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The Ghost of Xmas Awesome rolled 9 20-sided dice: 12, 20, 13, 13, 5, 19, 15, 19, 17 Total: 133 (9-180)

The Ghost of Xmas Awesome

PostPosted: Wed May 30, 2012 10:29 pm


More rolls
The Ghost of Xmas Awesome generated a random number between 3 and 12 ... 7!
PostPosted: Wed May 30, 2012 10:55 pm


Rogue nin taijutsu damage 3-12

The Ghost of Xmas Awesome

The Ghost of Xmas Awesome rolled 20 20-sided dice: 20, 13, 16, 10, 18, 9, 18, 2, 10, 19, 16, 13, 16, 2, 14, 1, 18, 1, 2, 10 Total: 228 (20-400)

The Ghost of Xmas Awesome

PostPosted: Thu May 31, 2012 9:18 am


Kimiko Attack rolls: Katana

Rogue Nin Dodge Bonus: 20 (-6 Intimidation)

Kimiko:
>Rogue Nin 2
Attack 1: 20 (Criitical) 106 dmg
> 95hp-106dmg (Deceased)
>Rogue Nin 5
Attack 2: 43+13 (Hit) 53
>40hp-53dmg (Deceased)
Attack 3: 38+16 (Hit) 53
>Rogue Nin 6
Attack 4: 33+10 (hit) 53
Attack 5: 28+18 (hit) 53
150hp-106hp= 44 hp remaining

Shadow Clone 1:
>Rogue Nin 6
Attack 1: 48+9 (hit) 53
44-53 (Down and Dying)
>Rogue Nin 7
Attack 2: 43+18 (hit) 53
Attack 3: 38+2 (hit) 53
Attack 4: 33+10 (hit) 53
150-159 (Down and dying)
Rogue Nin 8
Attack 5: 28+19 (hit) 53
150-53= 97hp remaining

Shadow Clone 2:
>Rogue Nin 8
Attack 1: 48+16 (Hit) 53
Attack 2: 43+13 (hit) 53
97-106 (Down and dying)
>Rogue Nin 9
Attack 3: 38+16 (hit) 53
Attack 4: 33+2 (hit) 53
Attack 5: 28+14 (hit) 53
150-159 (Down and dying)

Shadow Clone 3:
>Rogue Nin 10
Attack 1: (Auto fail)
Attack 2: 43+18 (hit) 53
Attack 3: (Auto fail)
Attack 4: 33+2 (hit) 53
Attack 5: 28+10 (hit) 53
150-159 (Down and Dying)

Rogue Nin 2, 5, 6, 7, 8, 9, 10, all defeated
Rogue Nin 11 and 12 still in combat.

User Image

For Kimiko, the battle field seemed to freeze... the flicker of her mother's sword in her hand, illuminating her face as it reflected the light of the moon above. It was a dark hour. She knew it all to well. She had fought in battles before, faced overwhelming odds in her various missions up to this point...she'd faced a tyrannical renegade officer with the lives of innocent villagers on the line before... but this... this was on an entirely different scale. If she failed now... if she wasn't able to hold her ground, it was the lives of the people of the city of Otogakure itself at stake. The difference in population wasn't even worth considering. So many defenseless people, people who shared her home, were counting on her. They couldn't stand up to people like this on their own...they shouldn't have had to.

And that was why Ninja existed. They were to fight battles that other people couldn't...to stand up and face threats that no one else was strong enough to. That was what she believed... and that was what she lived by. These...monsters...they weren't ninja. They'd thrown away everything about them that was honorable and taken money in exchange to attacking a village full of innocents... Kimiko supposed they might have their reasons...she didn't feel it right to "hate" them...

But she couldn't hold back either. Too many people were relying on her victory here...too many people she loved and fought and lived alongside... she wasn't fighting just so that she could live this time...she wasn't fighting just to complete a mission... she was fighting to protect others...and for one Kimiko Momoe this motivation made her more dangerous and lethal than her closest friend ever would be.

More lethal, even, then her mother had been while she'd still worn the title "Broken Lotus".

With a righteous fire in her eyes, Kimiko and her clones unleashed their wrath upon the rogue nin...

Kimiko's blade cut the air as quickly as the flesh of her foes, leaving it near impossible to tell if indeed she felt the difference at all. It was the work of a master swordsman, the work of one who gave no pause as she brought down the foes before her. Kimiko's heart had been steeled with the desire to protect, the overpowering drive that none would pass this point...that no enemy would make it passed her to harm those she safeguarded. In this moment the girl felt less a hero, and more a relentless sentinel, but sometimes that was role a hero needed to take to do what they believed was right... and it was what she needed to become to keep holding on to all that she loved...

The Katana of the Broken Lotus, even in it's shadow clone duplications, was conducted through a series of cuts and slashes that in a single space of a second, rendered the enemy's numbers down to a mere two. Kimiko ignored the blood that streaked across her blade, the crimson splattered that seemed to disturb the normal white of her coat. For all the meaning it had in this moment, it might have merely been war paint, for all it did was cause her to seem like a titan of death in the eyes of her adversaries...a vengeful goddess there to push back the enemies of the Village hidden in the Sound...

War changes people...but not that much. Kimiko Momoe was someone of a kind heart, a passionate heart...but her heart was never gentle. Always her heart was like blazing fire, a relentless light burning like the sun that brought warmth to those around her and herself...but turned those who threatened that peace...threatened what she held precious...to ash. Whatever her value for human life... there came a time to fight for what one believed... and that time was now.
The Ghost of Xmas Awesome generated a random number between 38 and 56 ... 53!
PostPosted: Thu May 31, 2012 9:31 am


Katana damage

The Ghost of Xmas Awesome

The Ghost of Xmas Awesome rolled 4 20-sided dice: 14, 11, 7, 15 Total: 47 (4-80)

The Ghost of Xmas Awesome

PostPosted: Thu May 31, 2012 4:58 pm


Combat initiative:

Xenon:14+14=28 (First)
Kimiko and Clones:11+5=16 (Second)
Rogue Nin 11:7+5 (-6 Intimidation)= 6 (last)
Rogue Nin 12:15+5 (-6 Intimidation) 14 (Third)
The Ghost of Xmas Awesome rolled 6 20-sided dice: 20, 4, 3, 17, 2, 12 Total: 58 (6-120)
PostPosted: Thu May 31, 2012 5:49 pm


Xenon Attacks Senbon:

Rogue Nin Dodge Bonus: 20 (-6 intimidation)=14

(+4 for Intimidation)
>Rogue nin 11
Attack 1: (Critical) 72 dmg
Attack 2: 41+2+4 (Hit) 36 dmg
Attack 3: 36+3+4 (Hit) 36 dmg
Attack 4: 31+17+4 (hit) 36 dmg
150hp-180hp (Deceased)
>Rogue Nin 12
Attack 5: 26+2+4 (hit) 36 dmg
Attack 6: 21 (black jack)+12+4(hit) 36
150-72 = 78hp remaining.

User Image

Xenon's fingers deftly flickered, senbon once more within them as his aim fell to one of the last remaining enemies even as the second ended, and Kimiko's choosen targets fell. Before the instant could fully pass, and the Rogue Nin truly take note of their loss, the white coated teenager's arms seemed to enter into a rapid flurry of swipes, the motions graceful and fluid, even as the needles they sent forth seared through the air as they passed. Within a breath, the first of the two remaining rogue nin seemed to fall still, the steel senbon sunk into his flesh, including one needle that was stuck dead center between his eyes. He fell to the ground lifeless, while comrade merely felt the immense sting the needles pierced his body. It felt like the fangs of a beast sinking into him...they'd been traveling so quickly he'd not been able to follow them with his eyes...

Yet that...that was nothing compared to the situation that he suddenly found himself in. One minute he'd been surrounded by comrades...one of many... and in what to him seemed so small a space of a time...what seemed so very quickly... the others fell... these...children, had brought them all low with the finesse of an artist at work... as though the street was their canvas...and the bodies of the fallen the many splotches of paint that composed their painting. And now he alone remained before their wrath, terror clutching at his insides as all he could do was freeze in the reality of his situation...the inevitability of his coming end...

