KnightsRoyal

T E R M I N Axx☩xxE X C A P T A I N
XXKorokxxMakarXXXXXXXXXX☩xxKRANILAxx☩xxMASTERxx☩
XXXXXXXXXEVEN THOUGH I WALK THROUGH
XXXXXXXXX▶ ██ █ THE VALLEY OF THE S H A D O W OF D E A T H
↙↙ IxxW I L Lxx⇪↷xxF E A R N O E V I L

XD R E A D N O U G H Txx✘xxS H A D O W K N I G H T B e r z e r k e r
■Xs t r e n g t hX15X■Xs p e e dX1X■X1 2 2 5 / 2 6 0 0X■
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(Majora's Wrath)
It was ending... The terrible fate was about to come to an end to this creature of darkness. Kumori was already at his limit, and Korok had only but scratched the surface of his power. Now that this area had been forested... Kumori was in his domain and thus sealed his fate. The scythe cut clean through and Korok grabbed the tip of it, as one of his ent creature was cut clean through by the scythe and tumbled to the ground, yet nothing happened to Korok himself. It seemed as though the Shadow of the Forest was already thinking 3 steps ahead of his foe, or he was far too predictable like most of his foes. The scythe started being encased within dark power, the very small cape on his back grew and aimed to encase Kumori as it crept up around him, and ethereal life power of the forest, thus revealing his final form, Termina. Korok chuckled, since now Kumori was at his mercy and would soon begin to encase the scythe and his very arm within the newly formed, deathly carapace.
"Far too predictable..."
Once again, the roots and branches surrounded their prey from all sides: left, right, down, and up. The very same natural life slung the other living ent creature atop Kumori. The flute was ending. His time was almost up. Soon he would meet a terrible fate, but what fate was that? Perhaps the wrath of nature? the wrath of Life? Maybe. The flute was ending. It was almost impossibly fast to fathom. This was the cost of betraying his own nation after peace and prosperity had been brought. Kumori sought damnation, and Korok would die before the day his land was damned once more. The God of Nature was about to complete his word... To make Kumori meet a terrible fate.
(2/5 Posts to end Flute)
Betrayal Level 2:
Rank: S
Requires: Betrayal, Master Rank, ALLY
Description:
This is the most evil technique that a Shadowknight has. This is the exact opposite of the Sacrifice technique of Paladins – when used, this will transfer damage from the Shadowknight to a nearby ally. The good thing is that this technique only has a two in three chance of succeeding. (Roll a D6 dice. If the result is 1,3,4,6 the ability will take effect.) If Betrayal Level 2 fails, the Shadowknight receives double damage from the attack that strikes them.
Shadow Cape Coffin
Rank: B
Skill description: With the same Natural Cape that grows around a Dreadnaught who has learned such a skill, he can literally use the long cape, as it extends with the small layer of carapace, and cover around the enemy, using it as a sort of coffin all around his body, and crush him to bits. Basically, you can use the cape as tentacles of sorts and then cover the enemy like a coffin. The Cape is as strong as the Carapace of the user, and is very fast when used for wrapping. Must be within 15 feet of the user for this technique to work. It can also be used for just wrapping the opponent, or taunting him by poking. You can bend the cape to your will for 5 posts, but not more than that.
Wrath of Nature
Rank: S
Skill description: Truly the most impervious of all carapaces. The user calls forth the forest to mix its ethreal power with his own carapace. It mixes the very essence of the forest with the user and his carapace, thus making the strongest carapace out of all. The user grows in size about to a height of 8 feet, and is covered by a carapace that can cover any attack up to SS-rank, but is weak to Holy and Fire attacks by two ranks, thus only covering up to A-rank attacks from Holy and Fire skills. The strength of the user grows to 15.
Eyes of Abyss
Rank: C (Passive)
Skill description: This technique is passive, and doesn't require energy. The user can see even in pitch black darkness.
Master of Nature
Rank: SS
Skill description: Can use the roots and vines of any trees within 50 feet of himself, and manipulate them to hit, tackle, slash, trap, or multiple things against the enemy. This ability lasts 3 posts, and is extremely deadly. The user can control up to 100 vines, roots, and branches. It can tear the enemy apart the same as even just shake a branch so the flower petals float downward in a beautiful motiong. Truly many things can be done with this technique, and it also very deadly. The beauty of this technique, depends on the threat. It is mostly used against multiple enemies or just one really fast one, since vines and roots have about 12 speed.
