|
|
|
|
|
|
Posted: Sun Jun 19, 2005 8:44 pm
((Lol, yep, with the gaming industry on the rise rivaling even movies the call for such jobs is going way up. I've had some fun with it, am currently working on my final for the class, its a 3 part class you work on a bit of your "final" final in each one, mine is a game involving Wolfwood from trigun, I made most of the terrain in the level you play in, not quite finished detailing it though, made his gun and him from the head to waist, still working on the rest.))
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Jun 19, 2005 9:09 pm
((Woah, that is so cool!! I love Wolfwood. Heh, I know that my cousin has been using RPG Maker, and he's making a spin off game from Cowboy Beebop. Hhmm... but how is your final going so far?))
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jun 19, 2005 9:18 pm
((Not too bad, the only thing really giving me a problem is doing a particale effect for explosions, to make em look good it takes up a lot of space and I'm triying to find a better way but no luck as of yet.))
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Jun 19, 2005 9:27 pm
((Oh, I see. Still, it sounds like a lot of fun. Um... the explosions could possibly be... downsized, though that could take out the realistic touch... depending on what weapons are creating those explosions. Then again... I really don't know. sweatdrop ))
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jun 19, 2005 9:35 pm
Well the way I got the controls set up for wolfwood is you can do a couple a cool things, one being the standard shooting from the main barrel, its shaky and hard to aim but good for taking out waves of baddies, second is the pistols he stores in the two shorter ends of the cross, this lets you put the cross into the ground and move about the level faster than normal, but you have to run back to it for more ammo and the pistols arn't all that powerfull, lastly you have wolfwoods rocket launcher at the short end of the cross, power full but with a long reload time and only 3 shots for the entire level. So far the baddies are just robots, couldn't really think of much else and didn't want to model a whole bunch of individual humans, lol. But the explosions are pretty big if you hit certain areas.... like gun powder barrels, etc.))
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Jun 19, 2005 9:45 pm
((Woah... that sounds pretty complex, but cool. I wonder if there is even a Trigun game out. Probably only in Japan... though we have the FMA game here in America. Lol, but the large explosions make sense now, especially with gun powder barrels. That kind of reminds me of Resident Evil now... Heh, yeah, modeling different humans must be tedious work... though some usually make all subordinate baddies the same, and there is only the main boss that is the exception.))
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jun 20, 2005 6:00 am
Maybe i shoulda explained that RPing as a teacher isn't really nessacary this time. But yeah. Here we goes.
Leniar
Length and Pacing: Length.. ::dies:: Amazing how you kept a very nice length. Each paragraph was well-directed with various fight moves. (or plot builds if not a battle scene) I would of never finished something like that if i was to make something of that length. I would bore myself to death! XP. You excel in this area.
General Grammer rules: Lots of big words i see are being used here. However.. i have no idea of what some of the words mean. So.. ehehe.. this is hard for me to grade.
Personality: Leniar's personaility remained a bit mysterious here.. since you seem to be more as if really being a 3rd person view and only seeing the actions. I was hoping to get into the feel of Leniar's feelings within the battle. Seeing how she acts and plans during a battle.
Use of Enviroment: Very well description of the battlefield within the begining of the fight scene. I enjoyed how your moves were well described too. The dragon itself was very realistic too. Almost made me feel sorry for when it died ^^;;
Details: Details details. You made a nice coordinated battle here. Along with your description of each movements. I couldn't see much flaws in this area at all. (or any serious standing out ones.)
Overall i think this is very nice RPing material. And for that i give it
7.5/8
::nods::
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jun 20, 2005 6:18 am
Another Neko-Human eh?
Ian
Length and Pacing: A very average length for a post, but very well paced at the same time. Not much to agure about it except the fact i hoped the intro was a little bit longer.
General Grammer rules: Theres a lot of Sentence promblems here and there. Some compound some just totally jumbled up. I suggest you proofread your work before submitting. Because those sentances are really banging down your RP quality here.
Personality: Ian's personality wasn't too evident within the RP, but it was good enough for us to get a good grasp on what he is like. It would be nice however to hear some of his thoughts within the battle though.
Use of Enviroment: A Jungle changed arena huh? Thats not a bad idea XP. The Metallic Dragon was semi-described in my opnion. It coulda used a little more work. Same with the enviroment
Details: The final blow was a pretty nice touch to your RP. The fight was a bit hard to follow though.. Again please proofread. (yeah i know thats a pain) And also. I think Time Manipulation is a bit of a god-like power. :/ . But if that's your character's style, then i won't agure. Also because i see that you haven't used that power in a power-play form yet.
Overall i think this is a.. bit below standard Rping style
3.5/8
::clap::
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jun 20, 2005 7:07 pm
[ Message temporarily off-line ]
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Jun 21, 2005 8:59 pm
((Damn, got the poo poo rating, lol, oh well. Question is there any chance we could take the test again some other time to improve our scoure? Just wondering cause I feel severely laking at this point and would like to attempt to prove myself as a better role player by taking in your comments on my post and incorperating the suggestions into my next test if allowed to take one. Also about the time manipulation if it really does bother you I'll change it, but I don't intend to power play it, in fact its minor time manipulation so no time travel, only like reversing and speeding it up a few seconds or so, and even that puts a large strain on him thus the reason he was sweating so badly and on his knees after reversing the dragons fire, the only true power lies in the fact that he can choose what to manipulate so he doesn't have to change everything, thus the fire being put back into the dragon yet the dragon itself not moving backwards to where it was when it blew the fire... umm kinda confusing but I'll do my best to make things more clear.))
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jun 23, 2005 6:27 pm
We will decide on Retakes after everyone who signed up submits a test first.
To all those other signed up on this test. Please submit your test by next Thurs. (Jun 30th) Or we will not grade it. Sorry but the test needs to end sooner or later.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Jun 23, 2005 8:57 pm
((Ok then, just alert me when and if I can re-submit))
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jun 27, 2005 12:42 pm
[ Message temporarily off-line ]
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Jun 28, 2005 3:51 pm
I'd like to take the test if the last spot is still open.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jun 30, 2005 6:53 am
Deadline for Star test is now.
Now i have to get to grading them >.<..
::sigh:: ^^;;
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|