Welcome to Gaia! ::

The Official Warhammer 40,000 and Tabletop Gaming Guild

Back to Guilds

The Official Gaian Home of Tabletop Gaming 

Tags: Games Workshop, Tabletop, Warhammer, Gaming, Wargaming 

Reply 40k Discussion
The Space Marines Goto Page: [] [<<] [<] 1 2 3 ... 50 51 52 53 54 55 ... 400 401 402 403 [>] [>>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

What Chapter do you play?
  Homebrew or custom
  Dark Angels
  White Scars
  Space Wolves
  Imperial Fists
  Blood Angels
  Iron Hands
  Ultramarines
  Salamanders
  Raven Guard
View Results

tropicana breeze runner

PostPosted: Sun Feb 27, 2005 2:18 pm


I could never use Sisters in my Space Marine Army, I'm sorry but the improved stats have my locked as being an Ultrmarine player, with Ultramarine special abilities, such Tyranid Veterans, and Honour Guard are just to sweet to pass up. Ofcourse I use Sister pieces such as their nice little mechs, for legs on my Dreadnoughts which look like they belong in the Matrix, as in those two legged APs.
PostPosted: Sun Feb 27, 2005 2:20 pm


I hear people complaining about How Tau suck due to new marine rules, well guess what, Assault Squads and Terminator Squads could both Deep Strike anyways, and those are what the Tau need to fear.

Drachyench


General VonCarstein

PostPosted: Sun Feb 27, 2005 2:28 pm


also, the tau rule in a firefight. lets not forget that.
PostPosted: Sun Feb 27, 2005 2:30 pm


General VonCarstein
also, the tau rule in a firefight. lets not forget that.


I'm talking about the drop pod rule, and many Tau players act as though if a Assault squad Deep Strikes behind them, the games not even worth playing because they'll lose troops in a 'cheap' ploy.

Drachyench


General VonCarstein

PostPosted: Sun Feb 27, 2005 2:32 pm


oh yeah, the good ol' drop pod. like you said, its not like stuff like that hasnt been possible before now! look at deep strike! look at the now dead rhino rush! look at JUMP PACKS for gods sake!
PostPosted: Sun Feb 27, 2005 2:35 pm


General VonCarstein
oh yeah, the good ol' drop pod. like you said, its not like stuff like that hasnt been possible before now! look at deep strike! look at the now dead rhino rush! look at JUMP PACKS for gods sake!


Yeah, and many people complain marines are still too powerful, they need a 200 point transport just to assault after disembarking for petes sake, and now they can't do the one shot from bolters before charging.

Drachyench


General VonCarstein

PostPosted: Sun Feb 27, 2005 2:38 pm


yeah, people who dont PLAY marines or have never played AGAINST marines b***h too much when they actually do...
PostPosted: Sun Feb 27, 2005 8:05 pm


tropicana breeze runner
I could never use Sisters in my Space Marine Army, I'm sorry but the improved stats have my locked as being an Ultrmarine player, with Ultramarine special abilities, such Tyranid Veterans, and Honour Guard are just to sweet to pass up. Ofcourse I use Sister pieces such as their nice little mechs, for legs on my Dreadnoughts which look like they belong in the Matrix, as in those two legged APs.
You can use allies with the vets and all that stuff... Read the allies rules. Or I would not be able to use the emp chump...

Lozt_1


Seraphine-Exalted

PostPosted: Sun Feb 27, 2005 11:15 pm


meh, i had 8 termis drop into my battle line... i still mock them for not being able to assault and then meet 6 plasma rifles, before everyone went to play hide and seek and they couldnt get there XP. seriously, marines are somewhat overpowered, but not because of this... there are other reasons...
PostPosted: Sun Feb 27, 2005 11:53 pm


Seraphine-Exalted
meh, i had 8 termis drop into my battle line... i still mock them for not being able to assault and then meet 6 plasma rifles, before everyone went to play hide and seek and they couldnt get there XP. seriously, marines are somewhat overpowered, but not because of this... there are other reasons...


Marines are the love child of GW, plus they needed an army for new people and veterans alike, hence the over powered monks that can do anything no matter what restrictions are given on the scenario.

Hoxtalicious

Greedy Partner


Seraphine-Exalted

PostPosted: Mon Feb 28, 2005 12:06 am


Lt_Brookman
Seraphine-Exalted
meh, i had 8 termis drop into my battle line... i still mock them for not being able to assault and then meet 6 plasma rifles, before everyone went to play hide and seek and they couldnt get there XP. seriously, marines are somewhat overpowered, but not because of this... there are other reasons...


Marines are the love child of GW, plus they needed an army for new people and veterans alike, hence the over powered monks that can do anything no matter what restrictions are given on the scenario.


i think they should somewhat up the pts of marines
PostPosted: Mon Feb 28, 2005 1:28 am


Seraphine-Exalted
Lt_Brookman
Seraphine-Exalted
meh, i had 8 termis drop into my battle line... i still mock them for not being able to assault and then meet 6 plasma rifles, before everyone went to play hide and seek and they couldnt get there XP. seriously, marines are somewhat overpowered, but not because of this... there are other reasons...


Marines are the love child of GW, plus they needed an army for new people and veterans alike, hence the over powered monks that can do anything no matter what restrictions are given on the scenario.


i think they should somewhat up the pts of marines
sod off.
ALL armies already outnumber marines.
if you use that outnumbering wisely, you can give them hell..

Cagalli Yura Attha


Seraphine-Exalted

PostPosted: Mon Feb 28, 2005 6:33 am


Cagalli Yura Attha
Seraphine-Exalted
Lt_Brookman
Seraphine-Exalted
meh, i had 8 termis drop into my battle line... i still mock them for not being able to assault and then meet 6 plasma rifles, before everyone went to play hide and seek and they couldnt get there XP. seriously, marines are somewhat overpowered, but not because of this... there are other reasons...


Marines are the love child of GW, plus they needed an army for new people and veterans alike, hence the over powered monks that can do anything no matter what restrictions are given on the scenario.


i think they should somewhat up the pts of marines
sod off.
ALL armies already outnumber marines.
if you use that outnumbering wisely, you can give them hell..


i completely agree, when you know your gonna fight marines you can easily counter them by numbers. but most tourneys only allow to swap around 10% of the force in between games, therefor, only swarm armies have that advantage against marines in tournements, and tournements being the only real place were i care wether i win or loose...
PostPosted: Mon Feb 28, 2005 7:46 am


unless all your squads use the minimum number, or are marines, they'll outnumber the marines. No matter WHO you play. If you're in a tournament, you should have a unit and contingency unit for taking out heavily armed characters like the marines or imperial guard's stronger tanks.

Cagalli Yura Attha


Seraphine-Exalted

PostPosted: Mon Feb 28, 2005 9:38 am


Cagalli Yura Attha
unless all your squads use the minimum number, or are marines, they'll outnumber the marines. No matter WHO you play. If you're in a tournament, you should have a unit and contingency unit for taking out heavily armed characters like the marines or imperial guard's stronger tanks.


i get outnumbered by marines all the time, but im not talking like outnumbering 3 more guys against the marine, to beat the marines (using non marine like army) you'll need 2:1 or 3:1 atleast
Reply
40k Discussion

Goto Page: [] [<<] [<] 1 2 3 ... 50 51 52 53 54 55 ... 400 401 402 403 [>] [>>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum