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Posted: Sat Nov 22, 2014 2:56 pm
REVAMP RPC Name: Kain Leingod RPC Rank: Adept RPC Class: Weaponsmaster
Weapon Name: Marumasa Weapon Rank: B Weapon Type: Katana Weapon Description: Forged long ago by a Diabolus using metal from a statue of Kala. This imbued the weapon with both great power and evil. It corrupts the wielder, enhancing the wielders lust for blood. It's handle is wrapped with a white cloth grip and the blade is a rarity. It is dual edged and yet handles the same as a normal Katana. Every bit of the weapon is meant for killing. Most who lay eyes on the wielder will see a man in white samurai armor next to them, on which ever side the katana is on. But the sight is fleeting as when they try to focus on the figure, it will vanish. Most will get an uneasy feeling when they look up Marumasa. (The color white is evil/negative in Japan) Weapon Passive Abilities: • Whispers from the Darkness [ passive ] While Marumasa is within arms reach of the wielder. It will telepathically whisper of killing and blood. Temping the wielder to kill and maim. If the wielder takes hold of Marumasa and is not prepared to resist the weapons consciousness, they will be taken over. • I am Marumasa [ passive ] If Marumasa takes over, they wielder becomes a demon(figuratively) they will kill anyone they lay eyes upon. They will not hesitate to make the most heinous of murders. The wielder also forgets all fighting styles and takes to all Katana fighting styles and the twin blade style, the other blade can only be a katana. The wielders eyes are also turned pure white, indicating the take over. • A Blade of Evil [ C ] There is an aura of darkness around the sword, making this weapon unholy. Trackable by those with the ability to, but also causes unholy damage with every strike. It also has the ability to match the sharpness and durability of materials one rank higher than it.
Weapon Activated Abilities: • 10,000 Cold Nights [ B-S ] The user holds Marumasa to their side as if setting up for an instant drawing skill. Their offhand hovering over the blade. They focus all their killing intent into the sword. The light around the user seems to dim and the air grows cold. The user slashes evil energy wrapped around the blade making it sharper. Most non-energy defenses are next to useless against this as it can cut clean through like a hot knife through butter. If the non-energy defense is atleast two ranks better, it will go unharmed, but if it is only one it will be damaged. But in the end it comes down to energy versus energy and the amount used.
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Posted: Mon Dec 29, 2014 3:06 am
RPC Name: Emperor West of Fraxon RPC Rank: Sage RPC Class: Berzerker
Weapon Name: Gaston and Raphael Weapon Rank: SS Weapon Type: Demon Weapon Weapon Description: " Rules of Being a Demon: #2. Each demon has their own weapon that brings them great pride. Incubi who already owned powerful weapons can apply to enchant them with special effects in the custom area. These effects are fairly strong, but don't get ahead of yourself. Once this weapon has been enchanted with this effect, it will never leave them [the Incubus]. It will always return to them, somehow. "
With the remains of Eklopyter as well as the fragments of Kaminae's trident -- Belfast -- West has created two gauntlets of ultimate firepower, bodies of power that will be made legendary in the time to come. These two gauntlets are: Gaston and Raphael, the Two Brothers.
The first thing to mention about these gauntlets is that they radiate electromagnetic energy, connected to the lightning constantly being weaved inside of West's body, as a practitioner of Inner Storm. This allows them to detect metal objects nearby, smash through them much more easily, and even compel them (pull them in) though somewhat slowly. All attacks by these fists (any melee or magical attack that involves direct impact) will be empowered by one rank against metal objects or creations.
Secondly, these gauntlets are indestructible, and will spread all the way up past West's shoulders. This makes his arms impossible to cleave off unless from the neck. It also makes his arms impossible to damage. These gauntlets are flexible and will move just as easily as muscle; they practically live on him, anyway. Speaking of, they can be absorbed and extracted from his skin nearly instantly and at any time. These gauntlets are basically alive and are a part of his demon transformation.
The third ability these gauntlets possess is the enhancement of several Inner Storm abilities.
Weapon Activated Abilities: • Ride the Lightning [ C ] This is West's version of Lightning Rider. Instead of simply creating a lightning bolt beneath your feet to propel yourself forward, this also unleashes a wave of lightning in whatever direction he wishes, from his gauntlets. The result is that the effect of Lightning Rider is nearly doubled, with both his arms and legs propelling him. He may also quickly reverse the direction of the lightning wave if he wishes to change his trajectory or cancel the propulsion of the leg bolt. This leads to a super-speed, easily manipulable dodge or charge. • Demonic Magna-Track [ S ] An enhanced version of Magna Track; this allows for West to instead have the field revolve around himself as if armor. This will apply the same benefits but do not require staying within the field, considering he can now manipulate it. This also counts as a very powerful defense. • Electro Innervate [ E-SS ] This is a basic form of lightning manipulation. West will create X amount of lightning depending on Y rank and shape it to Q. He will then manipulate it however he desires; defensively, offensively, whatever. • Magna Innervate [ E-SS ] This is similar to Electro Innervate, but it will instead be a magnetic wave rather than a lightning bolt. These waves generally hunt and demobilize or destroy metal objects (or anything with metal on it) rather than just organics, and will be less effective against organics, but more effective against synthetics.
