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Posted: Fri Jan 12, 2007 11:22 am
WHOOPS. I'm sorry. That was a typo on my behalf.
Keep it away from Illusion. Not delusion. XD That would cause a lot of problems.
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Posted: Fri Jan 12, 2007 11:32 am
i dont know why, but thinking about it i came to the conclusion air+spirit would work well together.
hmmm sorry mene, but tamlin is deffinitly fire type. fire and earth.. hmmm i will think a bit.
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Posted: Fri Jan 12, 2007 11:40 am
Okay phew! I was gonna say...biiiigg problems.
I think air and spirit would be good together as well. 3nodding
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Posted: Fri Jan 12, 2007 12:57 pm
Hey questions...
a. I'm going to make a tenative wagon order, and we can rearrange from there rather than starting from scratch. b. Why is Varekai (Lesh's wagon) air and earth? Is Ani air and earth?
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Posted: Fri Jan 12, 2007 1:22 pm
So, here's my list of figuring.
And I don't want to bother with colors. sweatdrop
1. WhistleStick - fire 2. Ravenwood - delusion, earth, spirit 3. Blessed Change - earth 4. The Singing Bird - wood 5. Rhythmique - water 6. Mountain Air - earth, water 7. Ivy-Twined - sound 8. PhoenixSong - fire, air 9. Daggerheld - earth 10. Weathered Melody - air, illusion 11. Daityrvyn - wood 12. Honeyed Aria - air, ice 13. Rusting Canvas - earth 14. Mossy Charm - earth, fire 15. Spotted Sage - spirit 16. Varekai - air, earth 17. Clair d'Lune - air, darkness 18. Forest Spirit - wood 19. A Light in the Dark - light, darkness 20. Wind Wheels - fire, earth 21. Narkri Chooma - earth 22. Noem Weatherhart's wagon - ice
Problems With This Okay, nothing's perfect. xD My guess is no different. arrow There's a nice little contingent of darkness toward the back. arrow L in the D + Wind Wheels? Isn't that Kala + Sindri? arrow I still don't know what's up with Varekai... arrow Ice + wood? What will it doooo? arrow Traditionally earth + air were opposites and did BAD STOOF like water + fire. But we had lots of earth + air combos in our last ordering and nothing a'sploded or nothin'.
Feel free to rearrange...
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Posted: Fri Jan 12, 2007 1:24 pm
Menelie Hey questions... a. I'm going to make a tenative wagon order, and we can rearrange from there rather than starting from scratch. b. Why is Varekai (Lesh's wagon) air and earth? Is Ani air and earth? for b: I was wondering that too...I'm going to guess that yes, ani is both air and earth...because i never gave Lesh her own element. as far as ani being air and earth, i'm assuming it's because of her beginnings as an earthbound animal in combination with her wings. *shrugs* edit: and you left off Veshengo.
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Posted: Fri Jan 12, 2007 1:37 pm
Not sure putting Kala and Sindri near each other is wise, but then again, she's now an infant and he won't go looking for trouble, so not so bad.
Ice may be bad for wood? Thinking about frosts killing plants off, here, but that might just be me.~
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Posted: Fri Jan 12, 2007 1:47 pm
Okay, so I'm revising now. Um. Do elements within the wagon conflict? Like will a fire/earth wagon ground itself? We already know the light/darkness wagon is pretty effed up. xD
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Posted: Fri Jan 12, 2007 2:09 pm
Ah! Sorry I havn't posted yet.
Jal is possibly earth/fire? He's quite saucy but a down to earth country bumpkin XD And he's quite passionate about sexins and fixing things.
Or maybe possibly the element testosterone XD
He has a horse and cart with a tent, I don't know about wagon names though.
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Posted: Fri Jan 12, 2007 3:00 pm
Edit Not sure putting Kala and Sindri near each other is wise, but then again, she's now an infant and he won't go looking for trouble, so not so bad. Ice may be bad for wood? Thinking about frosts killing plants off, here, but that might just be me.~ yeah Kala and Sindri together probably wouldn't be the wisest of ideas.. Amkia is also terrified of cats now thats to Kala. Also if Sindri grows my view of the teddy bear fight might become reality! Earth grounds fire so that seems pretty ground in itself.
