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Oqaia
Vice Captain

PostPosted: Fri Jan 12, 2007 11:22 am


WHOOPS. I'm sorry. That was a typo on my behalf.

Keep it away from Illusion. Not delusion. XD That would cause a lot of problems.
PostPosted: Fri Jan 12, 2007 11:32 am


i dont know why, but thinking about it i came to the conclusion air+spirit would work well together.

hmmm sorry mene, but tamlin is deffinitly fire type. fire and earth.. hmmm i will think a bit.

Hinoicarri


Sizzla

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PostPosted: Fri Jan 12, 2007 11:40 am


Okay phew! I was gonna say...biiiigg problems.

I think air and spirit would be good together as well. 3nodding
PostPosted: Fri Jan 12, 2007 12:57 pm


Hey questions...

a. I'm going to make a tenative wagon order, and we can rearrange from there rather than starting from scratch.
b. Why is Varekai (Lesh's wagon) air and earth? Is Ani air and earth?

Menelie
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Menelie
Vice Captain

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PostPosted: Fri Jan 12, 2007 1:22 pm


So, here's my list of figuring.

And I don't want to bother with colors. sweatdrop

1. WhistleStick - fire
2. Ravenwood - delusion, earth, spirit
3. Blessed Change - earth
4. The Singing Bird - wood
5. Rhythmique - water
6. Mountain Air - earth, water
7. Ivy-Twined - sound
8. PhoenixSong - fire, air
9. Daggerheld - earth
10. Weathered Melody - air, illusion
11. Daityrvyn - wood
12. Honeyed Aria - air, ice
13. Rusting Canvas - earth
14. Mossy Charm - earth, fire
15. Spotted Sage - spirit
16. Varekai - air, earth
17. Clair d'Lune - air, darkness
18. Forest Spirit - wood
19. A Light in the Dark - light, darkness
20. Wind Wheels - fire, earth
21. Narkri Chooma - earth
22. Noem Weatherhart's wagon - ice

Problems With This
Okay, nothing's perfect. xD My guess is no different.
arrow There's a nice little contingent of darkness toward the back.
arrow L in the D + Wind Wheels? Isn't that Kala + Sindri?
arrow I still don't know what's up with Varekai...
arrow Ice + wood? What will it doooo?
arrow Traditionally earth + air were opposites and did BAD STOOF like water + fire. But we had lots of earth + air combos in our last ordering and nothing a'sploded or nothin'.

Feel free to rearrange...
PostPosted: Fri Jan 12, 2007 1:24 pm


Menelie
Hey questions...

a. I'm going to make a tenative wagon order, and we can rearrange from there rather than starting from scratch.
b. Why is Varekai (Lesh's wagon) air and earth? Is Ani air and earth?
for b: I was wondering that too...I'm going to guess that yes, ani is both air and earth...because i never gave Lesh her own element.

as far as ani being air and earth, i'm assuming it's because of her beginnings as an earthbound animal in combination with her wings.

*shrugs*

edit: and you left off Veshengo.

Maeko-Hana
Crew


Successful Edit

PostPosted: Fri Jan 12, 2007 1:37 pm


Not sure putting Kala and Sindri near each other is wise, but then again, she's now an infant and he won't go looking for trouble, so not so bad.

Ice may be bad for wood? Thinking about frosts killing plants off, here, but that might just be me.~
PostPosted: Fri Jan 12, 2007 1:47 pm


Okay, so I'm revising now.
Um. Do elements within the wagon conflict? Like will a fire/earth wagon ground itself? We already know the light/darkness wagon is pretty effed up. xD

Menelie
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Jal Petulengro

PostPosted: Fri Jan 12, 2007 2:09 pm


Ah! Sorry I havn't posted yet.

Jal is possibly earth/fire? He's quite saucy but a down to earth country bumpkin XD And he's quite passionate about sexins and fixing things.

Or maybe possibly the element testosterone XD

He has a horse and cart with a tent, I don't know about wagon names though.
PostPosted: Fri Jan 12, 2007 3:00 pm


Edit
Not sure putting Kala and Sindri near each other is wise, but then again, she's now an infant and he won't go looking for trouble, so not so bad.

Ice may be bad for wood? Thinking about frosts killing plants off, here, but that might just be me.~


yeah Kala and Sindri together probably wouldn't be the wisest of ideas.. Amkia is also terrified of cats now thats to Kala. Also if Sindri grows my view of the teddy bear fight might become reality!

