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Gaia's world martial artist tournament that pits the best fighters against one another for the title of Gaia's Best! 

Tags: tenkaichi, budokai, battle, tournament 

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Scalar Warfare

Ice-Cold Explorer

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PostPosted: Fri Mar 08, 2013 12:40 pm


Can't have a history without it starting somewhere.
PostPosted: Fri Mar 08, 2013 1:17 pm


KytanaTheThief
Visionarium
I wonder if Kytana will let me RP with her so I can have a certain one of my female characters pull out her hair and brutally beat her across the face.


Anyone?


That'd be a no. Only reason Rob and Ros are basically in a catfight is because of their history.


I mean post tournament.

And of course I mean, if Robyn lives through it and all that.

Plus I supposed it depends on whether or not you're into fights with a finish.

Visionarium

Shy Explorer


Vintrict
Captain

Omnipresent Poster

PostPosted: Fri Mar 08, 2013 1:38 pm


Hey, Sigil, you got WoW? Cause I do.
PostPosted: Fri Mar 08, 2013 1:49 pm


Visionarium


I mean post tournament.

And of course I mean, if Robyn lives through it and all that.

Plus I supposed it depends on whether or not you're into fights with a finish.


I meant post tournament as well. I don't actually fight much outside of the tournaments, and practice. I like story rp's better.

KytanaTheThief


Visionarium

Shy Explorer

PostPosted: Fri Mar 08, 2013 2:16 pm


KytanaTheThief
Visionarium


I mean post tournament.

And of course I mean, if Robyn lives through it and all that.

Plus I supposed it depends on whether or not you're into fights with a finish.


I meant post tournament as well. I don't actually fight much outside of the tournaments, and practice. I like story rp's better.


Well, this is related to my character's story.
He was killed for losing his fight in the tournament. You're not even going to offer retribution to his lover?

mad
All the 'practice' in the world won't help you...
PostPosted: Fri Mar 08, 2013 3:05 pm


Vintrict
Hey, Sigil, you got WoW? Cause I do.


I stopped playing midway through Cata, and I don't plan on returning.

Scalar Warfare

Ice-Cold Explorer

8,425 Points
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Patcharoo

PostPosted: Fri Mar 08, 2013 3:22 pm


I enjoy roleplaying as much as the next guy, but other than goofing off and playing my character in and around fighting, competitive fighting should rarely be mixed with roleplaying.
PostPosted: Fri Mar 08, 2013 3:27 pm


There's absolutely zero difference between "competitive fighting" and roleplaying. They're the exact same thing, "competitive fighting" is just a particular brand of roleplaying. You can't do the former without doing the latter. Trying to treat them as separate entities is like pouring water from the same faucet into two cups and going "These are different liquids."

If you're not roleplaying when you're fighting - competitive or otherwise - then you're not fighting (in this context) because you have to roleplay in order to do it. You must be playing backgammon or something.

There's no reason to try and differentiate them because there isn't a difference other than the fact that you have to convey certain specifics in fighting that usually aren't necessary in other brands of roleplaying. But beyond that - and that's just a tweak to writing, not the act of playing - they're the same thing.

Trying to do one without the other is like.. trying to take a cruise on the ocean without being on a boat. Taking a cruise is just one way to be on a boat. It's impossible to take a cruise and NOT be on a boat at the same time.

The Thunder Tyrant


Better Than Gore

Cultist

PostPosted: Fri Mar 08, 2013 3:46 pm


Vizzle is just too smart for his own good. Someone park a Mustang outside his house.
PostPosted: Fri Mar 08, 2013 3:53 pm


There are lots of differences.

In competitive fighting you're trying to win.
In roleplaying you should be trying to make an interesting story.

In competitive fighting you're against each other.
In roleplaying you should be working together.

Not being able to tell the difference leads to roleplays that get derailed sharply by the first two egos who break into a fight and have three pages of throwing their awesome attack sat each other trying to kill each other with barely a post from any other person in the RP.

