid coin puzzle! arrgghhh
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Posted: Sat Jul 17, 2010 3:07 pm
The spare charries are marked Npc.
What coin puzzle is this?
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Posted: Sat Jul 17, 2010 3:24 pm
YAY beat it! Im playing Silent Hill 2 on the PS2 ^-^ i just escaped pyramid head Third time truly is the charm
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Posted: Wed Jul 21, 2010 9:18 am
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Posted: Sat Jul 24, 2010 9:39 am
Whoot. Just letting people know that I'm buggering off for two weeks. I'll be back sometime after the 8th.
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Posted: Sat Jul 24, 2010 9:55 am
right are we gonna actually continue Captured and broken after that? im getting bored..
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Posted: Sat Jul 24, 2010 10:04 am
I was trying to get to the end of chapter three before then so that I could leave it on a cliffhanger. Lack of movement has made that so much harder.
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Posted: Sat Jul 24, 2010 2:23 pm
indeed ~_~ alot of people are taking vacations now too.
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Posted: Sat Jul 24, 2010 3:02 pm
It's not that. From when I started this Rp, I've lost half of the people that had been here in the beginning. I expect that very few of us will still be here for the end of it.
@Kaaos: Could you please hurry up with the decision of which character you are going to use for the rest of the Rp. Preferably before I leave tomorrow at 4pm.
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Posted: Sat Jul 24, 2010 9:09 pm
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Posted: Sun Aug 08, 2010 6:35 am
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Posted: Sat Aug 21, 2010 8:52 am
Here's the deal. From now on in, there will be a large chance that your character might die. I want their to be no bitching about it or auto hitting/dodging. Each character will be having a 1x1 fight. To make it fair, these fights will be done with a heath and attack system. Not a big one, just 100 health and damage is done by rolling a 10-sided dice. The number on the dice is the damage done. Simple. There will be more information about this on the main Rp soon, but I need to type it up first.
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Posted: Mon Sep 06, 2010 10:23 am
So how are we gonna do this with no Dice roll option in the guilds as of at the moment?
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Posted: Mon Sep 06, 2010 10:44 am
Not sure... I think we should maybe just use the open ended attack system
EG. Post 1: Jayna fires a fireball at Keileigh's clone Post 2: Keilei's clone caught the fireball on her arm, nothing serious just a few minor burns, but caused her to go into a spin. Using the spin as momentum Keileighs clone forced a jet of water back at Jayna.
So on, so on lol. Course each person is going to have to be willing to accept high hits and complete misses XD and I suggest Articx keeps the HP count by judging each post as to how much dammage is to be taken off >.>
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