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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

Reply Otogakure ((Hidden Village of Sound)) [Rice Country]
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The Winged Guardian

Generous Friend

6,200 Points
  • Survivor 150
  • Conversationalist 100
  • Tycoon 200
PostPosted: Fri Aug 10, 2012 10:34 am


Name of character/level: Toshi Okazai lvl 5
Missions/Training/Battle: Training
Description of exercise: Oshimasu Kaze no Jutsu (Wind Push)
The user pushes air away from their body to force back incoming attacks and opponents.
Rank: D
Cp Cost: 15
Attack Turns: 2
Reflex DC: 10 + Chakra Mod + 2 per 10 ranks in Ninjutsu
Damage: n/a
Requirements: 15 Chakra Con, 12 Ninjutsu
Training: 2 stages.
Stage I: [Chakra Con] DC 30, Practice building up wind chakra and expelling it outward.
Stage II: [Ninjutsu] DC 30, With the help of dummies or bunshin push all incoming attack away.
Special: Add Chakra mod to dodge bonus. Minues user's level from the attack bonus of any small ranged weapon (Ex. kunai, shuriken), any earth element jutsu that fit this description are void as well. This jutsu can not push away long ranged elemental effects, and if attempted with a fire jutsu adds a +1.2 damage to said fire jutsu.
Number of Post:10 for stage one (dc...<.< only a auto fail could have failed me.) Stage two had 10 posts of a dc 10 (7 given that the clan bonus was added)
Which page and thread? 1-2, 3-4, 5-11 (somehow i made an extra posts worth of writing... don't remember doing that but... oh well lol i didn't count it so it's just extra lit.), 12-19 (that post has a fail that should have been a pass... <.< uhg i keep messing up lol), 20 (with another roll because i seem to have miscounted my successes.)
PostPosted: Fri Aug 10, 2012 5:19 pm



Name of character: Dragoon: Urza Melinora
Training: Dragoon Specialization
Number of Post: 16 posts 51 rolls

Training grounds

Name: Dragoon
Description: A Knight that has learned to fight using a lance and heavy shield. This training effectively reduces what would require four hands, into two.
Rank: C
Requirements: Dex 20, Str 24, Lance 23, Heavy Shield 23
Training: 3 Stages
Stage I: [Str] DC 17 {1d20 + Str. Mod}, The Knight must learn to weild and fight with a Lance in one hand [10+ = success] 10/10
Stage II: [Dex] DC 17 {1d20 + Dex. Mod}, The Knight must learn to balance the weight of the Lance and Shield on each arm. [10+ = success] 10/10
Stage III: [Str] DC 20 {1d0 + Str. Mod}, The Knight must learn to effectively use the Lance and Shield as both separate and unison entities. [10+ = success] 10/10
Special: Allows the Knight trained in this style to use Lance one handed, along with a heavy Shield in perfect harmony, with a -4 to attack rolls

Stage 1 Here
End stage 1

Stage 2 and 3 here

YourLittleNarrator


The Ghost of Xmas Awesome

PostPosted: Fri Aug 10, 2012 7:41 pm


hedpefan
Jutsu: Merely Learning Hand-Signs.
Bird: Tori
Boar: Ousu-buta
Dog: Inu
Dragon: Ryu
Rabbit: Usagi
Horse: Uma
Ox: O-ushi
Monkey: Saru
Ram: O-hitsuji
Rat: Nezumi
Snake: Hebi
Tiger: Tora
CP: 5 / 5
Chakra Control: 2
Formula: 1d20 [5] + 0 [Int mod.] = 5
Success: 1 success per hand sign.
0/12

Who: Aki and Jiro Soma
Where: Training grounds
Start: here
End: here
Posts: 15
Rolls:15