The Ghost of Xmas Awesome

The Ghost of Xmas Awesome generated a random number between 26 and 38 ... 36!

The Ghost of Xmas Awesome

PostPosted: Thu May 31, 2012 5:52 pm


Senbon Damage
The Ghost of Xmas Awesome rolled 20 20-sided dice: 10, 3, 19, 20, 4, 2, 2, 17, 12, 14, 15, 7, 4, 11, 2, 19, 11, 16, 1, 14 Total: 203 (20-400)
PostPosted: Thu May 31, 2012 6:28 pm


Rogue Nin Dodge bonus: 20 (-6 intimidation) 14

Kimiko:
>Rogue Nin 12
Attack 1: 48+10 (hit) 47
Attack 2: 43+3 (hit) 47
78hp-92hp (deceased)
> Conflict over, rest of the rolls not needed

User ImageUser Image

Kimiko seemed to flash to past the only remaining opponent, her blade swerving through a series of twin slashes as she did so, the last of the rogue nin falling, his blood joining the others upon her sword. With a final flick of her wrist, Kimiko relaxed her stance, retaining the deceptively lax default stance of "Broken Lotus", the style her mother...her sensei, had imparted to her. Her clones stood by her, mimicking her movements as Maboroshi also walked up passed them, standing directly adjacent to her as the two both looked on towards the direction the enemies had been coming from.

"They're getting stronger..." Kimiko assessed, her face still set in a somewhat solemn determination. "Those men were all the level of chunin at least..." the corpses of their fallen foes were all about them now, the smell of seared and burning flesh still filling the air from their earlier use of jutsu.

"Yes... one certainly cannot accuse them of being indeterminate concerning their goal..." Xenon adjusted his glasses, his hands now having restored the senbon up his sleeves, a single finger all he utilized to push up the frames now. "They mean to take Oto in a single sweep...this is an all or nothing play for the prize."

Kimiko looked over over at him sidelong, her face falling more passive. "What do you mean?"

Xenon slipped both hands into the pockets of his coat, looking just as deceptively lax as his partner. "They clearly don't intend to let this turn into a long siege. This influx of wave after wave of troops, the groups which faced us in particular, are clearly shock units." he narrowed his eyes. "They're betting all their chips in a single all or nothing assault, leaving no expense, and holding nothing in reserve...they're either desperate..." he seemed to adapt a grim repose. "Or they're certain they can win."

Kimiko gave a nod, looking composed as she shifted her gaze back forward. "Well...obviously. They seem like they're pretty out of it as far as they're whole belief in their abilities." she didn't really ever give too much thought about god's or higher powers...it just...didn't really seem like something that she could ever find a conclusive answer for, so she didn't scrutinize the matter, but even so she knew for a fact that if such a thing existed...there's no way that these people, that these...villains, were it's messengers. And if they were...then it didn't deserve to be a god anyway. "No matter what they think...they won't take Oto."


Xenon gave a slight smile at his teammate, turning on his cheer. "Yes...unless they intend to get passed us..." he gestured around at the fallen Otobe forces. "Which in retrospect doesn't seem likely." But he was lying. At least, partly so. He was confident in Kimiko and his ability to hold their ground, particularly while fighting back to back, but as for the village as a whole...

Somewhere on this battle field, Kyojin was fighting for the other side, and he was fairly certain after everything that the two of them were essentially equal in skill. More so, they were also equals in intellect and their grasp of tactics. Kyojin was informed enough of Oto's defenses to be able to slip passed them all to see him. Even if it had been to return a favor owed and warn him...that spoke much of just how much they knew of Oto's strength. And yet even with this knowledge, Kyojin clearly believed that the village was going to fall this night... he truly believed that Otogakure's next morn would rise with the Otobe flag...

And though Xenon would never say it out loud to Kimiko... he couldn't help but wonder the same...

But Kimiko knew when Maboroshi was lying to her. She almost always did these days. He wasn't sure that they were going to win this battle. The otobe had the resources to pull together this many roague nin, and since they'd seen neither hide nor hair of Kyojin, this was in no way their main force. They were facing but one part of a very large invasion...and even if they stood tall...Oto could still fall. The thought of it was...heavy, on her heart. But...it was lightened ever so slightly that Maboroshi was lying to her. It wasn't just hearing the positive words, though that helped. It was because whenever Maboroshi lied to her, he was protecting her. It had been something that it had taken he a long time to understand...but the day she had...every lie he'd ever told her seemed... more precious. It sounded odd, for a hero to covet lies, in even the smallest ways... but the true meaning behind them was that Maboroshi truly did care for something outside himself... and what was more... it was her.

"Maboroshi..." Kimiko didn't remove her eyes from the road ahead. "I...wanted to thank you."


"Hm...such talk...you make it sound like we're heading to our end, Kimiko-san. What is it exactly that prompted this expression of gratitude, may I ask?" he joked, his rather easy going facade stretched over his own grim resolve.

Kimiko didn't smile...but she felt a twinge of one inside her heart. "For being my best friend..."

Xenon's face seemed to fall enigmatic at this statement, both staring down the street as they awaited they're next foes. 'You shouldn't thank me for that just yet, Kimiko-san... it means that if Oto is going to fall... I'm not going to let you fall with it.' Still, he too felt an odd tug at his normally rather unmoved heart, his oft logical mind swayed for a moment by...something. "No...thank you."

There was more meaning in that statement then was immediately apparent to one who didn't know their history...and Kimiko finally gave a shadow of a smile, giving a rather certain nod.

The Ghost of Xmas Awesome

The Ghost of Xmas Awesome generated a random number between 38 and 53 ... 47!

The Ghost of Xmas Awesome

PostPosted: Thu May 31, 2012 6:31 pm


Katana Damage
PostPosted: Wed Jun 06, 2012 12:26 am


New enemies approach....!!


Name: [Otobe Knight] Tokojin Otobe
Village: Hidden Sound (New Regime)
Clan/Bloodline: Otobe

Second self is under control
+2 Awareness and Chakra Control per 5 lvls
+1 to Musical related preform skils per 5 lvls

Synchronization (Cp cost 30 per turn)
+10 Awareness
+10 Chakra control
+4 Ninjutsu
+4 Genjustsu
- 4 constitution

Element Affinity: Fire/Wind
Age: 34
Gender: Male
Rank: Knight (Jounin/Elite Ninja)

~Appearance~


User Image

Headband: N/A
Height: 6'3
Weight: 193
Hair: Long and seemingly wild, but relatively kept in check at the same time.
Eyes: Cold and focused, yet also strange grizzled, as though he has seen much in his years...
Physical Description: As the equivalent of a Jounin, this individual is built as one might expect from the years they’ve spent honing their skills to reach the level of a Elite Ninja…
Clothing: Wearing the exaulted uniform of an otobe Knight, these elite warriors are an intimidating sight...
Background: A Knight of the Otobe Clan, and an Elite of their warriors. While they wear no armor, the title is merely their rank. They are the most powerful Warriors the Clan commands under the Knights of Forte and the Clan Elder, and are feared as such. They will stop it nothing to complete their mission, and serve the clan till their dying breath... This one in particular, Sir Tokojin, is a rather firm and worly sort of man, different from many who fight under the Otobe's banner, but never the less just as driven by the clan's ideals. He has lived long enough to see the clan exiled, and watched his people prosper by their own hand, truly believing that Oto will do the same under their rule.
Personality: He's very harsh with his subordinates, but is respected because of it. He is a man willing to talk with his opponents at length in an attempt to reach an understanding, but also a ruthless warrior when it comes to a point where words will no longer suffice...
Other: He has never met one such Xenon Maboroshi however...

Missions:

S: 0
A: 3
B: 8
C: 12
D: 20

Jutsu:

Ninjutsu-

Bunshin no Jutsu (Clone Technique)
This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart.
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

Henge no Jutsu (Transformation Technique)

The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy.
Cp cost: 2 +1 per post
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage.
Stage I: Chakra Control DC 10 Gather your chakra and cover yourself with a thin layer of it. Mold the layer of chakra to assume the appearance of anything you choose.
Special: +intelligence modifier to disguise (Craft) checks.

