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The Tyranids Goto Page: [] [<<] [<] 1 2 3 ... 52 53 54 55 56 57 ... 88 89 90 91 [>] [>>] [»|]

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Oryn

PostPosted: Fri Sep 08, 2006 1:06 am


Andreis
I am building a 'nid army list before I go out and even buy some, just so I can give myself an idea.

First thing. I thought the brood lord was pretty damned cool so I took him in the list with an entourage of genestealers.
They all have Scything Talons, Implant attack, Toxin sacks, Extended carapace.
Granted the Brood lord COMES with scything talons.

How good would you rate spine gaunts 'without number'?

Because I haven't gotten far in building the list, but I just want to know. I thought that 'without number' was awesome and the spine guants or any other lowly variant of the guant genus are the only ones who can take it.


First off, Broodlords are not the best HQ. They're a neat concept, but anything that moves more than 6" a turn will outrun it. If your group isn't competitive, don't worry about it though, field it because you like 'im. Your Genestealers are a little points-heavy. I suggest dropping Scything Talons and Toxin Sacs.

Spinegaunts without number are....well, still gaunts. Basic gaunts suck. Period. You'd be better off filling your troops choices with hormagaunts or genestealers. At least they are credibly fast assault troops.
PostPosted: Fri Sep 08, 2006 1:50 am


Yea?
It was him and 5 gene stealers, I figured them being suped up would do well for part of the HQ. :/

Oh and Yea I know the gaunts suck. The only thing possibly good about them would be taking huge ammounts for no reason whatsoever in a low point game. xd

Andreis


Reddemon

PostPosted: Fri Sep 08, 2006 5:17 am


Andreis
Yea?
It was him and 5 gene stealers, I figured them being suped up would do well for part of the HQ. :/

Oh and Yea I know the gaunts suck. The only thing possibly good about them would be taking huge ammounts for no reason whatsoever in a low point game. xd
I'm guessing from the two choices you ringed off, your making a horde army. Right?
PostPosted: Fri Sep 08, 2006 11:48 am


I was thinking about that, considering the tyranids have that built in capability.

Andreis


[Fraggle]

PostPosted: Fri Sep 08, 2006 12:05 pm


Need ideas for a 'Nid army? Try a shooty one. Your opponent will never expect it. I came up against one in a tournament a while back. Came right outta the blue. Took me by suprise. This reminds me, at that same tournament, I came up against another Marine player (for those of you who don't know, I'm a Marine player, with a Jump Pack fetish). He took out one of my Assault Marines with a Lascannon. When I reached to remove it, it's head departed from it's body. Which then Came of the base. Along with an arm. I consequently looked at him and said, 'Are you sure They're not real Lascannons?' Which raised a few laughs.
PostPosted: Fri Sep 08, 2006 12:40 pm


I know that the unexpected would be cool, but even so, the idea of a horde army right now is amazingly appealing.

The army list will probably suck like no bodies buisness, but considering that the possibility of me not even collecting these guys is moderate, than consider this just fun to mess around with.

HQ - Brood Lord -105
--Implant attack
--Toxin Sacs
--Extended Carapace
--Flesh Hooks

HQ - Genestealer Retinue(5) - 115
--Implant Attack
--Extended Carapace

Troop - Spine Guants(32) - 256
--Spine Fist
--Without Number

Troop - Termaguants(32) - 288
--Fleshborer
--Without Number

Fast Attack - Warrior brood(3) - 130
--Winged
--Extended Carapace
--Enhanced Senses
--Bio Plasma
--Scything Talons
--Venom Cannon
--Death Spitters

I was thinking, just to spread out the targets a little was putting it as 2 units of 16 spine guants and 2 units of 16 termegaunts.

This is 999 points, unless there was a miscalculation. xd

Andreis


Stumpy2000

PostPosted: Fri Sep 08, 2006 12:52 pm


Andreis


This is 999 points, unless there was a miscalculation. xd


loose the point values, you dont want to be yelled at
PostPosted: Fri Sep 08, 2006 1:32 pm


THey won't yet all at me.

Points value per total units without specific upgrades values and individual values is fine, along with the total for my army.
Unless things have changed since the last time a mod has mentioned.

EDIT: I edited out the notes beside each modification, that was accidental, I meant to take them out, as I copied them from my personal army list.

Andreis


Oryn

PostPosted: Fri Sep 08, 2006 1:58 pm


Andreis
I know that the unexpected would be cool, but even so, the idea of a horde army right now is amazingly appealing.

The army list will probably suck like no bodies buisness, but considering that the possibility of me not even collecting these guys is moderate, than consider this just fun to mess around with.
I was thinking, just to spread out the targets a little was putting it as 2 units of 16 spine guants and 2 units of 16 termegaunts.

