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Posted: Thu Feb 07, 2008 9:57 pm
Ral Roke I'm surprised that you haven't. 1. He's a PC. I dont want to be called a modder. 2. I'm a good guy and he's not even a real Sith Yet. I have to at least ATTEMPT to set him on the path of rightousness, or at least shuffle him off the path to the Dark side. I cant just shank him and go.
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Posted: Thu Feb 07, 2008 10:00 pm
Cale Darksun Ral Roke I'm surprised that you haven't. 1. He's a PC. I dont want to be called a modder. 2. I'm a good guy and he's not even a real Sith Yet. I have to at least ATTEMPT to set him on the path of rightousness, or at least shuffle him off the path to the Dark side. I cant just shank him and go. I fully realize why you haven't but it's ridiculous the opportunity at hand.
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Posted: Thu Feb 07, 2008 10:06 pm
Ral Roke Cale Darksun Ral Roke I'm surprised that you haven't. 1. He's a PC. I dont want to be called a modder. 2. I'm a good guy and he's not even a real Sith Yet. I have to at least ATTEMPT to set him on the path of rightousness, or at least shuffle him off the path to the Dark side. I cant just shank him and go. I fully realize why you haven't but it's ridiculous the opportunity at hand. I know. Believe me I know. If I had that damn hidden blade like in AC, I could just go up and *shkkt!* Dead. I got knives, silenced pistols, garrote wire, lightsaber, I even got a damn vibropickaxe! He could be Dead 40 ways before the body hit the ground! But if I can turn him away from working for Nakara, maybe convince him to give me info as well, It would be a major victory that a corpse would not bring. But still....Gah! Must resist all temptation!
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Posted: Sat Feb 09, 2008 2:09 am
Did a minor logial change to Pash's profile in case anyone was wondering. Dropped the Sith Sword for a combat knife (Much lighter and much easier to carry and conceal). It was a change long in coming, ever since I worked out his personality.
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Posted: Sat Feb 09, 2008 8:28 pm
Hey, Klord, I'm not going to kill you, FYI.
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Posted: Sun Feb 10, 2008 12:44 pm
Added a Ship profile to the first page, under the NFU profile.
The Majority of you already are using some variant of this but now its there for future reference.
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Posted: Sun Feb 10, 2008 12:51 pm
Perhaps when I do join I'll try my hand at swashbuckling for once in the GFFA. I've had my hand at the general rogue, the mandalorian, and jedi & sith.
And I think I'll do an alien at that. Spice things up a bit.
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Posted: Sun Feb 10, 2008 12:54 pm
Never enough people being aliens. So by swashbuckling, you mean Pirate?
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Posted: Sun Feb 10, 2008 12:59 pm
Indeed. What was that one jedi that Palps owned, he smiled alot. I cant remember his race or name.
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Posted: Sun Feb 10, 2008 1:06 pm
Cant help you.
Words of advice for the aspiring Raider: 1. Dont go bigger than a Frigate. Speed and stealth are your friends. A Corvette or Frigate can hide much easier than a battlecruiser. In addition they're easier to maintain and crew. 2. Dont hunt in your own back yard. 3. Keep a cap on your killing and brutality. It keeps your bounty low and makes prey surrender quicker, but be too generous and your crew will turn on you. 4. Make a list of Ship's Articles and stick by them.
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Posted: Sun Feb 10, 2008 1:13 pm
I'd rather not try and pretend what #4 is, so explain.
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Posted: Sun Feb 10, 2008 1:30 pm
Those would be the rules pirates would have to agree to in order to be part of your crew. They're ship's Law and any pirate who is crew and breaks them is in trouble.
They vary from ship to ship but heres an example taken from Privateers:
1.Every member shall have a vote, when votes are called, and equal share of provisions found.
2.All booty shall be doled out fairly, under the watch of a group elected by the crew. Defrauding the ship and crew shall be punished by marooning.
3.No gambling or intoxicants on duty.
4.Weapons and vacuum suits to be kept clean and serviceable at all times.
5.No minors or idle family.
6.Desertion of one's battle station is punishable by marooning or death, at vote of the crew.
7.No fighting on board. Personal disputes are to be settled planetside by duel.
8.No retirement or disbanding until every crew member has shared 100000 credits. The crippled shall receive 80000 credits out of the public stock, and for lesser wounds proportionally.
9.The captain, engineer, and weapons officer shall receive two shares. The other officers shall receive one and a half shares. All other crew members shall receive one share.
Ship's articles are different, however, from the Pirate's Code, which is as follows: Take only that which you have won in battle. Take not from your allies. Take not from those who shield you. Respect your brother and sister pirates. Respect and honor their allegiances. Respect and honor those who fight against you. Relish in the taking of a prize. Relish not in destruction for destruction's sake.
Also remember that, as Captain, you're only in charge as long as the crew thinks you're doing a good job. A Pirate ship is a true democracy with every crewman having equal say.
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Posted: Sun Feb 10, 2008 1:43 pm
Right. I think I'll start off the RP with gathering a crew. Maybe take on EKs merc.
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Posted: Sun Feb 10, 2008 1:48 pm
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Posted: Sun Feb 10, 2008 2:09 pm
Hm, I'm not sure where I'll start just yet, but first I'll have to at least get a character worked out first.
So far, this is what concerns me. Quality firepower of Slug-throwers vs. Blaster.
I have this theme stuck in my head of slug-thrower tooting pirates named the Blackpowder Gang.
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