

▰▰▰ PERSONAL DATA
Full Name: Jakuchō Nakatomi
Nickname: Jana
Age: 17
Birthdate: November 5th
Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: Green
Eye Color: Green
Height: 162.5cm
Weight: 119lbs (137 when including prosthetics and receptors)
Bloodline: Jūryokuton/Steel Release
Non-Combat Outfit: {What your character normally wears out of combat, if different from your profile image or format. Section may be removed if desired.}
Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}
▰▰▰ SOCIAL AND PERSONALITY
Nindo:
Personality: An explorative mind with few limits and craving experiences. Suffering a pariah complex Jana is somewhere between friendly and very unpleasant, fluctuating between the two both depending on who she’s and and just how she is doing. She comes from a village that has a much more militant nature in its treatment and expectations of its soldiers, which leaves her commonly having difficultly with some of the more normality and freedoms offered to her and believe’s it to be a weakness. She has an obsession with self betterment, though more in a physical sense to prove that she is no lesser than anyone else despite her shortcomings at birth, though this is for the worse in attitude and the like.
She is vaguely nervous and a bit shy and tends to respond to discomfort with intensity, commonly resulting in her coming off at rather unpleasant in these scenarios as she tends to start feeling threatened. On the surface or through short interactions people would tend to hold a negative of uncertain opinion of her due to how she acts, especially as she’s a fan of comparing her old village to the one or place she’s at, being a little distrusting of these people as a result.
Village: Hidden Sky Village transfer to Konoha
Title: Genin
Local Reputation: 0 Fame/Infamy {starts at 0}
Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: A warrior and scientist from the Village hidden the Sky, sent to Konoha as a form of political bonding. Interestingly despite her coveted bloodline being something they would normally avoid sending away, they think it ok for one they perceive as defective. She initially hails from the floating islands her bloodline tends to come from, commonly known to shift over to the Sky village when wanting to follow more militant or the like paths. Her time in the village as a student went mostly smoothest, though a few years after graduation she had a voluntary experiment performed upon herself that both succeeded and failed. This resulted in her being sent to Konoha as a transferred student and upcoming scientist, as an “exchange of knowledge and culture,” as it was put at the time.
Her main area of study in ninja tech is chakra powered prosthetics which is in big part due to her being born missing most of her fingers and parts of her hand, which her prosthetics have compensated for.
▰▰▰ CLASSES AND STATS
First Class:
▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
Second Class:
▱▰▱ Battlefield presence → The user's powerful presence on the battlefield strikes terror into their foes. Opponents are able to sense the user's terrifying fighting spirit five feet from the user per body rank of the user through chakra sense. Those within range can have this radiating fearful aura become the trigger for genjutsu, allowing genjutsu to be cast by acknowledging the user. In addition, should an opponent be targeted by a melee technique that is greater in rank than the target's body rank that target has tier two paralysis applied to their legs, requiring it to be broken by Kai equal to the user's body rank, costing the target no action for that specific instance of kai.
▱▰▱ Cross Class or Specialization: → Bloodline – Tai-Jutsu: Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect stats are increased by [1] per rank of the technique.
Chakra Pool: 1200
Stamina Pool: 800
Chakra Element: Earth, Wind, Steel, Gravity
Chakra Color: Her normal chakra is a sickly green that fades to yellow at its edges in a slightly ominous tone, though becomes practically neon green in the dark, tints of black surface and fade as the chakra moves. Her metals are black with green edging and segments. Her visible gravity tends to be green and black.
Chakra Materialization: Fluctuates between looking like water or mist, tending to change based on if she’s using gravity or not. It’s most common appearance is like the spray and edge of crashing water, the normal shift of blue to whitish spray becomes black with green at edges as spray.
Stats:
• Strength ► 1
→→ N/A
• Speed ► 1
→→ N/A
• Agility ► 1
→→ N/A
• Endurance ► 0
→→ N/A
Strengths:
• Has an excessively rare and next to unseen bloodline, which grants her a nasty element of surprise among all the abilities said genetics provides.