Roleplaying is collaborative, not competitive. If you go in with a competitive 'I want to win' mindset, you're prone to playing aggressively and fighting against things like getting kidnapped or losing dramatically in a fight and can end up raging at the GM as a result.

There is a middle ground, yes, where two people can text fight on mutual terms where they are aiming for a result. But most of my fights these days break down into 'Oh hey, I'd like to see this fight to an interesting end of X. Let's come up with a realistic way for that to happen then have a cool fight for ten rounds of posting or something'. The only times I fall back on text fighting in roleplaying is when I don't have a goal I'm aiming for.

inb4 railroading.

Patcharoo


Scalar Warfare

Ice-Cold Explorer

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PostPosted: Fri Mar 08, 2013 3:58 pm


Patcharoo
I enjoy roleplaying as much as the next guy, but other than goofing off and playing my character in and around fighting, competitive fighting should rarely be mixed with roleplaying.


Roleplaying can and should be mixed with competition. What I felt alienated by was the heavy emphasis here on the rule of cool instead of what breaks suspense of disbelief, but at the end of the day my RP fighting tries to write the best story possible from the character's perspective. That's the competition part: you're trying to outwit the opponent and make yourself look good while doing it. What the other guy is doing is of little concern besides having to react to it.

Collaborative roleplay takes this and makes the halves agree beforehand how to settle it (boring if you know the outcome imo, but, people like it), but fundamentally the concept is no different. You're there to make your character look/be badass, its just a question of whether you're competing with someone else or not while doing it.
PostPosted: Fri Mar 08, 2013 4:02 pm


I'm going to stand by what I said. When you have competitive fighting in a roleplay its going to end up like a fighting tournament. People are going to disagree. They're going to get angry at each other. There'll be bitching.

It's just far too prone to all that bad stuff that comes with roleplaying, like overpowered characters for the setting, players trying to kill other players, ego competitions.

Patcharoo


The Thunder Tyrant

PostPosted: Fri Mar 08, 2013 4:21 pm


Patcharoo
There are lots of differences.

In competitive fighting you're trying to win.
In roleplaying you should be trying to make an interesting story.


Not mutually exclusive, so this isn't a difference. I try to win every fight I take part in and I'm still trying to play my character and actually write something that's interesting to read.

If you can't do the former while doing the latter, chances are you can't walk and chew bubblegum at the same time either, so this shouldn't be an issue for any of us. Last I checked we all know how to use a computer, so chances are we're capable of keeping these two things in mind while fighting.

So no, not a difference, and on that note, purely from personal experience: people who try to do the former without doing the latter tend to suck at doing both.

Quote:
In competitive fighting you're against each other.
In roleplaying you should be working together.


Also not mutually exclusive. Competitive fighting is still collaborative in that you and your opponent have to communicate, agree on, and work with common bases of reality. Meaning that when there's confusion about a given attack, you have to actually sit down and work out the confusion and usually make some form of a compromise, or make some changes. At the end of the day, collaboration exists. If it didn't, then fights would never move past the opening posts.

So again, not really a difference. It's more accurate to say that the competitive nature is merely an added layer to roleplaying. At the end of the day, you're still working with your opponent in some form or fashion even if you're competing against one another. You can't compete in a vacuum, and this is especially true in roleplaying.

Without collaboration, fights would get up to the opening attack and the other player would just go "YOU CAN'T DO THAT."

Quote:
Not being able to tell the difference leads to roleplays that get derailed sharply by the first two egos who break into a fight and have three pages of throwing their awesome attack sat each other trying to kill each other with barely a post from any other person in the RP.


Maybe if someone is socially retarded. It's roleplaying. Playing a role. If somebody breaks character to have a fight so they can sate their ego, they're probably awful at roleplaying because they can't figure out how to appropriately play a character because they let OOC bleed into IC. If a player cannot look at a situation and go "What is my character's most natural reaction?" and then go with that, then they're not a good player, and that there's some imaginary difference between "textfighting" and "roleplaying" isn't an excuse for being a poor player.

