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Posted: Thu Jan 18, 2007 2:42 pm
Name: Starwalt Defender Art: Zanjutsu Description: The user tightens their grip on the weapon and takes a solid stance. Used as a delaying tactic to buy time or just to survive a bit longer the user of this technique subtracts from their next attack bonus and adds to their doge bonus. Giving all of their focus to staying alive rather than giving the next hit sometimes pays off in the long run.
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Posted: Tue Feb 13, 2007 4:37 pm
Name: Tora Tsume Heikou Nami(Tiger Claw Parallel Wave) Art: Zanjutsu Description: Tsai concentrates his reiatsu into his hand which is then sent to his zampakuto or weapon he is currently holding. When he slashes, from both sides of the zampakuto/weapon, reiatsu is released in the shape of another blade on each side. Making it look as if three blades/a tiger claw was coming down upon an enemy.
Reiatsu Cost: 25
Requirements: Level 10 Minimum Zanjutsu: 70 Strength: 30+ Reiatsu: 40+
Damage: - 60 - 90 +4 Every 10 Zanjutsu +Half Of Str Mod.
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Posted: Tue Feb 27, 2007 3:31 pm
Name: Muso (Reverie) Art: Hakuda Description: Muso, a series of hand to hand palm hits that aim only for the vital points and paralysis points. These types of hits work for both offensive purposes and for healing purposes depending upon how much energy you focus into them. However, the down side to this is that it drains you quickly leaving you vulnerable later on. Side Note: This attack can be used without the consumption of reiatsu, however it is not as effective. Reiatsu Cost: depends upon the strength of the atack at the time.
Requirements: Str 12+ Rei 10+
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Posted: Sun Apr 15, 2007 7:55 pm
Name: Controlled Blow / ??? Art: Zanjutsu Description: A sword swing can be broken down into two main areas. Firstly, its damage is based on the user's strength. Secondly, its chance to hit is based on the user's skill and natural ability. This technique has been taught in the Ugu clan from its inception to focus the user's strength into un-altered focus. By doing this the user removes 75% of their sword swing's damage but increases the hitting ability of the user two-fold. Requirements: Zanjutsu - 50 Intelligence - 25 Constitution - 25 Notes: Damage = Original Damage / 6 Attack Rating (One Blow) = Original Attack Bonus * 3
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Awesome Comes Standard Vice Captain
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Posted: Sat Apr 21, 2007 9:51 pm
Kichikara's specials, up for approval with stat reqs. and damage. Blah, blah, ect.
Bakemono Kichikara (Monster of the Wind): A blast of wind shoots out of the end of Kichikara and shoots forward in a rapidly moving cyclone. The force of the wind can reach over 400 mph. The cyclone is about 12' wide. Damage: 75-110 + Reiatsu Modifier x2 Extra Effect: 1 in 100 chance of disarming opponent in shikai or lower form of release Rp cost: 30 Requirements - Level - 17+ Kidou - 40+ Reiatsu - 45+ Reiatsu Control - 50+
Shitsukoiki (Relentless Wind) - A large cyclone, about 50' wide, circles the two opponents. It starts off small and pushes back suddenly, so that only the two are inside. The cyclone wall is nearly inpenetrable(reiatsu and reiatsu control (combined) of 110 + casters reiatsu bonus to break through, strength and agil. modifiers included in count). Even insidethe cyclone, wind speed is at average 35 mph. Haruko can disappear into the cyclone wall for short amounts of time and come out at any other place at will. This is usually used as a defensive technique. Effect: Creates an enclosed battlefield, winds across it. Rp Cost: 45 Requirements- Level 20+ Kidou 55+ Reiatsu 50+ Reiatsu control 60+
Shindaki (Dead Wind) - By pointing the spiked end of her zampakto at a foe and slamming on the top of the blade, she forces massive amounts of wind through the end, launching the spikes towards the opponent. Winds will bring the spikes back to Chikara at Haruko's will. Damage - Normal Shikai Damage, except applied as range attack instead of melee. Rp cost: 7 Requirements: Level: 5 + Reiatsu: 30 + Reiatsu Control 30+
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Posted: Sun Apr 22, 2007 7:06 pm
Name: Kujiku Kiriai Break the Crossing Sword (lit: Break Crossing Swords) Art: Zanjutsu Description: Instead of getting out of the way of the attack, the off hand weapon is used to 'break' the opponent's sword swing. If successful, it throws the opponent off balance. Once off balanced, the opponent must regain balance or await a crushing blow as the next sword swing is made with the whole weight of the daisho user in an all-out, downward, diaganal slash. Requirements: Daisho Level 4 Agility - 12 Vitality - 14 Awareness - 12 Intelligence - 22 Zanjutsu - 25 Notes: Opponent's Dodge Roll = Lose Balance? Opponent's Attack Roll = Dodge or Rebalance Damage = regular hand ONLY If opponent cannot rebalance, damage is doubled
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Posted: Mon May 28, 2007 4:21 am
Name: Sonic Blow Art: Zanjutsu Description: A rapid succession of 16 lightning-fast jabs with a katar-class zanpakuto followed by a 17th finishing strike.