• Highly organized as a result of writing poetry on a perpetual basis, she knows how to write poetry and can write good ones but wasn’t born with it as a talent
• Skilled in mathematical, topographic, geographic, geologic and Topographic fields. She is specifically skilled in topography and understands physics relevant to her bloodline.
• Is highly capable in the chakra science, technology and arms design and creation.
• Very perceptive of peoples physical signs, tells and pattens, emotionally or reactively in others. Has incredible eyesight to go along with this
• Is a person with naturally large physical limits, adding in her hardened body and both steel and Gravity release she is hard to overcome in melee.
• Confidence is strong with this one, though she isn’t the type to be totally overconfident to the point of
• Eidetic Memory and very organized in an extremely chaotic sense that others would have difficultly deciphering.
• skilled at countering/evading Sensory techniques as well as sealing oriented defences.
• Is excellent with animals and peoples pets, knows how to care for and get along with them.
•
•
Weaknesses:
• Holds a negative viewpoint of others an isolationist would commonly have, which leads into social issues and potentially causing trouble.
• Doesn’t own the widest array of nin-Jutsu element, leaving her not always benefiting from elemental superiority. To add she has some efficient and straightforward Nin-Jutsu but not a large repertoire to choose from.
• Her metal, semi artificial horns make her attract lighting and electricity more easily. These horns are also directly tied into her chakra network and flesh, making their removal potentially lethal or severely striking them as effective as hitting her directly.
• She isn’t totally insane but is factually mentally unstable, the horns having some adverse effects, this can hamper rational decision making or flares up and actively interferes with her ability to function or think properly. Some of her common sense and social interactivity has been afflicted by this.
• Is incredibly possessive to a relatively negative degree, this can distract her or lead her into making strangely radical or risky choices. Isn’t good at sharing as a result and this can also lead into obsessive behaviours.
• She isn’t a huge fan of physically exerting herself these days and as such she doesn’t rely on her close abilities as much as she could and should.
• Missing most of her left hand and all digits on her right hands besides the thumb, uses metal prosthetics or techniques to compensate this fact. She’s been this way since birth, she was never maimed
• Even if good at picking at peoples mind, this tends to work mostly in more stressful or antagonistic scenarios. She is not good at reading the room or gauging how others are feeling under more casual situation and how to act appropriately, also being relatively untrusting and expecting negativity from others plays into this.
• Incredibly paranoid and distrusting, even with people she gets along with or cares for.
• Tends to get angry and double down on errors.
Fears:
• Hospitals and being under the knife, especially with unfamiliar doctors.
• Incarceration
• Mice/rats
•
Modifiers:
• Clan user's skin has the durability of heavy armor naturally without the drawbacks and this natural armor degrades as normal armor would.
• The user is able to give the Steel properties to all Doton techniques they perform, giving them the appearance of steel upon creation. Those earth release techniques lose their elemental weaknesses and strengths.
• Metal created by the bloodline remains in tact after creation. Weapons and armors created in this manner become ornate in quality after the chakra leaves it without the use of the 'Forge Master' PA.
• + 500 Chakra + 200 Stamina
Personal Attributes:
▱▰▱ Singularity | Jūryokuton users have an inherent gravitational pull towards themselves. Because of this, they are able to utilize close range Taijutsu and Bukijutsu with greater effects, reducing the opponents Agility by half once every [3] posts when using an appropriate Taijutsu or Bukijutsu. Additionally, Jūryokuton are able to cast their Gravity techniques with somatic gestures. Once per [5] posts, gravity chakra can be applied to a complex Taijutsu and Bukijutsu technique which causes the technique to count as spiritual in collisions but loses the stat buff. Using this PA itself never consumes a combat action.
▱▰▱ Gravity well | Once per every [3] posts, the Jūryokuton user is able to Korabo one Earth jutsu and one Wind jutsu for just one activation. Additionally, jutsu cast in this manner apply the appropriate level of Fall Damage twice. The user can apply gravity chakra to Earth and Wind techniques allowing them to be considered bloodline techniques in collisions once per [5] posts. Using this PA itself never consumes a combat action. Grants 200 chakra to the user.
