|
|
|
|
|
|
Posted: Sun Dec 02, 2012 9:59 am
Redera Issun Scratch that. I'll approve it if you make this technique strengthens it by one rank, and if you make it usable for at LEAST four genjutsu castings. Three gives it too much of a fundamental change. Can you explain this another way please? Im having issues understanding it the way its written here ><
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Dec 02, 2012 10:04 am
XD Sure. I'm sorry, I guess I should have more clarity. <--- Idiosyncrasy for being an idiot sometimes.
Scratch that. I'll approve it if you make this technique strengthens it by one rank, and if you make it usable for at LEAST four genjutsu castings. Three gives it too much of a fundamental change.
So I'll approve of your technique if your jutsu strengthens the next genjutsu by One rank. Since you said it was negotiable. Well, I'm taking you up on that bargain because I will agree to that extent.
Now for the second part, I meant that it's confusing to me if you say that your technique can only be used once PER combat. Yet you also said that it's good for 3 genjutsu casting. Now does that mean you can use this technique once every three times? Or just once per combat? See what I mean?
My suggestion to that is, if you want to make it usable more than once for combat, make it usable after at least 4 genjutsu castings. Three is too redundant, especially for a B-rank genjutsu.
.....Was I any clearer this time? DX I have problems explaining things, I'm terribly sorry.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 02, 2012 10:07 am
Redera Issun XD Sure. I'm sorry, I guess I should have more clarity. <--- Idiosyncrasy for being an idiot sometimes.
Scratch that. I'll approve it if you make this technique strengthens it by one rank, and if you make it usable for at LEAST four genjutsu castings. Three gives it too much of a fundamental change.
So I'll approve of your technique if your jutsu strengthens the next genjutsu by One rank. Since you said it was negotiable. Well, I'm taking you up on that bargain because I will agree to that extent.
Now for the second part, I meant that it's confusing to me if you say that your technique can only be used once PER combat. Yet you also said that it's good for 3 genjutsu casting. Now does that mean you can use this technique once every three times? Or just once per combat? See what I mean?
My suggestion to that is, if you want to make it usable more than once for combat, make it usable after at least 4 genjutsu castings. Three is too redundant, especially for a B-rank genjutsu.
.....Was I any clearer this time? DX I have problems explaining things, I'm terribly sorry. Oh its fine believe me there. No what i was saying is it boosts a total of three genjutsu but only once per fight. I could make it four if you prefer :3 Basicly here is the rundown Uses bastion: Gen ( +1 rank ) + Gen ( +1 rank ) + Gen ( +1 rank ), Bastion wears off. Usable again next combat.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Dec 02, 2012 10:13 am
Holy Rinaku Oh its fine believe me there. No what i was saying is it boosts a total of three genjutsu but only once per fight. I could make it four if you prefer :3 Basicly here is the rundown Uses bastion: Gen ( +1 rank ) + Gen ( +1 rank ) + Gen ( +1 rank ), Bastion wears off. Usable again next combat. lol So I really messed up with my comprehension there. That is NOT what I thought at all xDDD
If it boosts up to 3 genjutsu, then make it Rank A, have it boost them up to only one Rank, and used once per fight. If you do so, I'll approve upon notification.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 02, 2012 10:14 am
Redera Issun Holy Rinaku Oh its fine believe me there. No what i was saying is it boosts a total of three genjutsu but only once per fight. I could make it four if you prefer :3 Basicly here is the rundown Uses bastion: Gen ( +1 rank ) + Gen ( +1 rank ) + Gen ( +1 rank ), Bastion wears off. Usable again next combat. lol So I really messed up with my comprehension there. That is NOT what I thought at all xDDD
If it boosts up to 3 genjutsu, then make it Rank A, have it boost them up to only one Rank, and used once per fight. If you do so, I'll approve upon notification.Agreed. Now about the second A rank. Also i may have a concept for a player usable bijudama type jutsu involving the use of three pets. but I dont think i could get that approved XD
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Dec 02, 2012 10:17 am
Say what now? XD Bijudama?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 02, 2012 10:18 am
Redera Issun Say what now? XD Bijudama? The concept involves taka using her three partner animals in a collaboration style technique Comparable To the bijudama.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Dec 02, 2012 11:07 am
So, I can accept the Choir of Angels. But...I honestly don't know about the bijudama or whatever. You'll have to ring it up with someone else... __o __///
I'm sorry.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 02, 2012 11:10 am
Redera Issun So, I can accept the Choir of Angels. But...I honestly don't know about the bijudama or whatever. You'll have to ring it up with someone else... __o __///
I'm sorry. No no. Its fine. Its only a concept so i have no idea how id put it together.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Dec 02, 2012 4:27 pm
Character: Suoh Kuroh Technique Name: Puppeteer's Illusion Maneuver Rank: E Type: Ninjutsu Element: Kugutsu Description: If Suoh is attacked while a puppet is within a range of 20 meters away from Suoh, Suoh can do a quick maneuver that switches the puppet and Suoh's places and like a quick substitution jutsu, Suoh will be gone and the Puppet will take his place that he is controlling, allowing Suoh to close the gap his puppet needed and also get away from an incoming attack.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Dec 04, 2012 8:37 am
