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Posted: Wed Aug 31, 2005 1:11 am
Seraphine-Exalted Drachyench_The_Eternal Grandpa Ducky Drachyench_The_Eternal Yahiko_Meogine Drachyench_The_Eternal Grandpa Ducky Unless you entire chapter is based around Korne and your HQ bears the mark of Korne, doesn''''t that make any Berzerkers elite choices instead of troops? You''''d have to really like Korne to really be able to capitalize on bezerkers. I prefer my Ork Chopps or Kornate Chainaxes, they do the same thing lowering the max armor save. Death to the termies! (I''''m still just starting my Traitor Guard Company, sorry for the bad spelling on everything Chaos.) No, you just need an HQ(Other than a greater demon) with the mark of khorne, all Khorne bezerkers become troops then, and you can still use unmarked marines as troops also. Still, there are a few ways to make Khorne characters VERY powerful(*Cough*16 Monstrous Creature attacks at S7 and WS6 on charge*Cough*). Hehehehehe. >.> Very powerful killing machine.... Wow. Monstourous creatures automatically wound on a hit, right? I already feel sorry for anyone who runs into those. -shanks- No, but they ignore basic armor saves. 3 base, +1 for mark of khorne, +1 for mutation, +d3 for charging, total attacks multiplied by 2 due to berzerker glaive. cough cough, glaive only doubles base attacks.. so its: 3 base, 6 after doubling +1 for mark of khorne, +1 for mutation, +d3 for charging Also getting someone using the glaive there is a game on its own: it counts as its own unit, cant have movement affecting upgrades, cannot be transported. basicly: you footslog Eh? Drayench equals owned. xp
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Posted: Wed Aug 31, 2005 11:52 am
Yahiko_Meogine Seraphine-Exalted Drachyench_The_Eternal Grandpa Ducky Drachyench_The_Eternal Yahiko_Meogine Drachyench_The_Eternal Grandpa Ducky Unless you entire chapter is based around Korne and your HQ bears the mark of Korne, doesn''''t that make any Berzerkers elite choices instead of troops? You''''d have to really like Korne to really be able to capitalize on bezerkers. I prefer my Ork Chopps or Kornate Chainaxes, they do the same thing lowering the max armor save. Death to the termies! (I''''m still just starting my Traitor Guard Company, sorry for the bad spelling on everything Chaos.) No, you just need an HQ(Other than a greater demon) with the mark of khorne, all Khorne bezerkers become troops then, and you can still use unmarked marines as troops also. Still, there are a few ways to make Khorne characters VERY powerful(*Cough*16 Monstrous Creature attacks at S7 and WS6 on charge*Cough*). Hehehehehe. >.> Very powerful killing machine.... Wow. Monstourous creatures automatically wound on a hit, right? I already feel sorry for anyone who runs into those. -shanks- No, but they ignore basic armor saves. 3 base, +1 for mark of khorne, +1 for mutation, +d3 for charging, total attacks multiplied by 2 due to berzerker glaive. cough cough, glaive only doubles base attacks.. so its: 3 base, 6 after doubling +1 for mark of khorne, +1 for mutation, +d3 for charging Also getting someone using the glaive there is a game on its own: it counts as its own unit, cant have movement affecting upgrades, cannot be transported. basicly: you footslog Eh? Drayench equals owned. xp Meh, I'm always told at my GW it's after all other modifications. Besides, he can still have speed bonuses. It only states in the codex they cannot have followers or ride steeds. Plus, they have the blood frenzy, so they can move between 7-24 inches in one turn. Besides, 11 attacks is still good.
