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Posted: Thu Jan 02, 2014 3:34 pm
Qyp What do you mean by looking at sneak attack? What is your character's sneak attack? 14? Sneak Attacks are meant to have a higher chance of hitting, that is the point of them... Skills thread Sneak Attack: This skill is used to approach an enemy and initiate an attack without alarming your target. The surprise effect increases the chances of landing a succesful hit and of landing critical strikes. Bonus: You must have rolled a successful Stealth check before starting a Sneak Attack. Every 2 skill points grants you +1 to attack roll when launching a sneak attack. For every 10 skill points, reduce natural roll required to land a critical hit (20) from a sneak attack by 1. Abilities and Battle thread Sneak Attack: To make a sneak attack you must be successfully concealed somewhere (ie. opponent failed the Awareness DC to detect you, etc.). Simply make a normal attack roll, but add on the Sneak Attack bonuses, which are determined by the amount of points you have in that skill. Every 2 points in Sneak Attack gives you a +1 to your attack roll when launching a sneak attack. For every 10 points, reduce the natural roll needed to make a Critical Hit (20) by 1. So, if you have 20 points in Sneak Attack, you only need to make a natural roll of 18 to score a critical hit. When you inflict a critical hit during a Sneak Attack, you inflict a Critical Wound (-8 Hp per turn). If you used a weapon that causes Bleeding damage, that damage is doubled to -4 Hp per turn. What I'm saying is that it gives a massive boost to hit, 32 at lvl 5 is a little extreme.
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Posted: Thu Jan 02, 2014 3:42 pm
Gideon Commando Qyp What do you mean by looking at sneak attack? What is your character's sneak attack? 14? Sneak Attacks are meant to have a higher chance of hitting, that is the point of them... Skills thread Sneak Attack: This skill is used to approach an enemy and initiate an attack without alarming your target. The surprise effect increases the chances of landing a succesful hit and of landing critical strikes. Bonus: You must have rolled a successful Stealth check before starting a Sneak Attack. Every 2 skill points grants you +1 to attack roll when launching a sneak attack. For every 10 skill points, reduce natural roll required to land a critical hit (20) from a sneak attack by 1. Abilities and Battle thread Sneak Attack: To make a sneak attack you must be successfully concealed somewhere (ie. opponent failed the Awareness DC to detect you, etc.). Simply make a normal attack roll, but add on the Sneak Attack bonuses, which are determined by the amount of points you have in that skill. Every 2 points in Sneak Attack gives you a +1 to your attack roll when launching a sneak attack. For every 10 points, reduce the natural roll needed to make a Critical Hit (20) by 1. So, if you have 20 points in Sneak Attack, you only need to make a natural roll of 18 to score a critical hit. When you inflict a critical hit during a Sneak Attack, you inflict a Critical Wound (-8 Hp per turn). If you used a weapon that causes Bleeding damage, that damage is doubled to -4 Hp per turn. What I'm saying is that it gives a massive boost to hit, 32 at lvl 5 is a little extreme. Well if you have high sneak, would make sense... You have a high attack range too, wtf, how is it that high? 5 + 6? Your Dex is 22? Well, if you making your guy one to be sneaky and stealthy, makes sense to have higher stats in that area... So your character's sneak is 14? Yes? Not 7 and you added the whole thing? The purpose of sneak is to be sneaky... to hit hard... So I just do not get what you are complaining about. It's not your sneak that even caused this, your bloody attack range is damn high.
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Posted: Thu Jan 02, 2014 3:51 pm
Qyp Gideon Commando Qyp What do you mean by looking at sneak attack? What is your character's sneak attack? 14? Sneak Attacks are meant to have a higher chance of hitting, that is the point of them... Skills thread Sneak Attack: This skill is used to approach an enemy and initiate an attack without alarming your target. The surprise effect increases the chances of landing a succesful hit and of landing critical strikes. Bonus: You must have rolled a successful Stealth check before starting a Sneak Attack. Every 2 skill points grants you +1 to attack roll when launching a sneak attack. For every 10 skill points, reduce natural roll required to land a critical hit (20) from a sneak attack by 1. Abilities and Battle thread Sneak Attack: To make a sneak attack you must be successfully concealed somewhere (ie. opponent failed the Awareness DC to detect you, etc.). Simply make a normal attack roll, but add on the Sneak Attack bonuses, which are determined by the amount of points you have in that skill. Every 2 points in Sneak Attack gives you a +1 to your attack roll when launching a sneak attack. For every 10 points, reduce the natural roll needed to make a Critical Hit (20) by 1. So, if you have 20 points in Sneak Attack, you only need to make a natural roll of 18 to score a critical hit. When you inflict a critical hit during a Sneak Attack, you inflict a Critical Wound (-8 Hp per turn). If you used a weapon that causes Bleeding damage, that damage is doubled to -4 Hp per turn. What I'm saying is that it gives a massive boost to hit, 32 at lvl 5 is a little extreme. Well if you have high sneak, would make sense... You have a high attack range too, wtf, how is it that high? 5 + 6? Your Dex is 22? Well, if you making your guy one to be sneaky and stealthy, makes sense to have higher stats in that area... So your character's sneak is 14? Yes? Not 7 and you added the whole thing? The purpose of sneak is to be sneaky... to hit hard... So I just do not get what you are complaining about. It's not your sneak that even caused this, your bloody attack range is damn high. Shiro's chakra is 21. It's not that surprising.
