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Posted: Thu Jun 29, 2006 7:25 pm
Ironiiku "I wonder when we'll ever get the campaign started..." question Hopefully, soon. Dimitri: Do you mind giving up the golem?
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Posted: Thu Jun 29, 2006 7:41 pm
Mostlyfiller Ironiiku "I wonder when we'll ever get the campaign started..." question Hopefully, soon. Dimitri: Do you mind giving up the golem? "Well, the least you could do is admire him for his perseverence, right?" sweatdrop
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Posted: Thu Jun 29, 2006 8:07 pm
I'm not trying to start a fight or anything... I just get antsy whenever unofficial things enter D&D and threaten to give too much power to players because they are untested and often ill-conceived. For instance, those Tamo Assassin Daggers are better than every simple weapon, and better than many martial weapons. That is what made me think they are exotic weapons. I still have a problem with the undead "friend" as well. I mean, what kind of creature is Brendon? How many hit dice does he have?
With all that said, I try to be rational whenever possible, so if the DM allows these things, I will abide by that decision and not say anything else, even though I may want to.
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Posted: Thu Jun 29, 2006 9:03 pm
In this order:
1) If I must fore go the golem...fine crying . 2) I still don't understand the whole thing against my TAD. What makes it so powerful? 3) Brendon is in fact a skeleton replacement of a normal familiar.
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Posted: Thu Jun 29, 2006 10:05 pm
I misread the damage of the TAD. If the TAD's damage is 1d3, then it's not overpowered at all. What you have inputted confused me for a minute. You have it saying 1d3+3/1d6+3, which leads me to believe you're wielding two of them and one has greater damage for some reason. Also, if you are wielding 2 of the TAD, your attack bonuses with them would be as follows: -1 for the main hand, and -5 for the off hand. This is because you do not have the Two-Weapon Fighting feat. You'll have the same attack bonus if you fight with both ends of your staff. Also remember you only get 1/2 (rounded down) your strength modifier as a bonus to your off-hand attack.
Now, on to Brendon. This is my major problem with your character. It is my belief that he is overpowered for a familiar.
#1: His ability scores and damage capability are higher than the standard familiars. Most of the familiars have trouble doing 1-2 points of damage and are not even meant for combat at all. The Improved Familiar feat does open up the possibility of damage-capable familiars, but even then, they are not as powerful as your undead is and require a feat, something you do not have for Brendon.
#2: He is undead, which means he is not susceptible to many of the things that a living creature is (i.e. critical hits, poison, disease, ect). Usually being undead is a level adjustment around +3 or so, just because of all the benefits.
#3: His intelligence is higher than your own, when the only thing that can give a skeleton sentience, the awaken undead spell (a 7th level wizard/sorc spell from the Spell Compendium), only gives an undead 1d6+4 intelligence and costs 250 XP. Thus, if a level 13 wizard cannot give a skeleton 20 intelligence, I highly doubt a level 4 one can.
Also, there is one other thing that bothers me. The Etch Rune ability. Is it a feat, or a replacement for Scribe Scroll? And how much does it cost?
One last thing: I really doubt you'd be able to afford an intelligent tin golem, considering we can only spend 1350 gold on any one item, and the cheapest golem i could find (the flesh golem) costs 20,000 gold, and its not even intelligent.
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Posted: Thu Jun 29, 2006 10:51 pm
Oh, the intellegence thing, thanks for reminding me. Forgot to change it. Used it for another campaign. should be corrected now. Tin golems are by nature workers and craftsmen. Can't remember the price, but I'll edit it in parenthesis. Therefore capable of some intellegence. I have never attack with weapons that are capable of attacking twice. I have that information just because it's necessary. Thank for the info though. While I'm on the subject, what are the penalties for using 2 weapons WITH two-weapon fighting feat? And is it possible to use 2 hands on say... a dagger to get the 1.5 str. mod. bonus?
In case anyone was wondering, Velris and I aren't arguing. We are just answering each others questions and concerns. ( twisted Remind you of anything Gloshuan Ithilgalad? twisted )
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Posted: Thu Jun 29, 2006 11:07 pm
If you take the Two-Weapon fighting feat and you continue wielding a light weapon in the off hand, the penalties will drop from -4/-8 to -2/-2. Thus, your attack bonus if you were to attack with both daggers would be +1/+1.
As for using a dagger with 2 hands to get the 1.5x STR, its not possible. You can't wield light weapons in two hands because their handgrips are too small (or at least that's how I explain it. D&D doesn't give rational explanations for some things)
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Posted: Fri Jun 30, 2006 4:19 am
DimitriFate In case anyone was wondering, Velris and I aren't arguing. We are just answering each others questions and concerns. ( twisted Remind you of anything Gloshuan Ithilgalad? twisted )*shudder* maybe eek xp gonk *shudder* actually that was kinda fun....................interesting whee rofl 3nodding domokun domokun domokun domokun domokun domokun domokun domokun
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Posted: Fri Jun 30, 2006 6:15 am
Velris the Blade D&D doesn't give rational explanations for some things "I know, huh? That pisses me off sometimes. But I guess they're trying to force you to think either logically or creatively. Or something weird like that..." stare
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Posted: Fri Jun 30, 2006 8:25 am
They're trying to make us think?! stressed sweatdrop
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Posted: Fri Jun 30, 2006 8:29 am
i kno Vel im scared too burning_eyes
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Posted: Tue Aug 15, 2006 9:14 am
Is the room for more characters still applicapble? If so, I'll join in.
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