It will 'magnetize' them for a certain number of posts depending on the rank:
E: 1 D: 2 C: 3 B: 4 A: 5 S: 6 SS: 7 SSS: 8
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Posted: Mon Dec 29, 2014 6:58 am
Autokrator RPC Name: Emperor West of Fraxon RPC Rank: Sage RPC Class: Berzerker
Weapon Name: Gaston and Raphael Weapon Rank: SS Weapon Type: Demon Weapon Weapon Description: " Rules of Being a Demon: #2. Each demon has their own weapon that brings them great pride. Incubi who already owned powerful weapons can apply to enchant them with special effects in the custom area. These effects are fairly strong, but don't get ahead of yourself. Once this weapon has been enchanted with this effect, it will never leave them [the Incubus]. It will always return to them, somehow. "
With the remains of Eklopyter as well as the fragments of Kaminae's trident -- Belfast -- West has created two gauntlets of ultimate firepower, bodies of power that will be made legendary in the time to come. These two gauntlets are: Gaston and Raphael, the Two Brothers.
The first thing to mention about these gauntlets is that they radiate electromagnetic energy, connected to the lightning constantly being weaved inside of West's body, as a practitioner of Inner Storm. This allows them to detect metal objects nearby, smash through them much more easily, and even compel them (pull them in) though somewhat slowly. All attacks by these fists (any melee or magical attack that involves direct impact) will be empowered by one rank against metal objects or creations.
Secondly, these gauntlets are indestructible, and will spread all the way up past West's shoulders. This makes his arms impossible to cleave off unless from the neck. It also makes his arms impossible to damage. These gauntlets are flexible and will move just as easily as muscle; they practically live on him, anyway. Speaking of, they can be absorbed and extracted from his skin nearly instantly and at any time. These gauntlets are basically alive and are a part of his demon transformation.
The third ability these gauntlets possess is the enhancement of several Inner Storm abilities.
Weapon Activated Abilities: • Ride the Lightning [ C ] This is West's version of Lightning Rider. Instead of simply creating a lightning bolt beneath your feet to propel yourself forward, this also unleashes a wave of lightning in whatever direction he wishes, from his gauntlets. The result is that the effect of Lightning Rider is nearly doubled, with both his arms and legs propelling him. He may also quickly reverse the direction of the lightning wave if he wishes to change his trajectory or cancel the propulsion of the leg bolt. This leads to a super-speed, easily manipulable dodge or charge. • Demonic Magna-Track [ S ] An enhanced version of Magna Track; this allows for West to instead have the field revolve around himself as if armor. This will apply the same benefits but do not require staying within the field, considering he can now manipulate it. This also counts as a very powerful defense. • Electro Innervate [ E-SS ] This is a basic form of lightning manipulation. West will create X amount of lightning depending on Y rank and shape it to Q. He will then manipulate it however he desires; defensively, offensively, whatever. • Magna Innervate [ E-SS ] This is similar to Electro Innervate, but it will instead be a magnetic wave rather than a lightning bolt. These waves generally hunt and demobilize or destroy metal objects (or anything with metal on it) rather than just organics, and will be less effective against organics, but more effective against synthetics.
It will 'magnetize' them for a certain number of posts depending on the rank:
E: 1 D: 2 C: 3 B: 4 A: 5 S: 6 SS: 7 SSS: 8
Okay, a couple of things. 1. With Demonic Magna-track, how long does it last when activated? 2. Magna Innervate: Demobilize or destroy.... which one would be more likely to occur?