Requirements: Daisho Shikai Katar-class Agility - 25+ Strength - 25+ Awareness - 15+ Intelligence - 15+ Zanjutsu - 25+ Reiatsu Control - 15+ Rp Cost: 15
Notes: 2 attack rolls - 1 for the 16 hits, 1 for the 17th Damage from 16 hits: 16-32 + half strength mod Damage from 17th hit: 8-16 + strength mod +2 dmg for every 5 Zanjutsu levels above 25
Name: Grimtooth Art: Zanjutsu Description: A ranged strike where the user slams his zanpakuto into the ground and a large number of earthen spikes(6inch diameter at the base with an average height of 3-4 feet) shoot up out of the ground in a random angle between 45 and 135 degrees. The spikes continue shooting upward along an unseen line between the user and his opponent.
Requirements: Shikai Katar-class Strength - 20+ Dexterity - 25+ Awareness - 20+ Intelligence - 25+ Zanjutsu - 25+ Reiatsu Control - 30+ Rp Cost: 30
Notes: 1 attack roll Damage: 18-36 + Dexterity Mod +2 dmg for every 5 Zanjutsu levels above 25 If successful, -5 dodge from opponent's next dodge roll
Name: Double Attack Art: Zanjutsu Description: The user makes use of his speed and attacks twice, but sacrifices power. With Daisho, this becomes a total of 4 attacks. The total attack number is multiplied by how many total attacks the user initially has per round(i.e. levels 1-5 have 1 attack, so total attack number will be between 2 and 4, depending on Daisho usage or not...thus levels 6-11 will have between 4 and 8 attacks).
Requirements: Agility - 20+ Strength - 15+ Zanjutsu - 20+ Rp Cost: 15
Notes: 2-4(times initial amount of attacks) attack rolls - depends on daisho status Damage: Normal Damage(bonuses included) divided by 2
((I'm not really set on the numbers, being that I don't really have an idea as of yet of what numbers are acceptable. Suggestions would be great...Also willing to change/drop if too weird/cheap))
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Posted: Mon May 28, 2007 5:07 am
Ragnarok sin moves?
Name:Lightning Draw Art: Zanjutsu Description: By adding reiatsu into the arm and channeling it into the zampakuto, then releasing it all in one quick draw and slash allows the user to draw 2.5x faster than usual causing more damage but also a higher chance of cutting due to speed.
Effect: Reiatsu Cost: 1 + 2 Every 5 Levels -Add +25% accuracy and damage for one attack.
Requirements: -Training -Zanjutsu 40+ -Reiatsu 30+
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Posted: Mon May 28, 2007 1:25 pm
yepyep. My idea coming into the guild was "what if a Ragnarok Online class were to become a shinigami?"
