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Posted: Tue Jul 02, 2019 8:20 pm
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PeterPan_da144 Username: PeterPan_da144
Domain: Flowers Powers: - Botanical Communication: The user can communicate with flowers telepathically. Flowers can tell the user of what happened or what is happening, like helping them track someone from a long distance away, etc. - Flower Generation: The user is able to create flowers out of thin air, anywhere they want (within a range of one hundred feet). - Floral Fragrance Manipulation: The user is able to create and manipulate any floral smell to incite different emotions. Things like lavender to calm someone down, roses for romance, etc. Cannot be used to make ponies feel negative emotions. - Plant Empathy: The user can understand the overall well-being and conditions of plants from a range of fifty feet away. - Flower Growth: The user can influence and accelerate the growth of flowers to bloom instantaneously, causing them to mature with supernatural speed, grow to unusual size, and produce in abundance. The user can cause already planted/growing flowers to grow from seeds to mature plants in moments, cause them to flower outside season, cause a cut flower to grow roots, and other similar feats.
Notes: Control, discipline, and restraint are extremely important. Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic. (This will be for a wedding bab >.>)
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Posted: Tue Jul 02, 2019 8:21 pm
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Posted: Tue Jul 02, 2019 8:22 pm
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Tigeria Nymphiea Tigeria Username: Tigeria
Domain: Quests Powers: 1. Clairvoyance : Can see what a Pony needs/wants, be it; an item, a pony, or a place; however, the user is unable to accurately pinpoint the exact location. They can see the thing, but not the place the thing is at.
2. Fetch Quest: Able to guide a pony down a long winding, slightly unnecessary, quest for an item. (can be used in conjunction with Clairvoyance)
3. Side Quest: The ability to make anything non important a quest. For instance finding a land mark or seeking out a pony to talk to.
4. Story Time: Can spin tales about previous quests serve no purpose other than to confound and make others loose time. It can put ponies within listening distance to sleep.
5. Reward Item: The ability to produce an item (within reason, like a vase) to reward a pony for completing a quest. It is mostly something the pony does not need or want.
6. Hey-Listen: The ability to make any pony listen to them and make them accept a quest. It's also annoying for any pony within range that is not the intended target.
Notes: I have spent so long trying to find a way to make this less do quest get thing so I am ok with having things change.
A few questions:
What does a quest entail? I know what it means out of RP, but in RP how does a quest effect the pony involved? Do they feel the urge to complete it? Does something show up to show them a quest has initiated? What happens if the pony ignores a quest?
For Story Time, do they have access to seeing every quest that has ever happened?
(trying this as a new post) A pony effected by the quest powers are compelled to finish it. It can be broken if the pony ignores the quest for 1 in RP day. A crystal clear marble appears on their person for example; a small gem on a piece of clothing or attached to their body (looks to have been glued on somehow), it does not hurt and can't be removed until the quest is completed, failed, or refused, if they have been hit by the questing powers, it changes colors to signify the start or end of a quest. In conjunction with the crystal marble, a scroll with a list of requirements appears in front of the target pony and is magically marked off once the requirement is completed. Story Time allows the user to be in the moment of any quest that have happened, however, overtime the quest "memory" degrades and fallacies happen leading a successful quest ending in failure or a telling of a quest that never happened. Basically the user sees these quests and are able to tell others brief or long summaries of the quest as they are telling them, but over time subtle details are lost and stories changed. Outwardly the ponies in the targeted area see the user with eyes glazed over in what seems to be nostalgic thought of quests better "remembered". (meaning yes the user knows all quests, but can't recite them all accurately. If the user tells of a quest they themselves were on it is much clearer than one that they are seeing from another pony)
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Posted: Tue Jul 02, 2019 8:31 pm
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Posted: Sat Jul 06, 2019 2:00 pm
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Posted: Fri Aug 02, 2019 2:55 pm
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Posted: Wed Aug 14, 2019 11:24 am
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