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Posted: Thu Apr 26, 2018 9:56 pm
Weeamoo Makako-ma Can mages have custom passive abilities? In the same way that Knights have Abilities? No. That's one of their separating qualities. so awkward lol. You'd think magical people would be the ones with funny abilities.
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Posted: Fri Apr 27, 2018 2:11 pm
Makako-ma Weeamoo Makako-ma Can mages have custom passive abilities? In the same way that Knights have Abilities? No. That's one of their separating qualities. so awkward lol. You'd think magical people would be the ones with funny abilities. It just seems unfair for magical people to have both natural abilities and magical abilities. That'd leave Knights with nothing unique nor give anyone a reason to play a Knight. If you really want abilities, you could always just make your character a Knight instead, as all of her spells could easily be done as abilities.
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Posted: Fri Apr 27, 2018 3:30 pm
Rengato Makako-ma Weeamoo Makako-ma Can mages have custom passive abilities? In the same way that Knights have Abilities? No. That's one of their separating qualities. so awkward lol. You'd think magical people would be the ones with funny abilities. It just seems unfair for magical people to have both natural abilities and magical abilities. That'd leave Knights with nothing unique nor give anyone a reason to play a Knight. If you really want abilities, you could always just make your character a Knight instead, as all of her spells could easily be done as abilities. Lol that would probably be easier. Can I make her a magical "knight" subclass? I'll prepare some sort of rules for it to be approved as well. As a knight subclass it will have to follow pretty much all the knight rules however
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Posted: Sat Apr 28, 2018 9:53 am
Makako-ma Rengato Makako-ma Weeamoo Makako-ma Can mages have custom passive abilities? In the same way that Knights have Abilities? No. That's one of their separating qualities. so awkward lol. You'd think magical people would be the ones with funny abilities. It just seems unfair for magical people to have both natural abilities and magical abilities. That'd leave Knights with nothing unique nor give anyone a reason to play a Knight. If you really want abilities, you could always just make your character a Knight instead, as all of her spells could easily be done as abilities. Lol that would probably be easier. Can I make her a magical "knight" subclass? I'll prepare some sort of rules for it to be approved as well. As a knight subclass it will have to follow pretty much all the knight rules however I cannot make exceptions about how the guild works. Everyone else has made their character in accordance to how character creation works. All I can say is make your natural abilities into spells for your character and make them a mage, or make your spells into natural abilities and make them a Knight. The whole hook to our guild is the Mage/Knight thing and having a partner for your character to RP with. If you really want some magic knight stuff that completely goes against this idea, we created a way to opt into that but it involves Nagi. You can go read his ability in his profile and see if that's an option if you want, but that's going to be the only way people can make "Magic Knights" or "Battle Mages." And I only made him for that one purpose is for people who are so adamant about having a Magic Knight or Battle Mage that it has become a problem.
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Posted: Sat Apr 28, 2018 10:14 am
Rengato Makako-ma Rengato Makako-ma Weeamoo Makako-ma Can mages have custom passive abilities? In the same way that Knights have Abilities? No. That's one of their separating qualities. so awkward lol. You'd think magical people would be the ones with funny abilities. It just seems unfair for magical people to have both natural abilities and magical abilities. That'd leave Knights with nothing unique nor give anyone a reason to play a Knight. If you really want abilities, you could always just make your character a Knight instead, as all of her spells could easily be done as abilities. Lol that would probably be easier. Can I make her a magical "knight" subclass? I'll prepare some sort of rules for it to be approved as well. As a knight subclass it will have to follow pretty much all the knight rules however I cannot make exceptions about how the guild works. Everyone else has made their character in accordance to how character creation works. All I can say is make your natural abilities into spells for your character and make them a mage, or make your spells into natural abilities and make them a Knight. The whole hook to our guild is the Mage/Knight thing and having a partner for your character to RP with. If you really want some magic knight stuff that completely goes against this idea, we created a way to opt into that but it involves Nagi. You can go read his ability in his profile and see if that's an option if you want, but that's going to be the only way people can make "Magic Knights" or "Battle Mages." And I only made him for that one purpose is for people who are so adamant about having a Magic Knight or Battle Mage that it has become a problem. I'm actually not too keen on making a magic knight. I mostly wanted to do this because it'd be weird in story to have a person calling themselves a knight if they definitely aren't what one would think of as a knight even if it is technically accurate. It doesn't really go against the idea, ultimately two people will bond for some reason and have different skill sets. As a knight my "mage" could technically be a "axe-mancer" barbarian who magically severs people's limbs with his magic wand-axe. Or something like this. However if certain archetypes are allowed, custom ones that don't really need official documentation, one can agree to a certain theme instead of saying "barbarian axe guy randomly knows how to shoot flames out of his eyes because convenient" and mods don't have to say "that's too convinient so I'm just going to reject that groundlessly" In the case of a magic mage vs a magic knight or in my case anyways I'd put a string emphasis on less complicated sorcerous spells rather than complicated learned magics. Example: can make fire and resist fire innately but something like commanding a fire to do something specific would be more proper mage territory