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Posted: Mon May 28, 2007 1:35 pm
Name: kage odori (shadow dance) Art: Zanjutsu Description: The user begins to sway side to side quickly to make the illusion of many copies, while the defender is occupied by the shadows the attacker comes from either underneath or behind and strikes with a upward slash. Rp: 15 level: 3 Damage:30-50
Name: doragon ro-tasu (dragon lotus) Art: Hakuda Description: The user twist his arms behind him in a circular pattern and launches it forward in a spinning motion ussual to the rib or gut area. If you charge your Reiatsu it causes a type of force wall to knock back your opponent Rp: 30 Level: 6 Damage: 50-80
Name: tsuchi she-ka (earths scream) Art: Zanjutsu Description: The user jumps high into the air forming his Reiatsu in the Zanpakuto, as they came to the ground the wielder pierces the ground as the Reisatu flows from the blade it snakes its way to the defender and sends a jagged piece of earth upwards. Requirements Str 16+ Rei 12+ Rp: 50 Damage: 60-90
Name: bouseki hirate (spinning palm) Art: Hakuda Description: The user hits in the ribs with a open palm twice with each hand and the final blow comes from underneath. The user bends down and comes up with spinning motion to the jaw as he launches himself upwards the defender is knocked off his feet. Rp: 5 each blow Damage: 8-12 per blow
Name: Rhino slam. Art: Hakuda Description: The user lets their enemy charge at them, when their enemy comes they take their first attack and use it to spin them around till they are dizzy and slam them into the nearest surface. Damage: 20-35
Name: Shadow Ace Art: Zanjutsu Description: The user simply shifts their Zanpaktou to a upside down pistion letting the handle upwards and the blade point downwards. As this ocours every hit that smashes the blade a puff of black smoke forms catching the attacker off-balance. This is due to the blade is still straight up, but not seen. Rp:45
Name: Final Slice Art: Hakuda Description: Karite changes his reisatsu into his fingertips. Expanding it out to form claws. Charging at the target karite slices the torso horziontaly Damage: 50-75 RP: 25 Requirments Str:20 Agl:18 Rei: 30
Name: Final roar Art: hakuda Description: Karite charges the reisatsu into the vocal chords of his throat, with a deep breath he release a drum busting roar that shatters the ear drum of the target. Damage: dodge cut in halve for 4 rounds Rp: 35 Requirments: Char:20 Rei: 16
Name: Punishing Coffin Art: Zanjutsu Description: Charging the reisatsu into his left palm, Karite runs his hand over the blade letting it soak in. Stabbing the blade into the ground 4 columns raise. Charging the Reisatsu into both hands Karite slams them into the ground to gain control of the pillirs. Using the shadows casted off the pillirs he moves his hands in towards the blade and controls the shadows squeezing the target into submission. Damage: 100-275 Rp: 85 Requirments: Str:22 Rei: 40 Zan: 35
Name: Final Slice Art: Hakuda Description: Karite charges his reiastu into his fingers, expanding it out further it causes claws to form. Charging at the target slices the torso horizontally. Requirements: STR: 16, Agl: 13, Rei: 12 RP: 25 Damage: 50-75
Name: Final Roar Art: Hakuda Description: Karite charges the reiatsu into the vocal chords, roaring Karite causes a giant boom of sound bursting the opponent’s ear drums. Damage: Dodge cut in half for 8 rounds Rp: 35 Requirements: Charisma: 20, Rei: 16
Name: Punishing coffin Art: Zanjutsu Description: Charging the reiatsu into his left palm. The Karite runs his hand across the blade into the ground causing four pillars to form. Charging the reiatsu into his palms he slams them on the ground to gain control of the pillars shadows. Quickly pushing his hands towards the blade the shadows began to constrict the opponent’s breathing. Damage: 100-275 RP: 85 Requirements: STR: 25 Rei: 30 Zanjutsu: 30
Name: Grizzly death grip Art: Hakuda Description: The user gets behind his enemy charging the reiatsu into his fore arms, and then using the sprit pressure grabs their target and squeezes them till they pop. Damage: 30-50 RP: 25 Requirements: agl: 17, STR: 20, hak: 20
Name: Blood Delta Strike Art: Zanjutsu Description: the reiastu is charged through the hilt and sent through the blade. The user bites their finger and writes a delta symbol into the blade with their blood. Forcing his reiatsu out of the delta symbol, Karite causes a wave a red force to drain the reiastu from their body. Damage: 90-110 RP: 45 Requirements: STR: 22, Rei: 18
Name: Kangaroo Tackle Art: Hakuda Description: Karite jumps up and kicks his target in the face. Landing on his hands, Karite gut checks the target with a punch. Damage: 45 Requirments: Str:15, Houho: 10
