Name; Blyssie Ivie Reimei
Appearing age; 20
Date of birth; N/A
Race; Thyrsus mage
Trade; N/A
Weapons; The Naginata - A pole arm with a single, curved blade on one end. Blyssie’s normal weapon of choice.
Akane and Aoi – Appearing in two colours. Red (Akane) and Blue (Aoi) swords made of an unknown metal. Normally used as a duel pair.
The Wakizashi - About 68cm in length, the wakizashi is a smaller version of the katana. The blade has an ivy pattern down one side, which continues up the leather handle.
Appearance;

Double Team Partner; N/A
Chosen Arcana –
Life
Spirit
Force
Signature Skills;
Cleanse the body – Blyssie’s known Arcana is life, choosing the path of life her main approach is healing with this spell, she can cleanse herself of drugs, Toxins, Or Poisons; this depends on energy she has left. This acquires full concentration. When in effect Blyssie’s aura and eyes glows white.
Sense Life - It is often handy for a Blyssie to know the proximity of the living. This ability allows Blyssie to reach out and touch the subtle life auras impresses upon the landscape, And thereby discern the nearness of other living creatures. Her radar is mostly on going detecting all that comes near or fast moving creatures. Blyssie can detect certain life forms over a mass radius, this will require a lot of concentration.
Transform- Blyssie can give herself the features of a base or median life form. She may affect certain changes in her own body, such as developing fungal, plant or animal features in order to thrive in a given environment or under a set of circumstances. For example cat ears.
Create life - Blyssie can create a living biological creature up to the most complex of natural organisms. This construct is mindless, motivated only by instinct meaning it can turn at any time. It is basically a zombie. As this is used Blyssie tends to glow and become less controled of her body.
Fantasia - Blyssie can perform the most fanatic of alterations to extant life, plant or animal, creating beasts directly out of myth and legend, or mind horrors from the imagination. As this is used Blyssie is using herself to bring it to life therefore using herself as an empty shell
Shape changing - Blyssie can change full shape without he possibility of becoming “lost” in her new form, and can change others with the same facility with which she transforms herself. The mage retains full control of her reason in this form as do any she chooses to change.
Regeneration - Blyssie can temporarily regenerate her own or another persons lost limb or organ, this excludes major organs and parts for example head and heart. Her regenerated part remains the colour of red until it is disused.
Healers trace - Blyssie can instantly state of health of a living being and detect and identify any illnesses, she is often under a sort of trance and this leaves her open. Through this she can 'spiritually' send her light into the person’s illness and cure it, unless it’s a mental illness
Evolution – Blyssie can change a base or medium life form into another or higher one, the amount of energy used depends on the life form into another. For example a base into another base will hardly use any energy, but a base into a complex life form will drain her. Her new life forms will have common sense but will be prone to mental problems.
Influence Heat - Blyssie can guide the direction and or flow of existing heat. She cannot create the heat where there is none or increase the temperature.
Influence Electricity - Blyssie can influence the direction or flow of electricity. She can for example, cause an existing electrical current (such as that moving through appliances or in walls) to flash or arc out and strike a target. She cannot however amplify the current or create from nothingness.
Unseen shield – Blyssie can deflect incoming attacks with an energy shield which appears as a light green orb around her, Dispersing the force along its invisible contours and causing a punch to land harmlessly. Kinetic attacks (like fists and bullets) are as surely turned aside as energy-based ones (like a gout of flame or a laser) their momentum stolen or power leeched away.
Call Lightning - Blyssie calls down lightning from a stormy sky to strike a target of his choice. She cannot conjure lightning from nothing, She can only bring down lightning from a pre-existing storm or a storm she created.
Telekinesis - Blyssie can telekinetically lift and or use an object remotely.
Change Weather - Blyssie alters weather patterns, bringing almost any sort of normal (Non-Disastrous) Weather to bear on an area, Given enough time and effort. However Blyssie can not do physical harm to any plants or animals around, for example bringing frost in spring will destory crops.
Friction Knife - Blyssie increases the force of friction upon a given subject to the point that contact with the air itself causes lacerations and abrasions. A Stiff wind can mean excruciating pain or death In the case of a very powerful Caster.
Levitation - Blyssie can lift herself off the ground using telekinetic force. Travel is slow and requires concentration.
Velocity – Blyssie can completely control an object or even a living creatures velocity, causing the subject to speed up or slow down beyond personal control. Blyssie can not stop an object from moving.
Coaxing the spirits - Blyssie can whisper to a spirit sleeping within a material object and ask for its aid, making it easier to use the object. The Spirit does not awaken but it does yield its power a bit, allowing Blyssie to pick a lock easier and faster, carve a wooden statue with more grace and ease, etc.
Control Spirit - Blyssie can force a spirit to perform an action. A Single simple command, Attack, flee or stand there can be issued.
Familiar - Blyssie can forge a personal pact with a familiar, to receive aid.
Rouse – Blyssie learns how to awaken the dormant spirit slumbering within an object.
Create Fetish - Blyssie invites or compels a spirit to inhabit an object that lends its powers to that object in the form of a fetish. Such beings often wish to be placed within an object somehow appropriate to their nature, and grant use of their Numina to whomever holds the object in question. Thus a fire-spirit may inhabit a dagger, or a healing-spirit could possess a container meant for holding water. The spirit still uses its own essence to fuel its powers and can laps into slumber if overtaxed. A spirit forced into a fetish rails to be set free, cries that can be hear by any with active spirit senses.
Spirit Guardian - This spell enables Blyssie to bind a spirit guardian to a person, object or place. The entity watches over its charge to the best of its ability, protecting the subject with the powers available to it. While weak spirits have few powers to offer, they are easy to bind .While strong spirits are difficult to fetter with this spell, they usually have many capabilities to bring to bear.
Possession - Blyssie can cause a spirit to possess a living creatures body.
Court - This spell enables Blyssie to create a spirit court of her own, One In which she is the ranking “spirit noble” the court can be filled with its own courtiers, enforcers, Spies hangers on and such.
Background;
[[
crying yer Ill continue this later kay? and Im beating Roreks length =] ]]