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Posted: Sat Apr 28, 2018 10:22 am
Rengato Makako-ma Rengato Makako-ma Weeamoo Makako-ma Can mages have custom passive abilities? In the same way that Knights have Abilities? No. That's one of their separating qualities. so awkward lol. You'd think magical people would be the ones with funny abilities. It just seems unfair for magical people to have both natural abilities and magical abilities. That'd leave Knights with nothing unique nor give anyone a reason to play a Knight. If you really want abilities, you could always just make your character a Knight instead, as all of her spells could easily be done as abilities. Lol that would probably be easier. Can I make her a magical "knight" subclass? I'll prepare some sort of rules for it to be approved as well. As a knight subclass it will have to follow pretty much all the knight rules however I cannot make exceptions about how the guild works. Everyone else has made their character in accordance to how character creation works. All I can say is make your natural abilities into spells for your character and make them a mage, or make your spells into natural abilities and make them a Knight. The whole hook to our guild is the Mage/Knight thing and having a partner for your character to RP with. If you really want some magic knight stuff that completely goes against this idea, we created a way to opt into that but it involves Nagi. You can go read his ability in his profile and see if that's an option if you want, but that's going to be the only way people can make "Magic Knights" or "Battle Mages." And I only made him for that one purpose is for people who are so adamant about having a Magic Knight or Battle Mage that it has become a problem. Magic the name or nagi the species
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Posted: Sat Apr 28, 2018 10:46 am
Makako-ma Rengato Makako-ma Rengato Makako-ma so awkward lol. You'd think magical people would be the ones with funny abilities. It just seems unfair for magical people to have both natural abilities and magical abilities. That'd leave Knights with nothing unique nor give anyone a reason to play a Knight. If you really want abilities, you could always just make your character a Knight instead, as all of her spells could easily be done as abilities. Lol that would probably be easier. Can I make her a magical "knight" subclass? I'll prepare some sort of rules for it to be approved as well. As a knight subclass it will have to follow pretty much all the knight rules however I cannot make exceptions about how the guild works. Everyone else has made their character in accordance to how character creation works. All I can say is make your natural abilities into spells for your character and make them a mage, or make your spells into natural abilities and make them a Knight. The whole hook to our guild is the Mage/Knight thing and having a partner for your character to RP with. If you really want some magic knight stuff that completely goes against this idea, we created a way to opt into that but it involves Nagi. You can go read his ability in his profile and see if that's an option if you want, but that's going to be the only way people can make "Magic Knights" or "Battle Mages." And I only made him for that one purpose is for people who are so adamant about having a Magic Knight or Battle Mage that it has become a problem. I'm actually not too keen on making a magic knight. I mostly wanted to do this because it'd be weird in story to have a person calling themselves a knight if they definitely aren't what one would think of as a knight even if it is technically accurate. It doesn't really go against the idea, ultimately two people will bond for some reason and have different skill sets. As a knight my "mage" could technically be a "axe-mancer" barbarian who magically severs people's limbs with his magic wand-axe. Or something like this. However if certain archetypes are allowed, custom ones that don't really need official documentation, one can agree to a certain theme instead of saying "barbarian axe guy randomly knows how to shoot flames out of his eyes because convenient" and mods don't have to say "that's too convinient so I'm just going to reject that groundlessly" In the case of a magic mage vs a magic knight or in my case anyways I'd put a string emphasis on less complicated sorcerous spells rather than complicated learned magics. Example: can make fire and resist fire innately but something like commanding a fire to do something specific would be more proper mage territory For one, Knights cannot know any spells regardless of how complicated they are or simple they are. Any spell, regardless of level, makes you a Mage and thus you cannot be a Knight. Any skill, regardless of level, will make you a Knight regardless.