Kakuremino no Jutsu (Cloak of Invisibility Technique)

This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
Cp cost: 1
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage.
Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect.
Special: +2 to your Stealth check when hiding.

Kawarimi no Jutsu (Replacement Technique)

This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 4
Dice Rolls: n/a
Damage: n/a
Requirements: Learn in the academy. Chakra Control 3
Training: 1 stage
Stage I: Chakra Control DC 15 Your sensei will attack you but leave an opening. Use the opening to conceal yourself, quickly replacing yourself with a nearby object. Then you can counterattack!
Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.

Jibaku Fuda: Kassei, (Exploding Tag: Activate)

Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Dice Rolls: 1 Roll
Damage: Exploding tag damage [10-20]
Reflex DC: 8 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Learn in the academy. Chakra Control 2.
Training: 1 stage
Stage I: Chakra Control DC 12 The paper of a bomb tag has been specially infused with a certain chakra that reacts with aggressive chakra. Project your chakra and practice activating them.

Nawanuke no Jutsu (Rope Escape Technique)

A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Dice Rolls: n/a
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage
Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practice wriggling out of it.
Special: +2 to your Escape Artist roll when escaping from rope.

Genjutsu Kai (Genjutsu Release)

The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. You can also use this technique on someone else.
Cp cost: 10
Dice Rolls: 2 Rolls
Damage: N/A
Requirements: Chakra Control 8, Genjutsu 4
Training: 2 stages
Stage I: Genjutsu DC 14 Learn the basics of genjutsu. Learn how they work, and how to escape from it.
Stage II: Chakra Control DC 18 Become in tune with your body's chakra system. You may ask a friend who knows genjutsu to perform one on you so you can practice breaking your chakra circulation and the genjutsu.
Special: +your chakra mod + 2 per 10 ranks in Chakra Control to Will Save. The effect of this technique is stackable, that is if many ninja use it on one person all their bonuses are added.

Shunshin no Jutsu (Body Flicker Technique)

A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported.
Cp cost: 15 or 1 per ft
Dice Rolls: 2 Rolls
Damage: N/A
Requirements: Dexterity 20, Chakra Control 10, Ninjutsu 8
Training: 2 stages
Stage I: Dexterity DC 15 {d20 + dex mod} First of all, a ninja much be able to run fast. Get your speed up to scratch rookie!
Stage II: Chakra Control DC 20 Now practice fielding your chakra towards your leg muscles to enhance their power. If done right, you should move at an accelerated pace with minimal side effects.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll. Does not nullify Stealth checks.

Name: Great Silence
Description: Using their advanced second self, the Otobe are able to completely silence the vibration in their immediate area.
Rank: B
Cp Cost:50+10 per turn
Attack Turns: 4
Reflex DC: N/A
Damage: N/A
Requirements: 25 Chakra Control, 25 Ninjutsu
Training: 4 stages
Stage I: DC:35. Focus your chakra to quiet something small that makes near constant noise. The capture fly, a clock, clicking pendulums, etc.
Stage II: DC: 40 Now silence the sounds of your own body. Breath, heart beat, till it's as though you aren't standing there at all...
Stage III: DC: 35 Ninjutsu Focus on moving around while maintaining the state achieved in stage two, practice basic maneuvers
Stage IIII: DC: 45 Now silence a wide area, everything within it regardless of size or contents.
Special: Allows sound to be removed from the equation when sneaking about, while the technique is shattered by any large sound based attacks, it's still effective as a precursor to assassination. Add half of users Chakra control to Stealth rolls

Name: Shock Wave
Description: One of the Otobe's favored attacks. Using high frequency vibrations, the user emits a potentially powerful thrust of force into the air,
Rank:C
Cp Cost: 45
Attack Turns: 3
Reflex DC: 12+ half user's level+ Ninjutsu skill bonus
Damage: 30-70 -hp
Requirements: 15 chakra 15 chakra control
Training: 3
Stage I : DC: 25 Chakra excercise, build up the pressure of the sound waves, force your chakra to amplify the disruption.
Stage II: DC: 25 Chakra Control. Control the disruption, bend it to your will.
Stage III: DC 30 Chakra. Now release the pressure, practice firing the shock wave until you've finally mastered it.
Special: All victims of the technique must preform a Balance check, or they suffer a -3 to all checks their next turn.

Katon: Goukakyu no Jutsu (Fire Release: Grand Fireball Technique)

Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 45
Dice Rolls: 3
Damage: 35 - 50 + chk mod
Reflex DC: 12 + chk modifier + 2 per 10 ranks in Ninjutsu
Requirements: Fire Affinity, Chakra Control 18, Ninjutsu 15
Training: 3 stages.
Stage I: Chakra Control DC 28 Generate the flame from within you by molding your Fire Affinity chakra.
Stage II: Chakra DC 18 {d20 + chk mod} Slowly increase the ball of flame in size and temperature and thus lethality.
Stage III: Ninjutsu DC 30 Combine the previously learned elements. Work on speed and smoothness of delivery.

Name: Musical Inclination
Description:The user creates an intricate display of vibrations to recreate musical melodies and the illusion of instruments. This is often used as a tool for amusement in the Otobe compound, and allows an Otobe to play without a real instrument, in addition to adding to a bit of flare to any performance they give.
Rank: D
Cp Cost: 15 per post
Attack Turns: N/A
Reflex DC: N/A
Damage: N/A
Requirements: 15 Chakra Control, 10 Ninjutsu Otobe
Training: 2
Stage I: DC: 25 Chakra Control. Simply listen to music, intently however, using one's second self to fully attune to the motion of the sounds waves, and work with one's chakra to think at how to imitate the effect.
Stage II: DC: 25 Ninjutsu Put your work to practice now as you initiate replicating the sound of an instrument, a song, or other work of music.
Special: Allows an Otobe to add their Chakra Control roll to any Music Based Performance.


Fūton: Reppūshō (Wind Release: Violent Wind Palm)

A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. The jutsu used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.
Rank: B
Dice Rolls: 4
Cp cost: 80
Damage: Gust of wind: (80 - 100) + chk mod + 1 per 5 levels in Ninjutsu. Reflected projectiles: Regular projectile damage + 3 x chakra mod + 2 per 10 in ninjutsu.
Reflex DC: 15 + chk mod + 2 per 10 ranks in Ninjutsu
Acrobatics DC: 15 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Wind Affinity, Chakra Control 26, Ninjutsu 30.
Training: 4 stages.
Stage I: Chakra Control DC 36 Flood the Surrounding wind with your chakra.
Stage II: Chakra Control DC 38 Increase the scale of the gusts of wind.
Stage III: Ninjutsu DC 40 Work on directing the wind towards the targets and improving your control.
Stage IV: Ninjutsu DC 42 Aim the wind to reflect incoming projectiles.
Special: When technique is used, target must roll 1 Reflex check to get clear of the blast. If he fails, he takes damage and must roll an Acrobatics check to see if he manages to stay on his feet. If target fails the acrobatics check, he loses his first 2 attacks from his next attack turn. Can be used to reflect projectiles if user's d20 + Ninjutsu beats attacker's d20 + Ranged Attack. If projectiles are returned, in addition to having to roll Reflex DC for the gust of wind, attacker must roll 1 Reflex save per projectile.