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Posted: Thu Jan 02, 2014 3:55 pm
Naomi Tenkou Qyp Gideon Commando Qyp What do you mean by looking at sneak attack? What is your character's sneak attack? 14? Sneak Attacks are meant to have a higher chance of hitting, that is the point of them... Skills thread Sneak Attack: This skill is used to approach an enemy and initiate an attack without alarming your target. The surprise effect increases the chances of landing a succesful hit and of landing critical strikes. Bonus: You must have rolled a successful Stealth check before starting a Sneak Attack. Every 2 skill points grants you +1 to attack roll when launching a sneak attack. For every 10 skill points, reduce natural roll required to land a critical hit (20) from a sneak attack by 1. Abilities and Battle thread Sneak Attack: To make a sneak attack you must be successfully concealed somewhere (ie. opponent failed the Awareness DC to detect you, etc.). Simply make a normal attack roll, but add on the Sneak Attack bonuses, which are determined by the amount of points you have in that skill. Every 2 points in Sneak Attack gives you a +1 to your attack roll when launching a sneak attack. For every 10 points, reduce the natural roll needed to make a Critical Hit (20) by 1. So, if you have 20 points in Sneak Attack, you only need to make a natural roll of 18 to score a critical hit. When you inflict a critical hit during a Sneak Attack, you inflict a Critical Wound (-8 Hp per turn). If you used a weapon that causes Bleeding damage, that damage is doubled to -4 Hp per turn. What I'm saying is that it gives a massive boost to hit, 32 at lvl 5 is a little extreme. Well if you have high sneak, would make sense... You have a high attack range too, wtf, how is it that high? 5 + 6? Your Dex is 22? Well, if you making your guy one to be sneaky and stealthy, makes sense to have higher stats in that area... So your character's sneak is 14? Yes? Not 7 and you added the whole thing? The purpose of sneak is to be sneaky... to hit hard... So I just do not get what you are complaining about. It's not your sneak that even caused this, your bloody attack range is damn high. Shiro's chakra is 21. It's not that surprising. Hmmm... alright, but yeah, you put all your stats/skills into one thing, this is bound to happen.
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Posted: Thu Jan 02, 2014 4:03 pm
Qyp Naomi Tenkou Qyp Gideon Commando Qyp What do you mean by looking at sneak attack? What is your character's sneak attack? 14? Sneak Attacks are meant to have a higher chance of hitting, that is the point of them... Skills thread Sneak Attack: This skill is used to approach an enemy and initiate an attack without alarming your target. The surprise effect increases the chances of landing a succesful hit and of landing critical strikes. Bonus: You must have rolled a successful Stealth check before starting a Sneak Attack. Every 2 skill points grants you +1 to attack roll when launching a sneak attack. For every 10 skill points, reduce natural roll required to land a critical hit (20) from a sneak attack by 1. Abilities and Battle thread Sneak Attack: To make a sneak attack you must be successfully concealed somewhere (ie. opponent failed the Awareness DC to detect you, etc.). Simply make a normal attack roll, but add on the Sneak Attack bonuses, which are determined by the amount of points you have in that skill. Every 2 points in Sneak Attack gives you a +1 to your attack roll when launching a sneak attack. For every 10 points, reduce the natural roll needed to make a Critical Hit (20) by 1. So, if you have 20 points in Sneak Attack, you only need to make a natural roll of 18 to score a critical hit. When you inflict a critical hit during a Sneak Attack, you inflict a Critical Wound (-8 Hp per turn). If you used a weapon that causes Bleeding damage, that damage is doubled to -4 Hp per turn. What I'm saying is that it gives a massive boost to hit, 32 at lvl 5 is a little extreme. Well if you have high sneak, would make sense... You have a high attack range too, wtf, how is it that high? 5 + 6? Your Dex is 22? Well, if you making your guy one to be sneaky and stealthy, makes sense to have higher stats in that area... So your character's sneak is 14? Yes? Not 7 and you added the whole thing? The purpose of sneak is to be sneaky... to hit hard... So I just do not get what you are complaining about. It's not your sneak that even caused this, your bloody attack range is damn high. Shiro's chakra is 21. It's not that surprising. Hmmm... alright, but yeah, you put all your stats/skills into one thing, this is bound to happen. Her int is an 18, and wisdom is a 15. The rest is a 12, two 11s, and a 9. Chakra control has a 27. I usually have to hold back when training to get exp. The rest of her skills are basically 0 though.
