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Posted: Fri Mar 08, 2013 5:12 pm
You're defining competition by it's negative aspects but that isn't it's definition. Competitive role-play is the way it is because people are trying to meta-game the role-play in way that is not realistic. Most of these tournaments strive for a character kit based on fiction or rather an adaption to realism. Unfortunately a lot of people can't tell the difference between fiction and fantasy and thus we have OOC arguments. which occur in story role-play as well just for different reasons but it all boils down to conflict of interest and misunderstandings. Another thing, your wheat bread example is a moot point. You are using an improbable extreme to prove your point.
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Posted: Fri Mar 08, 2013 5:18 pm
Can't fix America without a revolution MKII.
One guy being like "TIME FER CHANGE GOD BLESS 'MURRICA" is either going to not accomplish any major difference, or will end up dead/unemployed.
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Posted: Fri Mar 08, 2013 5:28 pm
Patcharoo Okay, I'll start with this statement. I can play a piece of wheat bread with super powers and text fight with it. It's bland, lacks all personality, doesn't talk, but can still very much text fight. Text fighting can be done without roleplaying. And don't tell me I'm roleplaying a piece of wheat bread because its a metaphor for a character who's list of powers outnumbers everything else on his character sheet. Except.. you are. Again, there's no difference between the two: they're functionally identical. It's just a question of whether or not the person is any good at it. I'll tell you you're roleplaying a piece of wheat bread, because you are. In your metaphor, a person who is playing a character whose sole purpose is to fight with no other meaningful attributes (personality, history, etc) is still roleplaying. They're just bad at it. Again: you cannot have a text fight without playing a character. You're still roleplaying, it's just a question of whether or not you're a good roleplayer or not. It's impossible to separate the two. Also I didn't strawman you, I'm just not defining collaboration as "working together towards a predetermined outcome" which seems to be how you're defining it. I'm using it to mean "working together," because that's the definition of the word. It's just another word for cooperate. And any time you have a fight, you're going to have to work together with your opponent at SOME point. One of you is going to accept that this hit makes sense and have your character take it, if there's a difference of opinion you have to reconcile it, if there's confusion or a miscommunication you have to sort it out. This is all, per the actual definition of the word, collaboration or cooperation. It's not like in boxing where if I punch you in the face you have to take it, you can't go "WAIT WAIT WAIT THAT PUNCH DOESN'T MAKE SENSE" or "NO YOU CAN'T HIT ME RIGHT NOW." If I wanna punch you in the face, I will. Roleplaying, and by extension fighting, is dependent on cooperation with your opponent to get things done because of how roleplaying works. Again, look at boxing, there's no discussion or having the person do this or that. You either get hit or you don't. That's not how it is in roleplay, I don't care how realistic someone tries to be. There is a fundamental disconnect, and it is that disconnect that requires us to work together to some degree or another. Why do you think it is that when two people have a fight and spend more of their time bickering OOC than beating each others' head in IC, that the fight never gets anywhere? Whereas when two people work together well OOC, the IC moves along just fine? That's collaboration/cooperation. No strawman involved. Just defining the word differently, because working towards a predetermined outcome has nothing to do with what we're discussing so that definition is not what I'm using. Inasmuch as I can tell that's how you're defining it, so it's not a strawman, it's just a difference in definition. Everything you've described isn't something other than roleplaying.. it's just examples of BAD roleplaying. Fair notice, in what I'm describing in a moment isn't meant to be a strawman or intentional misrepresentation of your descriptions of competitive fighting; I'm pulling them right from your posts as they're written so if I'm misrepresenting them, then my apologies. Playing a character with no pretense towards personality, history, or the like? That just sounds like poor roleplaying, whether they're doing it for a fight or not. Trying to win at any cost, even if it means breaking character (which I assume would fall under "everything within your power")? Again, just bad roleplaying. Trying to win at the cost of playing your character or writing an interesting post or story? Just someone who's not good enough at roleplaying to accurately play within the boundaries of who their character is while trying to win their fight. Bad roleplaying, as far as I'm concerned. Refusing to go with a scene or situation because of your ego? Shitty roleplaying. Also, poor people skills. Everything you're outlining as being part of the competitive mindset for "textual fighting" just sounds like.. well, bad roleplaying. I've competed in multiple tournaments, and I've won and/or been in the finals in most of the ones I've been in, so it's safe to say that I'm "competitive", but I don't have any of these things you're ascribing to "textfighting." See where I'm going with this? It's not a difference in what you're doing, it's a difference in attitude and approach. Which, like I said, kinda falls in line with what I've seen over the years. All these people I've bumped into across various communities who tout themselves as being "expert textual fighters" tend to just be shitty roleplayers with trumped up egos who sacrifice playing their character to try and feel special about playing pretend over the internet. Which, again, still isn't a dig at you because you're not that kind of player as far as I know but it points to what I'm saying: There's no difference in WHAT you're doing, it boils down to HOW you do it. These people who run around running their mouth about being "textual combatants" tend to just be shitty roleplayers who happen to focus on combat. Textual combat and roleplaying are the same thing. It's not what you're doing.. it's how you do it, and having a different attitude is not the same as doing something different.
