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AFK Masturbating

PostPosted: Wed Oct 20, 2004 4:08 pm


Jinzouki
Item World generates the most money, though if you need more help, capture a few bankers (I think that's the specialist that increases money) and equip them in an item in one of the characters that always is in battle 3nodding


Aye, those would be brokers. 3nodding And the Item World likes to give out insane cash. sweatdrop My charries certainly aren't wanting for money. ^^;;
PostPosted: Wed Oct 20, 2004 7:51 pm


If I was as rich as I am in Disgaea I would never work again gonk heart

Jinzouki


Sparksol

Aged Lunatic

PostPosted: Wed Oct 20, 2004 9:57 pm


That goes for about any game with currency I've played.
(At least Robot Alchemic Drive had current currency...)
PostPosted: Sun Oct 24, 2004 12:03 am


Jinzouki
If I was as rich as I am in Disgaea I would never work again gonk heart


Haha, isn't that the truth? whee If only there was a feature that lets you convert your in game money to real money ... sweatdrop

AFK Masturbating


JasonRashidi

PostPosted: Sun Oct 24, 2004 5:19 pm


In case people are wondering the maxes for item specialists, of course gotten from GameFAQs:
(Note: These maximums are per character, not item; Having 2 300 Statisticians on two different items equipped on one character is a waste of 300 Statisticians -_-)

Statistician - Increases Exp gained from enemies - Caps = 300
Broker - Increases HL gained from enemies - Caps = 300
Manager - Increases Mana gained from enemies - Caps = 300
Armsmaster - Increases Weapon Mastery rate - Caps = 1900

Dietician - Increases HP - Caps = None
Master - Increases SP - Caps = None
Gladiator - Increases ATK - Caps = None
Sentry - Increases DEF - Caps = None
Teacher - Increases INT - Caps = None
Physician - Increases RES - Caps = None
Marksman - Increases HIT - Caps = None
Coach - Increases SPD - Caps = None
(Note that the apparent max for any one stat on a character is ~21.4 million, according to HolyLancer9)

Firefighter - Raises Fire Resistance - Caps = 90% Resistance
Aeronaut - Raises Wind Resistance - Caps = 90% Resistance
Cryophile - Raises Ice Resistance - Caps = 90% Resistance

Alchemist - Adds chance of Poison to attacks - Caps =100
Hypnotist - Adds chance of Sleep to attacks - Caps =100
Witch Doctor - Adds chance of Paralyze to attacks - Caps =100
Gangster - Adds chance of Deprave to attacks - Caps =100
Amnesiac - Adds chance of Forget to attacks - Caps =100

Pharmacist - Increases Poison resistance - Caps = 998
Coffee Maker - Increases Sleep resistance - Caps = 998
Social Worker - Increases Paralyze resistance*- Caps = 998
Medicine Man - Increases Deprave resistance* - Caps = 998
Psychologist - Increases Forget resistance - Caps = 998
PostPosted: Sun Oct 24, 2004 6:34 pm


JasonRashidi
In case people are wondering the maxes for item specialists, of course gotten from GameFAQs:
(Note: These maximums are per character, not item; Having 2 300 Statisticians on two different items equipped on one character is a waste of 300 Statisticians -_-)

Statistician - Increases Exp. gained from enemies - Caps = 300
Broker - Increases HL gained from enemies - Caps = 300
Manager - Increases Mana gained from enemies - Caps = 300
Armsmaster - Increases Weapon Mastery rate - Caps = 1900

Dietician - Increases HP - Caps = None
Master - Increases SP - Caps = None
Gladiator - Increases ATK - Caps = None
Sentry - Increases DEF - Caps = None
Teacher - Increases INT - Caps = None
Physician - Increases RES - Caps = None
Marksman - Increases HIT - Caps = None
Coach - Increases SPD - Caps = None
(Note that the apparent max for any one stat on a character is ~21.4 million, according to HolyLancer9)

Firefighter - Raises Fire Resistance - Caps = 90% Resistance
Aeronaut - Raises Wind Resistance - Caps = 90% Resistance
Cryophile - Raises Ice Resistance - Caps = 90% Resistance

Alchemist - Adds chance of Poison to attacks - Caps =100
Hypnotist - Adds chance of Sleep to attacks - Caps =100
Witch Doctor - Adds chance of Paralyze to attacks - Caps =100
Gangster - Adds chance of Deprave to attacks - Caps =100
Amnesiac - Adds chance of Forget to attacks - Caps =100

Pharmacist - Increases Poison resistance - Caps = 998
Coffee Maker - Increases Sleep resistance - Caps = 998
Social Worker - Increases Paralyze resistance*- Caps = 998
Medicine Man - Increases Deprave resistance* - Caps = 998
Psychologist - Increases Forget resistance - Caps = 998
Well that's neat, but there are no element damage adding specialists. sad
: imagines Laharl with an icy Diabolic sword: Brrrrr!!!

Ohika Delvidas

Aged Member


AFK Masturbating

PostPosted: Fri Nov 05, 2004 7:29 pm


I always wondered what the cap for Armsmaster was. Too bad you can't increase Staticians and such beyond 300.
On another note, anyone else tempted to load down a weapon with Dieticians and Gladiators? Unless of course you use axes, in which case Marksmen are the way to go.

Speaking of Marksmen, should you load down a thief type character with them in order to aid stealing? And will a high Hit stat on a lower level thief aid, or should you level the stealer up, as well?
PostPosted: Sat Nov 06, 2004 8:06 pm


Achan
That would be one of the endings. 3nodding

Most of the endings of the game you get through beating the game a certain way.

For instance, you'll get the normal ending if you've killed any of your allies.
You'll get the "good" ending if you've not had any ally kills.

Two other "endings" are based on ally kills too. You can get these early on in the game. One is in episode 3, the other in episode 5.

what? i have got 2 endings but they were both at the end how can you end it so early?
bty make sure you keep your pplz at close to the same level for me some are on like 400 and some on 40 so no ally kills is HARD!

RedPhantomCloud

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The Dark Assembly: A Disgaea/Nippon Ichi guild

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