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Posted: Tue Dec 30, 2014 4:17 pm
RPC Name: Mah Ree Uh Call RPC Rank: Mastah RPC Class: Dragoon
RPC Sub-Class: Lol Mechanist
Weapon Name: Maelstrom Weapon Rank: lol idk Weapon Type: Trident/spear Weapon Description: This trident is formed of never-melting true ice, and empowered by a piece of the dead-god's trident, Belfast. Maelstrom was commissioned to be created for Maria in secret by a very renowned Mer artificer, known to forge powerful, magical artifacts for the upper echelon of Anothsii soldiers. Maria knew that only he could truly craft a weapon fit for a Mer queen, especially one who had slayed a true hellspawn. It is actually a spear, belfast the middle prong but with three extra ones in a triangle around it that can close or open at any time by Maria's will, forming a spear instead. Weapon Passive Abilities: • The trident itself cannot ever be truly destroyed, as true ice is indestructible. • If Maelstrom's hits a target, it will begin to freeze it immediately. A simple glancing strike will leave frost across anything touched by belfast's tip. If it were to stab into a target, it would not only freeze the skin around that spot, but the blood of the victim as well, which is highly dangerous. If, for instance, a leg was stabbed, barring some form of heat melting and then regeneration, it would be nigh useless. It is ill-advised to be stabbed anywhere in the chest, lest your lungs or heart become ice. This effect can occur anywhere the trident is stabbed into; trees, walls, earth, cement, etc. • Having a piece of the most powerful mer weapon in history has given Maria unique upgrades to her Mer abilities and water spells, at extra costs of course, and a few new ones as well. She must be in possession of Maelstrom for these to be useable however. Weapon Activated Abilities: • The Black Sea's Gale When using Ocean's Breeze, Maria realized that Maelstrom could further increase the amount of water pulled from the air, causing a violent sort of explosion of water to occur wherever the "breeze" was being manipulated. While it is only a B rank skill, it produces an almost unbelievable amount of water out of nowhere, nearly double the amount the Mer can freely manipulate, though this doesn't affect that value. In an area full of water, therefore having more water molecules in the air, this can be dangerous as the Gale can occur nearly anywhere the Mer can feel them. • Maria's Ball of Ice [ A ] Similar to Kaminae's glass ball, this skill freezes a large quantity of ice around the user to form a powerful defense. However, this skill freezes a vast amount of water greater than it's predecessor, and makes it thicker. Within the ball, Maria is able to manipulate the ball more efficiently, creating arms, or firing long, durable spikes outward almost like tendrils that hit like a truck. It is similar in everyway but size and defensive strength to the original skill. • Feeding Frenzy [ S ] Like Blood Hunters, this skill creates a three sharks, to seek the enemy. These however are not reliant on any existing form of water (meaning they can form from seemingly thin air) and can be psychically manipulated by Maria. They can even rise high above the surface of water or the ground, hunting even flying enemies for their duration. These however, only last for three posts before turning back to ambient water.
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___youwillknownihilism Captain
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Posted: Thu Jan 01, 2015 5:36 pm
The Hero of Ferelden RPC Name: Mah Ree Uh Call RPC Rank: Mastah RPC Class: Dragoon
RPC Sub-Class: Lol Mechanist
Weapon Name: Maelstrom Weapon Rank: lol idk Weapon Type: Trident/spear Weapon Description: This trident is formed of never-melting true ice, and empowered by a piece of the dead-god's trident, Belfast. Maelstrom was commissioned to be created for Maria in secret by a very renowned Mer artificer, known to forge powerful, magical artifacts for the upper echelon of Anothsii soldiers. Maria knew that only he could truly craft a weapon fit for a Mer queen, especially one who had slayed a true hellspawn. It is actually a spear, belfast the middle prong but with three extra ones in a triangle around it that can close or open at any time by Maria's will, forming a spear instead. Weapon Passive Abilities: • The trident itself cannot ever be truly destroyed, as true ice is indestructible. • If Maelstrom's hits a target, it will begin to freeze it immediately. A simple glancing strike will leave frost across anything touched by belfast's tip. If it were to stab into a target, it would not only freeze the skin around that spot, but the blood of the victim as well, which is highly dangerous. If, for instance, a leg was stabbed, barring some form of heat melting and then regeneration, it would be nigh useless. It is ill-advised to be stabbed anywhere in the chest, lest your lungs or heart become ice. This effect can occur anywhere the trident is stabbed into; trees, walls, earth, cement, etc. • Having a piece of the most powerful mer weapon in history has given Maria unique upgrades to her Mer abilities and water spells, at extra costs of course, and a few new ones as well. She must be in possession of Maelstrom for these to be useable however. Weapon Activated Abilities: • The Black Sea's Gale When using Ocean's Breeze, Maria realized that Maelstrom could further increase the amount of water pulled from the air, causing a violent sort of explosion of water to occur wherever the "breeze" was being manipulated. While it is only a B rank skill, it produces an almost unbelievable amount of water out of nowhere, nearly double the amount the Mer can freely manipulate, though this doesn't affect that value. In an area full of water, therefore having more water molecules in the air, this can be dangerous as the Gale can occur nearly anywhere the Mer can feel them. • Maria's Ball of Ice [ A ] Similar to Kaminae's glass ball, this skill freezes a large quantity of ice around the user to form a powerful defense. However, this skill freezes a vast amount of water greater than it's predecessor, and makes it thicker. Within the ball, Maria is able to manipulate the ball more efficiently, creating arms, or firing long, durable spikes outward almost like tendrils that hit like a truck. It is similar in everyway but size and defensive strength to the original skill. • Feeding Frenzy [ S ] Like Blood Hunters, this skill creates a three sharks, to seek the enemy. These however are not reliant on any existing form of water (meaning they can form from seemingly thin air) and can be psychically manipulated by Maria. They can even rise high above the surface of water or the ground, hunting even flying enemies for their duration. These however, only last for three posts before turning back to ambient water. Approved.