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Posted: Wed Aug 31, 2005 11:54 am
Drachyench_The_Eternal Yahiko_Meogine Seraphine-Exalted Drachyench_The_Eternal Grandpa Ducky Drachyench_The_Eternal Yahiko_Meogine Drachyench_The_Eternal Grandpa Ducky Unless you entire chapter is based around Korne and your HQ bears the mark of Korne, doesn''''t that make any Berzerkers elite choices instead of troops? You''''d have to really like Korne to really be able to capitalize on bezerkers. I prefer my Ork Chopps or Kornate Chainaxes, they do the same thing lowering the max armor save. Death to the termies! (I''''m still just starting my Traitor Guard Company, sorry for the bad spelling on everything Chaos.) No, you just need an HQ(Other than a greater demon) with the mark of khorne, all Khorne bezerkers become troops then, and you can still use unmarked marines as troops also. Still, there are a few ways to make Khorne characters VERY powerful(*Cough*16 Monstrous Creature attacks at S7 and WS6 on charge*Cough*). Hehehehehe. >.> Very powerful killing machine.... Wow. Monstourous creatures automatically wound on a hit, right? I already feel sorry for anyone who runs into those. -shanks- No, but they ignore basic armor saves. 3 base, +1 for mark of khorne, +1 for mutation, +d3 for charging, total attacks multiplied by 2 due to berzerker glaive. cough cough, glaive only doubles base attacks.. so its: 3 base, 6 after doubling +1 for mark of khorne, +1 for mutation, +d3 for charging Also getting someone using the glaive there is a game on its own: it counts as its own unit, cant have movement affecting upgrades, cannot be transported. basicly: you footslog Eh? Drayench equals owned. xp Meh, I'm always told at my GW it's after all other modifications. Besides, he can still have speed bonuses. It only states in the codex they cannot have followers or ride steeds. Plus, they have the blood frenzy, so they can move between 7-24 inches in one turn. Besides, 11 attacks is still good. check updates or later published codexes, its no movement influence whatsoever
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Posted: Wed Aug 31, 2005 11:59 am
Seraphine-Exalted Drachyench_The_Eternal Yahiko_Meogine Seraphine-Exalted Drachyench_The_Eternal Grandpa Ducky Drachyench_The_Eternal Yahiko_Meogine Drachyench_The_Eternal Grandpa Ducky Unless you entire chapter is based around Korne and your HQ bears the mark of Korne, doesn''''''''t that make any Berzerkers elite choices instead of troops? You''''''''d have to really like Korne to really be able to capitalize on bezerkers. I prefer my Ork Chopps or Kornate Chainaxes, they do the same thing lowering the max armor save. Death to the termies! (I''''''''m still just starting my Traitor Guard Company, sorry for the bad spelling on everything Chaos.) No, you just need an HQ(Other than a greater demon) with the mark of khorne, all Khorne bezerkers become troops then, and you can still use unmarked marines as troops also. Still, there are a few ways to make Khorne characters VERY powerful(*Cough*16 Monstrous Creature attacks at S7 and WS6 on charge*Cough*). Hehehehehe. >.> Very powerful killing machine.... Wow. Monstourous creatures automatically wound on a hit, right? I already feel sorry for anyone who runs into those. -shanks- No, but they ignore basic armor saves. 3 base, +1 for mark of khorne, +1 for mutation, +d3 for charging, total attacks multiplied by 2 due to berzerker glaive. cough cough, glaive only doubles base attacks.. so its: 3 base, 6 after doubling +1 for mark of khorne, +1 for mutation, +d3 for charging Also getting someone using the glaive there is a game on its own: it counts as its own unit, cant have movement affecting upgrades, cannot be transported. basicly: you footslog Eh? Drayench equals owned. xp Meh, I''m always told at my GW it''s after all other modifications. Besides, he can still have speed bonuses. It only states in the codex they cannot have followers or ride steeds. Plus, they have the blood frenzy, so they can move between 7-24 inches in one turn. Besides, 11 attacks is still good. check updates or later published codexes, its no movement influence whatsoever I have the Chaos Space marines FAQ version 4.0 from the gamesworkshop website, the only problem it states is attacks. It says that models with THRALLS cannot take speed bonuses, that''s it.