▱▰▱ Event horizon | Once every [5] posts, the Jūryokuton user can utilize an action to delay the casting of one Jūryokuton technique. Doing so allows them to delay a number of posts equal to their body rank that must be stated when this ability is used. By doing so, the Jūryokuton user is able to duplicate the Jūryokuton jutsu up to twice when released. This treats the duplicated technique as a Korabo'd technique, and doubles the inherent effects of both jutsu. Using this PA itself never consumes a combat action. Lastly, reduces the "charge time" of Gravity Release: Cosmic Descent by [1] post.
▱▰▱ Will of steel | The user's endurance cap is raised by 1 point so long as their endurance does not exceed 9. In addition, their rock hard natural skin gains immunity from two physical status effects of choice with the exception of frostbite and dehydration.
Immune to Paralysis and corrosion
▱▰▱ Forge Master | At creation, the user may choose Armor Smithing or Weapon Smithing. The character begins at Apprentice Status in that chosen crafting profession. The user is able to use their Steel Release's metals to forge all weapons and armor they create with durability that matches their body rank. In addition, each weapon or armor crafted this way gains an additional ability unique to that weapon that must utilize the clan's abilities in some way. Finally, items created this way can be freely absorbed into the body and expelled by paying an E Rank amount of chakra with no activation for each item removed during combat in this method.
▱▰▱ Iron Tomb | All the user's techniques that would cause petrification in a target are instead changed to metal as they have their flesh's structure changed into steel. This metal element being added to the petrification status causes all petrification to occur at the next highest tier as well as adding an additional cost of the user's body rank in chakra to break the limb free.
▱▰▱ Anti-grav movement | she is capable of floating several feet casually without chakra, though needing to land for a second even so often when changing directions, as such she still needs react to environmental problems. (This PA exists for character visuals as can generally be seen as aesthetic)
▱▰▱ Chakra Receptor Horns | She has some technology built into her head that’s mixed with her steel release, this comes with the issue of her attracting electricity like a lightning rod, making ranged lightning techniques 10 chakra harder to evade per rank for herself. These Receptors cannot be removed without seriously harming to killing her, meaning there’s never a confidently safe way to remove them. When her chakra abilities are sealed away for whatever reason, she can pay the cost of whatever is blocking her and for that post retain ability to use chakra without ending the effect cutting it off.(basically pay for a technique and an equivalent rank to how blocked from chakra use she is then she can still cast.) Halloween pa
▱▰▱ Blood talents | Her bloodline techniques cost a rank lower to cast.
▱▰▱ Village hidden in the Sky Technician | Second rank of Mechanism Crafting
▱▰▱ Alternative casting | Due to necessity she uses techniques primarily through Somatic gestures, as such her hand signs are replaceable with such.
▱▰▱ other | 9 event rewards unclaimed, 100 chakra + stamina from Halloween
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0}
XP: 0 {starts at 0}
Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Crafting Trees
• Weapon Crafting || → Apprentice
• Mechanism Crafting || → Second rank
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Career Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}
Career Profession Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
▰▰▰ INVENTORY
• Metal Prosthetic hand and Matching armour glove for other hand. +1 spare. One pair has a set of additional joints and phalange segments. The lengths of these fingers are elongated compared to a normal persons.