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Posted: Thu Jan 01, 2015 8:59 pm
Super_X_Kami_X _Guru REVAMP RPC Name: Kain Leingod RPC Rank: Adept RPC Class: Weaponsmaster
Weapon Name: Marumasa Weapon Rank: B Weapon Type: Katana Weapon Description: Forged long ago by a Diabolus using metal from a statue of Kala. This imbued the weapon with both great power and evil. It corrupts the wielder, enhancing the wielders lust for blood. It's handle is wrapped with a white cloth grip and the blade is a rarity. It is dual edged and yet handles the same as a normal Katana. Every bit of the weapon is meant for killing. Most who lay eyes on the wielder will see a man in white samurai armor next to them, on which ever side the katana is on. But the sight is fleeting as when they try to focus on the figure, it will vanish. Most will get an uneasy feeling when they look up Marumasa. (The color white is evil/negative in Japan) Weapon Passive Abilities: • Whispers from the Darkness [ passive ] While Marumasa is within arms reach of the wielder. It will telepathically whisper of killing and blood. Temping the wielder to kill and maim. If the wielder takes hold of Marumasa and is not prepared to resist the weapons consciousness, they will be taken over. • I am Marumasa [ passive ] If Marumasa takes over, they wielder becomes a demon(figuratively) they will kill anyone they lay eyes upon. They will not hesitate to make the most heinous of murders. The wielder also forgets all fighting styles and takes to all Katana fighting styles and the twin blade style, the other blade can only be a katana. The wielders eyes are also turned pure white, indicating the take over. • A Blade of Evil [ C ] There is an aura of darkness around the sword, making this weapon unholy. Trackable by those with the ability to, but also causes unholy damage with every strike. It also has the ability to match the sharpness and durability of materials one rank higher than it.
Weapon Activated Abilities: • 10,000 Cold Nights [ B-S ] The user holds Marumasa to their side as if setting up for an instant drawing skill. Their offhand hovering over the blade. They focus all their killing intent into the sword. The light around the user seems to dim and the air grows cold. The user slashes evil energy wrapped around the blade making it sharper. Most non-energy defenses are next to useless against this as it can cut clean through like a hot knife through butter. If the non-energy defense is atleast two ranks better, it will go unharmed, but if it is only one it will be damaged. But in the end it comes down to energy versus energy and the amount used. Approved.
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Posted: Fri Jan 02, 2015 12:40 pm
RPC Name: Akeem Malek RPC Rank: Master RPC Class: Berzerker
Armor Name: Frigid End Armor Rank: SS Armor Type: Leftovers of a god's weapon Armor Description: Forged from the remains of Belfast, Kaminae's trident, Frigid End is a morphing and sentient set of gauntlets. They are black as night with different plates attached to the main armor. There are claws and spikes riddling it, making it a deadly weapon as well as acting as a cover for Akeem. The prong of Belfast was melted down and mixed in with both the left and the right gauntlet, imbuing them with the power of a demon.
Armor Passive Abilities: • Chilling Touch [ A ] Perhaps a lingering attribute from the hands of Kaminae, Frigid End apply stacks of Chilling Touch per contact made with their target. Each bit of contact, whether a simple touch or a full blown punch, will further freeze the afflicted area. For example, if an arm was to be touched three times by Frigid End it would be forced to face the worst possible case of frostbite, making that arm useless. • True Ice [ S ] The prong of Belfast has turned the gauntlets indestructible. So long as the prong is within the gauntlets they are as strong as true ice and cannot be destroyed. Nothing will cleave through them, nothing will melt them, they cannot even be scratched.
Armor Activated Abilities: • Freeze [ D-S ] Frigid End possess the ability to completely freeze any magical attack so long as they pay energy equal to what was expended to attack. This chills the spell completely to where it literally does not move. It appears to be frozen in time. • Shatter [ D-S ] Should Frigid End ever grasp something inorganic a burst of energy can be sent through the gauntlets to freeze the material in an instant. This turns the object in question to ice so long as the appropriate energy is paid. The item can then be destroyed with a single solid hit.
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Posted: Sat Jan 03, 2015 12:44 pm
A faint smile RPC Name: Akeem Malek RPC Rank: Master RPC Class: Berzerker
Armor Name: Frigid End Armor Rank: SS Armor Type: Leftovers of a god's weapon Armor Description: Forged from the remains of Belfast, Kaminae's trident, Frigid End is a morphing and sentient set of gauntlets. They are black as night with different plates attached to the main armor. There are claws and spikes riddling it, making it a deadly weapon as well as acting as a cover for Akeem. The prong of Belfast was melted down and mixed in with both the left and the right gauntlet, imbuing them with the power of a demon.