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Posted: Wed Aug 31, 2005 12:13 pm
Drachyench_The_Eternal Seraphine-Exalted Drachyench_The_Eternal Yahiko_Meogine Seraphine-Exalted Drachyench_The_Eternal Grandpa Ducky Drachyench_The_Eternal Yahiko_Meogine Drachyench_The_Eternal Grandpa Ducky Unless you entire chapter is based around Korne and your HQ bears the mark of Korne, doesn''''''''t that make any Berzerkers elite choices instead of troops? You''''''''d have to really like Korne to really be able to capitalize on bezerkers. I prefer my Ork Chopps or Kornate Chainaxes, they do the same thing lowering the max armor save. Death to the termies! (I''''''''m still just starting my Traitor Guard Company, sorry for the bad spelling on everything Chaos.) No, you just need an HQ(Other than a greater demon) with the mark of khorne, all Khorne bezerkers become troops then, and you can still use unmarked marines as troops also. Still, there are a few ways to make Khorne characters VERY powerful(*Cough*16 Monstrous Creature attacks at S7 and WS6 on charge*Cough*). Hehehehehe. >.> Very powerful killing machine.... Wow. Monstourous creatures automatically wound on a hit, right? I already feel sorry for anyone who runs into those. -shanks- No, but they ignore basic armor saves. 3 base, +1 for mark of khorne, +1 for mutation, +d3 for charging, total attacks multiplied by 2 due to berzerker glaive. cough cough, glaive only doubles base attacks.. so its: 3 base, 6 after doubling +1 for mark of khorne, +1 for mutation, +d3 for charging Also getting someone using the glaive there is a game on its own: it counts as its own unit, cant have movement affecting upgrades, cannot be transported. basicly: you footslog Eh? Drayench equals owned. xp Meh, I''m always told at my GW it''s after all other modifications. Besides, he can still have speed bonuses. It only states in the codex they cannot have followers or ride steeds. Plus, they have the blood frenzy, so they can move between 7-24 inches in one turn. Besides, 11 attacks is still good. check updates or later published codexes, its no movement influence whatsoever I have the Chaos Space marines FAQ version 4.0 from the gamesworkshop website, the only problem it states is attacks. It says that models with THRALLS cannot take speed bonuses, that''s it. I have nothing around atm, but just ask at the official GW forum, people will call you n00b quite often but i dont seem to care razz
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Posted: Wed Aug 31, 2005 12:47 pm
Drachyench_The_Eternal Seraphine-Exalted Drachyench_The_Eternal Yahiko_Meogine Seraphine-Exalted Drachyench_The_Eternal Grandpa Ducky Drachyench_The_Eternal Yahiko_Meogine Drachyench_The_Eternal Grandpa Ducky Unless you entire chapter is based around Korne and your HQ bears the mark of Korne, doesn''''''''t that make any Berzerkers elite choices instead of troops? You''''''''d have to really like Korne to really be able to capitalize on bezerkers. I prefer my Ork Chopps or Kornate Chainaxes, they do the same thing lowering the max armor save. Death to the termies! (I''''''''m still just starting my Traitor Guard Company, sorry for the bad spelling on everything Chaos.) No, you just need an HQ(Other than a greater demon) with the mark of khorne, all Khorne bezerkers become troops then, and you can still use unmarked marines as troops also. Still, there are a few ways to make Khorne characters VERY powerful(*Cough*16 Monstrous Creature attacks at S7 and WS6 on charge*Cough*). Hehehehehe. >.> Very powerful killing machine.... Wow. Monstourous creatures automatically wound on a hit, right? I already feel sorry for anyone who runs into those. -shanks- No, but they ignore basic armor saves. 3 base, +1 for mark of khorne, +1 for mutation, +d3 for charging, total attacks multiplied by 2 due to berzerker glaive. cough cough, glaive only doubles base attacks.. so its: 3 base, 6 after doubling +1 for mark of khorne, +1 for mutation, +d3 for charging Also getting someone using the glaive there is a game on its own: it counts as its own unit, cant have movement affecting upgrades, cannot be transported. basicly: you footslog Eh? Drayench equals owned. xp Meh, I''m always told at my GW it''s after all other modifications. Besides, he can still have speed bonuses. It only states in the codex they cannot have followers or ride steeds. Plus, they have the blood frenzy, so they can move between 7-24 inches in one turn. Besides, 11 attacks is still good. check updates or later published codexes, its no movement influence whatsoever I have the Chaos Space marines FAQ version 4.0 from the gamesworkshop website, the only problem it states is attacks. It says that models with THRALLS cannot take speed bonuses, that''s it. drach, the beserker glaive doubles the base attacks not total attacks. read the codex man
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Posted: Wed Aug 31, 2005 3:38 pm
heavyflamer drach, the beserker glaive doubles the base attacks not total attacks. read the codex man I know, I'm saying it still states you can use special moves...
