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Posted: Sun Jul 31, 2005 7:06 pm
Smithwillsuffice... Xemaca Smithwillsuffice... It would be slightly bulkier than a standard shotgun, yes. But not so to the point of clunkyness. The only true disadvantage (which is one that will be overcome with just a little experience using the gun), would be the rather odd design it would have due to the 6 seperate feeding chambers. And '6' is not a definate number here either. I just abstractly thought of a number. If it turns out that the gun performs better with 5 or 4 or 8 chambers, then so be it. Well then private. Construct one with four chambers to cut down on the bulkiness. Also, use a light weight, but durable and heat resistant metal. If I deem it worthy of true R&D creation, then you'll be the first person assigned to R&D to receive a promotion. The trouble with using four chambers is that it would not be a very effective flechette style weapon. That would also cut down on the rpm of the automatic setting. It really depends on what the gun would be issued for... If you want some kind of standard side-arm, then light-weight is the way to go; but if you want a weapon that'll be potent instead of portable, I'd even suggest upping the number of chambers to 8, and instead of containing the bulk of the ammunition within the gun making use of an ammo pack of some sort. Would say that you wanted a standard issue gun here, or something that'll always get the job done? Well, perhaps if we just gave it less total ammunition... Or... oooo What we have to do is Shape the ammunition. We would like them to be compact and such. So what we do is we make each flechette literally Razor thin. Since its soft it should expand as it exits a body, increasing damage and should cut down on space in the gun. We can load them into clips that instead of inserting vertically, you insert one clip horizontally, and that clip actually holds several different stores, each of which is accessed by a seperate vertical feeder, and loads into the gun. We could use a gun with several horizontally spaced barrels, one for each feeder, that way you could set it to Autoburst and have it fire from right to left, or AreaEffect which fires them all at once. natrually it would be impossible to rifle the barrel as the bullets are razors... but that actually spreads the rounds out. Since the bullets are softer than the barrels it would be necesary to switch out or clean the barrels every few hundred shots but meh. *rubs his hands together* It would be a bit blocklike... but It would still be more compact and efficient than if we tried to make it round...
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Posted: Mon Aug 01, 2005 7:06 pm
I like that idea, but a) the simplest armor would stop the 'bullet' and b) that wouldn't allow for the single-shot pistol-like setting
I definately like the idea of the vertical feeder here though (although, now that I think about it, that might propose some problems with jamming... I'll experiment a little and see if it'll work. If so, great! If not, meh.). But overall, I think that one barrel would be better. It allows for more control as to the dispersal of the ammunition, and for a rifling effect when you want to go auto or semi-auto to increase acuracy.
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Posted: Tue Aug 02, 2005 6:53 am
Smithwillsuffice... I like that idea, but a) the simplest armor would stop the 'bullet' and b) that wouldn't allow for the single-shot pistol-like setting I definately like the idea of the vertical feeder here though (although, now that I think about it, that might propose some problems with jamming... I'll experiment a little and see if it'll work. If so, great! If not, meh.). But overall, I think that one barrel would be better. It allows for more control as to the dispersal of the ammunition, and for a rifling effect when you want to go auto or semi-auto to increase acuracy. The idea of a flechette weapon in its entirety, is to stop unarmored enemies. Good for assault boardings and whatnot. But as I've been saying, heavier weaponry needs to be available for use against a heavier force. Actually, It would allow for a single shot setting, But It would fire from a different barrel each time... And I'm not sure that it is even possible to rifle flechettes. I can't think of a way to effectivly do that without causing jamming problems out the wazoo...
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Posted: Tue Aug 02, 2005 1:38 pm
Rifling would be simple. All that would be needed is for one to stack several helixes on top of one another, so that they overlap without touching. Flechette ammunition is smaller than average, so while the barrel would still need to be larger, it wouldn't be by any measurable degree.
A single shot from sequential horizontily lined barrels doesn't lend itself to accuracy, which is really what makes any single-shot fire-arm worth using.
And, while the idea may be to take out unarmored troops, it'd be nice if it were to work on armored ones as well eh?
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Posted: Wed Aug 03, 2005 1:09 am
I still havn't worked my head around spinning a flat object that resembles nothing so much as a razor blade... Why? Its not like we need the long range capacity. And I suppose We could make denser ammunition for use against armored targets in addition to the standard ammunition...
As for the single shot... I suppose you are right that its not by any means an accurate weapon... But keep in mind that these corridors arn't all that huge.
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Posted: Wed Aug 03, 2005 8:52 pm
*kicks self*
I'd forgotten that that was the purpose of designing these. I got rather wrapped up in trying to make it a 'do all' weapon. But...
You (almost certainly) can't build a projectile weapon that uses non-asymetrical ammunition. It will not travel uniformly through the air, and any, any atmosphere will cause the flight of any object fired to vary uncontrollably and drastically. spheres simply happen to be the easiest asymetrical object, as they require the least amount of material and are easy to rifle.