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Posted: Fri Mar 08, 2013 5:29 pm
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Posted: Fri Mar 08, 2013 5:31 pm
All tournaments rp is competitive roleplaying.
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Posted: Fri Mar 08, 2013 5:31 pm
I stated the wheat bread thing was a metaphor for a character...
neutral
You get that, right? Wheat bread is bland and uninteresting. It had no personality, no face, no life. I can play a character who is bland and boring. But he can still fight and win.
Competitive roleplay, I would think, is about winning. If you're not trying to win its hardly competitive. Sure I'm highlighting the bad things this causes, but that's my point. I'd rather avoid these bad things entirely.
Y'know what I do in roleplaying fights? Flynning. Flynning is that thing you see when two duelists in a movie have an epic back and forth fight with dramatic slashes, jumps, clashes, excitement! Instead of it being over in a two second stab.
I d**k about. I let my opponent recover. I throw in spins. I flap my cloak and let blades clash together and break. I don't try to win. I don't fight at my absolute best. I have fun. And its not viable in a competitive sense. Not against a competent opponent.
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Posted: Fri Mar 08, 2013 5:34 pm
The Thunder Tyrant Patcharoo Okay, I'll start with this statement. I can play a piece of wheat bread with super powers and text fight with it. It's bland, lacks all personality, doesn't talk, but can still very much text fight. Text fighting can be done without roleplaying. And don't tell me I'm roleplaying a piece of wheat bread because its a metaphor for a character who's list of powers outnumbers everything else on his character sheet. Except.. you are. Again, there's no difference between the two: they're functionally identical. It's just a question of whether or not the person is any good at it. I'll tell you you're roleplaying a piece of wheat bread, because you are. In your metaphor, a person who is playing a character whose sole purpose is to fight with no other meaningful attributes (personality, history, etc) is still roleplaying. They're just bad at it. Again: you cannot have a text fight without playing a character. You're still roleplaying, it's just a question of whether or not you're a good roleplayer or not. It's impossible to separate the two. Also I didn't strawman you, I'm just not defining collaboration as "working together towards a predetermined outcome" which seems to be how you're defining it. I'm using it to mean "working together," because that's the definition of the word. It's just another word for cooperate. And any time you have a fight, you're going to have to work together with your opponent at SOME point. One of you is going to accept that this hit makes sense and have your character take it, if there's a difference of opinion you have to reconcile it, if there's confusion or a miscommunication you have to sort it out. This is all, per the actual definition of the word, collaboration or cooperation. It's not like in boxing where if I punch you in the face you have to take it, you can't go "WAIT WAIT WAIT THAT PUNCH DOESN'T MAKE SENSE" or "NO YOU CAN'T HIT ME RIGHT NOW." If I wanna punch you in the face, I will. Roleplaying, and by extension fighting, is dependent on cooperation with your opponent to get things done because of how roleplaying works. Again, look at boxing, there's no discussion or having the person do this or that. You either get hit or you don't. That's not how it is in roleplay, I don't care how realistic someone tries to be. There is a fundamental disconnect, and it is that disconnect that requires us to work together to some degree or another. Why do you think it is that when two people have a fight and spend more of their time bickering OOC than beating each others' head in IC, that the fight never gets anywhere? Whereas when two people work together well OOC, the IC moves along just fine? That's collaboration/cooperation. No strawman involved. Just defining the word differently, because working towards a predetermined outcome has nothing to do with what we're discussing so that definition is not what I'm using. Inasmuch as I can tell that's how you're defining it, so it's not a strawman, it's just a difference in definition. Everything you've described isn't something other than roleplaying.. it's just examples of BAD roleplaying. Fair notice, in what I'm describing in a moment isn't meant to be a strawman or intentional misrepresentation of your descriptions of competitive fighting; I'm pulling them right from your posts as they're written so if I'm misrepresenting them, then my apologies. Playing a character with no pretense towards personality, history, or the like? That just sounds like poor roleplaying, whether they're doing it for a fight or not. Trying to win at any cost, even if