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Posted: Tue Jan 17, 2017 4:53 pm
Picture: Solemn SonataCharacter Name: Opal Stirling Semblance Name: Solemn Sonata (Subject to change) Semblance description: Her semblance allows her to buff her allies stats by playing specific songs. In order buff the stat she must debuff herself. This creates a 1 for 1 exhange with her. Depending on the song played will change the stat she can buff. The more semblance she has the more people she can buff. Level 1 and 2 only allow a single person to be buffed. 3 will allow 2. 4 allows 3. 5 would allow 4. Post duration: Each song has it's own post length. Speed: Flight of the Grimm (Flight of the Valkyries) - 4 posts. Strength: Atlesian March (Imperial March from Star Wars)- 3 posts Aura: TBD- 3 posts Reflex: Chopsticks- 4 posts Semblance Control: TBD -3 posts Cooldown: The cooldown for her semblance is the same no matter what song she plays. It depends on her semblance control level. 3- 5 post cooldown 4 - 4 post cooldown 5- 3 post cooldown
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Posted: Tue Jan 17, 2017 5:14 pm
TobiasSilvestro Picture: Solemn SonataCharacter Name: Opal Stirling Semblance Name: Solemn Sonata (Subject to change) Semblance description: Her semblance allows her to buff her allies stats by playing specific songs. In order buff the stat she must debuff herself. This creates a 1 for 1 exhange with her. Depending on the song played will change the stat she can buff. The more semblance she has the more people she can buff. Level 1 and 2 only allow a single person to be buffed. 3 will allow 2. 4 allows 3. 5 would allow 4. Post duration: Each song has it's own post length. Speed: Flight of the Grimm (Flight of the Valkyries) - 4 posts. Strength: Atlesian March (Imperial March from Star Wars)- 3 posts Aura: TBD- 3 posts Reflex: Chopsticks- 4 posts Semblance Control: TBD -3 posts Cooldown: The cooldown for her semblance is the same no matter what song she plays. It depends on her semblance control level.
3- 5 post cooldown 4 - 4 post cooldown 5- 3 post cooldown Approved
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Posted: Fri Jan 20, 2017 8:32 pm
Character Name: Umbra Periwinkle
Semblance Name: Light's Out
Semblance description: Umbra's semblance allows him to increase the strength of his attacks with his blades, greatly damaging an already weakened enemy if the strikes are placed right. However, it is not good for long, and quickly drains his aura as a result. If he misses, it will take him quite a while before he can muster up strength to fight again.
Post duration: 1 Post
Cool down: 4 Posts
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Posted: Sat Jan 21, 2017 3:45 am
Hikari Myst Character Name: Umbra Periwinkle Semblance Name: Light's Out Semblance description: Umbra's semblance allows him to increase the strength of his attacks with his blades, greatly damaging an already weakened enemy if the strikes are placed right. However, it is not good for long, and quickly drains his aura as a result. If he misses, it will take him quite a while before he can muster up strength to fight again. Post duration: 1 Post Cool down: 4 Posts I'll need to see the stat transfer for the semblance's use. You can scale the number of points used with the semblance stat level, and the duration with the semblance control stat. 2-3 is a 1 point transfer, 4 is 2 and 5 is 3. This can apply for both.
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Posted: Sat Jan 21, 2017 7:52 pm
Axel_Dragonfire Hikari Myst Character Name: Umbra Periwinkle Semblance Name: Light's Out Semblance description: Umbra's semblance allows him to increase the strength of his attacks with his blades, greatly damaging an already weakened enemy if the strikes are placed right. However, it is not good for long, and quickly drains his aura as a result. If he misses, it will take him quite a while before he can muster up strength to fight again. Post duration: 1 Post Cool down: 4 Posts I'll need to see the stat transfer for the semblance's use. You can scale the number of points used with the semblance stat level, and the duration with the semblance control stat. 2-3 is a 1 point transfer, 4 is 2 and 5 is 3. This can apply for both.
Ah, okay. I'll figure that out!
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Posted: Sat Jan 21, 2017 8:10 pm
Character Name: Umbra Periwinkle
Semblance Name: Light's Out
Semblance description: Umbra's semblance allows him to increase the strength of his attacks with his blades, greatly damaging an already weakened enemy if the strikes are placed right. However, it is not good for long, and quickly drains his aura as a result. If he misses, it will take him quite a while before he can muster up strength to fight again.
Post duration: 1 Post
Cool down: 4 Posts
Stat transfer: Toughness: +2 Strength: +2 Speed: -1 Reflexes: -2 Intelligence: -1
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Posted: Sat Jan 21, 2017 11:53 pm
Hikari Myst Character Name: Umbra Periwinkle Semblance Name: Light's Out Semblance description: Umbra's semblance allows him to increase the strength of his attacks with his blades, greatly damaging an already weakened enemy if the strikes are placed right. However, it is not good for long, and quickly drains his aura as a result. If he misses, it will take him quite a while before he can muster up strength to fight again. Post duration: 1 Post Cool down: 4 Posts Stat transfer: Toughness: +2 Strength: +2 Speed: -1 Reflexes: -2 Intelligence: -1 The stats that you're trying to trade don't match what your semblance description says. The semblance increases your strength at the cost of using up extra aura on his attacks. I'll only allow the aura for strength trade unless you change up your semblance's description. What you're trying to pull off is turning Umbra from an assassin type to a brawler type, and that isn't the best plan, especially when the stats return to normal. Any damage taken while the semblance is active will have a more severe impact the moment the semblance becomes inactive.