Medical Ninjutsu-

Genjutsu-


Name: Lullaby of Sleeping Souls
Description: Combining their affinity for sound with Genjutsu, the Otobe play a potent melody, one which lulls the victim into a pleasant dream like vision which will not break until the Jutsu is lifted. The vision is formed by the victims own mind, as their ideal world... This Jutsu was originally developed to calm Otobe children as they underwent the sufferance of controlling their second self, but it can also be used to trap an enemy without harming them, though they are fully prepared for battle as soon as the Jutsu is broken. It will also be broken should any violent action fall unto it's victim, or user.
Rank: B
Cp Cost: 60+20 per turn
Attack Turns: 5
Reflex DC:N/A
Will DC: 15+Half user's level+Genjutsu Bonus
Damage: Heals 40-80 MHP per turn
Requirements: 30 Chakra Control, 25 Genjutsu, Musical inclination
Training: 4 Stages
Stage I: DC: DC: 20 Concentration, Focus on playing a soft, soothing melody, calm your own mind
Stage II: DC: 40 Chakra control, Now, mix in your chakra with the waves composing the song. This is difficult, requiring you pinpoint those waves specifically.
Stage III: DC: 35 Genjutsu Now, mix in your intent with the song, control the illusion, remain calm and serene while doing so.
Stage IIII: DC: 40 Genjutsu Combine all elements, master the technique, and place someone, or an animal, into their perfect world, even if it's only a dream...
Special: The Victim falls into a sort of trance, even a deep sleep, and does not wake until the Jutsu is ended or broken, or they make the will save. If either the victim or the user is attacked, the jutsu is automatically broken.

Kori Shinchu no Jutsu (Sly Mind Affect Technique)

This causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over.
Cp cost: 30 + 5 per turn
Dice Rolls: 3
Damage: 5 - 10 + int mod
Will Save DC: 12 + int mod + 2 per 10 ranks in Genjutsu
Requirements: Genjutsu 25, Chakra Control 28
Training: 3 stages
Stage I: Chakra Control DC 38
Stage II: Chakra Control DC 40
Stage III: Genjutsu DC 35
Special: -1 to target's checks every 2 turns under the jutsu.

Taijutsu-

Kage Shuriken no Jutsu (Shadow Shuriken Technique)

The user of this technique throws multiple large shuriken in such a way that the first shuriken hides the subsequent ones by blocking the line of sight. To the target, it would look like only one shuriken was thrown.
Cp cost: ---
Dice Rolls: 2
Damage: Damage for all Shurikens.
Requirements: Shuriken 6.
Training: 2 stages.
Stage I: Shuriken DC 18. Study the flight of a shuriken.
Stage II: Shruiken DC 20. Throw multiple shuriken in such a way that only the first one is visible.
Special: d20 + Awareness vs attack roll. If fail, hidden shuriken are considered Sneak Attacks.
Summoning Contract-

~Stats~

LV. 30
Experience:
Hp: 400
Cp: 260
MHp: 400

Strength: 12 +21 Mod: 10
Dexterity: 12+21 Mod: 10
Constitution: 12+21 Mod: 10
Intelligence: 12+21 Mod: 10
Wisdom: 12+21 Mod: 10
Charisma: 12+21 Mod: 10
Chakra: 12+22 Mod: 11
Dodge Bonus: 30

Base Attack Bonus:30/25/20/15/10/5
Attack Melee: 40/35/30/25/20/15
Attack Ranged: 40/35/30/25/20/15

Base Save Bonus: 15
Fort: 25
Rex: 25
Will: 25

~Skills~


Ninja Skills [Mundane] ((Modified By)):
190
Acrobatics (Dex): 8
Alchemy (Int): 8
Awareness (Wis): 8 (+12)
Athletics (Str): 8
Chakra Control (Int): 30
Concentration (Con): 8
Craft (Int): 8
Diplomacy (Cha): 8
Escape Artist (Dex): 8
Handle Animal (Cha): 8
Innuendo (Cha): 8
Intimidate (Cha): 8
Perform (Cha): 8 (+6)
Read Lips (Wis): 8
Seduction (Cha): 8
Sense Motive (Wis): 8
Sleight of Hand (Dex): 8
Stealth (Dex): 8
Survival (Wis): 8
Treat Injury (Int): 8


Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons (Melee): 8
Ninja Weapons (Ranged): 8
Taijutsu: 20
Ninjutsu: 30
Medical Ninjutsu: 25
Genjutsu: 25
Fuuin Jutsu: 8
Sneak Attack: 8
Puppet Play:

~Possessions~


Money:

Ryo: 200

Equipment:
40x Kunai
40x Shuriken
Valuables
Bingo Book





Name: [Otobe Knight] Mai Otobe
Village: Hidden Sound (New Regime)
Clan/Bloodline: Otobe

Second self is under control
+2 Awareness and Chakra Control per 5 lvls
+1 to Musical related preform skils per 5 lvls

Synchronization (Cp cost 30 per turn)
+10 Awareness
+10 Chakra control
+4 Ninjutsu
+4 Genjustsu
- 4 constitution

Element Affinity: Fire/Wind
Age: 31
Gender: Female
Rank: Knight (Jounin/Elite Ninja)

~Appearance~


User Image

Headband: N/A
Height: 5'9
Weight: 160
Hair: A very pale brownish blonde, part of it falls over the right side of her face, longer at the front then the back.
Eyes: Sharp and mocking, often filled with a boundless self confidence.
Physical Description: As the equivalent of a Jounin, this individual is built as one might expect from the years they’ve spent honing their skills to reach the level of a Elite Ninja…
Clothing: Wearing the exaulted uniform of an otobe Knight, these elite warriors are an intimidating sight...
Background: A Knight of the Otobe Clan, and an Elite of their warriors. While they wear no armor, the title is merely their rank. They are the most powerful Warriors the Clan commands under the Knights of Forte and the Clan Elder, and are feared as such. They will stop it nothing to complete their mission, and serve the clan till their dying breath... This one in particular, Lady Mai, was there to see their clan exiled, though she was but a young officer at the time. She has a much more bitter taste in her mouth over the event, and will stop it nothing to seek retribution.
Personality: A very brash and confident woman, she is actually well likes among the Otobe ranks for her staunch loyalty to the clan's intent, but also her ability to speak heart to heart with the other soldiers, her rage inciting their own in a somewhat inflammatory charisma...
Other: She has never met one like Kimiko Momoe, however...

Missions:

S: 0
A: 3
B: 8
C: 12
D: 20

Jutsu:

Ninjutsu-

Bunshin no Jutsu (Clone Technique)
This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart.
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

Henge no Jutsu (Transformation Technique)

The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy.
Cp cost: 2 +1 per post
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage.
Stage I: Chakra Control DC 10 Gather your chakra and cover yourself with a thin layer of it. Mold the layer of chakra to assume the appearance of anything you choose.
Special: +intelligence modifier to disguise (Craft) checks.

Kakuremino no Jutsu (Cloak of Invisibility Technique)

This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
Cp cost: 1
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage.
Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect.
Special: +2 to your Stealth check when hiding.

Kawarimi no Jutsu (Replacement Technique)

This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 4
Dice Rolls: n/a
Damage: n/a
Requirements: Learn in the academy. Chakra Control 3
Training: 1 stage
Stage I: Chakra Control DC 15 Your sensei will attack you but leave an opening. Use the opening to conceal yourself, quickly replacing yourself with a nearby object. Then you can counterattack!
Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.

Jibaku Fuda: Kassei, (Exploding Tag: Activate)

Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Dice Rolls: 1 Roll
Damage: Exploding tag damage [10-20]
Reflex DC: 8 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Learn in the academy. Chakra Control 2.
Training: 1 stage
Stage I: Chakra Control DC 12 The paper of a bomb tag has been specially infused with a certain chakra that reacts with aggressive chakra. Project your chakra and practice activating them.

Nawanuke no Jutsu (Rope Escape Technique)

A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Dice Rolls: n/a
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage
Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practice wriggling out of it.
Special: +2 to your Escape Artist roll when escaping from rope.

Genjutsu Kai (Genjutsu Release)

The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. You can also use this technique on someone else.
Cp cost: 10
Dice Rolls: 2 Rolls
Damage: N/A
Requirements: Chakra Control 8, Genjutsu 4
Training: 2 stages
Stage I: Genjutsu DC 14 Learn the basics of genjutsu. Learn how they work, and how to escape from it.
Stage II: Chakra Control DC 18 Become in tune with your body's chakra system. You may ask a friend who knows genjutsu to perform one on you so you can practice breaking your chakra circulation and the genjutsu.
Special: +your chakra mod + 2 per 10 ranks in Chakra Control to Will Save. The effect of this technique is stackable, that is if many ninja use it on one person all their bonuses are added.

