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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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[Dungeon] The airship hunt Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 ... 15 16 17 18 [>] [>>] [»|]

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-A M P-

PostPosted: Sun Jul 22, 2007 9:35 am


"The Triumphant Three!!!!??!!?!?!?!!"
PostPosted: Sun Jul 22, 2007 1:56 pm


"Settle down little one! We don't need a group name. Plus if we did it would be called "RED DRAGON!" and friends."

Regal threw his hair back and looked in the direction of the swamp/coast.

"Looks foggy.. if we go now, we could maybe avoid some of the demons!"

DJ_Kage


Firu Nicorusu

PostPosted: Sun Jul 22, 2007 3:20 pm


Yes we don't need a name for our team but we might wan't to think of a name for the ship we will rebuild. Perhaps "The Drunken Dutchman" or "The Black Barnicle", what do you guys think?
PostPosted: Sun Jul 22, 2007 5:18 pm


"I have it! The Indestructable!!"

-A M P-


Firu Nicorusu

PostPosted: Sun Jul 22, 2007 9:09 pm


Yes at least this time around, right?
PostPosted: Sun Jul 22, 2007 11:03 pm


"Exactly!"

-A M P-


Grand_Commander13

PostPosted: Sun Jul 22, 2007 11:07 pm


So... Now that your name is taken care of and your post counts are sufficiently bumped, do you have a final decision?
PostPosted: Mon Jul 23, 2007 6:24 pm


((Oh sry GC, i think we all decided to go to the swampy coast to get a ship, we technically should all be running there while we were having our name disscusion... So yes we're getting a ship.))

-A M P-

Grand_Commander13 rolled 1 12-sided dice: 6 Total: 6 (1-12)

Grand_Commander13

PostPosted: Mon Jul 23, 2007 9:39 pm


Ah, well then.

Trekking south, you find that it's tough going once you get more than a mile out of the city. You do manage to find your way though, with the ocean as your guide, and soon you arrive at the swampy outskirts of a long-abandoned city.

You are about a quarter of a mile out of the city when the swamp, anywhere from the knee to the waist on a human adult, starts.

You continue in towards the city, as the swamp seems to encompass the entire city and a large amount of land around it. The city itself has become overgrown over all the years, and breeds of trees that tolerate salt water have grown throughout. As you get deeper into the city, the wildlife becomes more and more quiet. Finally it becomes apparent that the wildlife in the area you are in is deathly silent.

Ahead of you you spot a disturbance in the water. Two more follow. Before you have time to react, the Lurker and two Leapers attack.

The Lurker attempts to fling an Energy Burst at Gerbo for 10 damage, and attacks him as well. Firu and Regal each get attacked by a Leaper.
DJ_Kage rolled 1 8-sided dice: 7 Total: 7 (1-8)
PostPosted: Mon Jul 23, 2007 10:48 pm


Regal rushes at the Lurker and plants his fist into its face as it tries to cast an energy bolt. Swinging his sword around, he uses it to slice the lurkers head off while trying to fend off the reaper.

(attack lurker, stunning blow the lurker, dice for attack.)

DJ_Kage

-A M P- rolled 1 6-sided dice: 3 Total: 3 (1-6)

-A M P-

PostPosted: Tue Jul 24, 2007 10:57 am


"Watch out Guys! They are pretty tough!"

Pulling on all of his magical power, Gerbo raised both of his hands, a ball of energy forming in each.

"Lets see how YOU like an energy burst, demon!"

Combining both of the energy bursts into one, Gerbo launched the large blast directly at the unsuspecting Demon.

(MGM, Energy burst x2 on lurker, dice for defense)

((By chance, do these things happen to look like Zerg from Starcraft?))
PostPosted: Tue Jul 24, 2007 3:28 pm


*Seeing the demon leaping twords him, Firu braces him self and prepares for a counter attack*

(Die roll for attack)

HP: 25
AP: 1

Firu Nicorusu

Firu Nicorusu rolled 1 12-sided dice: 6 Total: 6 (1-12)

Firu Nicorusu

PostPosted: Tue Jul 24, 2007 3:29 pm


Woops xp
Grand_Commander13 rolled 2 8-sided dice: 8, 6 Total: 14 (2-16)
PostPosted: Tue Jul 24, 2007 4:55 pm


Regal manages to stun the Lurker, but Gerbo lets loose a pair of Energy Bursts onto it, dropping it before Regal can raise his sword against it. Regal instead turns to hit the Leaper attacking him, hitting it for exactly 10 damage, dropping it. The Leaper hits him for 6 damage before going down (which is resisted into nothing). The Lurker does manage to hit Gerbo, but the combination of Gerbo's defense and combat die reduces the damage to 1 (in the future, use the random number generation function for 1d3).

Firu is likewise able to do exactly 10 damage to his Leaper, taking it down while taking 4 damage in the process. By the end of the round, he has regenerated all of the damage.

At the end of the short battle, here is where you stand:

Gerbo: 14/15 Life, 1 AP, 0 MP.
Firu: 25/25 Life, 1 AP, 1 MP.
Regal: 25/25 Life, 0 AP, 1 MP.

Party pool: 1 AP, 0 MP.

Because the battle was so short, it seems that reinforcements are either hiding, or were not alerted to intruders. Ahead of you a small patch of mostly intact buildings seems to have some noise coming from it. The water in that area is oddly black, in contrast to the more natural brown around the rest of the swamp.

Further in the distance, you see a black demon of some sort perched on top of a tall building. It does not appear as though he's seen you, however; his attention is fixed on a small caravel being dragged into the city swamp by a task force of Leapers. From this distance you can't see much, but there is some blood dripping down the side of the ship, indicating that its capture was not peaceful.

Grand_Commander13


DJ_Kage

PostPosted: Wed Jul 25, 2007 11:10 am


Regal whispered to his friends as he cleans the demon blood off of his sword.

"We should quietly check out the building there(the black water one), and keep an eye out for that blasted black demony thing up there. I don't like him being there to possibly see us."
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