Armor Passive Abilities: • Chilling Touch [ A ] Perhaps a lingering attribute from the hands of Kaminae, Frigid End apply stacks of Chilling Touch per contact made with their target. Each bit of contact, whether a simple touch or a full blown punch, will further freeze the afflicted area. For example, if an arm was to be touched three times by Frigid End it would be forced to face the worst possible case of frostbite, making that arm useless. • True Ice [ S ] The prong of Belfast has turned the gauntlets indestructible. So long as the prong is within the gauntlets they are as strong as true ice and cannot be destroyed. Nothing will cleave through them, nothing will melt them, they cannot even be scratched.
Armor Activated Abilities: • Freeze [ D-S ] Frigid End possess the ability to completely freeze any magical attack so long as they pay energy equal to what was expended to attack. This chills the spell completely to where it literally does not move. It appears to be frozen in time. • Shatter [ D-S ] Should Frigid End ever grasp something inorganic a burst of energy can be sent through the gauntlets to freeze the material in an instant. This turns the object in question to ice so long as the appropriate energy is paid. The item can then be destroyed with a single solid hit. Approved.
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Posted: Sat Jan 10, 2015 10:50 am
RPC Name: Kain Leingod RPC Rank: Adept RPC Class: Weaponsmaster
Weapon Name: Marumasa Weapon Rank: B Weapon Type: Katana Weapon Description: Forged long ago by a Diabolus using metal from a statue of Kala. This imbued the weapon with both great power and evil. It corrupts the wielder, enhancing the wielders lust for blood. It's handle is wrapped with a white cloth grip and the blade is a rarity. It is dual edged and yet handles the same as a normal Katana. Every bit of the weapon is meant for killing. Most who lay eyes on the wielder will see a man in white samurai armor next to them, on which ever side the katana is on. But the sight is fleeting as when they try to focus on the figure, it will vanish. Most will get an uneasy feeling when they look upon Marumasa. (The color white is evil in Japanese I hear) Weapon Passive Abilities: • Whispers from the Darkness[ Passive ] While Marumasa is within arms reach of the wielder. It will telepathically whisper of killing and blood. Temping the wielder to kill and maim. If the wielder takes hold of Marumasa and is not prepared to resist the weapons consciousness, they will be taken over. • I am Marumasa[ Passive ] If Marumasa takes over, the wielder becomes a demon(figuratively) they will kill anyone they lay eyes upon. They will not hesitate to make the most heinous of murders. The wielder also forgets all fighting styles and takes to all Katana fighting styles and the twin blade style, the other blade can only be a katana. The wielders eyes are also turned pure white, indicating the take over. • A Blade of Evil [ C ] There is an aura of darkness around the sword, making this weapon unholy. Trackable by those with the ability to, but also causes unholy damage with every strike. It also has the ability to match the sharpness and durability of materials one rank higher than it.
Weapon Activated Abilities: • 10,000 Cold Nights [ B-S ] The user holds Marumasa to their side as if setting up for an instant drawing skill. Their offhand hovering over the blade. They focus all their killing intent into the sword. The light around the user seems to dim and the air grows cold. The user slashes, evil energy wrapped around the blade making it sharper. Most non-energy defenses are next to useless against this as it can cut clean through like a hot knife through butter. If the non-energy defense is atleast two ranks better, it will go unharmed. But if it is only one it will be damaged. But in the end it comes down to energy versus energy and the amount used. There is a 3 post cooldown in this skill. RPC Name: Kain Leingod RPC Rank: Adept RPC Class: Weaponsmaster
Weapon Name: Masamune Weapon Rank: B Weapon Type: Katana Weapon Description: For everything in this universe there is an opposite. The forging of Marumasa was observed by one of Michael's Angels. They set forth in instructing one of the Nephilheim to oppose the evil blade. Forged from Silversteel this blade was blessed. Its handle wrapped in a black cloth grip, its blade is a rare reverse blade. Which means the dull and sharpe sides of it are switched. The wielder is blessed with mental and spiritual defense while they carry Masamune. Most who lay eyes on the wielder will see a woman in a black shrine maiden outfit next to them, on which ever side the katana is on. But the sight is fleeting as when they try to focus on the figure, it will vanish. Most will get an warm good feeling when they look upon Masamune. Weapon Passive Abilities: • Partitioning the Mind and Soul [ Passive ] As mentioned the wielder is granted a measure of protection to spiritual assaults. It fends off the evil of Marumasa as well as reduce the effects of abilities like auras. They are weakened by a rank and some come with reduced effects.(to be determined via crew member on how this is applied as some skills are different and too numerous to individualize, maybe make a list as they come up)
• Blade of Good [ C ] There is an aura of light around the sword, making this weapon holy. Trackable by those with the ability to, but also causes holy damage with every strike. It also has the ability to match the sharpness and durability of materials one rank higher than it.