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Posted: Thu Jan 02, 2014 4:16 pm
Naomi Tenkou Qyp Naomi Tenkou Qyp Gideon Commando What I'm saying is that it gives a massive boost to hit, 32 at lvl 5 is a little extreme. Well if you have high sneak, would make sense... You have a high attack range too, wtf, how is it that high? 5 + 6? Your Dex is 22? Well, if you making your guy one to be sneaky and stealthy, makes sense to have higher stats in that area... So your character's sneak is 14? Yes? Not 7 and you added the whole thing? The purpose of sneak is to be sneaky... to hit hard... So I just do not get what you are complaining about. It's not your sneak that even caused this, your bloody attack range is damn high. Shiro's chakra is 21. It's not that surprising. Hmmm... alright, but yeah, you put all your stats/skills into one thing, this is bound to happen. Her int is an 18, and wisdom is a 15. The rest is a 12, two 11s, and a 9. Chakra control has a 27. I usually have to hold back when training to get exp. The rest of her skills are basically 0 though. Oh I see...
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Posted: Thu Jan 02, 2014 7:56 pm
Qyp Nice Hiru, that update just made me super powerful for this battle! twisted Though, in a way, disappointed that Hoshigaki now have to get Samehadamaku for chakra bonus, but what ever. So can Samehadamaku merge with it's owner? Was thinking of Mizuiro getting a small one that bites around his forearm and becomes one with his hand... permanently... would that work? I guess that could be done... you'd still have to link it to a specific weapon so that we can know the base for damage, range, abilities, etc. It could be something that's never happened before and makes everyone uncomfortable xd
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Posted: Thu Jan 02, 2014 8:00 pm
Hoshigaki Hiru Qyp Nice Hiru, that update just made me super powerful for this battle! twisted Though, in a way, disappointed that Hoshigaki now have to get Samehadamaku for chakra bonus, but what ever. So can Samehadamaku merge with it's owner? Was thinking of Mizuiro getting a small one that bites around his forearm and becomes one with his hand... permanently... would that work? I guess that could be done... you'd still have to link it to a specific weapon so that we can know the base for damage, range, abilities, etc. It could be something that's never happened before and makes everyone uncomfortable xd XD HIS FISTS ARE HIS WEAPONS... Nah, I was thinking a Flail... then I realize that would be very odd looking...
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Posted: Fri Jan 03, 2014 5:02 am
Qyp Hoshigaki Hiru Qyp Nice Hiru, that update just made me super powerful for this battle! twisted Though, in a way, disappointed that Hoshigaki now have to get Samehadamaku for chakra bonus, but what ever. So can Samehadamaku merge with it's owner? Was thinking of Mizuiro getting a small one that bites around his forearm and becomes one with his hand... permanently... would that work? I guess that could be done... you'd still have to link it to a specific weapon so that we can know the base for damage, range, abilities, etc. It could be something that's never happened before and makes everyone uncomfortable xd XD HIS FISTS ARE HIS WEAPONS... Nah, I was thinking a Flail... then I realize that would be very odd looking... When I read that I pictured your Samehadamaku up to your elbow and basically using it like a boxing glove but with spikes shooting out at all angles, haha.
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Posted: Fri Jan 03, 2014 5:52 am
The Winged Guardian Qyp Hoshigaki Hiru Qyp Nice Hiru, that update just made me super powerful for this battle! twisted Though, in a way, disappointed that Hoshigaki now have to get Samehadamaku for chakra bonus, but what ever. So can Samehadamaku merge with it's owner? Was thinking of Mizuiro getting a small one that bites around his forearm and becomes one with his hand... permanently... would that work? I guess that could be done... you'd still have to link it to a specific weapon so that we can know the base for damage, range, abilities, etc. It could be something that's never happened before and makes everyone uncomfortable xd XD HIS FISTS ARE HIS WEAPONS... Nah, I was thinking a Flail... then I realize that would be very odd looking... When I read that I pictured your Samehadamaku up to your elbow and basically using it like a boxing glove but with spikes shooting out at all angles, haha. Exactly.
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Posted: Fri Jan 03, 2014 6:33 am
It'd be scary to see that in person. Hahaha. But I love the new idea. I wonder if you cut off your characters arm and just attached the Samehadamaku there if it would just transform into your missing arm and have it be like a symbiotic relationship. . . Then again you wouldn't be able to do some of the Samehada jutsu's sweatdrop
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Posted: Fri Jan 03, 2014 7:12 pm
HURRY UP PEOPLE IT IS THE ******** WEEKEND.
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Posted: Fri Jan 03, 2014 10:48 pm
Qyp HURRY UP PEOPLE IT IS THE ******** WEEKEND. ... THIS Plus school starts up for me Tuesday.
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Posted: Fri Jan 03, 2014 11:54 pm
Kosmic Khaos Qyp HURRY UP PEOPLE IT IS THE ******** WEEKEND. ... THIS Plus school starts up for me Tuesday. THEN IT'S GAME OVER MAN, GAME OVER.
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Posted: Sat Jan 04, 2014 8:20 pm
What was Octopus dodge again? 9?
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