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The True Unknown One rolled 1 20-sided dice: 18 Total: 18 (1-20)

The True Unknown One

PostPosted: Wed Oct 14, 2009 9:51 am


"Ow!", Kuro yelled out, hearing the cracking of a few joints and knuckles as he smashed his fingers together. "That was a bit too hard...", he said to himself, shaking his hands, preparing to try again. He positioned himself once more, and examined his hands again, feeling the small pain in his joints disappear, his warm blood soothing some of the pain in his joints. "Here goes nothing...", Kuro said once more, attempting the bird hand seal. "Tori!", he yelled aloud.

Handseals
The first thing the students needed to learn were the handseals that made the Jutsus possible. So I set them to learning all twelve. The rules are as follows: Roll 1d20 for each seal, one at a time. They must get a 12 or higher in order to correctly perform a seal. Each seal must be performed once correctly before being learned. Use the formula: [1d20 + Int Mod. = (#)].
DC: 11
Total Seals Learned: 0/12
**No Hp or Cp cost.
Rewards: +1 Intelligence

Mods: +1 from Tairu's teaching (-1 to DC)
Over Yandere rolled 1 20-sided dice: 7 Total: 7 (1-20)
PostPosted: Wed Oct 14, 2009 9:58 am


Tairu was slightly disappointed with the results of his attempt but then quickly realized that he had switched places with the pebble. Yes, I id it in one try. Now I need to do it again. Tairu thought to himself. He then looked at Kuro who had just learned how to do the Tori hand seal. "Very good Kuro, now the next one is the I (Boar) hand seal. You do that hand seal like this." Tairu said as he balled his fists, placed them together and put the knuckles facing the ground.

Tairu then turned around to look at where the pebble now laid on the ground. Okay let's try this jutsu again. Tairu thought. The thoughts Hitsuji, I, Ushi, Inu, Mi flashed through Tairu's mind as he made the corresponding hand seals. "Kawarimi no Jutsu"

Shinobi can help/hurt each other by either assisting/offering advice/cheering presence or being distracting. As a Student, you can give -1/+1 to others when they are doing lessons/training. +1 to Kuro

Kawamiri no Jutsu
The students will use their pebbles from the Henge lesson to practice the Kawarimi technique. They must successfully complete this four times.
DC: 13
Cp: -1 per Kawarimi usage
Cp: 12
Formula: 1d20 + 0.
Train: 1/4
Rewards: +1 Chakra


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The True Unknown One

PostPosted: Wed Oct 14, 2009 10:17 am


Kuro smiled at his hands after this second attempt at the bird seal. His hands sat in perfect alignment of the Tori symbol, all fingers in the exact proper position that he required. YES!, he thought quite excitedly, but did not say aloud. "Thanks for the demonstration Tai.", he said happily, placing his hands back apart.
He then looked at Tairu, and watched intently as he performed the I or Boar symbol for him. Kuro slowly imitated the seal, and thought that he had the correct positioning of his fingers and palms. It was then he made his attempt. "I!", he called out loud, shoving his hands together, in hopefully he correct position.


Handseals
The first thing the students needed to learn were the handseals that made the Jutsus possible. So I set them to learning all twelve. The rules are as follows: Roll 1d20 for each seal, one at a time. They must get a 12 or higher in order to correctly perform a seal. Each seal must be performed once correctly before being learned. Use the formula: [1d20 + Int Mod. = (#)].
DC: 11
Total Seals Learned: 1/12
**No Hp or Cp cost.
Rewards: +1 Intelligence

Mods: +1 from Tairu's teaching (-1 to DC)
The True Unknown One rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Wed Oct 14, 2009 10:18 am


(roll)

The True Unknown One

Over Yandere rolled 1 20-sided dice: 10 Total: 10 (1-20)

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PostPosted: Wed Oct 14, 2009 10:49 am


Tairu looked at Kuro's successful attempt at the I hand seal. "Very good Kuro, the next hand seal is the Inu (Dog)." Tairu held out his hands with right hand laying flat on top of the left hand which was held in a clenched fist. "That's how you form the Inu hand seal Kuro." Tairu told him. Wow, learning these lessons is so much easier with a teacher Tairu thought as looked back on his training last night. He then looked with disappointment at his attempt at the Kawarimi no jutsu. He hadn't switched places with the pebble on his last attempt. In fact he hadn't moved at all. All right, I can do this I just need to focus. Tairu thought to himself and as performed the necessary steps to do the Kawarimi no Jutsu. Forming the hand seals Hitsuji, I, Ushi, Inu, Mi, and then yelling "Kawarimi no Jutsu" Tairu watched hoped with all his might that he succeed again.

