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SageRuffin
Vice Captain

PostPosted: Mon Aug 14, 2006 11:45 am


If you want rape, you should see this 17-hit combo I can do with Jann Lee and Ayane in DOA3. twisted
PostPosted: Tue Aug 15, 2006 8:31 pm


Sage the Black
If you want rape, you should see this 17-hit combo I can do with Jann Lee and Ayane in DOA3. twisted
You did just say 17, right? As in 1, and then a 7 directly behind it? Oh, GOD. gonk

SharPhoe
Vice Captain


I Kei I
Captain

PostPosted: Fri Aug 18, 2006 12:58 am


Kenrick, Chuck and I recently played 78 matches in DOA2: Hardcore. They had hell against my Lei-Fang, as most attacks were outright tossed aside, resulting in them going for counters to try and get rid of the stagger they went into from it and regain the advantage, which in turn got them tossed around. On my 27th victory, though which of them I beat most, I'm not sure, Kenrick decided to throw a curveball at me and choose Hayabusa.

Now, Kenrick never, ever uses Hayabusa. Hell, Kenrick's brother Roderick and my nephew are the only ones I know that play him besides me. As a result, I DID know that Kenrick knew nothing about him, but I didn't underestimate him in the least, as I also knew he was a quick learner. He gave me a legitimate scare when he caught the starting throw for the Izuna Drop close to the edge of the first area of "The Dragon Hills", though. xd Luckily for me, he couldn't figure out how to finish the move. razz

Anyway, Lei-Fang finally fell (after her 31st win or so) when Chuck stepped in with Tina. He's got all her chain throws down, and he does them damned quickly, too, so it's hard to catch the escape. stressed
PostPosted: Fri Aug 18, 2006 11:28 am


Izuna Drop + Multi-Tiered Level = Instant Death

The Dragon Hill (DoA2/HC/U) and The Lost World (DoA3) are great. It just looks so awesome. twisted

SageRuffin
Vice Captain


SharPhoe
Vice Captain

PostPosted: Sat Aug 19, 2006 8:48 pm


Sage the Black
Izuna Drop + Multi-Tiered Level = Instant Death

The Dragon Hill (DoA2/HC/U) and The Lost World (DoA3) are great. It just looks so awesome. twisted
I can vouch for that one. And Kei, you'd probably hate playing me in DOA2U also, as I had all the chain throws pretty much down pat. Well, at least I used to. I haven't been able to get decent competition in it in forever, so I lost the will to practice.
PostPosted: Thu Sep 14, 2006 9:59 am


SharinganPhoenix
Sage the Black
Izuna Drop + Multi-Tiered Level = Instant Death

The Dragon Hill (DoA2/HC/U) and The Lost World (DoA3) are great. It just looks so awesome. twisted
I can vouch for that one. And Kei, you'd probably hate playing me in DOA2U also, as I had all the chain throws pretty much down pat. Well, at least I used to. I haven't been able to get decent competition in it in forever, so I lost the will to practice.


So long as you can't pull them off as quickly as Kenrick's brother Chuck can, I'm fine. xd It's VERY hard to get away from the chain throws he uses when he does them, because he's got the timing down for the inputs well enough that "Combo Throw" doesn't really stay on the screen; rather, it flickers.

The last time we played DOA2, though, we played Tag Battle mode. Yeah, we all regret that a little for one reason or another, now. xd I had to be nailed with this nasty 15-hitter by Chuck's Tina/Hayabusa team, Kenrick had to deal with beiong juggled to death by my Kasumi/Lei-Fang duo, and Chuck and I both had to put up with being batted left and right by Kenrick's Bayman/Jann Lee team.

I Kei I
Captain


SageRuffin
Vice Captain

PostPosted: Sat Sep 16, 2006 10:11 am


As far as the teams ar concerned, I personally recommend grabbing a team with at least one tag throw. 3nodding

And now... the five nastiest tag moves in my opinion...

5.) Hayabusa -> Tina
- They grab your neck and spin. Ouch.

4.) Zack -> Ein... or is it Ein -> Zack? o_O'
- They both throw hooks... at your head... very hard.

3.) Helena -> Hayabusa
- Very fancy, Helena ties up your opponent's and Hayabusa flips over them. They then sweep the opponent and, with the sweeping leg, reel it up and let gravity have the honor of offering their heels to your neck.

2.) Bayman -> Ein
- Bayman does his little brackbreaker move [HCB+Fr+P] and Ein literally jumps in to - ahem - aid you in getting off his leg.

