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Tags: RWBY, Renegade Seasons, Roleplay, Semi-lit, Action 

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Axel_Dragonfire

Skilled Combatant

PostPosted: Sat May 28, 2016 2:45 pm


Malerei
Picture: (if any)
Character Name: Vanora Snaebjörn
Semblance Name: Cat and Mouse
Semblance description: When Vanora is hurt badly enough, her semblence will activate and increase her strength, speed and reflexes. Vanora usually adopts a more defensive fighting style by hiding and waiting to strike her opponent hard and fast. However, in this state, she is essentially a glass cannon (meaning despite her increased strength and mobility, her defense and durability is lowered).
Post duration: 3 combat posts (if normal battle); 6-7 combat posts (if she's really pushing herself)
Cooldown: 15 posts

happywho06


Looks good, just need you to show the stat exchange while the semblance is active.
PostPosted: Sat May 28, 2016 2:47 pm


TobiasSilvestro
Picture: (if any)
Character Name: Marten Topaz
Semblance Name: Rock and a Hard Place
Semblance description: Marten is able to manipulate stone, making it liquid and then making it harder than it was before. This causes the stone to take on a yellow hue, much like his semblance and namesake. He currently has three abilities with it: Wall, Anchor, and Trap.

Wall: Forms a wall, six feet long by five feet tall.
Anchor: Molds the stone around his feet to hold him steady while using his gun.
Trap: Liquefies stone in an area for any enemy to step in. If the enemies speed is higher than his semblance control, then the enemy escapes. Leaves a slightly glowing spot on the ground.

Post duration: Wall requires two posts to form and stays until destroyed. Anchor requires one post to activate and form, staying until it is broken. Trap takes a one post setup and remains for 2-3 posts depending on Martens Aura level.
Cooldown: Wall has a six post cool down. Anchor has a two post. Trap has a two post cool down starting after expiration.


You're good to go friend.

Axel_Dragonfire

Skilled Combatant



Malerei


Divine Warrior

PostPosted: Sat May 28, 2016 3:02 pm


Axel_Dragonfire

Sweet~ Got it! Thank you~
PostPosted: Tue May 31, 2016 11:05 pm


DarkHellBoy19
Character Name: Rusty Morrison
Semblance Name: Chrono Slinger
Semblance description: With his revolver's, Rusty can target multiple objects or enemies and fire at them with pinpoint accuracy at a unbelievably quick like state, but to Rusty it feels like time has slowed down.
(( - Due to being Level 1 he can only focus this semblance on one or three enemies
- Enemies can dodge if their perception stat is higher or equal to the user))
Post duration: 1 Post
Cooldown: 10 Post's

happywho06
How's that cappy? Thought about the dice system, but I feel that would be a bit complicated then it needs to be. sweatdrop


Add the dice system to see the number of shots, and keep the perception limitation to it, and you should be alright.

Axel_Dragonfire

Skilled Combatant



Malerei


Divine Warrior

PostPosted: Wed Jun 01, 2016 3:43 pm


Character Name: Garnet Pendragon
Semblance Name: Thief's Glamour
Semblance description: Garnet's semblance allows him to go unnoticed by people, even if their looking at him. He typically uses it to avoid fighting, but he will occasionally use it to slip past an enemy's defenses and get in a sneak attack. However, people with a higher perception than him will be able to see through the glamour, and people with equal perception will have a 50/50 chance of spotting him.
Post duration: 5 Posts per use; 5 uses
Cooldown: 10 Posts for each use
PostPosted: Wed Jun 01, 2016 7:08 pm


Malerei
Character Name: Garnet Pendragon
Semblance Name: Thief's Glamour
Semblance description: Garnet's semblance allows him to go unnoticed by people, even if their looking at him. He typically uses it to avoid fighting, but he will occasionally use it to slip past an enemy's defenses and get in a sneak attack. However, people with a higher perception than him will be able to see through the glamour, and people with equal perception will have a 50/50 chance of spotting him.
Post duration: 5 Posts per use; 5 uses
Cooldown: 10 Posts for each use


For the characters with equal perception, add a dice roll to see if they can passively spot him, and make it so that he can't use it when the target he wants to avoid is actively seeking him out or looking directly at him, and I think that should be good.

Axel_Dragonfire

Skilled Combatant



Malerei


Divine Warrior

PostPosted: Wed Jun 01, 2016 7:31 pm


Axel_Dragonfire


Alright! I fixed it~
Character Name: Garnet Pendragon
Semblance Name: Thief's Glamour
Semblance description: Garnet's semblance allows him to go unnoticed by people, even if they're looking at him. He typically uses it to avoid fighting, but he will occasionally use it to slip past an enemy's defenses and get in a sneak attack. However, people with a higher perception than him will be able to see through the glamour, and people with equal perception will have a 50/50 chance of spotting him (dice roll will determine; Odds - He goes unseen, Evens - He will be spotted). On the other hand, enemies that are actively seeking him will automatically bypass the glamour. He also can't activate it if someone is already looking at him.
Post duration: 5 Posts per use; 5 uses
Cooldown: 10 Posts for each use
PostPosted: Wed Jun 01, 2016 7:34 pm


Malerei


Alright! I fixed it~
Character Name: Garnet Pendragon
Semblance Name: Thief's Glamour
Semblance description: Garnet's semblance allows him to go unnoticed by people, even if they're looking at him. He typically uses it to avoid fighting, but he will occasionally use it to slip past an enemy's defenses and get in a sneak attack. However, people with a higher perception than him will be able to see through the glamour, and people with equal perception will have a 50/50 chance of spotting him (dice roll will determine; Odds - He goes unseen, Evens - He will be spotted). On the other hand, enemies that are actively seeking him will automatically bypass the glamour. He also can't activate it if someone is already looking at him.
Post duration: 5 Posts per use; 5 uses
Cooldown: 10 Posts for each use


Good to go.