• Normal Prosthetics
•
•
•
•
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations:
• Ninjutsu | 00 / 08
• Genjutsu | 00 / 06
• Taijutsu Styles | 00 / 02
• Bukijutsu Styles | 00 / 01
Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Earth
•
Wind
•
Bloodline
• {Remove if none}
Genjutsu
Illusory
• {Remove if none}
Enchantment
• {Remove if none}
Instance
• {Remove if none}
Chain
• {Remove if none}
Taijutsu
Vital Piercing Art
• Stage 3
Flowing Arts
• Stage 3
{Style name here}
• {Stage progression / techniques learned}
{Style name here}
• {Stage progression / techniques learned}
Bukijutsu {Remove if none}
Soul Slayer Art
• Stage 3
{Style name here}
• Stage 3
{Style name here}
• {Stage progression / techniques learned}
Full Name: Jakuchō Nakatomi
Nickname: Jana
Age: 17
Birthdate: November 5th
Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: Green
Eye Color: Green
Height: 162.5cm
Weight: 119lbs (137 when including prosthetics and receptors)
Bloodline: Jūryokuton/Steel Release
Non-Combat Outfit: {What your character normally wears out of combat, if different from your profile image or format. Section may be removed if desired.}
Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}
▰▰▰ SOCIAL AND PERSONALITY
Nindo:
Personality: An explorative mind with few limits and craving experiences. Suffering a pariah complex Jana is somewhere between friendly and very unpleasant, fluctuating between the two both depending on who she’s and and just how she is doing. She comes from a village that has a much more militant nature in its treatment and expectations of its soldiers, which leaves her commonly having difficultly with some of the more normality and freedoms offered to her and believe’s it to be a weakness. She has an obsession with self betterment, though more in a physical sense to prove that she is no lesser than anyone else despite her shortcomings at birth, though this is for the worse in attitude and the like.
She is vaguely nervous and a bit shy and tends to respond to discomfort with intensity, commonly resulting in her coming off at rather unpleasant in these scenarios as she tends to start feeling threatened. On the surface or through short interactions people would tend to hold a negative of uncertain opinion of her due to how she acts, especially as she’s a fan of comparing her old village to the one or place she’s at, being a little distrusting of these people as a result.
Village: Hidden Sky Village transfer to Konoha
Title: Genin
Local Reputation: 0 Fame/Infamy {starts at 0}
Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: A warrior and scientist from the Village hidden the Sky, sent to Konoha as a form of political bonding. Interestingly despite her coveted bloodline being something they would normally avoid sending away, they think it ok for one they perceive as defective. She initially hails from the floating islands her bloodline tends to come from, commonly known to shift over to the Sky village when wanting to follow more militant or the like paths. Her time in the village as a student went mostly smoothest, though a few years after graduation she had a voluntary experiment performed upon herself that both succeeded and failed. This resulted in her being sent to Konoha as a transferred student and upcoming scientist, as an “exchange of knowledge and culture,” as it was put at the time.
Her main area of study in ninja tech is chakra powered prosthetics which is in big part due to her being born missing most of her fingers and parts of her hand, which her prosthetics have compensated for.
▰▰▰ CLASSES AND STATS
First Class:
▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
Second Class:
▱▰▱ Battlefield presence → The user's powerful presence on the battlefield strikes terror into their foes. Opponents are able to sense the user's terrifying fighting spirit five feet from the user per body rank of the user through chakra sense. Those within range can have this radiating fearful aura become the trigger for genjutsu, allowing genjutsu to be cast by acknowledging the user. In addition, should an opponent be targeted by a melee technique that is greater in rank than the target's body rank that target has tier two paralysis applied to their legs, requiring it to be broken by Kai equal to the user's body rank, costing the target no action for that specific instance of kai.
▱▰▱ Cross Class or Specialization: → Bloodline – Tai-Jutsu: Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect stats are increased by [1] per rank of the technique.
Chakra Pool: 1200
Stamina Pool: 800
Chakra Element: Earth, Wind, Steel, Gravity
Chakra Color: Her normal chakra is a sickly green that fades to yellow at its edges in a slightly ominous tone, though becomes practically neon green in the dark, tints of black surface and fade as the chakra moves. Her metals are black with green edging and segments. Her visible gravity tends to be green and black.
Chakra Materialization: Fluctuates between looking like water or mist, tending to change based on if she’s using gravity or not. It’s most common appearance is like the spray and edge of crashing water, the normal shift of blue to whitish spray becomes black with green at edges as spray.
Stats:
• Strength ► 1
→→ N/A
• Speed ► 1
→→ N/A
• Agility ► 1
→→ N/A
• Endurance ► 0
→→ N/A
Strengths:
• Has an excessively rare and next to unseen bloodline, which grants her a nasty element of surprise among all the abilities said genetics provides.
• Highly organized as a result of writing poetry on a perpetual basis, she knows how to write poetry and can write good ones but wasn’t born with it as a talent
• Skilled in mathematical, topographic, geographic, geologic and Topographic fields. She is specifically skilled in topography and understands physics relevant to her bloodline.