+20 exp
+13 exp lit
+1 chakra control
PostPosted: Fri Aug 10, 2012 7:45 pm


The Winged Guardian
Name of character/level: Toshi Okazai lvl 5
Missions/Training/Battle: Training
Description of exercise: Oshimasu Kaze no Jutsu (Wind Push)
The user pushes air away from their body to force back incoming attacks and opponents.
Rank: D
Cp Cost: 15
Attack Turns: 2
Reflex DC: 10 + Chakra Mod + 2 per 10 ranks in Ninjutsu
Damage: n/a
Requirements: 15 Chakra Con, 12 Ninjutsu
Training: 2 stages.
Stage I: [Chakra Con] DC 30, Practice building up wind chakra and expelling it outward.
Stage II: [Ninjutsu] DC 30, With the help of dummies or bunshin push all incoming attack away.
Special: Add Chakra mod to dodge bonus. Minues user's level from the attack bonus of any small ranged weapon (Ex. kunai, shuriken), any earth element jutsu that fit this description are void as well. This jutsu can not push away long ranged elemental effects, and if attempted with a fire jutsu adds a +1.2 damage to said fire jutsu.
Number of Post:10 for stage one (dc...<.< only a auto fail could have failed me.) Stage two had 10 posts of a dc 10 (7 given that the clan bonus was added)
Which page and thread? 1-2, 3-4, 5-11 (somehow i made an extra posts worth of writing... don't remember doing that but... oh well lol i didn't count it so it's just extra lit.), 12-19 (that post has a fail that should have been a pass... <.< uhg i keep messing up lol), 20 (with another roll because i seem to have miscounted my successes.)


+70 exp
+( cannot give bonus points due to DC no being 10 or above)
*jutsu mastered*

The Ghost of Xmas Awesome


The Ghost of Xmas Awesome

PostPosted: Fri Aug 10, 2012 7:50 pm


YourLittleNarrator

Name of character: Dragoon: Urza Melinora
Training: Dragoon Specialization
Number of Post: 16 posts 51 rolls

Training grounds

Name: Dragoon
Description: A Knight that has learned to fight using a lance and heavy shield. This training effectively reduces what would require four hands, into two.
Rank: C
Requirements: Dex 20, Str 24, Lance 23, Heavy Shield 23
Training: 3 Stages
Stage I: [Str] DC 17 {1d20 + Str. Mod}, The Knight must learn to weild and fight with a Lance in one hand [10+ = success] 10/10
Stage II: [Dex] DC 17 {1d20 + Dex. Mod}, The Knight must learn to balance the weight of the Lance and Shield on each arm. [10+ = success] 10/10
Stage III: [Str] DC 20 {1d0 + Str. Mod}, The Knight must learn to effectively use the Lance and Shield as both separate and unison entities. [10+ = success] 10/10
Special: Allows the Knight trained in this style to use Lance one handed, along with a heavy Shield in perfect harmony, with a -4 to attack rolls

Stage 1 Here
End stage 1

Stage 2 and 3 here


+110 exp
+2 str
+1 dex
* Clan technique: Specialization Mastered*
PostPosted: Fri Aug 10, 2012 10:38 pm


Bunshin no Jutsu (Clone Technique)

This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart.
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

Name: Aki and Jiro Soma
Where:Training grounds
Posts: Aki 9, Jiro 14
Resting posts: Aki 3, Jiro 3
Rolls: Aki, 9, Jiro, 14
Start: here
End: Here

hedpefan

4,200 Points
  • Member 100
  • Gaian 50

The Ghost of Xmas Awesome

PostPosted: Sat Aug 11, 2012 1:14 am


hedpefan
Bunshin no Jutsu (Clone Technique)

This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart.
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

Name: Aki and Jiro Soma
Where:Training grounds
Posts: Aki 9, Jiro 14
Resting posts: Aki 3, Jiro 3
Rolls: Aki, 9, Jiro, 14
Start: here
End: Here