Shunshin no Jutsu (Body Flicker Technique)

A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported.
Cp cost: 15 or 1 per ft
Dice Rolls: 2 Rolls
Damage: N/A
Requirements: Dexterity 20, Chakra Control 10, Ninjutsu 8
Training: 2 stages
Stage I: Dexterity DC 15 {d20 + dex mod} First of all, a ninja much be able to run fast. Get your speed up to scratch rookie!
Stage II: Chakra Control DC 20 Now practice fielding your chakra towards your leg muscles to enhance their power. If done right, you should move at an accelerated pace with minimal side effects.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll. Does not nullify Stealth checks.

Name: Great Silence
Description: Using their advanced second self, the Otobe are able to completely silence the vibration in their immediate area.
Rank: B
Cp Cost:50+10 per turn
Attack Turns: 4
Reflex DC: N/A
Damage: N/A
Requirements: 25 Chakra Control, 25 Ninjutsu
Training: 4 stages
Stage I: DC:35. Focus your chakra to quiet something small that makes near constant noise. The capture fly, a clock, clicking pendulums, etc.
Stage II: DC: 40 Now silence the sounds of your own body. Breath, heart beat, till it's as though you aren't standing there at all...
Stage III: DC: 35 Ninjutsu Focus on moving around while maintaining the state achieved in stage two, practice basic maneuvers
Stage IIII: DC: 45 Now silence a wide area, everything within it regardless of size or contents.
Special: Allows sound to be removed from the equation when sneaking about, while the technique is shattered by any large sound based attacks, it's still effective as a precursor to assassination. Add half of users Chakra control to Stealth rolls

Name: Shock Wave
Description: One of the Otobe's favored attacks. Using high frequency vibrations, the user emits a potentially powerful thrust of force into the air,
Rank:C
Cp Cost: 45
Attack Turns: 3
Reflex DC: 12+ half user's level+ Ninjutsu skill bonus
Damage: 30-70 -hp
Requirements: 15 chakra 15 chakra control
Training: 3
Stage I : DC: 25 Chakra excercise, build up the pressure of the sound waves, force your chakra to amplify the disruption.
Stage II: DC: 25 Chakra Control. Control the disruption, bend it to your will.
Stage III: DC 30 Chakra. Now release the pressure, practice firing the shock wave until you've finally mastered it.
Special: All victims of the technique must preform a Balance check, or they suffer a -3 to all checks their next turn.

Katon: Goukakyu no Jutsu (Fire Release: Grand Fireball Technique)

Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 45
Dice Rolls: 3
Damage: 35 - 50 + chk mod
Reflex DC: 12 + chk modifier + 2 per 10 ranks in Ninjutsu
Requirements: Fire Affinity, Chakra Control 18, Ninjutsu 15
Training: 3 stages.
Stage I: Chakra Control DC 28 Generate the flame from within you by molding your Fire Affinity chakra.
Stage II: Chakra DC 18 {d20 + chk mod} Slowly increase the ball of flame in size and temperature and thus lethality.
Stage III: Ninjutsu DC 30 Combine the previously learned elements. Work on speed and smoothness of delivery.

Name: Musical Inclination
Description:The user creates an intricate display of vibrations to recreate musical melodies and the illusion of instruments. This is often used as a tool for amusement in the Otobe compound, and allows an Otobe to play without a real instrument, in addition to adding to a bit of flare to any performance they give.
Rank: D
Cp Cost: 15 per post
Attack Turns: N/A
Reflex DC: N/A
Damage: N/A
Requirements: 15 Chakra Control, 10 Ninjutsu Otobe
Training: 2
Stage I: DC: 25 Chakra Control. Simply listen to music, intently however, using one's second self to fully attune to the motion of the sounds waves, and work with one's chakra to think at how to imitate the effect.
Stage II: DC: 25 Ninjutsu Put your work to practice now as you initiate replicating the sound of an instrument, a song, or other work of music.
Special: Allows an Otobe to add their Chakra Control roll to any Music Based Performance.


Fūton: Reppūshō (Wind Release: Violent Wind Palm)

A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. The jutsu used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.
Rank: B
Dice Rolls: 4
Cp cost: 80
Damage: Gust of wind: (80 - 100) + chk mod + 1 per 5 levels in Ninjutsu. Reflected projectiles: Regular projectile damage + 3 x chakra mod + 2 per 10 in ninjutsu.
Reflex DC: 15 + chk mod + 2 per 10 ranks in Ninjutsu
Acrobatics DC: 15 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Wind Affinity, Chakra Control 26, Ninjutsu 30.
Training: 4 stages.
Stage I: Chakra Control DC 36 Flood the Surrounding wind with your chakra.
Stage II: Chakra Control DC 38 Increase the scale of the gusts of wind.
Stage III: Ninjutsu DC 40 Work on directing the wind towards the targets and improving your control.
Stage IV: Ninjutsu DC 42 Aim the wind to reflect incoming projectiles.
Special: When technique is used, target must roll 1 Reflex check to get clear of the blast. If he fails, he takes damage and must roll an Acrobatics check to see if he manages to stay on his feet. If target fails the acrobatics check, he loses his first 2 attacks from his next attack turn. Can be used to reflect projectiles if user's d20 + Ninjutsu beats attacker's d20 + Ranged Attack. If projectiles are returned, in addition to having to roll Reflex DC for the gust of wind, attacker must roll 1 Reflex save per projectile.



Medical Ninjutsu-

Genjutsu-


Name: Lullaby of Sleeping Souls
Description: Combining their affinity for sound with Genjutsu, the Otobe play a potent melody, one which lulls the victim into a pleasant dream like vision which will not break until the Jutsu is lifted. The vision is formed by the victims own mind, as their ideal world... This Jutsu was originally developed to calm Otobe children as they underwent the sufferance of controlling their second self, but it can also be used to trap an enemy without harming them, though they are fully prepared for battle as soon as the Jutsu is broken. It will also be broken should any violent action fall unto it's victim, or user.
Rank: B
Cp Cost: 60+20 per turn
Attack Turns: 5
Reflex DC:N/A
Will DC: 15+Half user's level+Genjutsu Bonus
Damage: Heals 40-80 MHP per turn
Requirements: 30 Chakra Control, 25 Genjutsu, Musical inclination
Training: 4 Stages
Stage I: DC: DC: 20 Concentration, Focus on playing a soft, soothing melody, calm your own mind
Stage II: DC: 40 Chakra control, Now, mix in your chakra with the waves composing the song. This is difficult, requiring you pinpoint those waves specifically.
Stage III: DC: 35 Genjutsu Now, mix in your intent with the song, control the illusion, remain calm and serene while doing so.
Stage IIII: DC: 40 Genjutsu Combine all elements, master the technique, and place someone, or an animal, into their perfect world, even if it's only a dream...
Special: The Victim falls into a sort of trance, even a deep sleep, and does not wake until the Jutsu is ended or broken, or they make the will save. If either the victim or the user is attacked, the jutsu is automatically broken.

Kori Shinchu no Jutsu (Sly Mind Affect Technique)

This causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over.
Cp cost: 30 + 5 per turn
Dice Rolls: 3
Damage: 5 - 10 + int mod
Will Save DC: 12 + int mod + 2 per 10 ranks in Genjutsu
Requirements: Genjutsu 25, Chakra Control 28
Training: 3 stages
Stage I: Chakra Control DC 38
Stage II: Chakra Control DC 40
Stage III: Genjutsu DC 35
Special: -1 to target's checks every 2 turns under the jutsu.