it means breaking character (which I assume would fall under "everything within your power")? Again, just bad roleplaying. Trying to win at the cost of playing your character or writing an interesting post or story? Just someone who's not good enough at roleplaying to accurately play within the boundaries of who their character is while trying to win their fight. Bad roleplaying, as far as I'm concerned. Refusing to go with a scene or situation because of your ego? Shitty roleplaying. Also, poor people skills. Everything you're outlining as being part of the competitive mindset for "textual fighting" just sounds like.. well, bad roleplaying. I've competed in multiple tournaments, and I've won and/or been in the finals in most of the ones I've been in, so it's safe to say that I'm "competitive", but I don't have any of these things you're ascribing to "textfighting." See where I'm going with this? It's not a difference in what you're doing, it's a difference in attitude and approach. Which, like I said, kinda falls in line with what I've seen over the years. All these people I've bumped into across various communities who tout themselves as being "expert textual fighters" tend to just be shitty roleplayers with trumped up egos who sacrifice playing their character to try and feel special about playing pretend over the internet. Which, again, still isn't a dig at you because you're not that kind of player as far as I know but it points to what I'm saying: There's no difference in WHAT you're doing, it boils down to HOW you do it. These people who run around running their mouth about being "textual combatants" tend to just be shitty roleplayers who happen to focus on combat. Textual combat and roleplaying are the same thing. It's not what you're doing.. it's how you do it, and having a different attitude is not the same as doing something different. Why are you typing that much? No one wants to read that. sweatdrop
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Posted: Fri Mar 08, 2013 5:35 pm
Patcharoo I stated the wheat bread thing was a metaphor for a character... neutral You get that, right? Wheat bread is bland and uninteresting. It had no personality, no face, no life. I can play a character who is bland and boring. But he can still fight and win. Competitive roleplay, I would think, is about winning. If you're not trying to win its hardly competitive. Sure I'm highlighting the bad things this causes, but that's my point. I'd rather avoid these bad things entirely. Y'know what I do in roleplaying fights? Flynning. Flynning is that thing you see when two duelists in a movie have an epic back and forth fight with dramatic slashes, jumps, clashes, excitement! Instead of it being over in a two second stab. I d**k about. I let my opponent recover. I throw in spins. I flap my cloak and let blades clash together and break. I don't try to win. I don't fight at my absolute best. I have fun. And its not viable in a competitive sense. Not against a competent opponent. What about shrimping?
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Posted: Fri Mar 08, 2013 5:42 pm
You can write a fight without roleplaying.
A writer isn't necessarily a roleplayer. You can write different characters without being a roleplayer. Roleplaying means you inherit a role and go through playing the role from the character's perspective and whatnot. When you're just describing the situation or summarizing the events from an objective perspective you aren't roleplaying.
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Posted: Fri Mar 08, 2013 5:45 pm
So, you're saying if I play a human named Bob who I play with no personality and never talks, just fights, I'm still roleplaying, I'm just roleplaying badly? And that I'm roleplaying someone who doesn't have a personality and doesn't talk?
I mean, that's what it sounds like you're saying. Correct me if I'm wrong.
In which case what's the point in having a friggin' roleplay score? By rights playing a character who is an emotionless mute soldier designed with nothing in mind but winning should immediately get full points in roleplaying because of how accurately you roleplayed them. And yet they won't.
Jesus christ I'm starting to think like a guy I hate.
Understood on the strawman thing, though. Sometimes the way we interpret things is in a simplified format that accidentally loses the meaning of the other persons posts. As a result most forms of arguments are basically a mess.
Likewise, not offended by the whole 'textual combatant' thing. I draw a line between the two, but I don't go around talking about how I'm a text fighter, and most of the 'great text fighters' ended up being full of s**t. Hell, other than this tournament I generally try to avoid competitive text fighting. I feel it brings out the worst in people.
If I go ahead with the soldier example, I'm a shitty roleplayer because my character lacks any depth, emotion, interest things about them.