Weapon Activated Abilities: • Tender Hands [ C ] There is no neat set up required for this skill. It's effect radius is around four feet in each direction of the user. The blade lights up upon activation and the air around the user feels warm a caring. It mends most wounds, those that are not damaged organs and cannot bring back a lost limb. It also mends damage to clothing and anything within the radius. Even if the user stands on the most drought ridden ground, plants will grow. There is a 4 post cooldown of this skill.
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Posted: Sun Jan 11, 2015 1:50 pm
RPC Name: Nyx RPC Rank: Novice RPC Class: Gunslinger
Weapon Name: Agony and Ecstasy Weapon Rank: D Weapon Type: Shotguns Weapon Description: Agony and Ecstasy are the names of Nyx's prized shotguns. They are made of a particularly strong and lightweight dark colored alloy, each with a ruby embedded near the trigger. They are compact enough to be dual wielded at the same time, but due to recoil can only be fired one after the other and not simultaneously. They are magazine loaded and semi automatic with a sizable range (Short). Each shotgun has a 5 shot magazine. Weapon Passive Abilities: Weapon Activated Abilities:
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Posted: Sun Jan 11, 2015 6:03 pm
Tenari Senbo RPC Name: Nyx RPC Rank: Novice RPC Class: Gunslinger
Weapon Name: Agony and Ecstasy Weapon Rank: D Weapon Type: Shotguns Weapon Description: Agony and Ecstasy are the names of Nyx's prized shotguns. They are made of a particularly strong and lightweight dark colored alloy, each with a ruby embedded near the trigger. They are compact enough to be dual wielded at the same time, but due to recoil can only be fired one after the other and not simultaneously. They are magazine loaded and semi automatic with a sizable range (Short). Each shotgun has a 5 shot magazine. Weapon Passive Abilities: Weapon Activated Abilities: Hm.... from what it looks like: You have a nice set of shotguns. Each are 5/5 in magazine, so that's pretty good. You must have alot of ammunition for being a bamf gunslinger. XD It's approved! *slaps a seal of approval on the guns*
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Posted: Sun Jan 11, 2015 6:04 pm
Super_X_Kami_X _Guru RPC Name: Kain Leingod RPC Rank: Adept RPC Class: Weaponsmaster
Weapon Name: Marumasa Weapon Rank: B Weapon Type: Katana Weapon Description: Forged long ago by a Diabolus using metal from a statue of Kala. This imbued the weapon with both great power and evil. It corrupts the wielder, enhancing the wielders lust for blood. It's handle is wrapped with a white cloth grip and the blade is a rarity. It is dual edged and yet handles the same as a normal Katana. Every bit of the weapon is meant for killing. Most who lay eyes on the wielder will see a man in white samurai armor next to them, on which ever side the katana is on. But the sight is fleeting as when they try to focus on the figure, it will vanish. Most will get an uneasy feeling when they look upon Marumasa. (The color white is evil in Japanese I hear) Weapon Passive Abilities: • Whispers from the Darkness[ Passive ] While Marumasa is within arms reach of the wielder. It will telepathically whisper of killing and blood. Temping the wielder to kill and maim. If the wielder takes hold of Marumasa and is not prepared to resist the weapons consciousness, they will be taken over. • I am Marumasa[ Passive ] If Marumasa takes over, the wielder becomes a demon(figuratively) they will kill anyone they lay eyes upon. They will not hesitate to make the most heinous of murders. The wielder also forgets all fighting styles and takes to all Katana fighting styles and the twin blade style, the other blade can only be a katana. The wielders eyes are also turned pure white, indicating the take over. • A Blade of Evil [ C ] There is an aura of darkness around the sword, making this weapon unholy. Trackable by those with the ability to, but also causes unholy damage with every strike. It also has the ability to match the sharpness and durability of materials one rank higher than it.