Equipment: Longsword of the Forest, and Shadow of the Forest's Armor. No passive effects.
It was ending... The terrible fate was about to come to an end to this creature of darkness. Kumori was already at his limit, and Korok had only but scratched the surface of his power. Now that this area had been forested... Kumori was in his domain and thus sealed his fate. The scythe cut clean through and Korok grabbed the tip of it, as one of his ent creature was cut clean through by the scythe and tumbled to the ground, yet nothing happened to Korok himself. It seemed as though the Shadow of the Forest was already thinking 3 steps ahead of his foe, or he was far too predictable like most of his foes. The scythe started being encased within dark power, the very small cape on his back grew and aimed to encase Kumori as it crept up around him, and ethereal life power of the forest, thus revealing his final form, Termina. Korok chuckled, since now Kumori was at his mercy and would soon begin to encase the scythe and his very arm within the newly formed, deathly carapace.
"Far too predictable..."
Once again, the roots and branches surrounded their prey from all sides: left, right, down, and up. The very same natural life slung the other living ent creature atop Kumori. The flute was ending. His time was almost up. Soon he would meet a terrible fate, but what fate was that? Perhaps the wrath of nature? the wrath of Life? Maybe. The flute was ending. It was almost impossibly fast to fathom. This was the cost of betraying his own nation after peace and prosperity had been brought. Kumori sought damnation, and Korok would die before the day his land was damned once more. The God of Nature was about to complete his word... To make Kumori meet a terrible fate.
(2/5 Posts to end Flute)
Betrayal Level 2:
Rank: S
Requires: Betrayal, Master Rank, ALLY
Description:
This is the most evil technique that a Shadowknight has. This is the exact opposite of the Sacrifice technique of Paladins – when used, this will transfer damage from the Shadowknight to a nearby ally. The good thing is that this technique only has a two in three chance of succeeding. (Roll a D6 dice. If the result is 1,3,4,6 the ability will take effect.) If Betrayal Level 2 fails, the Shadowknight receives double damage from the attack that strikes them.
Shadow Cape Coffin
Rank: B
Skill description: With the same Natural Cape that grows around a Dreadnaught who has learned such a skill, he can literally use the long cape, as it extends with the small layer of carapace, and cover around the enemy, using it as a sort of coffin all around his body, and crush him to bits. Basically, you can use the cape as tentacles of sorts and then cover the enemy like a coffin. The Cape is as strong as the Carapace of the user, and is very fast when used for wrapping. Must be within 15 feet of the user for this technique to work. It can also be used for just wrapping the opponent, or taunting him by poking. You can bend the cape to your will for 5 posts, but not more than that.
Wrath of Nature
Rank: S
Skill description: Truly the most impervious of all carapaces. The user calls forth the forest to mix its ethreal power with his own carapace. It mixes the very essence of the forest with the user and his carapace, thus making the strongest carapace out of all. The user grows in size about to a height of 8 feet, and is covered by a carapace that can cover any attack up to SS-rank, but is weak to Holy and Fire attacks by two ranks, thus only covering up to A-rank attacks from Holy and Fire skills. The strength of the user grows to 15.
Eyes of Abyss
Rank: C (Passive)
Skill description: This technique is passive, and doesn't require energy. The user can see even in pitch black darkness.
Master of Nature
Rank: SS
Skill description: Can use the roots and vines of any trees within 50 feet of himself, and manipulate them to hit, tackle, slash, trap, or multiple things against the enemy. This ability lasts 3 posts, and is extremely deadly. The user can control up to 100 vines, roots, and branches. It can tear the enemy apart the same as even just shake a branch so the flower petals float downward in a beautiful motiong. Truly many things can be done with this technique, and it also very deadly. The beauty of this technique, depends on the threat. It is mostly used against multiple enemies or just one really fast one, since vines and roots have about 12 speed.
Equipment: Longsword of the Forest, and Shadow of the Forest's Armor. No passive effects.
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