Taijutsu-

Kage Shuriken no Jutsu (Shadow Shuriken Technique)

The user of this technique throws multiple large shuriken in such a way that the first shuriken hides the subsequent ones by blocking the line of sight. To the target, it would look like only one shuriken was thrown.
Cp cost: ---
Dice Rolls: 2
Damage: Damage for all Shurikens.
Requirements: Shuriken 6.
Training: 2 stages.
Stage I: Shuriken DC 18. Study the flight of a shuriken.
Stage II: Shruiken DC 20. Throw multiple shuriken in such a way that only the first one is visible.
Special: d20 + Awareness vs attack roll. If fail, hidden shuriken are considered Sneak Attacks.
Summoning Contract-

~Stats~

LV. 30
Experience:
Hp: 400
Cp: 260
MHp: 400

Strength: 12 +21 Mod: 10
Dexterity: 12+21 Mod: 10
Constitution: 12+21 Mod: 10
Intelligence: 12+21 Mod: 10
Wisdom: 12+21 Mod: 10
Charisma: 12+21 Mod: 10
Chakra: 12+22 Mod: 11
Dodge Bonus: 30

Base Attack Bonus:30/25/20/15/10/5
Attack Melee: 40/35/30/25/20/15
Attack Ranged: 40/35/30/25/20/15

Base Save Bonus: 15
Fort: 25
Rex: 25
Will: 25

~Skills~


Ninja Skills [Mundane] ((Modified By)):
190
Acrobatics (Dex): 8
Alchemy (Int): 8
Awareness (Wis): 8 (+12)
Athletics (Str): 8
Chakra Control (Int): 30
Concentration (Con): 8
Craft (Int): 8
Diplomacy (Cha): 8
Escape Artist (Dex): 8
Handle Animal (Cha): 8
Innuendo (Cha): 8
Intimidate (Cha): 8
Perform (Cha): 8 (+6)
Read Lips (Wis): 8
Seduction (Cha): 8
Sense Motive (Wis): 8
Sleight of Hand (Dex): 8
Stealth (Dex): 8
Survival (Wis): 8
Treat Injury (Int): 8


Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons (Melee): 8
Ninja Weapons (Ranged): 8
Taijutsu: 20
Ninjutsu: 30
Medical Ninjutsu: 25
Genjutsu: 25
Fuuin Jutsu: 8
Sneak Attack: 8
Puppet Play:

~Possessions~


Money:

Ryo: 200

Equipment:
40x Kunai
40x Shuriken
Valuables
Bingo Book

The Ghost of Xmas Awesome

The Ghost of Xmas Awesome rolled 4 20-sided dice: 8, 3, 5, 16 Total: 32 (4-80)

The Ghost of Xmas Awesome

PostPosted: Wed Jun 06, 2012 11:23 pm


User ImageUser Image

Xenon's eyes suddenly narrowed, his face falling into far more sharp countenance as two figures appeared in the distance, closing the space between them quickly as the two of them faced the oncoming assault. Even from the way they moved, Xenon marked them as a breed apart. He'd been holding back up till now to conserve his chakra...but he doubted that that was going to be an option here... this was an entirely different class of opponent.

Kimiko and her clones stood at the ready beside Maboroshi, her faces set in an identical expression of conviction. If their new opponents were looking for weakness...something for their apparently boundless self-superiority to latch unto, they wouldn't find it in her. The expecting a full on charge without reprieve, she braced herself for an attack...that did not come. The two figures halted a fair distance from them, 30 feet if her ability to judge distance by sight held true. She wasn't as good as Xenon with his long range fighting, but she was fair enough with it. They stopped just far enough that it was clear they weren't going to directly attack...just yet. Yet their stance more then implied this was the calm before the storm...

"Well, well," the deep and corded voice of a tall man bearing a rather intricate uniform sounded from the left, his rather dignified manner somehow...seperating him, from the carnage of the battle field. He seemed to be in a his early thirties, but his eyes made him seem far older. "So this is what became of the advance lines in this area..." he seemed taciturn, but there was an underlying hint of admiration in his words... he couldn't have been more different than the other figure that had appeared.

The woman beside the man looked at the many broken and fallen bodies all around with a gaze of leveled hatred, rage boiling in her sneer. "This... I refuse to believe a couple of kids from this garbage pit of a village could do this!! Who the hell are you!!?"

Xenon began to open his mouth to answer, but Kimiko beat him to it, her own passionate anger evoked by the woman's words.

"Shut up!" she demanded, her teeth actually bared. "You people invade our village, kill those who try and defend it, and you call US garbage! You're LESS than garbage! The dirt I kicked off by BOOT'S this morning is worth more than you!!" even Maboroshi was looking slightly surprised...or impressed...or amused... or, knowing him, probably a little of all of them, at this.


The woman seemed enraged still further by the words, beginning to move forward only to stopped by a hand from the man beside her. "Hold, Mai. Calm yourself."

"You heard that insolent sow! How dare a pathetic girl soil the clan's name so! I will not be stopped in taking her head."

"Mai, from their point of view we have invaded these people's home without cause... I doubt these children even remember the time of exile."

Mai seemed to bite back her anger, but still was glaring at Kimiko with simmering hatred.

"My, another Otobe with some sense...? It seems that indeed, Senkyo isn't some manner of aboration among you. The last officer seemed to have some as well...although...in retrospect it didn't serve him quite as well." Xenon's words seemed to immediately change the woman's attention however, shifting her eyes to him with a look of shock, even the man looking taken aback.

"You...how would one such as you know Lord Senkyoku?" Mai demanded with a slight crease of her brow and a toss of her hair.

But the elder Otobe seemed to have an answer. "Ah... I see. That explains it then... I take it I speak to Xenon Mabaoroshi...?"

Xenon adapted a slightly ironic grace in his smile, giving an almost mocking bow. "At your service."

The man shifted his gaze to Kimiko. "And if that is so...you must be Kimiko Momoe."

"Got it in one." Kimiko said, her voice still iron as she prepared for any sign of aggression.

The man nodded in understanding. "I see...those assigned to this avenue had no luck at all...to run into two of Oto's three infamous prodigies. The mercenary we hired to help lead the rabble...the supposed...genius. Kyojin, I believe. He speaks highly of you. He informed us that anyone who met you on this battlefield short of himself or a Knight of Forte...could expect to die."

Mai snorted with doubt, but Xenon took the compliment with grace. "Kyojin-san does love his dramatics. I am nothing more then a humble Chuunin here to defend his village from invasion. I'm sure I'm no match for two infamous knights of the Otobe clan."

The man smile. "Hm...so you recognize us for what we are...yes. I am Tokojin of the Otobe Clan, and this is lady Mai."

"Tokojin, these kids are our enemies, look at all they've killed so far! Let's get this over with!"

But Tokojin again ignored her. "Tell me, Xenon Maboroshi. Kyojin painted you as a young man of reason... surely you realize that you have already lost this battle." Xenon twitched slightly, and the man smiled. "I see it in you. You do." both Xenon and Kimiko seemed to have fallen into a grim resolve once more but Tokojin turned his gaze in the direction of the Kage building and the center of the village. "The storm that was raging there until a few moments ago has vanished...your Kage is defeated." Kimiko's eyes suddenly widened in disbelief.

"Liar! Kasuke would never be defeated! Not while the village was counting on him!"

"Hmph..." Tokojin shook his head. "Worship is the farthest thing from understanding, they say. Tell me, Maboroshi-kun. do you feel the same?"

Mai was even looking to the younger boy in interest as he merely returned their gaze, his carefree countenance melted away into an intensely sharp gaze. "...I acknowledge what you say is true." Kimiko looked at Maboroshi in imploring refusal, but he merely continued to stare down their foes. "Lord Kasuke is likely beaten. We're sourly out numbered and out gunned, and even he would fall, I suspect, when faced with several opponents of Senkyo's calibur... I'm willing to wager that was their plan. The Knights of Forte charged straight through to Kasuke... but..." his eyes suddenly widened. They'd have taken the main thoroughfare...Raine...Taichou... his face was suddenly set once more however. "But all that means is that our positions are reversed."

Both Otobe knights seemed bewildered by his meaning. "Oh? How so?"

Xenon's tone was lethal. "Now your the one is our way." Kimiko shook slightly as she looked at him, a gaze of shock on her face.