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Posted: Wed Aug 31, 2005 4:33 pm
I never saw it state anywhere that you couldn't blood frenzy..doesn't the weapon MAKE you blood frenzy? (can't quite remember) You're all right in that it only doubles your base attacks (I know you know drach) but I'm pretty sure you can still blood frenzy sweatdrop
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Posted: Wed Aug 31, 2005 4:36 pm
No more 4-page-long quotes, or I swear I will lock the thread for a week.
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Posted: Wed Aug 31, 2005 4:36 pm
Jerhien I never saw it state anywhere that you couldn't blood frenzy..doesn't the weapon MAKE you blood frenzy? (can't quite remember) You're all right in that it only doubles your base attacks (I know you know drach) but I'm pretty sure you can still blood frenzy sweatdrop The weapon makes you bloodfrenzy automatically, though they are stating you can't have flight or speed with it.
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Posted: Wed Aug 31, 2005 4:52 pm
well that'd be pretty dumb. You blood frenzy automatically, but you can't use half the benefit of blood frenzy (IE increased movement). I mean, GW does some pretty mucked up stuff sometimes but they can't be THAT silly!
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Posted: Wed Aug 31, 2005 4:55 pm
Jerhien well that'd be pretty dumb. You blood frenzy automatically, but you can't use half the benefit of blood frenzy (IE increased movement). I mean, GW does some pretty mucked up stuff sometimes but they can't be THAT silly! you still get your blood frenzy movement, but it can't be combined with say, daemonic speed or daemonic flight. That's what they're saying.
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Posted: Thu Sep 01, 2005 12:57 am
Cagalli Yura Attha Jerhien well that'd be pretty dumb. You blood frenzy automatically, but you can't use half the benefit of blood frenzy (IE increased movement). I mean, GW does some pretty mucked up stuff sometimes but they can't be THAT silly! you still get your blood frenzy movement, but it can't be combined with say, daemonic speed or daemonic flight. That's what they're saying. Which is perfectly acceptable if you ask me. Don't want some powerful a** model moving to charge a model on the other side of the board in a turn. xd
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Posted: Thu Sep 01, 2005 6:52 am
Yahiko_Meogine Cagalli Yura Attha Jerhien well that'd be pretty dumb. You blood frenzy automatically, but you can't use half the benefit of blood frenzy (IE increased movement). I mean, GW does some pretty mucked up stuff sometimes but they can't be THAT silly! you still get your blood frenzy movement, but it can't be combined with say, daemonic speed or daemonic flight. That's what they're saying. Which is perfectly acceptable if you ask me. Don't want some powerful a** model moving to charge a model on the other side of the board in a turn. xd But, Death Company have "blood frenzy" and they can have jump packs for free.
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Posted: Thu Sep 01, 2005 10:10 am
i don't see anywhere where it says you can't use special movement type things. i would ask a gw judge or someone who works there and knows the rules
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