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Posted: Sat Feb 03, 2007 5:15 pm
((Damn it! Wait! The whole disappearance of the marbles happened. I'm gonna call in a GM and see if we can have things go according to plan due to OOC chatter))
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Posted: Sat Feb 03, 2007 5:20 pm
((I say we finish this round of turns before the weakness starts, then play from there.))
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Posted: Sat Feb 03, 2007 5:23 pm
((just got R66's word. Says we get the round, then weakness starts))
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Posted: Sat Feb 03, 2007 5:36 pm
Hayden kept up his fire, stopping momentarily to shield his head from debris, coming from both the grenade, and the .500 S&W round before continuing, in short, multi-round bursts. He aimed now towards the chassis of the Audi, in both an effort to rip up their cover, as well as to ignite their fuel tank, if that was at all possible.
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Oliveman rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Sat Feb 03, 2007 5:45 pm
((Roll: 10+ Aiolos: 10+ Hayden: 16+ Adam: +11+2 Attacker. 49. )) Grenades. Grenades solved everything. That's what he learned today. With Hayden providing a distraction, he taped the gernade to the blade, he opened the window. One shot. Aiolos pulled the pin and put the knife in the palm of his hand. He took his conductor's whistle and a burst of air propelled the knife out. Aiolos took out his tin whistle, and poked the end out the window. He played many more staccatos, flying the knife towrds the windshield. It was harder to control with the weight on it, but with a final staccato push, the knife would smash through the glass and the gernade would be in the car. This better work. Quote: Staccato: Aiolos plays a quick, sharp note from any of his Instruments to create a strong, concentrated gust of wind at a target, depending on the note and the target, it could send someone a foot or two back or at least impede on their process a little. It's the airy equivalent of a pistol shot, without the mess of blood, flesh wounds and such.
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Posted: Sat Feb 03, 2007 5:49 pm
((don't chew his head off. I alerted him of the group combo rules. He's fixing it))
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Posted: Sat Feb 03, 2007 5:54 pm
((Okay, sorry for the holdup guys., I forgot to put in some key things.))
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Posted: Sat Feb 03, 2007 5:58 pm
Oliveman Gernades. Gernades solved everything. That's what he learned today. ((If only he would learn that it was grenades.))
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Posted: Sat Feb 03, 2007 5:59 pm
Nihilistic_Impact Oliveman Gernades. Gernades solved everything. That's what he learned today. ((If only he would learn that it was grenades.)) ((I knew that. sweatdrop *Edits again*))
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Posted: Sat Feb 03, 2007 6:03 pm
((Group Combos must be aimed at a single target. You might want to logic out who the best "single target" is.))
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Posted: Sat Feb 03, 2007 6:05 pm
((Alright, but seeing as how everyone else is in the blast vicinity, should we do a normal crit roll with them against our highest attackers score?))
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Posted: Sat Feb 03, 2007 6:07 pm
opaj ((Group Combos must be aimed at a single target. You might ((want to logic out who the best "single target" is.)) Would their vehicle count as a target? It's a grenade were using. That usually has a big effect inside a vehicle full of people. Could they roll a cumulative defense roll?))
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Posted: Sat Feb 03, 2007 6:10 pm
((Okay, let's improvise. If the other team is willing, this'll become all-or-nothing. Their cumulative roll against yours. Sound all right?))
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Posted: Sat Feb 03, 2007 6:10 pm
OOC, I I was wondering that, because if our cumulative defense roll beats the attack roll counting our accessories, we'll be able to make it out of this all right, I'd say. Edit: I'm good with that. Kell, Dun? xd
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Oliveman generated a random number between
1 and 3 ...
2!
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Posted: Sat Feb 03, 2007 6:13 pm
((Because Aiolos only aimed to shatter the windshield, I'll roll for the target. If that's alright with you guys.
1-Legart 2-Tien 3-Tetsu))
((Ahh... Late post?))
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