"Maboroshi...what are you-"


Tokojin chuckled somewhat grimly himself. "Ah...I see. A young man of reason indeed. You'd abandon your village to save yourself?"

Kimiko seemed ready to chastise her friend, but he merely responded. "By all means call it what you wish. But I finally realized how you managed to ambush us so very quickly." both knights seemed surprised. "The tunnels, am I wrong?" Tokojin actually gave an impressed smile once more.

Kimiko's eyes shot wide. "The tunnels...but...the civilians...they were evacuated to-"

"Where they are no doubt already under the Otobe's control...with Kasuke defeated and the civilians in their control...they can easily force a surrender...I suspect it's only a matter of time before they declare an ultimatum. Our surrender and compliance for the civilians lives... I suspect they'll even force a vow of fealty since they clearly plan to take control of the village...not merely destroy it." Kimiko's eyes went wider still.

Control...? They wanted to actually conquer the village?! That was...did they plan to rule a hidden village?


"And I for one have no intention of bowing my head to them. if we manage to escape now, we'll be considered rogue nin...and the civilians will not have to suffer for our...independence."

Kimiko said nothing...but she realized that this had been Maboroshi's plan all along. He'd always had this as plan B. Maboroshi was never one to stay on a sinking ship, and low and behold, the ship that was their village was sinking. Maboroshi was taking what mattered to him from it...and leaving it to it's fate. It...angered her, but she couldn't bring herself to be angry at Maboroshi himself. If he'd truly been the sort of person who cared only for the smart move, he'd have left when the invasion began...Maboroshi had stayed against his better judgement and fought... and he'd done it because, deep down...

Deep down even if Maboroshi wasn't a hero, there was still something of one inside him. There was still the shadow of a good person that she'd always seen in him...and it had been that side of him that had kept him fighting here now. True, a great part of the reason was because he wanted to protect her, though she did not consciously admit this, but even if that had been the case, he could have easily found a way to force or trick her leave... he'd waited until the last possible moment... the moment when... Kimiko shivered in disbelief. The moment when Oto's fate was...sealed...


Mai even raised a brow looking somewhat impressed. "Hn...you're pretty sharp for a heathenish brat. You might do well under our rule...if you survive that long." she smirked.

Tokojin merely gave a sigh, but exposited " Maboroshi, Momoe... I would not kill two young warriors of such potential when it is not necessary. Lay down your arms now. We do not come here to destroy Oto...but to save it."

"What?" Kimiko retorted looking doubtful.


"I speak no lie." The knight affirmed with an earnest gaze. "Look at this village. It has staggered and weakened. It is a mere broken shadow of it's former self. We Otobe, on the other hand, in our time since our exile, have flourished. We return to Oto to bring our divine guidance. To reclaim our home and offer our benevolence and assistance to those who share our homeland. Oto will become a center of power once more. It shall be greater than it ever was...greater than you imagine. You see us as a Wolf come to ravage your home...but we are merely the much needed Shepard returning after our long absence. I give you my word...you have nothing to fear from us."

Kimiko was looking slightly hesitant, even if suspicion filled her gaze. This man...he believed those words. He truly believed them. The Otobe thought that they were coming to save Oto...that this was an act to restore their homeland and return happiness to it... were they...were they really that blind...?


Xenon was not nearly so swayed. "Hn hn hn hn," the silver haired boy laughed, as though they'd told a particularly amusing joke. "My, such a marvelous analogy. Unfortunately I think you'll find the metaphor breaks down when you consider that, whether you be Shepard or wolf, we are not sheep." he fell into a more serious gaze again. "That is the flaw in your clan's megalomania...and why you will never be able to save this world as you hope. Man is not a thing that you can lord over. It's not a thing that you can look down upon. Take it from one who's blood born gift is controlling the perceptions and thoughts of others. You're supposed guidance is nothing more a pathetic attempt to satisfy your own sense of pride."

Mai looked enraged once more, Kimiko suddenly smiling again alongside her partner, as Tokojin gave a sigh. "Hn...so it seems that you will not relent... you intend to fight regardless of what we say...how unfortunate... I had hoped that you two would be able to see the new world we Otobe created...but..." all four warriors suddenly seemed to tense in the second before the battle began. "it seems that that is not to be..."

In a flicker of breath...the battle began...

Initiative:
Xenon: 8+14= 22 (Second)
Kimiko: 3+5=8 (last)
Tokojin: 5+10=15 (third)
Mai:. 16+10= (First)
PostPosted: Fri Jun 08, 2012 2:40 pm


INT Check for clones
DC: 36
Roll: 10+

-125 cp
Mai 135 cp remaining

-93 hp to Shadow Clone 2, Clone 2 destroyed.

In a flash the four ninja engaged one another, Mai the predictably first into the fray, and headed straight for the insolent little girl who had dared insult the clan. These spoiled children from a pathetic and weakened village didn't know true strength... they had some skill and they allowed themselves to become over confident...but that was all going to end today. She would teach the little worm a lesson for daring to insult the Otobe, those to whom this village rightfully belonged. They would soon rule it once more, as they had always been meant to, and the wisdom of the first would be theirs. There was nothing that could stop them now. Let alone this little girl and her pathetic little...clone... jutsu...

Mai's eyes narrowed even the battle began, her hands rushing through a series of signs before her palms thrust outward, firing a powerful blast of air that ripped asunder the bodies in between she and the brats... but...

She couldn't tell them apart. She couldn't see through the girl's bushin. How was that even possible! A little which like this could decieve her with a mere E-rank jutsu? No...this couldn't be as transparent as that...this girl couldn't have been using an ordinary clone technique...this was one of the solid clones... but...which one...? And how could she have mastered one at such a young age?! The one's they'd defeated here had clearly been mere flukes, luck, so then...

Then the girl's clones darted out of the wave of her attack, one of them evading it merely by inches, and she knew that she had underestimated her opponent. Now she knew why Tokojin had been stalling. It wasn;t because he didn't want to fight kids...it was because he didn't want to fight THESE kids. Prodigies indeed... they weren't mere honor students...these...kids...they were like Lord Senkyo. Still...they were still fighting for a broken and defeated excuse for a village...she wouldn't lose.

Jumping high into the air after the evading copies of the girl as they avoided the wind palm her hands were already in the middle of a new line of hand signs, her fingers rising to her lips as an inferno erupted from her mouth, catching the white coated girl full on and engulfing her in a wave of fire....

But a tell tale puff of smoke signaled failure as her eyes narrowed in annoyance, her attention flickering to the other copies of the girl as twisted in mid air...



Remaining Cp returned to Original

50 cp returned to Kimiko

Kimiko 145 cp remaining.
Clone 1 80 cp remaining
Clone 3 95 cp remaining

Fūton: Reppūshō (Wind Release: Violent Wind Palm)

A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. The jutsu used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.
Rank: B
Dice Rolls: 4
Cp cost: 80
Damage: Gust of wind: (80 - 100) + chk mod + 1 per 5 levels in Ninjutsu. Reflected projectiles: Regular projectile damage + 3 x chakra mod + 2 per 10 in ninjutsu.
Reflex DC: 15 + chk mod + 2 per 10 ranks in Ninjutsu
Acrobatics DC: 15 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Wind Affinity, Chakra Control 26, Ninjutsu 30.
Training: 4 stages.
Stage I: Chakra Control DC 36 Flood the Surrounding wind with your chakra.
Stage II: Chakra Control DC 38 Increase the scale of the gusts of wind.
Stage III: Ninjutsu DC 40 Work on directing the wind towards the targets and improving your control.
Stage IV: Ninjutsu DC 42 Aim the wind to reflect incoming projectiles.
Special: When technique is used, target must roll 1 Reflex check to get clear of the blast. If he fails, he takes damage and must roll an Acrobatics check to see if he manages to stay on his feet. If target fails the acrobatics check, he loses his first 2 attacks from his next attack turn. Can be used to reflect projectiles if user's d20 + Ninjutsu beats attacker's d20 + Ranged Attack. If projectiles are returned, in addition to having to roll Reflex DC for the gust of wind, attacker must roll 1 Reflex save per projectile.