Earth grounds fire so that seems pretty ground in itself.

Remove


Oqaia
Vice Captain

PostPosted: Fri Jan 12, 2007 3:17 pm


Menelie
Okay, so I'm revising now.
Um. Do elements within the wagon conflict? Like will a fire/earth wagon ground itself? We already know the light/darkness wagon is pretty effed up. xD


Elements within the wagon, obviously, some of them conflict- as the examples you gave. However, the meij is more forgiving for those siblings/family members who live together... and their elements, which may clash. Andy es. A fire/earth basically grounds itself, and can be placed... pretty much anywhere.

For a conflicting wagon- fire/air, for instance, is given some meij forgiveness... WITHIN ITSELF. This doesn't mean that it's 'forgiven'/forgotten within the caravan itself. Which basically means... that volatile element (fire) still needs bolstered on either side.

B. I have no clue why Ane's mentioned as a dual element. It should ONLY be those that are noted on the child's cert. Also, Maeko, if Veshengo has a wagon, he should be added to the wagon ordering. ^_^

You guys are doing great, by the way.

EDIT:: One more question.
PostPosted: Fri Jan 12, 2007 3:52 pm


Maybe if we changed these around a little, numbers not changed so its possible to see what i did:

1. WhistleStick - fire
2. Ravenwood - delusion, earth, spirit
3. Blessed Change - earth
4. The Singing Bird - wood
17. Clair d'Lune - air, darkness
5. Rhythmique - water
6. Mountain Air - earth, water
7. Ivy-Twined - sound
8. PhoenixSong - fire, air
9. Daggerheld - earth
10. Weathered Melody - air, illusion
11. Daityrvyn - wood
12. Honeyed Aria - air, ice
22. Noem Weatherhart's wagon - ice
13. Rusting Canvas - earth
14. Mossy Charm - earth, fire
15. Spotted Sage - spirit
20. Wind Wheels - fire, earth
21. Narkri Chooma - earth
16. Varekai - air, earth
18. Forest Spirit - wood
19. A Light in the Dark - light, darkness, earth

I think that has most grounded... I don't know about earth and ice.
Could Clair d'Lune and A light in the dark swap places or are they better like that? They are further away from each other so the darkness isn't all in one place now.
Just some ideas..

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Hinoicarri

PostPosted: Fri Jan 12, 2007 4:17 pm


7. Ivy-Twined - sound
8. PhoenixSong - fire, air
9. Daggerheld - earth

i think fire + air would need more of a ground then sound would give.
PostPosted: Fri Jan 12, 2007 5:04 pm


Hinoicarri
7. Ivy-Twined - sound
8. PhoenixSong - fire, air
9. Daggerheld - earth

i think fire + air would need more of a ground then sound would give.
If a fire/air caravan is given ... meij forgiveness, or whatever it is... then only the fire would need grounded. Or... at least, kept from contaminating other wagons. I wouldn't think that fire would be grounded by sound, but, luckily, it would be at least contained. Which is all really needed?

But if you're right, and there's not TOTAL leeway in fire/air wagon, then some more grounding force could be good for Phoenixsong.

*haven't looked at the proposed lists yet--- goes to do so ^_^*

Emelyn


Emelyn

PostPosted: Fri Jan 12, 2007 5:09 pm


Menelie
So, here's my list of figuring.

And I don't want to bother with colors. sweatdrop

1. WhistleStick - fire
2. Ravenwood - delusion, earth, spirit
3. Blessed Change - earth
4. The Singing Bird - wood
5. Rhythmique - water
6. Mountain Air - earth, water
7. Ivy-Twined - sound
8. PhoenixSong - fire, air
9. Daggerheld - earth
10. Weathered Melody - air, illusion
11. Daityrvyn - wood
12. Honeyed Aria - air, ice

13. Rusting Canvas - earth
14. Mossy Charm - earth, fire
15. Spotted Sage - spirit
16. Varekai - air, earth
17. Clair d'Lune - air, darkness
18. Forest Spirit - wood
19. A Light in the Dark - light, darkness
20. Wind Wheels - fire, earth
21. Narkri Chooma - earth
22. Noem Weatherhart's wagon - ice

Feel free to rearrange...


Wood+Ice=not good for the wood, I believe. Other than that (and the dark-heavy) I think this is pretty good. *goes to look at the other list*
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