Second, even if you made a Mage that fights, they would never equal a Knight, even a Knight without a Mage. They cannot physically fight a Knight because a Knight is physically superior in every way. You would literally be that in-between that could hold their own against a well-trained soldier, if all you did was train everyday like them, and would get absolutely dunked on by the weakest of Knights. That's what being a Knight's all about. Your physical abilities are beyond anyone else. Not only that, but your spells would have to reflect that you have spent time learning to fight and train, and you wouldn't be able to have anything above C rank to compensate for the fact that you spend so much time training your body and only a minimal amount of time training your magic.
This: "Example: can make fire and resist fire innately but something like commanding a fire to do something specific would be more proper mage." That is an ability, yes. Having innate fire resist is an ability. Commanding it to do things can ALSO be an ability if no MANA is involved. Example, pyrokinesis. You're just using your mind and no mana at all. I don't know what point you were trying to get with your example, but that is indeed an ability.
In fact, I don't even understand what you're arguing. Our whole guild is about people with random abilities because why else? We've approved countless profiles with strange, convenient abilities.
And to pretty much state this outright, we say what's a Knight or not. You have abilities and not spells, you're a Knight. Plain and simple. I don't care if you're a staff wielding weirdo that mostly uses abilities to control elements, you're a Knight. If you're a Knight, you're physically superior to all non-Knights, even if you don't choose to portray your character that way. Plain and simple. If you use mana to do your stuff, you're a Mage. Even if you only have small, insignificant spells, you're a Mage. You're physically weaker than Knights, and soldiers, and you're the only one that can use magic. Plain and simple.
I don't care what you consider weird, as this conversation is starting to grate on my nerves. I've made characters that mostly rely on abilities and firing off beams of light, Saitou, and I still refer to him as a Knight. That's the guild rules, those are our rules. In the lore and the numerous amount of resources and information we spent pouring into this guild, we have a system that has been refined for the last two years. One group of people is defined as one thing, one group is defined as the other. Mage/Knight. That is it. I don't care if your character's abilities are all about turning invisible or shape-changing, they're abilities and your'e a Knight. If that seems weird to you, I also don't care. Because I've been having this ridiculous conversation with you for a week now trying to explain to you that this is how our guild is, and how the system works. If you don't like it, well I can't help that. Other people are dealing with it. I'm dealing with it. We gave an option for people who don't want to deal with it. Take it or don't, but that's your fault, not our fault.
I'm sorry if I sound upset, but I am. I'm tired of us being considerate to you only for you to respond with "so awkward lol" or to imply that we groundlessly reject profiles without any explanation. We write PARAGRAPHS for you all to help you with your profiles and explain what all may be wrong or need correcting. Sometimes we fix them for you and pretty much all but tell you "copy-paste" this. You have absolutely frustrated me with this, and I don't see why you're being so difficult.
Your profile was rejected for having supernatural abilities. It was also rejected for having spells that weren't the schools they said they were. Stop trying to game the system and call your abilities spells and get rid of the stuff that doesn't fit your school of magic. Plain and simple. If it's really so hard to change the word "ability" to "spell," then there's no way I can help you.
As of now, I'm posting this. The Captain can come in later and say what she wants, or say the opposite of me. But this is what I'm posting here and now. Have a good day, and the Captain will review this when she gets back and make whatever call she so wishes.
P.S. Nagi's a character with an ability that makes you a "Battle Mage."
