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Reply The Chimaera's Memory Banks
Task Force Resolve - OOC Thread Goto Page: [] [<<] [<] 1 2 3 ... 51 52 53 54 55 56 57 58 59 [>] [»|]

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Sol Walker
Crew

PostPosted: Mon Aug 03, 2009 12:14 pm


How much time do we have? and did we get those replacement parts yet?
PostPosted: Mon Aug 03, 2009 12:37 pm


Not yet... we've stalled thanks to Des Voh's sudden absence. We do have coolant now, but no replacement parts.

I'm tempted to accelerate events to the next chapter, but we still need someone to take the modular conveyor to Manaan, and since the smuggler is out of the picture with Des gone, I guess I'll have the Mynock pilot that flew it back to the ship take it out.

We need the supply/security guy and Nelo's doctor.

BTW, you get my Gaia Mail about this weekend?

stellarmagic


Sol Walker
Crew

PostPosted: Mon Aug 03, 2009 12:56 pm


Yes I did. I don't quite know whats going on yet, though.

And what did happen to Voh?
PostPosted: Mon Aug 03, 2009 12:59 pm


I don't know, he just hasn't been around.

stellarmagic


Jaden_Ordo

PostPosted: Mon Aug 03, 2009 1:00 pm


I believe he was moving, and/or had lack of compbox while in the move?
PostPosted: Mon Aug 03, 2009 3:16 pm


Bah

ElladanKenet
Crew


Jaden_Ordo

PostPosted: Thu Aug 06, 2009 10:46 pm


We should cannibalize the laser cannons from the ATs. Mount them on our XGs or shuttles.
PostPosted: Thu Aug 06, 2009 11:48 pm


I'd love to work on patients, but the problem is I need time to advance by a couple hours, not minutes, to get things done. There's only so much I can do in a span of a couple minutes before it gets tedious.

By the end of the day, the shifts should start taking effect instead of having to have everyone up simultaneously. By the end of the week, we should be down to normal shift loads and work, along with 60-70% of teh patients stabilized and back to work. Only the critical probably shouldn't be healed. Now the problem is prosthetics.... Any soldiers who lost limbs will be really screwed, as even though we have the ability to install them, we don't carry nearly enough to make thigns really fully existant.

Nelowulf
Vice Captain

Codger

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stellarmagic

PostPosted: Fri Aug 07, 2009 12:24 am


I thought you were gonna come along on the run to Manaan.
PostPosted: Fri Aug 07, 2009 6:34 am


Oh no. I dont' leave the ship unless directly ordered to. However, i can conjure up one of my subordinates if you'd prefer me to tag along.

Nelowulf
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ElladanKenet
Crew

PostPosted: Fri Aug 07, 2009 8:46 am


Ah, I was wondering about that
PostPosted: Fri Aug 07, 2009 9:06 am


Just because i may be the doctor on the ship everyone knows, I'm not pulling no star trek stunts. That's what the redshirts are for.

Nelowulf
Vice Captain

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stellarmagic

PostPosted: Fri Aug 07, 2009 10:59 am


Considering I'm playing most all the redshirts...

...generates doctor red-shirt.

In truth we probably won't even land on the planet. There's almost certainly a cargo storage facility in orbit. They'll give us the cans there, I'm not certain a modular conveyor is atmospherically capable.
PostPosted: Fri Aug 07, 2009 11:38 am


Hey Cale, could your character strip the guns from the walkers and mount them externally to add to our starfighter defense. You'd have to improvise some turrets but I can't imaging the power requirements for vehicular guns like that to be more than a drop in the bucket for Imperial star destroyer.

stellarmagic


Sol Walker
Crew

PostPosted: Fri Aug 07, 2009 11:42 am


That task will be somewhat low on our list. We got a million other things to take care of in addition to standard operational maintenance.
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The Chimaera's Memory Banks

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