Quote:
Roleplaying is collaborative, not competitive. If you go in with a competitive 'I want to win' mindset, you're prone to playing aggressively and fighting against things like getting kidnapped or losing dramatically in a fight and can end up raging at the GM as a result.


See above: you're playing a role, whether you're fighting competitively or not. If someone is bad at roleplaying, they'll do exactly what you just described. If they're even vaguely aware of being capable of separating IC and OOC, then they can play their character as the situation demands; if their 10x world champion fighting character is sitting at a bar and gets cloroformed, then anyone with an ounce of understanding of what roleplaying is will roll with it.

Being incapable of actually accepting the consequences in roleplay has nothing to do with competitive fighting or any separation between the two. It has to do with being a shitty roleplayer. You can spend ninety percent of your time fighting and have your character waltz out of a tournament and right into any given DMed scene or other context just fine provided that you, as a roleplayer, are sufficiently capable of playing your character as is appropriate to who they are.

There is no difference between "textfighting" and "roleplaying." They're the same thing, either way you're playing a role. You cannot take part in "textfighting" without roleplaying a character. It's functionally impossible to do the former without doing the latter because the former is merely a facet of the latter. You're still playing a character. You're still portraying that character. just in a fight. It boils down to two people playing pretend, it's the exact same thing.

There's no difference between the two, there are just people who are bad at it. People who try to play up how badass they are at "textfighting" are often just shitty roleplayers, and they attempt to portray a difference between roleplaying and "textfighting" because it makes them feel better about the fact that they're shitty roleplayers who have to play pretend on the internet to sate their egos.

That's not a dig at you - but rather, at people I've encountered who insist that there's a difference and that they "don't roleplay, they have textual fights" as if there's an appreciable difference between the two. These people are just bad at both, because you cannot have one without the other.

I've played the same character from late '07, and I have movde seamlessly from fights to tournaments to normal roleplaying scenes to GMed events and back to tournaments. I've never had any issues doing so. Why? Because it's all roleplaying. It's just different facets of roleplaying.

I can roleplay competently, ergo I can do competitive fighting and turn around and do normal roleplaying with the exact same mindset, because nothing changes. I'm still just playing my character. These supposed differences between competitive and non-competitive roleplaying only exist for people who are incapable of keeping their egos in check.
PostPosted: Fri Mar 08, 2013 4:47 pm


Okay, I'll start with this statement. I can play a piece of wheat bread with super powers and text fight with it. It's bland, lacks all personality, doesn't talk, but can still very much text fight.

Text fighting can be done without roleplaying. And don't tell me I'm roleplaying a piece of wheat bread because its a metaphor for a character who's list of powers outnumbers everything else on his character sheet.

But the moment you throw out that you are going to fight competitively in roleplay instead of collaboratively, you're sacrificing compromise. And the moment you're compromising on what happens in your fight you're hardly competitive fighting. That's collaborating.

You've sort of strawmanned me for the whole collaborative vs competitive. Yes, you collaborate the rules and confines of the fight. And you both agree to fight in a specific style. But once the fight starts you don't collaborate on how the fight will end or who will win or what attacks you're going to do or how they play out.

You're trying to win gaddammit. You're not collaborating at all. You want their attacks to fail and your character to win, because that's competition. And you're going to try to do everything within your power to make your character win. Because that's competitive fighting.

Following the rules is hardly collaborating. Not to mention many fights do get to a point where people suddenly declare "YOU CAN'T DO THAT" and the fight suddenly comes to a halt and the judge or the GM has to be called to sort it out.

And if your GM has to get involved you've done something seriously wrong in terms of roleplaying.

Patcharoo


Visionarium

Shy Explorer

PostPosted: Fri Mar 08, 2013 5:00 pm


I never said anything about being competitive.

Just that my character demands satisfaction. Whether she'll get that, a boot to the face or something else is unknown.
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