This is 999 points, unless there was a miscalculation. xd


Stumpy, his points values are fine, considering he gives the price of the whole slot, not each upgrade. I'm more concerned with his listing of what all the upgrades do.

Anyway, as far as the list goes:

HQ: This is okay. Nothing spectacular, but it'll do.

Troops: Your troops are going to be annihilated by enemy fire. There's a reason why I think gaunts suck. They have to use thier fleet to run at the enemy to get in range because they're range isn't great, they get no save againt almost everything but lasguns, they're not spectacular in assault, and any sort of template weapon will blow huge chunks out of your lines. Granted, at least you've taken lots of them, but lots of crap is still crap. If these are the models you have, all well and good, but keep in mind that when you buy gaunts, you also get hormagaunts in the same box. Consider using them as well, since they are far faster and better in assault. Also, keep in mind that in Gamma and Omega missions, your opponent will get VP's for the gaunts each time he kills off a unit. So yes, it's an unending fount of gaunts, but they're easily killed, so it's also an unending fount of Victory Points.

Fast Attack: This warrior brood is illegal. You cannot combined Winged and Extended Carapace. They're also points heavy without much specialization. Winged is good, but give them more assault biomorphs, and drop the weapons. Two pairs of Scything Talons, or Scything Talons and Rending Claws, Flesh Hooks, and that's all. Remember, even though Tyranids can layer on the upgrades and beef up the points, you don't get all that much use out of a pimped out squad as you would out of two more economical squads.
PostPosted: Fri Sep 08, 2006 4:31 pm


I haven't read the dex enough to know that is illegal, well that is why I turn here. biggrin
Thanks for the fun info. Yea, Without number looked appealing before, but Hormagaunts look pretty good too, even if you can't have without number you can still take large squads...

Andreis


Andreis

PostPosted: Fri Sep 08, 2006 5:35 pm


Damn you devourers and your -1 strength!!! gonk
PostPosted: Fri Sep 08, 2006 6:02 pm


Adjusted army list:

HQ - Brood Lord -105
--Implant attack
--Toxin Sacs
--Extended Carapace
--Flesh Hooks

HQ - Genestealer Retinue(8) - 184
--Implant Attack
--Extended Carapace

Troop - Hormagaunts(20) - 220
--Toxin Sacs

Troop - Hormagaunts(20) - 220
--Toxin Sacks

Fast Attack - Warrior brood(3) - 90
--Winged
--Adrenal Glands
--Bio Plasma
--Scything Talons
--Scything Talons

819 pts


So that is more along the lines of adjustment that you speak? Hormaguants are pretty good I suppose, though I would still be unsure myself.
And that list leaves me with 181 points left to spend, allowing more of any unit I currently have or another unit. I was thinking Ravener or Lictor.

Andreis


Oryn

PostPosted: Fri Sep 08, 2006 10:06 pm


Andreis
Adjusted army list:

HQ - Brood Lord -105
--Implant attack
--Toxin Sacs
--Extended Carapace
--Flesh Hooks

HQ - Genestealer Retinue(8) - 184
--Implant Attack
--Extended Carapace

Troop - Hormagaunts(20) - 220
--Toxin Sacs

Troop - Hormagaunts(20) - 220
--Toxin Sacks

Fast Attack - Warrior brood(3) - 90
--Winged
--Adrenal Glands
--Bio Plasma
--Scything Talons
--Scything Talons

819 pts


So that is more along the lines of adjustment that you speak? Hormaguants are pretty good I suppose, though I would still be unsure myself.
And that list leaves me with 181 points left to spend, allowing more of any unit I currently have or another unit. I was thinking Ravener or Lictor.


With that 181 points, you should probably pick up either a Hive Tyrant or a Carnifex, as you have no anti-tank in the list as it stands. A Flying Tyrant makes a credible assault-tank killer, and Sniper Fexes are also good, and cost under 150 without extraneous upgrades, leaving you with some space to play with other biomorphs.
PostPosted: Tue Sep 19, 2006 6:26 pm


With the 6 Carifex army with two Hive Tyrants you could have 16 large blast templates. Ooooo.

SamuriNinja24


Pontius Pirate

PostPosted: Wed Sep 20, 2006 6:31 pm


SamuriNinja24
With the 6 Carifex army with two Hive Tyrants you could have 16 large blast templates. Ooooo.


Wait, how can you get 16?

Remember that 2 Barbed Stranglers just makes it Twin-linked.
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Goto Page: [] [<<] [<] 1 2 3 ... 52 53 54 55 56 57 ... 88 89 90 91 [>] [>>] [»|]
 
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