Name: Steps to hell finish Art: Hakuda Description: the user jumps from a side surface and repeatedly kicks the target in the chest till they hit the ground. Damage: 65-80 Requirments: Agl:21, Str: 30
Name: Snake bite Frenzy Art: Hakuda Description: Using the pressure points of the body one charges at the target and hits the points in order from top to bottom. Damage: Dodge halved for four rounds Requirments: Str: 30, int: 25, Agl: 20
Name: Blue claw Art: Hakuda Description: Charging the reiatsu into the knuckles of both hands the user forms a spiked gauntlet. Once the spikes are there the user has two options. They may throw them, or attack with them. RP: 20 Damage: 15 per claw thrown 25-35 per hit taken Requirments: Agl: 18, Str: 22, Int: 18, Rei: 21
Sky Dragon Slash Art: Zanjutsu Description: The user throws his blade into the air. Fomring the reiatsu in his hands, the user then jumps up putting the reiatsu into th eblade and coming odwn stabbing it into the ground. Causing the earth to glow and shoot the reiatsu up with a explosion. RP:45 Damage:80-120 Requirments: Agl: 20, Awr:20, Str:25
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Posted: Tue May 29, 2007 12:37 pm
[[I admit this now. These techniques are not my own. They are from a really kickass game called SaGa Frontier. I did add a bit of flare to some but the general attack is from the game. If that's not acceptible, I understand]]
Name: Ten Oyobi Jigoku Heaven and Hell Art: Zanjutsu Description: Part 1: The user starts with a quick step forward and burst into a hard dash toward the target. Before stricking, the user leaps into the air, high into the air. This part is used for a startling effect.
Part 2: The user comes down from the sky carrying a bolt of lightning upon their blade and aim directly for the foe. The user travels at the speed of lightning on the way down. Power is determined by the height gained and whether the user has a lightning affinity or not.This is the Heaven part.
Part 3: Wether Part 2 hits or not, the blade strikes the ground. The force of the blade strike and the power of the lightning and the user are pushed directly into the ground. This causes a huge earthquake that is slightly controlable by the user. The ground splits apart creating a volcanic effect before their foe. This is the Hell part.
Name: Fushin Gyou Unfaithful Order Art: Zenjutsu(counter attack only) Description: This technique is meant to be used as a counter only. The user deflects or stops an enemy attack with their blade. The power of the blade, however, causes a flash to confuse the target. Upon the innitiation of hte flash, the target perceieves 5 different attackers having surrounded him. Each then moves in at nearly the same time to perform their own attack. Each, is an actual attack, however, as the user of this ability actually moves fast enough to make all 5 strikes.
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Posted: Tue Jun 05, 2007 1:53 pm
Kitsune Gogyou bakuha/fox fire blast:ZANJUTSU. the user of the sword can slash and emit blasts of fire from the sword. this attack drains a small amount of energy from the user after each use.
Koodori Gogyou/dancing fire:HAKUDA. traps the enemy within a wall of fire to increase their body temperature untill they die. this takes alot of time and energy to work, user need to stall for as much time as possible. (this is a last inch effort, all or nothing attack used as a last resort.
Boushi Kitsune Teiru/spinning fox tails:ZANJUTSU. this move requires alot of speed. the user runs around his oponent to confuse them and strikes at random.
[IM NOT SURE ABOUT THE DAMAGE.]
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Awesome Comes Standard Vice Captain
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Posted: Sat Jun 16, 2007 4:05 pm
Name: Irrational Bloodlust Art: Hakuda/Zanjutsu Background: On the day when her parents were murdered before her very eyes, a beast was created inside her. Now, whenever she fights that beast continually tries to free itself. Haruko must train to contol it before it's careless ways ultimately lead to Haruko's demise.
Requirements: Level 3 30 Post training Thread A Good Reason to Have Bloodlust
Final Bloodlust Bonus Requirements: Level 50 200 Post training Thread
Description: Haruko enters a frenzied state, in which she attacks violently while ignoring any bodily harm to herself.
Effects: Irrational Bloodlust becomes stronger over levels, and is not influenced by stats or skills. Note: The effect listed is the total effect that will be used for that level, and only that levels skills will be used. Any level below your level can be used. for exampls, a Level 9 could use Bloodlust 2. If they start at a lower bloodlust than there max, they can bump it up to a higher rank that they can use at any time, however once a higher level Bloodlust has been used, you cannot use a lower one in the same battle.