Weapon Activated Abilities: • 10,000 Cold Nights [ B-S ] The user holds Marumasa to their side as if setting up for an instant drawing skill. Their offhand hovering over the blade. They focus all their killing intent into the sword. The light around the user seems to dim and the air grows cold. The user slashes, evil energy wrapped around the blade making it sharper. Most non-energy defenses are next to useless against this as it can cut clean through like a hot knife through butter. If the non-energy defense is atleast two ranks better, it will go unharmed. But if it is only one it will be damaged. But in the end it comes down to energy versus energy and the amount used. There is a 3 post cooldown in this skill. RPC Name: Kain Leingod RPC Rank: Adept RPC Class: Weaponsmaster
Weapon Name: Masamune Weapon Rank: B Weapon Type: Katana Weapon Description: For everything in this universe there is an opposite. The forging of Marumasa was observed by one of Michael's Angels. They set forth in instructing one of the Nephilheim to oppose the evil blade. Forged from Silversteel this blade was blessed. Its handle wrapped in a black cloth grip, its blade is a rare reverse blade. Which means the dull and sharpe sides of it are switched. The wielder is blessed with mental and spiritual defense while they carry Masamune. Most who lay eyes on the wielder will see a woman in a black shrine maiden outfit next to them, on which ever side the katana is on. But the sight is fleeting as when they try to focus on the figure, it will vanish. Most will get an warm good feeling when they look upon Masamune. Weapon Passive Abilities: • Partitioning the Mind and Soul [ Passive ] As mentioned the wielder is granted a measure of protection to spiritual assaults. It fends off the evil of Marumasa as well as reduce the effects of abilities like auras. They are weakened by a rank and some come with reduced effects.(to be determined via crew member on how this is applied as some skills are different and too numerous to individualize, maybe make a list as they come up)
• Blade of Good [ C ] There is an aura of light around the sword, making this weapon holy. Trackable by those with the ability to, but also causes holy damage with every strike. It also has the ability to match the sharpness and durability of materials one rank higher than it.
Weapon Activated Abilities: • Tender Hands [ C ] There is no neat set up required for this skill. It's effect radius is around four feet in each direction of the user. The blade lights up upon activation and the air around the user feels warm a caring. It mends most wounds, those that are not damaged organs and cannot bring back a lost limb. It also mends damage to clothing and anything within the radius. Even if the user stands on the most drought ridden ground, plants will grow. There is a 4 post cooldown of this skill. Approved, ya nature freak.
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___youwillknownihilism Captain
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Posted: Mon Jan 12, 2015 5:16 am
RPC Name: Aurelia Samael RPC Rank: Adept RPC Class: Knight Gunslinger hybrid due to talent.
Weapon Name: Mia Weapon Rank: C Weapon Type: S.C.A.R. H. Antimaterial rifle. Weapon Description: This weapon has been heavily modified from a simple rifle into a semi automatic sniper rifle with high damage potential and cross thread potential. Weapon Passive Abilities: • High Powered [ S ] One shot from this rifle essentially costs 50 energy and 2 bullets. In return, these bullets can cut clean through up to A rank armor and deal heavy damage to whatever is inside of it still. At S rank, the bullets will hit the armor hard enough to break ribs and bruise the area harshly. These bullets also shatter c rank barriers with ease, continuing through with full power. B rank barriers will break and reduce the damage and penetrating power by a rank. A rank barriers can only stop two shots before being destroyed. Can only be fired, however, five times before the weapon needs a three post recharge, and can only fire up to twice per post. • Evisceration [ C ] As an alternate fire, the bullet will fire three bullets at once in a triangle, applying the same effects but costing four extra bullets and twenty five extra energy. • Name [ Ranks ] Weapon Activated Abilities: • Overcharge [ C ] The rifle needs to be put into a state that will charge 100 energy into it as well as making the bullet warm with her dark electromagnetic energy over a post. This makes the bullet fire twice as fast, as well as apply unholy energy to it. The weapon needs two posts to charge after firing, but it can hold the overcharge for up to three posts before forcing a fire.
Weapon Name: Marcus and Abigail Weapon Rank: C Weapon Type: A pair of specialized double barrel pistols Weapon Description: These two red and black pistols are both larger and heavier than most pistols, requiring anyone firing them to have at least eight strength. They have two barrels, one firing from the lower, eight shot revolver barrel and one firing from the side loaded drum barrels. The upper barrel actually loads up to twenty gauge shotgun slugs. Weapon Passive Abilities: • For Aurelia, the recoil of the shotguns is neigh unnoticed. It's like firing pistols. [ C ] • Unholy Brother [ E ] Any thing shot out of Marcus does unholy damage if a ten energy cost is paid. • Holy Sister [ E ] For ten energy, Abigail can do holy damage with any shot. Weapon Activated Abilities: • Rail Gun Rain [ B ] This skill fires a pair of shotgun shells at the enemy and half way there they burst, sending a scatter shot twice as fast. In addition, they attack any other bullets fired directly at an opponent struck by them.