+20 exp
+1 chakra control


+20 exp
+1 chakra control

*jutsu Mastered*
PostPosted: Sat Aug 11, 2012 4:45 am


Strength training:
Defeat the evil tree!!
DC: 10 + 3 = 13
0/10
Resting posts must be 4 lines long +1 hp/cp/mhp
Name: Jiro Soma
Where: Training grounds
Posts: 16
Rolls: 16
Start: here
End:here

hedpefan

4,200 Points
  • Member 100
  • Gaian 50

Exodus Revel
Crew

Fashionable Millionaire

7,800 Points
  • Survivor 150
  • Peoplewatcher 100
  • Invisibility 100
PostPosted: Sat Aug 11, 2012 5:23 am


Puppet Creation
DC: 30
d20 + Craft [Puppet] (17) = 26,36,Nat20
20/20 Complete!
11p/49r

Who: Miyako
Where: Here
Number of Rolls/Posts: 11 Posts/49 Rolls

((Not sure how this is graded since I choose the DC, but I needed a 13+ for a success))
PostPosted: Sat Aug 11, 2012 6:30 am


Kakuremino no Jutsu (Cloak of Invisibility Technique)

This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
Cp cost: 1
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage.
Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect.
Name: Aki Some
Where: Training grounds
Posts: 12
Rolls: 15

hedpefan

4,200 Points
  • Member 100
  • Gaian 50

The Ghost of Xmas Awesome

PostPosted: Sat Aug 11, 2012 8:33 pm


hedpefan
Strength training:
Defeat the evil tree!!
DC: 10 + 3 = 13
0/10
Resting posts must be 4 lines long +1 hp/cp/mhp
Name: Jiro Soma
Where: Training grounds
Posts: 16
Rolls: 16
Start: here
End:here


+1 Str
+15 exp
+8 lit
PostPosted: Sat Aug 11, 2012 8:34 pm


Exodus Revel
Puppet Creation
DC: 30
d20 + Craft [Puppet] (17) = 26,36,Nat20
20/20 Complete!
11p/49r

Who: Miyako
Where: Here
Number of Rolls/Posts: 11 Posts/49 Rolls

((Not sure how this is graded since I choose the DC, but I needed a 13+ for a success))



+30 exp
+30 lit
+60 Bonus exp
+2 (Puppet) Craft

((Remember that in Canon time this creation will take place at the opportunity where crafting a puppet would make some sense. wink But don't worry. ninja I foresee that happening... ninja Mysteriously. ))

The Ghost of Xmas Awesome


The Ghost of Xmas Awesome

PostPosted: Sat Aug 11, 2012 8:35 pm


hedpefan
Kakuremino no Jutsu (Cloak of Invisibility Technique)

This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
Cp cost: 1
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage.
Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect.
Name: Aki Some
Where: Training grounds
Posts: 12
Rolls: 15


+1 Stealth
+20 exp
+7 lit
*Jutsu Mastered*
PostPosted: Sat Aug 11, 2012 10:11 pm


Name of character/level: Alucard LVL. 5
Missions/Training/Battle: Training
Description of exercise: Stage 1 and 2 of Reppū (Gale)
Number of Post:
Stage 1: 4 posts and 17 rolls
Stage 2: 3 posts 12 rolls
Which page and thread? Beginning, Middle , and End.

touketsu_makai


The Ghost of Xmas Awesome

PostPosted: Sun Aug 12, 2012 12:20 am


touketsu_makai
Name of character/level: Alucard LVL. 5
Missions/Training/Battle: Training
Description of exercise: Stage 1 and 2 of Reppū (Gale)
Number of Post:
Stage 1: 4 posts and 17 rolls
Stage 2: 3 posts 12 rolls
Which page and thread? Beginning, Middle , and End.


+60 exp
+11 lit
+1 Taijutsu
+20 bonus exp from second stage DC
*Technique Mastered*
Reply
Otogakure ((Hidden Village of Sound)) [Rice Country]

Goto Page: [] [<<] [<] 1 2 3 ... 48 49 50 51 52 53 ... 63 64 65 66 [>] [>>] [»|]
 
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