1.) Jann Lee -> Ein (Special)
- Done by pressing [QCF+Fr+P] (DoA2/HC/U), [B+Fr+P] (DoA3), and [F+Fr+P] (DoA4), the two slam a foot against your head and *push*.

Yup.
PostPosted: Tue Sep 19, 2006 10:34 am


Sage the Black
As far as the teams ar concerned, I personally recommend grabbing a team with at least one tag throw. 3nodding

And now... the five nastiest tag moves in my opinion...

5.) Hayabusa -> Tina
- They grab your neck and spin. Ouch.

4.) Zack -> Ein... or is it Ein -> Zack? o_O'
- They both throw hooks... at your head... very hard.

3.) Helena -> Hayabusa
- Very fancy, Helena ties up your opponent's and Hayabusa flips over them. They then sweep the opponent and, with the sweeping leg, reel it up and let gravity have the honor of offering their heels to your neck.

2.) Bayman -> Ein
- Bayman does his little brackbreaker move [HCB+Fr+P] and Ein literally jumps in to - ahem - aid you in getting off his leg.

1.) Jann Lee -> Ein (Special)
- Done by pressing [QCF+Fr+P] (DoA2/HC/U), [B+Fr+P] (DoA3), and [F+Fr+P] (DoA4), the two slam a foot against your head and *push*.

Yup.


What about the craziest? Tina + Hayabusa's other tandem throw definitely has to rank up there. And, as far as the nastiest ones go, you forgot Hayabusa + Bass' tandem throw where Hayabusa sends you skywards, only for Bass to come flying in to catch you in midair. You're upside-down as you fall, so you land head first and to make matters worse, both his feet are positioned underneath your arms, about where your elbows are. gonk

I Kei I
Captain


SageRuffin
Vice Captain

PostPosted: Fri Sep 22, 2006 8:35 am


I think it would've looked more painful if he did some sort of splash, but that's just me. razz
PostPosted: Fri Sep 22, 2006 8:41 am


Oh yeah, I have your Hayabusa write-up, but it's in another notebook. sad

I can at least tell you this:

- Be defensive. A few well-timed Izuna Drops will land you a quick win.
- You do not want to fight a good Jann Lee, Kasumi, or Ayane. gonk
- Ironically enough, the above characters make superb tag partners. ninja

That's all I can think of off-hand. I haven't had breakfast yet. razz

SageRuffin
Vice Captain


vahn staffear II

PostPosted: Sun Sep 24, 2006 3:50 pm


Sage the Black
I think it would've looked more painful if he did some sort of splash, but that's just me. razz
Yeah and a normal person het by that move would be dead! gonk
PostPosted: Mon Sep 25, 2006 8:53 am


Here's a Hayabusa write-up for those who care. razz

With Ninja Gaiden Black, Hayabusa easily scored a spot in the top 5 badasses in video games, along with Kratos and Dante. 3nodding

However, this isn't about that, this about his a**-kickiness in DoA2. Yup. Now, I'm no expert when it comes to character strategies, but hopefully this here will reveal dsome insight on s**t. smile


Style Breakdown

Offense: ***
- As with most characters, Hayabusa's attacks can be easily read with enough practice. Also, against some the faster characters, the recovery on some of his attacks will lead you to writng your own epitaph. That's no fun. sad

Defense: *****
- His Izuna Drop reversals - and reversals in general - are easily the most damaging attacks in the game. Good eyes and quick reflexes will enable to literally toss your opponent around like a piece of meat.

Whatever kind of meat that is is strictly your perrogative (sp?).

Speed: *** 1/2
- Hayabusa is the third fastest male character (Zack is next, then Jann Lee) in DoA2. As you may have guessed, this gives him a small edge against certain opponents.

Learning Curve: ** 1/2
- The only move(s) you may have trouble learning is the Izuna Drop and Hayabusa's punch reversals, which are more damaging - and cooler looking - version of the aformentioned throw. Other than that, he's pretty easy to use. 3nodding


Best Moves
Cognizance: I'm gonna use the standard notation for directions. If you don't know what those are... yeah. stare

Here's how the guide works:

[Move Input] (Properties) - description
- notes and strategy.

Get it? You don't get it, do you? For the love of shuriken, why do I bother...

