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Posted: Fri Aug 10, 2012 10:34 am
Name of character/level: Toshi Okazai lvl 5 Missions/Training/Battle: Training Description of exercise: Oshimasu Kaze no Jutsu (Wind Push) The user pushes air away from their body to force back incoming attacks and opponents. Rank: D Cp Cost: 15 Attack Turns: 2 Reflex DC: 10 + Chakra Mod + 2 per 10 ranks in Ninjutsu Damage: n/a Requirements: 15 Chakra Con, 12 Ninjutsu Training: 2 stages. Stage I: [Chakra Con] DC 30, Practice building up wind chakra and expelling it outward. Stage II: [Ninjutsu] DC 30, With the help of dummies or bunshin push all incoming attack away. Special: Add Chakra mod to dodge bonus. Minues user's level from the attack bonus of any small ranged weapon (Ex. kunai, shuriken), any earth element jutsu that fit this description are void as well. This jutsu can not push away long ranged elemental effects, and if attempted with a fire jutsu adds a +1.2 damage to said fire jutsu. Number of Post:10 for stage one (dc...<.< only a auto fail could have failed me.) Stage two had 10 posts of a dc 10 (7 given that the clan bonus was added) Which page and thread? 1-2, 3-4, 5-11 (somehow i made an extra posts worth of writing... don't remember doing that but... oh well lol i didn't count it so it's just extra lit.), 12-19 (that post has a fail that should have been a pass... <.< uhg i keep messing up lol), 20 (with another roll because i seem to have miscounted my successes.)
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Posted: Fri Aug 10, 2012 5:19 pm
Name of character: Dragoon: Urza Melinora Training: Dragoon Specialization Number of Post: 16 posts 51 rolls
Training grounds
Name: Dragoon Description: A Knight that has learned to fight using a lance and heavy shield. This training effectively reduces what would require four hands, into two. Rank: C Requirements: Dex 20, Str 24, Lance 23, Heavy Shield 23 Training: 3 Stages Stage I: [Str] DC 17 {1d20 + Str. Mod}, The Knight must learn to weild and fight with a Lance in one hand [10+ = success] 10/10 Stage II: [Dex] DC 17 {1d20 + Dex. Mod}, The Knight must learn to balance the weight of the Lance and Shield on each arm. [10+ = success] 10/10 Stage III: [Str] DC 20 {1d0 + Str. Mod}, The Knight must learn to effectively use the Lance and Shield as both separate and unison entities. [10+ = success] 10/10 Special: Allows the Knight trained in this style to use Lance one handed, along with a heavy Shield in perfect harmony, with a -4 to attack rolls
Stage 1 Here End stage 1
Stage 2 and 3 here
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The Ghost of Xmas Awesome
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Posted: Fri Aug 10, 2012 7:41 pm
hedpefan Jutsu: Merely Learning Hand-Signs. Bird: Tori Boar: Ousu-buta Dog: Inu Dragon: Ryu Rabbit: Usagi Horse: Uma Ox: O-ushi Monkey: Saru Ram: O-hitsuji Rat: Nezumi Snake: Hebi Tiger: Tora CP: 5 / 5 Chakra Control: 2 Formula: 1d20 [5] + 0 [Int mod.] = 5 Success: 1 success per hand sign. 0/12 Who: Aki and Jiro Soma Where: Training grounds Start: hereEnd: herePosts: 15 Rolls:15 +20 exp +13 exp lit +1 chakra control
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Posted: Fri Aug 10, 2012 7:45 pm
The Winged Guardian Name of character/level: Toshi Okazai lvl 5 Missions/Training/Battle: Training Description of exercise: Oshimasu Kaze no Jutsu (Wind Push) The user pushes air away from their body to force back incoming attacks and opponents. Rank: D Cp Cost: 15 Attack Turns: 2 Reflex DC: 10 + Chakra Mod + 2 per 10 ranks in Ninjutsu Damage: n/a Requirements: 15 Chakra Con, 12 Ninjutsu Training: 2 stages. Stage I: [Chakra Con] DC 30, Practice building up wind chakra and expelling it outward. Stage II: [Ninjutsu] DC 30, With the help of dummies or bunshin push all incoming attack away. Special: Add Chakra mod to dodge bonus. Minues user's level from the attack bonus of any small ranged weapon (Ex. kunai, shuriken), any earth element jutsu that fit this description are void as well. This jutsu can not push away long ranged elemental effects, and if attempted with a fire jutsu adds a +1.2 damage to said fire jutsu. Number of Post:10 for stage one (dc...<.< only a auto fail could have failed me.) Stage two had 10 posts of a dc 10 (7 given that the clan bonus was added) Which page and thread? 1-2, 3-4, 5-11 (somehow i made an extra posts worth of writing... don't remember doing that but... oh well lol i didn't count it so it's just extra lit.), 12-19 (that post has a fail that should have been a pass... <.< uhg i keep messing up lol), 20 (with another roll because i seem to have miscounted my successes.) +70 exp +( cannot give bonus points due to DC no being 10 or above) *jutsu mastered*
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The Ghost of Xmas Awesome
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The Ghost of Xmas Awesome
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Posted: Fri Aug 10, 2012 7:50 pm
YourLittleNarrator Name of character: Dragoon: Urza Melinora Training: Dragoon Specialization Number of Post: 16 posts 51 rolls
Training grounds