Katon: Goukakyu no Jutsu (Fire Release: Grand Fireball Technique)

Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 45
Dice Rolls: 3
Damage: 35 - 50 + chk mod
Reflex DC: 12 + chk modifier + 2 per 10 ranks in Ninjutsu
Requirements: Fire Affinity, Chakra Control 18, Ninjutsu 15
Training: 3 stages.
Stage I: Chakra Control DC 28 Generate the flame from within you by molding your Fire Affinity chakra.
Stage II: Chakra DC 18 {d20 + chk mod} Slowly increase the ball of flame in size and temperature and thus lethality.
Stage III: Ninjutsu DC 30 Combine the previously learned elements. Work on speed and smoothness of delivery.

The Ghost of Xmas Awesome

The Ghost of Xmas Awesome rolled 3 20-sided dice: 10, 18, 7 Total: 35 (3-60)

The Ghost of Xmas Awesome

PostPosted: Fri Jun 08, 2012 2:43 pm


Reflex saves and int check

Int DC: 36

Int check: 10+10=20 -fail, attack Shadow clones

Violent wind palm Reflex DC 34

Reflex save Violent Wind palm: 17+18=35 (Success)

Grand Fire ball Reflex DC: 31

Reflex save Grand Fire ball: 17+7=24 (Fail)
The Ghost of Xmas Awesome generated a random number between 66 and 101 ... 93!
PostPosted: Fri Jun 08, 2012 3:01 pm


Grand Fire ball damage to Shadow Clone 2

35-50+11+20-40

66-101

The Ghost of Xmas Awesome


The Ghost of Xmas Awesome

PostPosted: Fri Jun 08, 2012 3:43 pm


User Image

The knight of the Otobe swept forth as he prepared himself for battle, his eyes grim as he faced down the child before him. Mai seemed eager to take care of the girl, so he supposed this left him facing the boy... alas... if only they had merely listened to his words.

"Forgive me, young Maboroshi...this is..."

But suddenly he felt the world slow down. A presence entered his mind as he locked eyes with the boy, both of them charging towards one another as the rest of the world seemed to fall still.

A Genjutsu...this boy was skilled enough to preform a Genjutsu without hand signs... this then, must be the Kuro Ikkou. Still, Tokojin was a warrior sworn to the Otobe, his will was strong, and though the strange warp of his perceptions seemed to stay, he fought of the oppressive effects the jutsu always put upon the mind. It was designed to force thoughts into a person's head, push them into their consciousness and even, in the hands of a skilled master, make them believe the thoughts were their own. And yet...

'Tokojin of the Otobe.' the young Maboroshi's voice rang inside his head, the jutsu still serving a conduit even if he was resisting it's effects. 'Know this...' to him the moment seemed to have frozen, he and the boy still in time as they were in mid charge. 'I am Xenon Maboroshi. I am the one who will surpass the first Otokage. You Otobe cling to his legacy...while I have mastered it. The snake contract that you no doubt seek in addition to his scrolls you will not find...for it is with me. A part of me.' Tokojin's eyes widened. 'You fight for a cause you do not truly understand...and stand gallantly in a name you do not truly know... as noble as you may be, Knight of the Otobe...and much a better person, even, as you be, then someone such as I who focuses solely on their own desires and well being, rather then humanity as whole... one's such as you...'

The battle continued... time seemed flow once more Tokojin's grim expression hardened still further, the man preparing to strike with all he had, his hands going through a series of hand signs...

But the boy was faster. He was so much...faster.

It happened in the blink of an eye, a single turn of the clocks hands. there was a flash of movement as the two shinobi crossed paths... then they passed one another by, Xenon having come to stop, his eyes now obscured by the glare over his glasses, while Tokojin charged on, slowly, painstakingly, stumbling to a standing halt.

'...could never defeat me.'

Blood was drippling down his body in barely stemmed streams, numerous crimson lines drawing their way down his body from the 23 senbon riddled his body, their many points sunk into deep into his flesh. Blood suddenly poured from his lips... they'd hit...his organs...his heart...lungs...many of his vitals points... all pierced.

"H-heh..." the aged knight dawned an ironic smile on his face. "I see..." his expression was unreadable, Xenon standing, backs turned to one another, resolutely still. "I think I understand, young...Maboroshi... I said...worship was the furthest thing from understanding...you seem to think that holds true for we Otobe..." a strange bitter sadness seemed to enter the man's eyes. "I see... know yourself...as you know your enemy...or even if you win..."

"There will be no victory."

"Heh, heh heh..." the old man chuckled, crimson flowing from his lips. "I...see. I suppose from one...who is master of illusions...receiving such a strange truth is uncommon."

"Illusions and the truth are not so different. A Master of illusions must also be a master of seeing through them. Hearing the truth from us isn't so strange." Xenon reached up and adjusted his glasses, his back still turned to the man. There was no need to turn around, after all. This battle...was over.

"Is that...so...?" the knight's weak footing wavered. "I suppose...that makes sense." and the man fell, dead even as he hit the ground and joined the many others that had fallen trying to take this path... Fallen, yet unlike the others who had looks of terror, this man seemed remarkably at peace...

Xenon didn't shy away from killing when it was called for...but he didn't like to the use the Hidden mouth Needles jutsu merely for the reason that when it was him using it, it generally killed with almost 100% efficiency. It was avoidable if one saw it coming in time...but if it hit... even a Jounin of the Otobe was no match. Xenon preferred to drag out his battles where possible, talk to his opponents and find out enough about them to form an educated opinion as to whether he thought they should live or die. He liked to have that opportunity, to be able to determine whether their life was worth sparing, or if he had the luxury of sparing it... but in this case...

In this case he didn't believe that the man had deserved to die...but he had had to do it anyway because holding back now wasn't an option. He had to get Kimiko and himself out of the village before victory for the Otobe was declared... had to escape. And having those knights potentially telling others the direction they left in...wasn't an option, nor was holding back against two clearly Jounin level opponents.

It was the very first time that Xenon could truly say he'd killed someone that he wished he hadn't needed to. He supposed that this was war... he turned his gaze swiftly to Kimiko and her own struggle with the Otobe Woman...



Kuro Ikkou no Jutsu (Black Thought Technique)
This Jutsu, while simplistic, can also act as a reflection of a Genjutsu user's talent. The aim of this genjutsu is primitive, but the effects can be devastating in the hands of a master. While not showing any horrible visions or disrupting the person’s perception directly, it causes the person to think things he or she would normally find unthinkable; murdering their own family, killing their closest friend, betraying their lover. The stronger the user of this jutsu is the more the person is consumed by this terrible thought, and the more it damages their psyche.
Cp Cost: 15 + 5 per turn the technique is continued.
Dice Rolls: 2
Damage: 15 - 30 + int mod
Will Save DC: 10 + int mod + 2 per 10 ranks in Genjutsu
Requirements: Genjutsu 14, Chakra Control 18
Training: 2 stages
Stage I: Chakra Control DC 24
Stage II: Genjutsu DC 22
Owner: The Ghost of Xmas Awesome

Fukumikuchi Hari (Hidden Mouth Needles)
The user is able to summon forth needles into the mouth and then spit them out at their opponent with precise accuracy.
Cp cost: 2 per needle
Dice Rolls: 4 Rolls
Damage: Total Needle "Senbon" damage + chk mod instead of dex mod
Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Dexterity 20, Chakra Control 12, Ninjutsu 10
Training: 2 stages.
Stage I: Chakra Control DC 22 The technique works by quickly transporting the needles in your pouch or on your body into your mouth. It's hard to get but practise enough and you should do it with negligible injury.
Stage II: Dex DC 18 {d20 + dex mod} Now that you can fill your mouth with needles you'll probably want to get them out. Work on your aim and the speed of your spitting.
Special: You can only spit out an amount of needles equivalent to your ranks in Chakra Control. Eg. you have 12 in Chakra Control, you can only spit out 12 needles and your technique damage is 12 - 13 + chk mod. Of course you must have enough needles in your possession.
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