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Posted: Fri Jun 03, 2005 2:03 pm
Lt_Brookman Okay, I struck a bad nerve here, I'll shut up about the whole pewter / plastic thing before another war breaks out. crying its all good we can all post our personal oppenion so don't feel bad but pewter is just not as cheap as plastic
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Posted: Fri Jun 03, 2005 3:17 pm
ok yeah well lets talk about something else
im looking for a plastic or metal peice to customize into a spear like weapon for my regimental commander
it would be like a quater staff with a sword blade on the end
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Posted: Fri Jun 03, 2005 3:18 pm
Mat ok yeah well lets talk about something else im looking for a plastic or metal peice to customize into a spear like weapon for my regimental commander it would be like a quater staff with a sword blade on the end u can make your own out of plasticard (well im shure u can)and make it look how u want
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Posted: Fri Jun 03, 2005 3:36 pm
Hans Mueller Mat ok yeah well lets talk about something else im looking for a plastic or metal peice to customize into a spear like weapon for my regimental commander it would be like a quater staff with a sword blade on the end u can make your own out of plasticard (well im shure u can)and make it look how u want well i was just going to cut up one of my sactioned pyskers since i dont really like them anymore
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Posted: Fri Jun 03, 2005 7:46 pm
Mat Hans Mueller Mat ok yeah well lets talk about something else im looking for a plastic or metal peice to customize into a spear like weapon for my regimental commander it would be like a quater staff with a sword blade on the end u can make your own out of plasticard (well im shure u can)and make it look how u want well i was just going to cut up one of my sactioned pyskers since i dont really like them anymore The White Scars commander has a nice power spear you could use. Or you could look at some of the WFB minis.
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Posted: Sat Jun 04, 2005 9:58 am
I'm just two mini's away from having my complete 2.000 points army list complete and all of the sudden I'm getting the idea of replacing some sergeants to remove the clone effect and add a little more character to the army. xp
Is this a common case, or something special?
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Posted: Sat Jun 04, 2005 10:44 am
Deathwatch can ally with any imperial amry. Could you imagine the boost they would add to guard... eek
@ Lt. Brookman: Yes it is common as the army achieves it final stages of glory that you choose to add a bit more to it or change something that will look better if changed...
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Posted: Sat Jun 04, 2005 11:54 am
Lozt_1 Deathwatch can ally with any imperial amry. Could you imagine the boost they would add to guard... eek @ Lt. Brookman: Yes it is common as the army achieves it final stages of glory that you choose to add a bit more to it or change something that will look better if changed... Whew, I was thinking that it was a side effect of not taking my pills again. Welp, then I can safely buy those special things to give my army that extra "umpf" that I feel is lacking. And about the Death Watch, yeah, the current squad rules can join any army, as long as it's Imperial. (it would be ironic for a DW squad to join forces with Eldar or Tau, not to mention silly.) DW squads would make excellent baddy hunters, as they can face monstrous creatures ans other nasties while the Guard can show the smaller runts the way they think about xeno filth. The Alien Hunters codex could let you pick certain alien armies as allies, such as Eldar, Kroot mercenaries and Tau, though this is more of a thought from the designers then a real confirmation.
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Posted: Sat Jun 04, 2005 3:27 pm
who are the death watch and what army are they from?
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Posted: Sat Jun 04, 2005 3:36 pm
they are some of the best space marines taken of each chapter. The are the orders militant of the Ordos Xenos
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Posted: Sat Jun 04, 2005 5:02 pm
Mat they are some of the best space marines taken of each chapter. The are the orders militant of the Ordos Xenos i see stare im not smart enough to know that
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Posted: Sat Jun 04, 2005 5:10 pm
Lt_Brookman Lozt_1 Deathwatch can ally with any imperial amry. Could you imagine the boost they would add to guard... eek @ Lt. Brookman: Yes it is common as the army achieves it final stages of glory that you choose to add a bit more to it or change something that will look better if changed... Whew, I was thinking that it was a side effect of not taking my pills again. Welp, then I can safely buy those special things to give my army that extra "umpf" that I feel is lacking. And about the Death Watch, yeah, the current squad rules can join any army, as long as it's Imperial. (it would be ironic for a DW squad to join forces with Eldar or Tau, not to mention silly.) DW squads would make excellent baddy hunters, as they can face monstrous creatures ans other nasties while the Guard can show the smaller runts the way they think about xeno filth. The Alien Hunters codex could let you pick certain alien armies as allies, such as Eldar, Kroot mercenaries and Tau, though this is more of a thought from the designers then a real confirmation. Well, in the latest US White Dwarf, there is a batrep between the new Tyranids and Imperial Guard with Death Watch allies. The Death Watch do more than double their points cost in damage, while the remaining Imperial Guard are dispatched with frightening ease. To be fair, the scenario is a long-shot regardless, and the IG player professes that he has never won with his IG army.
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Posted: Sun Jun 05, 2005 2:34 am
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Posted: Sun Jun 05, 2005 12:35 pm
is that directed towards me?
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Posted: Sun Jun 05, 2005 1:02 pm
i saw in an earlier post that guard are cheap and expendable. at 180 points for a troop choice and only five models in 1000pts their not really are they.
Tank Companys rule.
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