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Posted: Sun Jan 22, 2017 8:15 pm
Axel_Dragonfire Hikari Myst Character Name: Umbra Periwinkle Semblance Name: Light's Out Semblance description: Umbra's semblance allows him to increase the strength of his attacks with his blades, greatly damaging an already weakened enemy if the strikes are placed right. However, it is not good for long, and quickly drains his aura as a result. If he misses, it will take him quite a while before he can muster up strength to fight again. Post duration: 1 Post Cool down: 4 Posts Stat transfer: Toughness: +2 Strength: +2 Speed: -1 Reflexes: -2 Intelligence: -1 The stats that you're trying to trade don't match what your semblance description says. The semblance increases your strength at the cost of using up extra aura on his attacks. I'll only allow the aura for strength trade unless you change up your semblance's description. What you're trying to pull off is turning Umbra from an assassin type to a brawler type, and that isn't the best plan, especially when the stats return to normal. Any damage taken while the semblance is active will have a more severe impact the moment the semblance becomes inactive.
Ah, okay! I'll adjust the stats, again! Sorry!
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Posted: Sun Jan 22, 2017 8:23 pm
Character Name: Umbra Periwinkle
Semblance Name: Light's Out
Semblance description: Umbra's semblance allows him to increase the strength of his attacks with his blades, greatly damaging an already weakened enemy if the strikes are placed right. However, it is not good for long, and quickly drains his aura as a result. If he misses, it will take him quite a while before he can muster up strength to fight again.
Post duration: 1 Post
Cool down: 4 Posts
Stat transfer: Strength: +1 Speed: +1 Aura: -2
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Posted: Sun Jan 22, 2017 8:49 pm
Hikari Myst Character Name: Umbra Periwinkle Semblance Name: Light's Out Semblance description: Umbra's semblance allows him to increase the strength of his attacks with his blades, greatly damaging an already weakened enemy if the strikes are placed right. However, it is not good for long, and quickly drains his aura as a result. If he misses, it will take him quite a while before he can muster up strength to fight again. Post duration: 1 Post Cool down: 4 Posts Stat transfer: Strength: +1 Speed: +1 Aura: -2 Approved
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Posted: Sun Jan 22, 2017 8:51 pm
Axel_Dragonfire Hikari Myst Character Name: Umbra Periwinkle Semblance Name: Light's Out Semblance description: Umbra's semblance allows him to increase the strength of his attacks with his blades, greatly damaging an already weakened enemy if the strikes are placed right. However, it is not good for long, and quickly drains his aura as a result. If he misses, it will take him quite a while before he can muster up strength to fight again. Post duration: 1 Post Cool down: 4 Posts Stat transfer: Strength: +1 Speed: +1 Aura: -2 Approved
Yay! xd I'll post it onto the profile!
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Posted: Wed Feb 08, 2017 9:36 pm
Picture: None ATM Character Name: Carmine Armato Semblance Name: 'Ziegelwand' Semblance description: Essentially, a tight body shield. When Ziegelwand is put into motion, a tight body fitting red aura envelopes Carmine. It acts not so much as a barrier, but makes her body more resilient. In that she can take harder hits, and put more force behind blows. However, it does not mean she cannot be hurt. The extent of Ziegelwand, is that it also acts as a numbing wrap. In that it numbs the pain and exertion her body, rather, her mind feels. Essentially, feeling no pain, drain, or injury, but to an extent that it also numbs senses. Her vision becoming more tunneled, and her hearing muffled. With this all, comes the after effect, having little to no conditioning, and low control of her semblance, being that it is mostly controlled by her emotions and feelings. And therefore can't be held for a prolonged amount of time. Adding to the fact that, every injury and pain that was nulled during use, is no longer numbed or directed away in anyway once deactivated. Meaning she will feel the full extent of her injuries, on top of having a even more drained aura. Post duration: 2 Posts. (4 tops, with situation and pending other parties consent) Cooldown: Extensive use of Aura, minimum of 10 posts. Stat transfer: ¤ Perception: -3 ¤ Endurance: +2 ¤ Toughness: +1
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Posted: Wed Feb 08, 2017 11:39 pm
You can cut the cooldown way down. I would find it acceptable at 8 or so. As for the stat changes, you need to make it an equivalent exchange. With what you described, a boost to toughness would also seem necessary. Other than that, it looks good.
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Posted: Wed Feb 08, 2017 11:44 pm
Axel_Dragonfire You can cut the cooldown way down. I would find it acceptable at 8 or so. As for the stat changes, you need to make it an equivalent exchange. With what you described, a boost to toughness would also seem necessary. Other than that, it looks good. Aight, cut down by a lot, and equivalent, as in even numbers for each? Updated, hows it lookin?
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Posted: Thu Feb 09, 2017 12:08 am
Equivalent as in the number of points you take out of one stat is the number of points you have to put into another. So say you take 2 out of perception, you now have 2 points to put elsewhere. 1 in toughness, and 1 in endurance. Make sense?
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