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Posted: Sat Apr 28, 2018 10:59 am
Rengato Makako-ma Rengato Makako-ma Rengato Makako-ma so awkward lol. You'd think magical people would be the ones with funny abilities. It just seems unfair for magical people to have both natural abilities and magical abilities. That'd leave Knights with nothing unique nor give anyone a reason to play a Knight. If you really want abilities, you could always just make your character a Knight instead, as all of her spells could easily be done as abilities. Lol that would probably be easier. Can I make her a magical "knight" subclass? I'll prepare some sort of rules for it to be approved as well. As a knight subclass it will have to follow pretty much all the knight rules however I cannot make exceptions about how the guild works. Everyone else has made their character in accordance to how character creation works. All I can say is make your natural abilities into spells for your character and make them a mage, or make your spells into natural abilities and make them a Knight. The whole hook to our guild is the Mage/Knight thing and having a partner for your character to RP with. If you really want some magic knight stuff that completely goes against this idea, we created a way to opt into that but it involves Nagi. You can go read his ability in his profile and see if that's an option if you want, but that's going to be the only way people can make "Magic Knights" or "Battle Mages." And I only made him for that one purpose is for people who are so adamant about having a Magic Knight or Battle Mage that it has become a problem. I'm actually not too keen on making a magic knight. I mostly wanted to do this because it'd be weird in story to have a person calling themselves a knight if they definitely aren't what one would think of as a knight even if it is technically accurate. It doesn't really go against the idea, ultimately two people will bond for some reason and have different skill sets. As a knight my "mage" could technically be a "axe-mancer" barbarian who magically severs people's limbs with his magic wand-axe. Or something like this. However if certain archetypes are allowed, custom ones that don't really need official documentation, one can agree to a certain theme instead of saying "barbarian axe guy randomly knows how to shoot flames out of his eyes because convenient" and mods don't have to say "that's too convinient so I'm just going to reject that groundlessly" In the case of a magic mage vs a magic knight or in my case anyways I'd put a string emphasis on less complicated sorcerous spells rather than complicated learned magics. Example: can make fire and resist fire innately but something like commanding a fire to do something specific would be more proper mage territory For one, Knights cannot know any spells regardless of how complicated they are or simple they are. Any spell, regardless of level, makes you a Mage and thus you cannot be a Knight. Any skill, regardless of level, will make you a Knight regardless.
Second, even if you made a Mage that fights, they would never equal a Knight, even a Knight without a Mage. They cannot physically fight a Knight because a Knight is physically superior in every way. You would literally be that in-between that could hold their own against a well-trained soldier, if all you did was train everyday like them, and would get absolutely dunked on by the weakest of Knights. That's what being a Knight's all about. Your physical abilities are beyond anyone else. Not only that, but your spells would have to reflect that you have spent time learning to fight and train, and you wouldn't be able to have anything above C rank to compensate for the fact that you spend so much time training your body and only a minimal amount of time training your magic.
This: "Example: can make fire and resist fire innately but something like commanding a fire to do something specific would be more proper mage." That is an ability, yes. Having innate fire resist is an ability. Commanding it to do things can ALSO be an ability if no MANA is involved. Example, pyrokinesis. You're just using your mind and no mana at all. I don't know what point you were trying to get with your example, but that is indeed an ability.
In fact, I don't even understand what you're arguing. Our whole guild is about people with random abilities because why else? We've approved countless profiles with strange, convenient abilities.
And to pretty much state this outright, we say what's a Knight or not. You have abilities and not spells, you're a Knight. Plain and simple. I don't care if you're a staff wielding weirdo that mostly uses abilities to control elements, you're a Knight. If you're a Knight, you're physically superior to all non-Knights, even if you don't choose to portray your character that way. Plain and simple. If you use mana to do your stuff, you're a Mage. Even if you only have small, insignificant spells, you're a Mage. You're physically weaker than Knights, and soldiers, and you're the only one that can use magic. Plain and simple.
I don't care what you consider weird, as this conversation is starting to grate on my nerves. I've made characters that mostly rely on abilities and firing off beams of light, Saitou, and I still refer to him as a Knight. That's the guild rules, those are our rules. In the lore and the numerous amount of resources and information we spent pouring into this guild, we have a system that has been refined for the last two years. One group of people is defined as one thing, one group is defined as the other. Mage/Knight. That is it. I don't care if your character's abilities are all about turning invisible or shape-changing, they're abilities and your'e a Knight. If that seems weird to you, I also don't care. Because I've been having this ridiculous conversation with you for a week now trying to explain to you that this is how our guild is, and how the system works. If you don't like it, well I can't help that. Other people are dealing with it. I'm dealing with it. We gave an option for people who don't want to deal with it. Take it or don't, but that's your fault, not our fault.
I'm sorry if I sound upset, but I am. I'm tired of us being considerate to you only for you to respond with "so awkward lol" or to imply that we groundlessly reject profiles without any explanation. We write PARAGRAPHS for you all to help you with your profiles and explain what all may be wrong or need correcting. Sometimes we fix them for you and pretty much all but tell you "copy-paste" this. You have absolutely frustrated me with this, and I don't see why you're being so difficult.
