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Posted: Wed Oct 28, 2015 12:09 pm
3) Run around the unwanted swamp! It spreads a bit in both directions, but there's no balance and no muck…you just have to hope the zombies don't run faster than you do.
Let's hope I can get away faster!
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Posted: Wed Oct 28, 2015 1:13 pm
2) Make your way to the log and try to balance; it'll keep you safe and dry from whatever lurks below…if you don't fall off!
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Posted: Wed Oct 28, 2015 2:13 pm
3) Run around the unwanted swamp! It spreads a bit in both directions, but there's no balance and no muck…you just have to hope the zombies don't run faster than you do.
I don't do standing water swamps. Nope nope.
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Posted: Wed Oct 28, 2015 2:26 pm
2) Make your way to the log and try to balance; it'll keep you safe and dry from whatever lurks below…if you don't fall off!
/wants to get the hell out of dodge and soggy shoes would do me no favors later on/ Too much running *getting tired* emotion_zombie
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Posted: Wed Oct 28, 2015 4:25 pm
3) Run around the unwanted swamp! It spreads a bit in both directions, but there's no balance and no muck…you just have to hope the zombies don't run faster than you do.
Scary sounds just make you run faster. wink
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Posted: Wed Oct 28, 2015 6:10 pm
1) Brave the mucky mud; it's the straightest line away from the zombies. Who cares what's underneath—you're getting away!
Bulb blub into the mud!
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Posted: Thu Oct 29, 2015 7:27 pm
3) Run around the unwanted swamp! It spreads a bit in both directions, but there's no balance and no muck…you just have to hope the zombies don't run faster than you do.
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The Space Cauldron generated a random number between
1 and 3 ...
3!
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Posted: Fri Oct 30, 2015 9:30 am
Oh no! Running around took too much time and those awful zombies caught up with you! If you chose option #3, you're zombie chow! (You may post to claim 5 tickets for participation!)
If you chose option #1 or 2, you're still alive—but things are getting rough!
You can see there--in the distance--it looks like you're getting close to the exit! Your car is parked right over there, you just have to make it a little further!
The marshy swamp is behind you, but the zombies are catching up.
There are a few empty plots (gross) and they give you some options:Quote: 1) Run around them (seriously, it's dark, you can't see how many there are! What if you fall in and break a leg?) and try to wave through the tombstones on the other side to slow the zombies down. 2) Jump over the holes and hope the zombies fall in (and you don't) 3) Jump into one and hide. Maybe they'll think you're one of them if you're six feet under? (please do not edit answers! The choices were recorded prior to rolling; if you lost, thank you for playing and good luck in our other games!)
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Posted: Fri Oct 30, 2015 10:21 am
1) Run around them (seriously, it's dark, you can't see how many there are! What if you fall in and break a leg?) and try to wave through the tombstones on the other side to slow the zombies down.
Saved energy by running over the log, lets go around this one. FREEDOM IS WITHIN REACH! sweatdrop
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Posted: Fri Oct 30, 2015 10:22 am
Made it this far off instinct and being crazy, might as well try and track star this to the end or go out in a blaze 8D
2) Jump over the holes and hope the zombies fall in (and you don't)
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Posted: Fri Oct 30, 2015 10:27 am
2) Jump over the holes and hope the zombies fall in (and you don't)
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Posted: Fri Oct 30, 2015 9:59 pm
3) Jump into one and hide. Maybe they'll think you're one of them if you're six feet under?
Watch me do my best sleeping zombie impression!
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Posted: Fri Oct 30, 2015 10:03 pm
3) Jump into one and hide. Maybe they'll think you're one of them if you're six feet under?
Zombie time. smile
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Posted: Fri Oct 30, 2015 10:17 pm
1) Run around them (seriously, it's dark, you can't see how many there are! What if you fall in and break a leg?) and try to wave through the tombstones on the other side to slow the zombies down.
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The Space Cauldron generated a random number between
1 and 3 ...
1!
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Posted: Sat Oct 31, 2015 11:57 am
You were so close! The zombies came in a frantic wave, and seemed to have the same idea as everyone who tried to run around the plots. Only, they were a little more agile than you gave them credit for, and if you chose option #1 those tombstones turned out to be your final resting place, too. You may claim seven tickets for participation.
If you chose options #2 or 3, you made it.
If you leapt over the tombstones, the zombies stood no chance; they were sluggish and full by the time they ate all your friends. Jumping seemed like too much work—and if you were in the ground, you were in the ground! Why would they bother you?
If you jumped the plots, you made it to your car, and to safety. If you hid in the plots, after everything had calmed down you got to climb out and go home.
Either way, you survived—and you get to go home.
You may collect ten tickets!
Please remember to post before midnight PST tonight!
Thanks for playing!
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