Though you are right, it needn't be long-range, but accuracy is a must, especially in tight corridors.
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Posted: Wed Aug 03, 2005 11:09 pm
Wait... asymetrical? shouldn't it be symmetrical? oh well... whatever...
hm... perhaps then we might go back to the basic canister ammunition? I envision probably having the Casings actually just eject from the bottom of the weapon so we can keep the vertical loading system... Although I think as for heavy firepower we could modify a normal slug with explosive content, effectivly turning it into a grenade launcher with a crapload of barrels? Actually... that looks fairly attractive against a bunch of armored suits. The only thing would be that anyone firing all the barrels at once is going to have a really, really sore arm with that recoil...
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Posted: Fri Aug 05, 2005 2:24 pm
Perhaps you could create a small attachable cooling/heating unit.
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Boota Pouncer Vice Captain
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Posted: Fri Aug 05, 2005 6:52 pm
Asymetrical simply means that something is symetrical about a line passing through the middle of an object. For instance, a cone, sphere, or cylinder, but not a triangular prism.
The grenade launcher idea could definately be the work of another project, but for now I'd like to work on something a tad safer for indoor firing. Besides, recoil's easy to get rid of by aplying a little physics.
Canister ammunition only provides limited control over the radius/range of a weapon, and I'd still like to try and give this as much accuracy and effectiveness as I can squeeze into a gun. And it wouldn't allow for all those nifty settings. 3nodding
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Posted: Fri Aug 05, 2005 7:07 pm
Smithwillsuffice... Asymetrical simply means that something is symetrical about a line passing through the middle of an object. For instance, a cone, sphere, or cylinder, but not a triangular prism. The grenade launcher idea could definately be the work of another project, but for now I'd like to work on something a tad safer for indoor firing. Besides, recoil's easy to get rid of by aplying a little physics. Canister ammunition only provides limited control over the radius/range of a weapon, and I'd still like to try and give this as much accuracy and effectiveness as I can squeeze into a gun. And it wouldn't allow for all those nifty settings. 3nodding I suppose... Damn... that was going to be even better than my rpgs... okay whatever... So what are you suggesting then?
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Posted: Fri Aug 05, 2005 7:34 pm
A single, multi-threaded barrel (I'm trying out different numbers, but I somehow keep coming back to six. It's just so mathmatically perfect for the inside of a circle that it's not funny.) where all the threads will lead into a seperate loading chamber. The loading chambers can be set to fire single-shot, in chain, or in link. (I'm also debating as to how settings can be managed easily and mechanically [I dislike over-using electronics in firearms, blame windows] and the best system I have for that so far is similar to that of a power drill; where'd there be a little moveable circle towards the back of the barrel that would rotate and lock in postition. The lowest setting would be single, followed by automatic, followed by link, and the link fire option [flechette] would have a calibrateable fire radius based on how further the circle was rotated past the 'link' setting.) The ammo would load into the firing chambers via small, easily replaceable containers located about where the hammer is usually located on an old winchester, and load almost naturally (think like a paintball gun hopper but nowhere near as big) due to gravity. Jamming would be avoided by having the feeding chamber only narrow enough for one bullet and by curving it around in order to reach all of the firing chambers.
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Posted: Fri Aug 05, 2005 7:59 pm
Smithwillsuffice... A single, multi-threaded barrel (I'm trying out different numbers, but I somehow keep coming back to six. It's just so mathmatically perfect for the inside of a circle that it's not funny.) where all the threads will lead into a seperate loading chamber. The loading chambers can be set to fire single-shot, in chain, or in link. (I'm also debating as to how settings can be managed easily and mechanically [I dislike over-using electronics in firearms, blame windows] and the best system I have for that so far is similar to that of a power drill; where'd there be a little moveable circle towards the back of the barrel that would rotate and lock in postition. The lowest setting would be single, followed by automatic, followed by link, and the link fire option [flechette] would have a calibrateable fire radius based on how further the circle was rotated past the 'link' setting.) The ammo would load into the firing chambers via small, easily replaceable containers located about where the hammer is usually located on an old winchester, and load almost naturally (think like a paintball gun hopper but nowhere near as big) due to gravity. Jamming would be avoided by having the feeding chamber only narrow enough for one bullet and by curving it around in order to reach all of the firing chambers. Did you just reinvent the Gatling Gun?
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Posted: Fri Aug 05, 2005 8:01 pm
With the exception that I didn't intend to, yes.
You know what they say, "Build a better mousetrap..."
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Posted: Fri Aug 05, 2005 8:05 pm
Sadly, relatively few mousetraps involve gatling guns or explosives...
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Posted: Fri Aug 05, 2005 8:07 pm
Such is the power of the proverb. 3nodding Besides, I'll take old school T&J guillotines and 5 ton weights for pest elimination anyday.
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