Your profile was rejected for having supernatural abilities. It was also rejected for having spells that weren't the schools they said they were. Stop trying to game the system and call your abilities spells and get rid of the stuff that doesn't fit your school of magic. Plain and simple. If it's really so hard to change the word "ability" to "spell," then there's no way I can help you.
As of now, I'm posting this. The Captain can come in later and say what she wants, or say the opposite of me. But this is what I'm posting here and now. Have a good day, and the Captain will review this when she gets back and make whatever call she so wishes.
P.S. Nagi's a character with an ability that makes you a "Battle Mage." I imply that you groundlessly reject something not because you did or didn't but because it is the foreseeable consequence of testing the limits of the rules without any real restriction. I didn't ask for special consideration and haven't done anything that should really be getting anyone so upset unless they misunderstand something. I don't want to argue if this is the case either so I'm just going to abandon my character. I find this system rigid and don't feel like i need to be admonished for feeling such. Like before I'm not saying this to argue anything, I'm just stating my motivation for saying so because leaving mods guessing as to what my motivations are would be stupid and counterproductive on my end. There's no need for a statement announcing that you don't care. Sorry for the confusion. I'm just going to start over
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Posted: Wed May 02, 2018 10:21 am
Can Earth humans learn magic? It’s a very simple question but one part I read said that they couldn’t but at the school’s information forum it says they can go to the school.
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Posted: Wed May 02, 2018 11:28 am
PonderingPenguin Can Earth humans learn magic? It’s a very simple question but one part I read said that they couldn’t but at the school’s information forum it says they can go to the school. You can't MAKE an earthling that knows magic for obvious reasons. You can learn it at the school though.
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Posted: Wed May 02, 2018 12:25 pm
Rengato PonderingPenguin Can Earth humans learn magic? It’s a very simple question but one part I read said that they couldn’t but at the school’s information forum it says they can go to the school. You can't MAKE an earthling that knows magic for obvious reasons. You can learn it at the school though. Awesome so if I do make that earth human character can I already have the type of magic spells he will learn on his profile?
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Posted: Wed May 02, 2018 12:29 pm
PonderingPenguin Rengato PonderingPenguin Can Earth humans learn magic? It’s a very simple question but one part I read said that they couldn’t but at the school’s information forum it says they can go to the school. You can't MAKE an earthling that knows magic for obvious reasons. You can learn it at the school though. Awesome so if I do make that earth human character can I already have the type of magic spells he will learn on his profile? You can just put that in the "other" section so it's pretty accessible for when you do add all the magic stuff. ^^
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Posted: Wed May 02, 2018 12:34 pm
Hey boss-folks?
I'm considering a character, but I was wondering if I could do a hybrid of existing races. The character I have in mind will be gifted and skilled in magic, but mute and with darker influence on her magic partly due to her heritage and experience.
I'm very happy to negotiate details of such a character, and limitations she would have. I picture her being hybrid dark elf and succubus, lacking wings, being paler than a normal dark elf, red eyes that are brighter with magic use, can only speak through her magic, which manifests though puppets and dolls. Magical affinity, but also lacking physical strength.
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Posted: Wed May 02, 2018 6:38 pm
Rihenian Hey boss-folks? I'm considering a character, but I was wondering if I could do a hybrid of existing races. The character I have in mind will be gifted and skilled in magic, but mute and with darker influence on her magic partly due to her heritage and experience. I'm very happy to negotiate details of such a character, and limitations she would have. I picture her being hybrid dark elf and succubus, lacking wings, being paler than a normal dark elf, red eyes that are brighter with magic use, can only speak through her magic, which manifests though puppets and dolls. Magical affinity, but also lacking physical strength. Dual heritage is fine. We have people that are two different races.
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Posted: Wed May 02, 2018 6:42 pm
Rengato Rihenian Hey boss-folks? I'm considering a character, but I was wondering if I could do a hybrid of existing races. The character I have in mind will be gifted and skilled in magic, but mute and with darker influence on her magic partly due to her heritage and experience. I'm very happy to negotiate details of such a character, and limitations she would have. I picture her being hybrid dark elf and succubus, lacking wings, being paler than a normal dark elf, red eyes that are brighter with magic use, can only speak through her magic, which manifests though puppets and dolls. Magical affinity, but also lacking physical strength. Dual heritage is fine. We have people that are two different races. Cool! Thank you for getting back to me! mrgreen
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