Bloodlust 1 (Level 3): +1 Attack Rolls, -1 Dodge Rolls Bloodlust 2 (Level 4): +2 Attack Rolls, -2 Dodge Rolls Bloodlust 3 (Level 5): +3 Attack Rolls, -3 Dodge Rolls Bloodlust 4 (Level 6): +4 Attack Rolls, -4 Dodge Rolls Bloodlust 5 (Level 7): +5 Attack Rolls, -5 Dodge Rolls Bloodlust 6 (Level 9): +5 Attack Rolls, -6 Dodge Rolls, +1 Damage done, -1 Damage Taken Bloodlust 7 (Level 12): +5 Attack Rolls, -7 Dodge Rolls, +3 Damage done, -3 Damage Taken Bloodlust 8 (Level 14): +5 Attack Rolls, -8 Dodge Rolls, +4 Damage done, -4 Damage Taken Bloodlust 9 (Level 15): +5 Attack Rolls, -9 Dodge Rolls, +5 Damage done, -5 Damage Taken Bloodlust 10 (Level 20): +7 Attack Rolls, -11 Dodge Rolls, +7 Damage done, -7 Damage Taken Bloodlust 11 (Level 25): +8 Attack Rolls, -13 Dodge Rolls, +9 Damage done, -8 Damage Taken Bloodlust 12 (Level 30): +8 Attack Rolls, -13 Dodge Rolls, +10 Damage done, -8 Damage Taken Bloodlust 13 (Level 35): +8 Attack Rolls, -14 Dodge Rolls, +11 Damage done, -9 Damage Taken Bloodlust 14 (Level 40): +9 Attack Rolls, -15 Dodge Rolls, +11 Damage done, -10 Damage Taken Final Bloodlust (Level 50): +15 Attack Rolls, -20 Dodge Rolls, +15 Damage Done, -15 Damage Taken
While Haruko is in a Bloodlust state, each attack drains reiatsu from her. Bloodlust 1-5: Drains 2 RP per phsyical attack. Bloodlust 6-10: Drains 6 RP per physical attack. Bloodlust 11-14: Drains 9 RP per physical attack. Final Bloodlust: Drains 11 RP per physical attack.
Bloodlust also grants her amazing endurance, allowing her to stand and even fight after she should have been defeated. Bloodlust 1-5: Each point of damage after 0 = 15 RP damage. Bloodlust 6-10: Each point of damage after 0 = 30 RP damage. Bloodlust 11-14: Each point of damage after 0 = 45 RP damage. Final Bloodlust: Each point of damage after 0 = 50 RP damage.
Also, while in Bloodlust state Haruko can pour her Reiatsu into her attacks to cause more damage. Bloodlust 1-5: 1 bonus damge for every 10 RP spent, up to a bonus of 5 damge per hit. Bloodlust 6-10: 1 bonus damage for every 9 RP spent, up to a bonus of 10 damage per hit. Bloodlust 11-14: 1 Bonus Damage for every 8 RP spent, up to a bonus of 15 damage per hit. Final Bloodlust: 1 Bonus Damage for every 5 RP spent, up to a bonus of 20 damage per hit.
After activated, bloodlust remains until the end of the battle, or until all RP is used.
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Posted: Sun Jun 24, 2007 1:43 pm
((I dunno about this one, but for some reason I'm compelled to ask is it really necessary to use Reiatsu to bite someone?))
Name: Fangorum Art: Hakuda Description: Long uses his beast like teeth. He will aim for anywhere and the attack will clamp his jaws on the target's area, tearing away flesh and muscle as he pulls his closed jaws awat causing constant bleeding if Long pulls his jaws away. Stackable.
Cost: 7 Rp + (3 Rp every 2 lvls) Attk: 1d20 + Str mod Effect (1): Initial dmg (1-4) + (Str mod) Effect (2): If landing, attack will cause bleeding, (1-2) dmg is delivered each turn after opponnent's attack. Every 2 levels, damage is increased by 1.
Requirements: Lvl 2 Strength: 25 Reiatsu: 20 Awareness: 12 40+ posting after reaching lvl 2
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