[DF+K] (M) - an average speed kick to the abdomen
- While not looking like much, this kick can be a bit of a pain for your opponent. If it hits on counter hit - and chances are it will, it cause a lengthy stun enabling... juggles! surprised

[P, P, B+P, K] (H, H, M, M) - two punches, a chop, and a modified Tornado Kick... in that order
- This move is best used as a juggle ender, since the wind-up on the K will give your opponent just enough time to formulate a defense strategy. But as far as juggles go, this is a great move to use since it's slams the opponent on the ground and offers a chance to get in a wall hit. 3nodding

[P, P, K, K, K] (H, H, H, H, H) - two punches, then three mid-air kicks
- Never, never, *NEVER* use this move if both you and your opponent are standing; any part of this string can be interrupted - or rather, *reversed* - if blocked. However, this is your main option for ending a juggle, as there is a very good chance to get in a wall hit. And who doesn't like extra damage thrown into his/her combos?

[P, K, K] (H, H, H) - a punch, then a hook into a roundhouse
- On counter hit, I believe the last kick juggles, but I'm not certain. If it does, then you can throw in the above attack for easy damage.

[UB+K] (H) - a severly inverted roundhouse
- This attack juggles regardless of the hit, but the properties of the kick don't give you much time actually follow through with anything. This is best used when someone is getting a little too happy with the throw button.

[DF+P+K] (H) - a knife-hand uppercut of sorts that leaves Hayabusa's back turned
- This a good move to use if you suspect that your opponent is going high, as this attack will go under it. This attack juggles regardless of the hit, and you can easily throw in a [P, P, K, K, K], especially on counter hit. If the move *does not* hit on counter hit, then you have multiple options; if you don't wanna be all fancy and whatnot, just toss in K after the initial hit.

[HCF+Fr+P, HCU+Fr+P {yes... half-circle up}, 360+Fr+P] - Izuna Otoshi, best described as a spinning, mid-air German Suplex
- The coolest throw in the game and the second most damaging on Hi Counter, you want to get in this throw as much as possible. While somewhat difficult to pull off ont he fly, the results are well worth the efforts.

Senko-Izuna, Rekkeo-Izuna, and Yoko-Izuna - Hayabusa's high, mid, and low punch reversals, respectively
- *see above*


Good Match-ups
Need an easy win? Here you go.

Helena - In DoA2 at least, she's pretty easy to defend against. Most of her moves are high and easy to read.

Bayman - The average Bayman user tends to a little over-aggressive. Pull a Gaara and show him/her why it's usually a bad idea to attack all willy-nilly.

Ein - As an Ein user, I can tell you that he's pretty easy to read. Watch out for his low pokes and you're straight... I think. o.O


Bad Match-ups
Purposely looking for an a**-whooping? You found one.

Kasumi - Don't let her cute face and gentle nature fool you, she is a nightmare and a half! Almost all her attacks can beat out Hayabusa's and she has some nice confusion tricks to keep the super-ninja at more than arms length.

Ayane - Ryu Hayabusa, meet Death in a Butterfly Ensemble. Ayane is *the* fastest character in the game... I'm sure you can ascertain the rest.

Jann Lee - Jann Lee *dares* you to mess up something. You're gonna be knocked around the whole stage effortlessly if you're not careful.


Tag Partners

Hayabusa can work with the following characters:

Kasumi (default)*
Gen-Fu
Helena
Tina
Bass
Zack
Jann-Lee*
Ayane*
Ein

The characters with a "*" next to his/her name are Hayabusa's ideal tag partners. 3nodding

And as that dude said in Def Jam: Fight for New York, that's all she wrote, Daddy. Or rather, that's all *I* wrote. I'll put up some combos to try out if anyone wants them.

- Sage

SageRuffin
Vice Captain


SageRuffin
Vice Captain

PostPosted: Wed Sep 27, 2006 2:57 pm


Goodamn mouse, making me post my guide as a whisper and s**t. stare
PostPosted: Fri Sep 29, 2006 1:40 pm


Combos for Hayabusa, please. And this guide isn't bad at all, though, in my opinion, Ayane isn't too dangerous an opponent for him. Yes, she's damned fast, but all the same, her moves and such leave her open at the wrong times altogether, if you can catch the openings. She got tossed every which way the last time Kenrick put her up against my Hayabusa, and he's no slouch with her in the least.

I Kei I
Captain


vahn staffear II

PostPosted: Fri Sep 29, 2006 4:02 pm


Ayane write-up please combos as well

Hayabusa is good and all it's just all his ending move s are slow for some reason,but his beginning moves are very fast at the least.Though I've hated Hayabusa through all my years of playing DOA((eccept Ninja Gaiden),he's a decent character to use xd
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