• Is highly capable in the chakra science, technology and arms design and creation.
• Very perceptive of peoples physical signs, tells and pattens, emotionally or reactively in others. Has incredible eyesight to go along with this
• Is a person with naturally large physical limits, adding in her hardened body and both steel and Gravity release she is hard to overcome in melee.
• Confidence is strong with this one, though she isn’t the type to be totally overconfident to the point of
• Eidetic Memory and very organized in an extremely chaotic sense that others would have difficultly deciphering.
• skilled at countering/evading Sensory techniques as well as sealing oriented defences.
• Is excellent with animals and peoples pets, knows how to care for and get along with them.
•
•
Weaknesses:
• Holds a negative viewpoint of others an isolationist would commonly have, which leads into social issues and potentially causing trouble.
• Doesn’t own the widest array of nin-Jutsu element, leaving her not always benefiting from elemental superiority. To add she has some efficient and straightforward Nin-Jutsu but not a large repertoire to choose from.
• Her metal, semi artificial horns make her attract lighting and electricity more easily. These horns are also directly tied into her chakra network and flesh, making their removal potentially lethal or severely striking them as effective as hitting her directly.
• She isn’t totally insane but is factually mentally unstable, the horns having some adverse effects, this can hamper rational decision making or flares up and actively interferes with her ability to function or think properly. Some of her common sense and social interactivity has been afflicted by this.
• Is incredibly possessive to a relatively negative degree, this can distract her or lead her into making strangely radical or risky choices. Isn’t good at sharing as a result and this can also lead into obsessive behaviours.
• She isn’t a huge fan of physically exerting herself these days and as such she doesn’t rely on her close abilities as much as she could and should.
• Missing most of her left hand and all digits on her right hands besides the thumb, uses metal prosthetics or techniques to compensate this fact. She’s been this way since birth, she was never maimed
• Even if good at picking at peoples mind, this tends to work mostly in more stressful or antagonistic scenarios. She is not good at reading the room or gauging how others are feeling under more casual situation and how to act appropriately, also being relatively untrusting and expecting negativity from others plays into this.
• Incredibly paranoid and distrusting, even with people she gets along with or cares for.
• Tends to get angry and double down on errors.
Fears:
• Hospitals and being under the knife, especially with unfamiliar doctors.
• Incarceration
• Mice/rats
•
Modifiers:
• Clan user's skin has the durability of heavy armor naturally without the drawbacks and this natural armor degrades as normal armor would.
• The user is able to give the Steel properties to all Doton techniques they perform, giving them the appearance of steel upon creation. Those earth release techniques lose their elemental weaknesses and strengths.
• Metal created by the bloodline remains in tact after creation. Weapons and armors created in this manner become ornate in quality after the chakra leaves it without the use of the 'Forge Master' PA.
• + 500 Chakra + 200 Stamina
Personal Attributes:
▱▰▱ Singularity | Jūryokuton users have an inherent gravitational pull towards themselves. Because of this, they are able to utilize close range Taijutsu and Bukijutsu with greater effects, reducing the opponents Agility by half once every [3] posts when using an appropriate Taijutsu or Bukijutsu. Additionally, Jūryokuton are able to cast their Gravity techniques with somatic gestures. Once per [5] posts, gravity chakra can be applied to a complex Taijutsu and Bukijutsu technique which causes the technique to count as spiritual in collisions but loses the stat buff. Using this PA itself never consumes a combat action.
▱▰▱ Gravity well | Once per every [3] posts, the Jūryokuton user is able to Korabo one Earth jutsu and one Wind jutsu for just one activation. Additionally, jutsu cast in this manner apply the appropriate level of Fall Damage twice. The user can apply gravity chakra to Earth and Wind techniques allowing them to be considered bloodline techniques in collisions once per [5] posts. Using this PA itself never consumes a combat action. Grants 200 chakra to the user.