Axel_Dragonfire

Skilled Combatant


Chaotic Rogue20

Loyal Knight

PostPosted: Thu Jun 02, 2016 3:45 am


Axel_Dragonfire
How's this? Also, would it be alright to make a thread simply for dice rolling? For anyone who's going to use a dice system that needs it.


Character Name: Rusty Morrison
Semblance Name: Chrono Slinger
Semblance description: With his revolver's, Rusty can target multiple objects or enemies and fire at them with pinpoint accuracy at a unbelievably quick like state, but to Rusty it feels like time has slowed down.

- Due to being Level 1 he can only focus this semblance on one or three enemies
- Roll dice ( 4 sided * ) to determined how many targets are hit
- Enemies can dodge if their perception stat is higher or equal to the user


Post duration: 1 Post
Cooldown: 10 Post's

( * )Dice System:
4 Sided Dice


1 = One Enemy

2 = Two Enemies

3 = Three Enemies

4 = Two Enemies
( Once at Lvl 4 will change to Four Enemies )


* Dice System will change over time due to leveling up, but will get it approved before moving forward with any changes.
Axel_Dragonfire rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Thu Jun 02, 2016 7:30 am


DarkHellBoy19
Axel_Dragonfire
How's this? Also, would it be alright to make a thread simply for dice rolling? For anyone who's going to use a dice system that needs it.


Character Name: Rusty Morrison
Semblance Name: Chrono Slinger
Semblance description: With his revolver's, Rusty can target multiple objects or enemies and fire at them with pinpoint accuracy at a unbelievably quick like state, but to Rusty it feels like time has slowed down.

- Due to being Level 1 he can only focus this semblance on one or three enemies
- Roll dice ( 4 sided * ) to determined how many targets are hit
- Enemies can dodge if their perception stat is higher or equal to the user


Post duration: 1 Post
Cooldown: 10 Post's

( * )Dice System:
4 Sided Dice


1 = One Enemy

2 = Two Enemies

3 = Three Enemies

4 = Two Enemies
( Once at Lvl 4 will change to Four Enemies )


* Dice System will change over time due to leveling up, but will get it approved before moving forward with any changes.


No need for a separate thread, it's already built into the posting format. It's the post action sliding bar under the text box when you're making your post. The result shows above your post. Otherwise, you're good.

Axel_Dragonfire

Skilled Combatant

Chaotic Rogue20 rolled 1 4-sided dice: 4 Total: 4 (1-4)

Chaotic Rogue20

Loyal Knight

PostPosted: Thu Jun 02, 2016 11:59 am


Axel_Dragonfire
DarkHellBoy19
Axel_Dragonfire
How's this? Also, would it be alright to make a thread simply for dice rolling? For anyone who's going to use a dice system that needs it.


Character Name: Rusty Morrison
Semblance Name: Chrono Slinger
Semblance description: With his revolver's, Rusty can target multiple objects or enemies and fire at them with pinpoint accuracy at a unbelievably quick like state, but to Rusty it feels like time has slowed down.

- Due to being Level 1 he can only focus this semblance on one or three enemies
- Roll dice ( 4 sided * ) to determined how many targets are hit
- Enemies can dodge if their perception stat is higher or equal to the user


Post duration: 1 Post
Cooldown: 10 Post's

( * )Dice System:
4 Sided Dice


1 = One Enemy

2 = Two Enemies

3 = Three Enemies

4 = Two Enemies
( Once at Lvl 4 will change to Four Enemies )


* Dice System will change over time due to leveling up, but will get it approved before moving forward with any changes.


No need for a separate thread, it's already built into the posting format. It's the post action sliding bar under the text box when you're making your post. The result shows above your post. Otherwise, you're good.


I know it's in the format, but the reason I asked is because you don't know the number the dice rolled on until after you post. So it's hard to use the system and post if I don't know the number beforehand you know?
PostPosted: Thu Jun 02, 2016 1:41 pm


DarkHellBoy19

I know it's in the format, but the reason I asked is because you don't know the number the dice rolled on until after you post. So it's hard to use the system and post if I don't know the number beforehand you know?


Ugh... gotta love it when things are made needlessly difficult... I'll get back to you on that, bottom line is that your semblance is approved. We'll figure out how to properly deal with the dice system when the rest of the crew is on and can debate over it.

Skimblekitten

DarkKitsune713

IrIshInjun95

Axel_Dragonfire

Skilled Combatant


Chaotic Rogue20

Loyal Knight

PostPosted: Thu Jun 02, 2016 5:57 pm


Axel_Dragonfire


Alrighty, thanks for looking into it!
PostPosted: Sat Jun 04, 2016 6:41 pm


DarkHellBoy19
Axel_Dragonfire


Alrighty, thanks for looking into it!


The decision on your semblance posts is this; make your post, publish it with the die active, then edit the post to account for the die's result. Sound like a plan?

Axel_Dragonfire

Skilled Combatant


Chaotic Rogue20

Loyal Knight

PostPosted: Sat Jun 04, 2016 8:02 pm


Axel_Dragonfire
DarkHellBoy19
Axel_Dragonfire


Alrighty, thanks for looking into it!


The decision on your semblance posts is this; make your post, publish it with the die active, then edit the post to account for the die's result. Sound like a plan?


I actually found a dice simulator which goes higher than the Gaia dice system so I'll be using that if that's ok? That way I don't have to go back an edit a post.
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