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Posted: Fri Jan 12, 2007 3:17 pm
Menelie Okay, so I'm revising now. Um. Do elements within the wagon conflict? Like will a fire/earth wagon ground itself? We already know the light/darkness wagon is pretty effed up. xD Elements within the wagon, obviously, some of them conflict- as the examples you gave. However, the meij is more forgiving for those siblings/family members who live together... and their elements, which may clash. Andy es. A fire/earth basically grounds itself, and can be placed... pretty much anywhere. For a conflicting wagon- fire/air, for instance, is given some meij forgiveness... WITHIN ITSELF. This doesn't mean that it's 'forgiven'/forgotten within the caravan itself. Which basically means... that volatile element (fire) still needs bolstered on either side. B. I have no clue why Ane's mentioned as a dual element. It should ONLY be those that are noted on the child's cert. Also, Maeko, if Veshengo has a wagon, he should be added to the wagon ordering. ^_^ You guys are doing great, by the way. EDIT:: One more question.
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Posted: Fri Jan 12, 2007 3:52 pm
Maybe if we changed these around a little, numbers not changed so its possible to see what i did:
1. WhistleStick - fire 2. Ravenwood - delusion, earth, spirit 3. Blessed Change - earth 4. The Singing Bird - wood 17. Clair d'Lune - air, darkness 5. Rhythmique - water 6. Mountain Air - earth, water 7. Ivy-Twined - sound 8. PhoenixSong - fire, air 9. Daggerheld - earth 10. Weathered Melody - air, illusion 11. Daityrvyn - wood 12. Honeyed Aria - air, ice 22. Noem Weatherhart's wagon - ice 13. Rusting Canvas - earth 14. Mossy Charm - earth, fire 15. Spotted Sage - spirit 20. Wind Wheels - fire, earth 21. Narkri Chooma - earth 16. Varekai - air, earth 18. Forest Spirit - wood 19. A Light in the Dark - light, darkness, earth
I think that has most grounded... I don't know about earth and ice. Could Clair d'Lune and A light in the dark swap places or are they better like that? They are further away from each other so the darkness isn't all in one place now. Just some ideas..
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Posted: Fri Jan 12, 2007 4:17 pm
7. Ivy-Twined - sound 8. PhoenixSong - fire, air 9. Daggerheld - earth
i think fire + air would need more of a ground then sound would give.
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Posted: Fri Jan 12, 2007 5:04 pm
Hinoicarri 7. Ivy-Twined - sound 8. PhoenixSong - fire, air 9. Daggerheld - earth i think fire + air would need more of a ground then sound would give. If a fire/air caravan is given ... meij forgiveness, or whatever it is... then only the fire would need grounded. Or... at least, kept from contaminating other wagons. I wouldn't think that fire would be grounded by sound, but, luckily, it would be at least contained. Which is all really needed? But if you're right, and there's not TOTAL leeway in fire/air wagon, then some more grounding force could be good for Phoenixsong. *haven't looked at the proposed lists yet--- goes to do so ^_^*
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Posted: Fri Jan 12, 2007 5:09 pm
Menelie So, here's my list of figuring. And I don't want to bother with colors. sweatdrop 1. WhistleStick - fire 2. Ravenwood - delusion, earth, spirit 3. Blessed Change - earth 4. The Singing Bird - wood 5. Rhythmique - water 6. Mountain Air - earth, water 7. Ivy-Twined - sound 8. PhoenixSong - fire, air 9. Daggerheld - earth 10. Weathered Melody - air, illusion 11. Daityrvyn - wood 12. Honeyed Aria - air, ice13. Rusting Canvas - earth 14. Mossy Charm - earth, fire 15. Spotted Sage - spirit 16. Varekai - air, earth 17. Clair d'Lune - air, darkness 18. Forest Spirit - wood 19. A Light in the Dark - light, darkness 20. Wind Wheels - fire, earth 21. Narkri Chooma - earth 22. Noem Weatherhart's wagon - ice Feel free to rearrange... Wood+Ice=not good for the wood, I believe. Other than that (and the dark-heavy) I think this is pretty good. *goes to look at the other list*
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