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Posted: Mon Jan 26, 2015 7:37 pm
Knights Royal RPC Name: Kal'Shar RPC Rank: Master RPC Class: Siegemaster
Weapon Name: Mia Weapon Rank: S Weapon Type: S.C.A.R. H. Antimaterial rifle. Weapon Description: This weapon has been heavily modified from a simple rifle into a semi automatic sniper rifle with high damage potential and cross thread potential. Weapon Passive Abilities: • High Powered [ S ] One shot from this rifle essentially costs 50 energy and 2 bullets. In return, these bullets can cut clean through up to A rank armor and deal heavy damage to whatever is inside of it still. At S rank, the bullets will hit the armor hard enough to break ribs and bruise the area harshly. These bullets also shatter c rank barriers with ease, continuing through with full power. B rank barriers will break and reduce the damage and penetrating power by a rank. A rank barriers can only stop two shots before being destroyed. • Evisceration [ S ] As an alternate fire, the bullet will fire three bullets at once in a triangle, applying the same effects but costing two extra bulletrs and twentyfive energy.
Weapon Activated Abilities: • Overcharge [ S ] The rifle needs to be put into a state that will charge 100 energy into it as well as making the bullet warm with her dark electromagnetic energy over a post. This makes the bullet fire twice as fast, as well as apply swarmlike electric energy to it. The weapon needs two posts to charge after firing, but it can hold the overcharge for up to three posts before forcing a fire.
Weapon Name: Marcus and Abigail Weapon Rank: S Weapon Type: A pair of specialized double barrel pistols Weapon Description: These two red and black pistols are both larger and heavier than most pistols, requiring anyone firing them to have at least eight strength. They have two barrels, one firing from the lower, eight shot revolver barrel and one firing from the side loaded drum barrels. The upper barrel actually loads up to ten twenty gauge shotgun slugs. Weapon Passive Abilities: • For Kal, the recoil of the shotguns is neigh unnoticed. It's like firing pistols. [ S ] • Unholy Brother [ E ] Any thing shot out of Marcus does unholy damage if a ten energy cost is paid. • Holy Sister [ E ] For ten energy, Abigail can do holy damage with any shot. Weapon Activated Abilities: • Rail Gun Rain [ A ] This skill fires a pair of shotgun shells at the enemy and half way there they burst, scattering a scatter twice as fast. In addition, they attrack any other bullets fired directly at an opponent struck by them.
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Posted: Sun Mar 22, 2015 3:35 pm
RPC Name: Din Hell RPC Rank: Adept RPC Class: Mage
Weapon Name: Blade of the Raven Weapon Rank: B Weapon Type: Straight Longsword Weapon Description: "The Longsword of the man at the tower, it's blade seems to be nothing special, but to the one who wields it will find exceptional power." Forged from one of the souls of the Raven, this sword seems fitting for the one known as Din. It's exceptionally light but with a grand cutting power fit to rival steel. The handguard is made of Black Iron, empowering the defenses for blade struggles that the wielder gets into. The handle is made of Ironwood but wrapped in Kiranu Leather to keep the handle comfortable to hold. Weapon Passive Abilities: • Dark Blade [ B ] The blade may not have anything supremely special about it from a physical aspect, other than the handguard being shaped like the wings of a raven. But the blade is made out of Ancient Steel, aged to perfection by a dark being's standards. Any time the user swings this blade, it leaves a black trail and any slashes that connect deal an additional damage of darkness equating to the blade's rank. • Catalyst [ E-A ] The blade being made of Ancient steel has one more additional bonus that makes it signature to Din. This blade can be used as a true catalyst to hold spells or even cast Din's spells at a delayed rate. When the blade is containing any type of spell that Din casts into it, the blade gains a black and reddish aura. The stronger the spell, the more prominent the aura becomes, even leaving traces when slashed with. • Evolve [ B-A ] The weapon is a separate living entity beside Din, and even responds to his own power. The stronger Din gets(By Rank), his own energy improves the blade's power, enhancing it to even greater lengths. In it's newer state, the blade becomes longer, reaching a total of 6 feet like a greatsword, but still weighs as much as just a longsword. B- Adept A- Early Expert Armor Name: The Raven's Left Claw Armor Rank: A Armor Type: Left Gauntlet Armor Description: "A single piece of armor from the Raven known as Raime. This Gauntlet resembles that of a Reaper, even emitting some faint power of the original one." This gauntlet is as strong, maybe even stronger, than an Expert's weapon as it was designed for slim appearance but high protection. It extends from just underneath the shoulder to the hand, appearing to bond with the left arm of Din. Armor Passive Abilities: • Spiritual Right Arm [ N/A ] This generates a spectral Right arm for Din, which is capable of grasping Physical objects and is as strong as Din's current strength stat. • Reaper Arm [ A ] This replaces the Reaper stats for the Chimera, changing Din's arms into a permanent new arm and a spiritual arm. This does not grant Din an increase in Energy, but instead boosts his physical strength up by 2, utilizing the danger of the claw for power. It still allows him to use the creation skill of up to C rank, but since Din is sacrificing magic for power, he gains -100 energy per rank.
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