Name: Dragoon Description: A Knight that has learned to fight using a lance and heavy shield. This training effectively reduces what would require four hands, into two. Rank: C Requirements: Dex 20, Str 24, Lance 23, Heavy Shield 23 Training: 3 Stages Stage I: [Str] DC 17 {1d20 + Str. Mod}, The Knight must learn to weild and fight with a Lance in one hand [10+ = success] 10/10 Stage II: [Dex] DC 17 {1d20 + Dex. Mod}, The Knight must learn to balance the weight of the Lance and Shield on each arm. [10+ = success] 10/10 Stage III: [Str] DC 20 {1d0 + Str. Mod}, The Knight must learn to effectively use the Lance and Shield as both separate and unison entities. [10+ = success] 10/10 Special: Allows the Knight trained in this style to use Lance one handed, along with a heavy Shield in perfect harmony, with a -4 to attack rolls
Stage 1 Here End stage 1
Stage 2 and 3 here
+110 exp +2 str +1 dex * Clan technique: Specialization Mastered*
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Posted: Fri Aug 10, 2012 10:38 pm
Bunshin no Jutsu (Clone Technique) This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent. Cp cost: 1 pt. per clone. Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the academy. Training: 1 stage Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart. Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit. To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones. Name: Aki and Jiro Soma Where:Training grounds Posts: Aki 9, Jiro 14 Resting posts: Aki 3, Jiro 3 Rolls: Aki, 9, Jiro, 14 Start: hereEnd: Here
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The Ghost of Xmas Awesome
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Posted: Sat Aug 11, 2012 1:14 am
hedpefan Bunshin no Jutsu (Clone Technique) This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent. Cp cost: 1 pt. per clone. Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the academy. Training: 1 stage Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart. Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit. To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones. Name: Aki and Jiro Soma Where:Training grounds Posts: Aki 9, Jiro 14 Resting posts: Aki 3, Jiro 3 Rolls: Aki, 9, Jiro, 14 Start: hereEnd: Here+20 exp +1 chakra control +20 exp +1 chakra control *jutsu Mastered*
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Posted: Sat Aug 11, 2012 4:45 am
Strength training: Defeat the evil tree!! DC: 10 + 3 = 13 0/10 Resting posts must be 4 lines long +1 hp/cp/mhp Name: Jiro Soma Where: Training grounds Posts: 16 Rolls: 16 Start: hereEnd: here
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Posted: Sat Aug 11, 2012 5:23 am
Puppet Creation DC: 30 d20 + Craft [Puppet] (17) = 26,36,Nat20 20/20 Complete! 11p/49r
Who: Miyako Where: Here Number of Rolls/Posts: 11 Posts/49 Rolls
((Not sure how this is graded since I choose the DC, but I needed a 13+ for a success))
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Posted: Sat Aug 11, 2012 6:30 am
Kakuremino no Jutsu (Cloak of Invisibility Technique) This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible. Cp cost: 1 Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the academy. Training: 1 stage. Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect. Name: Aki Some Where: Training grounds Posts: 12 Rolls: 15
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The Ghost of Xmas Awesome
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Posted: Sat Aug 11, 2012 8:33 pm
hedpefan Strength training: Defeat the evil tree!! DC: 10 + 3 = 13 0/10 Resting posts must be 4 lines long +1 hp/cp/mhp Name: Jiro Soma Where: Training grounds Posts: 16 Rolls: 16 Start: hereEnd: here+1 Str +15 exp +8 lit
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Posted: Sat Aug 11, 2012 8:34 pm
Exodus Revel Puppet Creation DC: 30 d20 + Craft [Puppet] (17) = 26,36,Nat20 20/20 Complete! 11p/49r
Who: Miyako Where: Here Number of Rolls/Posts: 11 Posts/49 Rolls
((Not sure how this is graded since I choose the DC, but I needed a 13+ for a success)) +30 exp +30 lit +60 Bonus exp +2 (Puppet) Craft ((Remember that in Canon time this creation will take place at the opportunity where crafting a puppet would make some sense. wink But don't worry. ninja I foresee that happening... ninja Mysteriously. ))
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The Ghost of Xmas Awesome
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The Ghost of Xmas Awesome
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Posted: Sat Aug 11, 2012 8:35 pm
hedpefan Kakuremino no Jutsu (Cloak of Invisibility Technique) This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible. Cp cost: 1 Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the academy. Training: 1 stage. Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect. Name: Aki Some Where: Training grounds Posts: 12 Rolls: 15 +1 Stealth +20 exp +7 lit *Jutsu Mastered*
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Posted: Sat Aug 11, 2012 10:11 pm
Name of character/level: Alucard LVL. 5 Missions/Training/Battle: Training Description of exercise: Stage 1 and 2 of Reppū (Gale) Number of Post: Stage 1: 4 posts and 17 rolls Stage 2: 3 posts 12 rolls Which page and thread? Beginning, Middle , and End.
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The Ghost of Xmas Awesome
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Posted: Sun Aug 12, 2012 12:20 am
touketsu_makai Name of character/level: Alucard LVL. 5 Missions/Training/Battle: Training Description of exercise: Stage 1 and 2 of Reppū (Gale) Number of Post: Stage 1: 4 posts and 17 rolls Stage 2: 3 posts 12 rolls Which page and thread? Beginning, Middle , and End. +60 exp +11 lit +1 Taijutsu +20 bonus exp from second stage DC *Technique Mastered*
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