Shinobi can help/hurt each other by either assisting/offering advice/cheering presence or being distracting. As a Student, you can give -1/+1 to others when they are doing lessons/training. +1 to Kuro



Kawamiri no Jutsu
The students will use their pebbles from the Henge lesson to practice the Kawarimi technique. They must successfully complete this four times.
DC: 13
Cp: -1 per Kawarimi usage
Cp: 11
Formula: 1d20 + 0.
Train: 1/4
Rewards: +1 Chakra
PostPosted: Wed Oct 14, 2009 11:02 am


Kuro, after successfully performing the I (Boar), handseal, looked back to his impromptu teacher. His excitement grew, as he finally finished his second symbol. I think I'm doing well so far!, he thought to himself. After watching intently how the young boy performed the handseal of the Dog, Kuro placed his hand on top of his other, making his lower hand a fist, imitating the seal as he did last try. "Alright, lest do this one. Inu!", Kuro called out, hoping to perform the seal correctly, so that he could move on to the next, hopefully finishing soon.


Handseals

The first thing the students needed to learn were the handseals that made the Jutsus possible. So I set them to learning all twelve. The rules are as follows: Roll 1d20 for each seal, one at a time. They must get a 12 or higher in order to correctly perform a seal. Each seal must be performed once correctly before being learned. Use the formula: [1d20 + Int Mod. = (#)].
DC: 11
Total Seals Learned: 2/12
**No Hp or Cp cost.
Rewards: +1 Intelligence

Mods: +1 from Tairu's teaching (-1 to DC)

The True Unknown One

The True Unknown One rolled 1 20-sided dice: 10 Total: 10 (1-20)

The True Unknown One

PostPosted: Wed Oct 14, 2009 11:30 am


(roll)
Over Yandere rolled 1 20-sided dice: 4 Total: 4 (1-20)
PostPosted: Wed Oct 14, 2009 11:54 am


Well it looks like learning the hand seals still has it's ups and downs even when you do have a teacher. Tairu thought to himself as he looked at Kuro trying to form the Inu hand seal. Tairu held out his hands again in order to demonstrate for Kuro. "Remember Kuro, it's not just about correct hand placement you have to learn how to put your chakra into it correctly as well." Tairu said to Kuro as he tried to give him some helpful tips. Tairu did question his own teaching abilities though. He had failed to successfully switch himself with the pebble again. I know that I can do this jutsu, I've already done it once. Tairu thought as he tried to encourage himself. Tairu tried to concentrate on his first attempt at the Kawarimi no Jutsu as he tried to get a feel for the correct amount of chakra required for the jutsu. Alright here I go! Tairu thought as he created each of the five hand seals. "Kawarimi no Jutsu!" Tairu yelled.

Shinobi can help/hurt each other by either assisting/offering advice/cheering presence or being distracting. As a Student, you can give -1/+1 to others when they are doing lessons/training. +1 to Kuro

Kawamiri no Jutsu
The students will use their pebbles from the Henge lesson to practice the Kawarimi technique. They must successfully complete this four times.
DC: 13
Cp: -1 per Kawarimi usage
Cp: 10
Formula: 1d20 + 0.
Train: 1/4
Rewards: +1 Chakra

Over Yandere
Crew

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Over Yandere rolled 1 20-sided dice: 18 Total: 18 (1-20)

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PostPosted: Wed Oct 14, 2009 1:06 pm


Damn, why am I having so much trouble with his justu when I got on my first try? Tairu questioned as he thought about the difficult time he was having with the Kawarimi no Jutsu. I need to sit down and just focus for a few minutes. Tairu did just that, he sat down closed his eyes and tried to focus on his first attempt at the Kawarimi no Jutsu. So if I put that much chakra out at the Ushi seal, and this much out at the Mi seal... Tairu thought as looked back on his successful use of the Kawarimi no Jutsu. Alright, I think I've got it now. Tairu thought as he opened his eyes and stood up. Tairu formed the hand seals and upon reaching the end said "Kawarimi no Jutsu."

Kawamiri no Jutsu
The students will use their pebbles from the Henge lesson to practice the Kawarimi technique. They must successfully complete this four times.
DC: 13
Cp: -1 per Kawarimi usage
Cp: 9
Formula: 1d20 + 0.
Train: 1/4
Rewards: +1 Chakra
Over Yandere rolled 1 20-sided dice: 4 Total: 4 (1-20)
PostPosted: Wed Oct 14, 2009 1:24 pm


A Cloud of smoke enveloped Tairu immediately after he spoke. When the smoke cleared Tairu had switched places with the pebble for the second time. I knew that I could do it if I just focused. Tairu thought as he admired his success. Okay time to see if I can do it again. Tairu brought up his hands and started to focus on his chakra output as he formed each individual hand seal. Hitsuji, I, Ushi, Inu, Mi, the images of the hand seals went through his mind. Kawarimi no Jutsu!" Tairu yelled as he nervously felt the anticipation deep inside his stomach.