But that doesn't get in the way of my ability to fight. Likewise, not being able to fight doesn't stop me from roleplaying. These are two mutually exclusive things. They don't have to be combined together. They're not integral to each others existence. You can have one without the other.
And then at the end its like 'well, you fought better, outsmarted your opponent, controlled the fight, but you didn't roleplay so you lose the fight.'
The fight.
The fight.
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Posted: Fri Mar 08, 2013 5:50 pm
An emotionless, mute soldier will still have s**t going in his mind, especially if his sole intent is to sell his opponent a coffin apartment.
s**t even the average NPC Mook has enough going on with him that you could RP as one and at least give the character some thoughts as they go about beating someone's skull in. Just because you type it does not mean that other characters see or hear it.
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Posted: Fri Mar 08, 2013 5:52 pm
I should have used the term 'clone' instead of soldier. Now I've gone and given the impression of war experience, when I was aiming for science experiment.
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Posted: Fri Mar 08, 2013 5:56 pm
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Posted: Fri Mar 08, 2013 6:02 pm
Then you write about the clone's past and what brought it to the tournament in the first place. You can stretch out the background of how a clone came to be or other jobs it had been on prior to going to a tournament. s**t when I have to RP as a golem to flatten faces in RPs I usually talk about past 'issues' it has faced, as well as how it was made and go into detail about certain aspects of it when they are forced into the limelight (somebody slashing at a leg with a sword, for example would result in explanation of the armor and scars in the metal from past battles).
If you enter something so bland that you can't even talk about how the hell it reached the tournament or what design ideas the creators or cloners had in mind when they designed this superior fighting vessel, then you deserve a 0 for roleplaying because at that rate it comes off as a cop out, an excuse to do as minimal roleplaying as possible. Everything at some point has a background, a story to it. Even a Creepy Crawler dude who crawled out of the mold fresh.
s**t at least a slice of wheat bread will have a ton of stuff to point out in each post as roleplay filler because last I checked a slice of Aunt Millies is not actively trying to garrote me as I put it in the toaster.
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Posted: Fri Mar 08, 2013 6:02 pm
And I explained, using the same metaphor, how this isn't something different than roleplaying but, rather, is just an example of bad roleplaying.
Yes, it is a character who is bland and boring, but can still be in a fight and win. That's just shitty roleplaying, not something different from roleplaying. Just because someone does a shitty job of it doesn't mean they're doing something different. They're not "text fighting." They're roleplaying a fight. And they're doing a poor job of it. None of the things you described make it "not roleplaying." It just makes it bad roleplaying.
Again, the fact that it's competitive doesn't preclude the fact that you're roleplaying or that you should still be following the same basic tenets of roleplaying regarding character portrayal. You don't cheat, you don't bullshit, you play your character accurately.
I never said anything about not trying to win, I merely pointed out that trying to win to the extent that you're willing to compromise your roleplaying makes you a bad player. Just like trying to cheat makes you a bad player. There's nothing in my post about "not trying to win." You're still trying to win in any given competition, but you still have to be a good sport, you don't cut corners, you don't cheat, you play fair.
Again, all the bad things you're highlighting have nothing to do with "competitive fighting." It has to do with being a shitty roleplayer. Someone who does those things - who sacrifices the basic fundamentals of the hobby to win - is a shitty player. They're still roleplaying, they're just doing a terrible job. The fact that it happens to be in a competitive setting doesn't change that.
"Textual fighting" is still roleplaying. Just because you're trying to win doesn't mean you're not roleplaying. It just means you're trying to win. These aren't mutually exclusive. They never have been. Every time I enter a tournament, I don't magically play my character any different, and last I checked, I won two out of the three GTBs I've entered, so this clearly isn't an issue with "not trying to win."
The bottom line is, the only difference between a "text fighter" and a "roleplayer" is that the "text fighter" happens to be a shitty roleplayer, and also thinks that because they're writing combat, that gives them an excuse to be shitty as long as they can sate their ego. At the end of the day they're still roleplaying.. they're just roleplaying badly.
Treating a competitive fight differently than any other roleplaying situation is, to me, just the sign of a poor player. There's no difference between one and the other, so why treat it differently? You're still playing your character, the fact that you have the added goal of winning a fight doesn't change that in any way shape or form.
If someone can't roleplay their character while trying to be competitive, then they're just bad at it.
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