▱▰▱ Event horizon | Once every [5] posts, the Jūryokuton user can utilize an action to delay the casting of one Jūryokuton technique. Doing so allows them to delay a number of posts equal to their body rank that must be stated when this ability is used. By doing so, the Jūryokuton user is able to duplicate the Jūryokuton jutsu up to twice when released. This treats the duplicated technique as a Korabo'd technique, and doubles the inherent effects of both jutsu. Using this PA itself never consumes a combat action. Lastly, reduces the "charge time" of Gravity Release: Cosmic Descent by [1] post.
▱▰▱ Will of steel | The user's endurance cap is raised by 1 point so long as their endurance does not exceed 9. In addition, their rock hard natural skin gains immunity from two physical status effects of choice with the exception of frostbite and dehydration.
Immune to Paralysis and corrosion
▱▰▱ Forge Master | At creation, the user may choose Armor Smithing or Weapon Smithing. The character begins at Apprentice Status in that chosen crafting profession. The user is able to use their Steel Release's metals to forge all weapons and armor they create with durability that matches their body rank. In addition, each weapon or armor crafted this way gains an additional ability unique to that weapon that must utilize the clan's abilities in some way. Finally, items created this way can be freely absorbed into the body and expelled by paying an E Rank amount of chakra with no activation for each item removed during combat in this method.
▱▰▱ Iron Tomb | All the user's techniques that would cause petrification in a target are instead changed to metal as they have their flesh's structure changed into steel. This metal element being added to the petrification status causes all petrification to occur at the next highest tier as well as adding an additional cost of the user's body rank in chakra to break the limb free.
▱▰▱ Anti-grav movement | she is capable of floating several feet casually without chakra, though needing to land for a second even so often when changing directions, as such she still needs react to environmental problems. (This PA exists for character visuals as can generally be seen as aesthetic)
▱▰▱ Chakra Receptor Horns | She has some technology built into her head that’s mixed with her steel release, this comes with the issue of her attracting electricity like a lightning rod, making ranged lightning techniques 10 chakra harder to evade per rank for herself. These Receptors cannot be removed without seriously harming to killing her, meaning there’s never a confidently safe way to remove them. When her chakra abilities are sealed away for whatever reason, she can pay the cost of whatever is blocking her and for that post retain ability to use chakra without ending the effect cutting it off.(basically pay for a technique and an equivalent rank to how blocked from chakra use she is then she can still cast.) Halloween pa
▱▰▱ Blood talents | Her bloodline techniques cost a rank lower to cast.
▱▰▱ Village hidden in the Sky Technician | Second rank of Mechanism Crafting
▱▰▱ Alternative casting | Due to necessity she uses techniques primarily through Somatic gestures, as such her hand signs are replaceable with such.
▱▰▱ other | 9 event rewards unclaimed, 100 chakra + stamina from Halloween
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0}
XP: 0 {starts at 0}
Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Crafting Trees
• Weapon Crafting || → Apprentice
• Mechanism Crafting || → Second rank
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Career Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}
Career Profession Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
▰▰▰ INVENTORY
• Metal Prosthetic hand and Matching armour glove for other hand. +1 spare. One pair has a set of additional joints and phalange segments. The lengths of these fingers are elongated compared to a normal persons.
• Normal Prosthetics
•
•
•
•
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations:
• Ninjutsu | 00 / 08
• Genjutsu | 00 / 06
• Taijutsu Styles | 00 / 02
• Bukijutsu Styles | 00 / 01
Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Earth
•
Wind
•
Bloodline
• {Remove if none}
Genjutsu
Illusory
• {Remove if none}
Enchantment
• {Remove if none}
Instance
• {Remove if none}
Chain
• {Remove if none}
Taijutsu
Vital Piercing Art
• Stage 3
Flowing Arts
• Stage 3
{Style name here}
• {Stage progression / techniques learned}
{Style name here}
• {Stage progression / techniques learned}
Bukijutsu {Remove if none}
Soul Slayer Art
• Stage 3
{Style name here}
• Stage 3
{Style name here}
• {Stage progression / techniques learned}
▰▰▰ ACADEMY STUDENT
Learned E Rank Technique
•
Learned E Rank Technique
•