Character: Ivilice Takamatsu Technique Name: Brimstone Rank: A Type: Genjutsu Element: None Description: Forming several hand seals the practitioner forms a visible chakra aura around their hands. Yet this is a ploy that both hides and initiates the illusion by sight. Where they may exclaim that the jutsu functions by touch, or leave it to be assumed. Only a simple glance at the location of this chakra will trigger the genjutsu. Coming on seconds after looking, all in an instance the target will find themselves in an alternate reality, pinned to a glowing hot iron crucifix stationed near the mouth of a volcano, locked in place off the ground with barbwire and glowing hot iron nails trough their hands and feet, unable to move. Hanging Above are four miniature suns spread at the cardinal points of the blackened sky, appearing to be mere feet away. Insisting a deep sense or entrapment and pain. The heat from these " suns " is excruciatingly hot, cooking the target even as they just get there and making it difficult to focus on anything but the sensation and fear it may incite. The longer they stay on this position the pain and heat will increase, not allowing them to pass out. This jutsu may cause it's victims severe psychological trauma. During the pause of this jutsu the user may actively replicate the bindings of the illusion. To which a released victim may find themselves in. This technique can effect multiple on lookers, but demands the practitioner to assail all the victims physically for actual bodily damage for binding to occur. this jutsu focuses on sight, and touch. Duration: 5 turns, or until a kai release is used.
Character: Ivilice Takamatsu Technique Name: Team Taka Rank: Variable C-A rank Type: Kuchiyoise Element: none Description: A variation on the summoning seal made by shinobi across the world. This Seal is a personal team seal, Resembling a paw print with three toes. The pawprint itself contains the seal symbols to power the summoning matrix and does not require a blood sacrifice to utilize the summon. The paw itself can be activated to summon Taka to the teammate.
Each of the claws of this paw print represents a different person to summon and can be powered individually to summon the person to them. The three nails each have a small symbol on them, a cross, a fist, and a small rendition of the sharingan's tomoe. These represent each individual of their team specifically.
Each piece can be activated individually for C rank chakra and each person with the seal is capable of summoning individual teammates. Taka can summon her entire team at once through her seal for A rank chakra cost. Only Taka may apply these seals in a working manner.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Dec 13, 2012 8:46 pm
Jutsu Name: Shunpo Rank: A Element: Maruton Classification: Ninjutsu Description: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. Shunpo is a Space/Time Ninjutsu of sorts where when the user leaps, they will jump into a different dimension, and when the feet touch the ground, they return back into the current world. Requirements: None. Range: N/a
Jutsu Name: Rikujōkōrō Rank: A Element: Maruton Classification: Ninjutsu Description: Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams. Requirements: None. Range: Target Jutsu Name: Kurohitsugi Rank: S Element: Maruton Classification: Ninjutsu Description: Envelops the target with a powerful torrent of gravity that takes the form of a box of black energy, covered in several spear-like protrusions. The spears then pierce the box, lacerating the one inside from head to toe. It has the power to distort both space and time. Requirements: None Range: Around target.
Jutsu Name: Sōkatsui Rank: A Element: Maruton Classification: Ninjutsu Description: Fires a burst of super condensed, blue chakra at a target with high damage and wide area. Requirements: None Range: 100Feet for a normal clan member, but for the clan Head, who has mastered all, this technique could range to a mile.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jan 03, 2013 10:38 pm
Beast Master Trait approval request.
Traits 1: Gained at Genin: Hunters eyes: Nightvision, perception, and reflexes improved 2 ranks above their class level 2: Gained at Chunin: Power of the pride: Any physical attack made hits with several times the force of a shinobi her rank.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Jan 04, 2013 11:40 am
Character: Kira Katonami Technique Name: Kageton: Shadoo yugami Rank: D Type: CLAN - Nara Element: Kageton (Shadow release) Description: The members of the nara clan can manipulate their shadows along the ground at will. They cannot lift their shadows off the ground with this technique alone, though, she can connect with other shadows. When connected to another person's shadow, they can telepathically share information, whether the other person is of the clan or not. Restrictions:Can only go as far as the Nara's shadow can reach. This includes merging with other shadows along their path to increase their distance.
Character: Kira Katonami Technique Name: Kageton: Naitobijon Rank: Passive Type: CLAN - Nara Element: Kageton (Shadow release) Description: This passive ability allows the Nara clan user to see just as well when in a dark place as during the day. Restrictions: They can see ONLY as good as during the day. Ergo, should their eyesight be poor, or should the Nara be blind or have a vision impairment, that is how good they will see at night.
|
 |
 |
|
|
|
|
|
|
|
 |
|
|
|
|
|