Kawamiri no Jutsu
The students will use their pebbles from the Henge lesson to practice the Kawarimi technique. They must successfully complete this four times.
DC: 13
Cp: -1 per Kawarimi usage
Cp: 8
Formula: 1d20 + 0.
Train: 2/4
Rewards: +1 Chakra

Over Yandere
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Over Yandere rolled 1 20-sided dice: 14 Total: 14 (1-20)

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PostPosted: Wed Oct 14, 2009 2:08 pm


This time a cloud of smoke engulfed Tairu and began to cough as he waved his arms trying to make the smoke go away. Tairu had managed to produce some smoke but hadn't been able to make himself switch places with the pebble. Damn, I need to be able to do this consistently. he thought. Tairu was close to learning the jutsu and he decided to keep at it. I just need to focus properly, like I did earlier Tairu told himself. With a strong sense of confidence Tairu brought his hands together and formed the five hand seals required for the Kawarimi no Jutsu.

Kawamiri no Jutsu
The students will use their pebbles from the Henge lesson to practice the Kawarimi technique. They must successfully complete this four times.
DC: 13
Cp: -1 per Kawarimi usage
Cp: 7
Formula: 1d20 + 0.
Train: 2/4
Rewards: +1 Chakra
Over Yandere rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Wed Oct 14, 2009 2:17 pm


Once more Tairu vanished into a cloud of smoke and was replaced by the pebble. There, I knew I could do it. Now if I could only do the jutsu consistently I'll be all set. Tairu thought. Tairu looked over at Kuro to see that he was still working on the Inu hand seal. If I had my Byakugan it would be so much easier to teach him the hand seals. Tairu thought. Recently thoughts of the Byakugan had begun creeping into his head. Perhaps his training had awakened some dormant desire. Get back on track Tairu thought to himself. He then prepared him self to do the Kawarimi no Jutsu again. Hitsuji, I, Ushi, Inu, Mi, "Kawarimi no Jutsu" he yelled.


Kawamiri no Jutsu
The students will use their pebbles from the Henge lesson to practice the Kawarimi technique. They must successfully complete this four times.
DC: 13
Cp: -1 per Kawarimi usage
Cp: 6
Formula: 1d20 + 0.
Train: 3/4
Rewards: +1 Chakra

Over Yandere
Crew

Obsessive Lover

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Over Yandere rolled 1 20-sided dice: 4 Total: 4 (1-20)

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PostPosted: Wed Oct 14, 2009 2:30 pm


Tairu sighed with disappointment as looked at the unchanged position of the pebble. I thought I had it too! Tairu thought. Tairu could feel how close he was to learning this new jutsu and his desire to learn it was strong. I must learn this jutsu so that I can impress To-san." he thought. For Tairu learning this Jutsu was just a small step in proving his worth as a Hyuuga. Putting all of his focus onto the Kawarimi no Jutsu Tairu formed each of the five hand seals and then yelled "Kawarimi no Jutsu!"


Kawamiri no Jutsu
The students will use their pebbles from the Henge lesson to practice the Kawarimi technique. They must successfully complete this four times.
DC: 13
Cp: -1 per Kawarimi usage
Cp: 5
Formula: 1d20 + 0.
Train: 3/4
Rewards: +1 Chakra
Over Yandere rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Wed Oct 14, 2009 2:36 pm


I must be distracted. Tairu thought. It was his only explanation as to why he was not successfully performing the Kawarimi no Jutsu. Tairu breath in and out slowly through his nostrils trying to calm his mind and get focused on the task at hand. I must perform the Kawarimi no Jutsu with the hand seals Hitsuji, I, Ushi, Inu, Mi. Tairu reviewed in his head. This is what I must do in order to perform the Kawarimi no Jutsu. With his focus now firmly on the task at hand Tairu took quickly formed each hand seal and and then calmly said "Kawarimi no Jutsu."

Kawamiri no Jutsu
The students will use their pebbles from the Henge lesson to practice the Kawarimi technique. They must successfully complete this four times.
DC: 13
Cp: -1 per Kawarimi usage
Cp: 4
Formula: 1d20 + 0.
Train: 3/4
Rewards: +1 Chakra

Over Yandere
Crew

Obsessive Lover

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Over Yandere rolled 1 20-sided dice: 12 Total: 12 (1-20)

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PostPosted: Wed Oct 14, 2009 2:58 pm


Failure again. Something must have been bothering Tairu, maybe he was just exhausted or perhaps he was rushing things. Either way he still failed to do the Kawarimi no Jutsu for a third time in a row. It was starting to become frustrating for Tairu because of his strong desire to learn the jutsu. I'm so close, I just need to get the jutsu down pat and then I'll only have one more academy lesson to go. Tairu thought. Tairu tried to focus on his task by using the breathing exorcise and mental mantra for the second time. Hitsuji, I, Ushi, Inu, Mi "Kawarimi no Jutsu!" he yelled.

Kawamiri no Jutsu
The students will use their pebbles from the Henge lesson to practice the Kawarimi technique. They must successfully complete this four times.
DC: 13
Cp: -1 per Kawarimi usage
Cp: 3
Formula: 1d20 + 0.
Train: 3/4
Rewards: +1 Chakra
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