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Posted: Thu May 01, 2014 6:49 pm
“s**t…” he swore quietly. He decided to try near by rooms to see if he could find a key. He started with room 208, checking the door to see if he could get in. How ironic would it be if the key was somewhere in the food pantry? “If anyone sees a Key, I have a feeling, Room 207 has a light on in It so….”
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Posted: Thu May 01, 2014 6:52 pm
Remi, of course, would be the one to find food. "Well guys at least we wont die of starvation."
The sandwich in the middle of the table caused him to frown, he also looked at the paper which he pocketed. He of course started to then poke around the food shelves and refridgetator. He was a boil who liked to eat, but this was both to find the contents and or anything about these apes in tights.
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Posted: Thu May 01, 2014 7:17 pm
endejester room 208, checking the door The door isn't locked - actually the door knob is missing entirely - but it won't budge. it's as if something is blocking it from opening...for now.lilwolfpard he pocketed (the note) + poke around the food shelves and refridgetator Remi gains +1 "ONE APES OLD TIGHTS" note.
The food shelves are stocked with literally everything: There are canned items, boxes of various noodles, honey...everything. In the fridge is various meats, some of which can be found in any deli, but some look a little...inedible. Rather like they were put in the fridge to keep from rotting, not for eating.
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Posted: Thu May 01, 2014 7:21 pm
He started to rummage around in the boxes. Why? Because he was curious and wanted to see all the things. He even grabbed a box of Spaghetti Noodles becayse why the hell not.
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Posted: Thu May 01, 2014 7:42 pm
Gene hadn't meant to hurt the boil's feeligns or patronize him, she was just responding how she knew best. Sass and humor were supposed to lighten the mood - but not in a stressful kidnapping situation, she supposed.
When the door opened and they all began to diverge, Gene followed and joined in their search for the room hunt. She overheard the Fracs in the gasmask say that each room had a certain assigned key, and one wouldn't work on the other. She frowned at that, and attempted to wiggle her finger into the keyhole of room 201 and shift it to the shape of the locking mechanism.
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Posted: Thu May 01, 2014 7:58 pm
The box Remi picks up tumbles open, and out tumbles a key. It has [ 104 ] written on it...carhop cavalier attempted to wiggle her finger into the keyhole of room 201 and shift it to the shape of the locking mechanism. There seems to be no need to attempt to lock pick - the door is already unlocked. It creaks open... You hear a cheery, upbeat tune... ...that sounds suspiciously like an 8-bit track to a very popular old game. You walk into the room and the noise only gets louder. It seems it's coming from the only thing in the whole room: a rather old looking arcade-style game. You don't recognize the machine at all; any distinguishing features have been painted black, and along the top reads "FED MORE", but the tune that is playing is still annoyingly familiar. The rest of the room looks like it had been cleared out; the shapes and indents on the carpet suggest that it had once been full, and the amount of hanging wires and plugs make you suspect that this room was, at one point, a games room.
Now there is only one game, and, sadly, it appears to be broken.
Investigating the one arcade game shows that while it is plugged in and running, it doesn't seem to have the controller panel at all, which seems strange, but hey, it's not like this place ever made much sense to begin with.
It looks like you'll need to find the missing piece in order to play it.
You decide to try the only other thing in the room: the door. You notice a light from under it, and that the light occasionally flickers, but that's as far as you can get with it, as it is locked. Quote: Welcome to the Game(??) Room! It looks like you need to find a piece to the machine before it'll work for you. There doesn't seem to be anything else of interest in the room. If you have the part OR the key, please post you attempting to fix the machine or trying to open the door in BOLD RED, and quote The Escaped for a further prompt! Please also put the following code at the top of your post while you post this room: [size=15][ [b]ROOM 201[/b] ][/size]
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Posted: Thu May 01, 2014 8:11 pm
Squinting at just how easy it had been to open this door, while the others seemed to be firmly locked, Gene continued on and immediately her posture perked up a little. The annoying tune was incredibly reminiscent of a game she'd seen Danny plat a million times, which made her sad again. She hoped she could visit the Demon once she got out of here with the rest of the ragtag band of victims.
"Guys! Found something!" She called out to the rest of the group, continuing on inside. It looked like an abandoned arcade, and the only machine inside was painted all black, with and odd phrase of nonsense tagged on it. She went up to examine the console, but found no joysticks, no quarter slot. A frown was given, and a slight kick to the frame, but she then saw the other door. Maybe this would open just as easy?
"There's another door in here! I'm checking it out!"
Shrugging, she pushed the door inside the room, hoping to find the missing piece.
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Posted: Thu May 01, 2014 8:23 pm
Carhop Cavalier pushed the door inside the room, hoping to find the missing piece. The door seems to be locked. The light continues to flicker underneath, and you think you can hear a shuffling noise from inside the room.
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Posted: Thu May 01, 2014 8:29 pm
While everyone had gone off exploring and Aurel dealt with the stupid little thing talking to him like he was a retarded scareling he shook his head, heading off where he knew he saw stairs. Stairs were useful sometimes, right?
Aurel headed straight over to try and open the door to 208.
"Come on. I want to go home."
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Posted: Thu May 01, 2014 8:38 pm
Kyribird Aurel headed straight over to try and open the door to 208. The door isn't locked - actually the door knob is missing entirely - but it won't budge. it's as if something is blocking it from opening...for now.
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Posted: Thu May 01, 2014 8:53 pm
Fantastic. OK. So. They had Remi yelling around about food, Pachua talking about trying to open a door and where did Gene go?
Oh, found something?
He turned on his heel and went, instead, toward Gene's voice. "What did you find?"
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Posted: Thu May 01, 2014 9:14 pm
Turning to Aurel, Gene jerked her thumb towards the machine. "It's an old arcade room, but this is the only video game left in it. The words 'Fed More' are painted on it, and it doesn't have all its components." She explained carefully, trying to not be as patronizing as she accidentally was to Pachua. "I thought the missing part would be in here, but the door's not budging."
She tiptoed closer to the boil, still very upset that she couldn't just float. Walking was stupid. "There's some sort of shuffling noise on the other side, though. We should probably keep quiet if we can." She whispered, nodding at him. They'd need to find a key, somehow.
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Posted: Fri May 02, 2014 3:07 am
[ ROOM 201 ]A somewhat grumpy Pachua made his way back to find the others, curious to see two of them together in a room that wasn't the pantry he carefully moved into the Game Room just in time to hear the others speaking quietly. "Feed…More." He murmured confused…tipping his head to one side. "…Anagram?" He questioned. " Freedom… Freedom!" The word became a more excited hiss of hope. What if that was it, that room was THE room they had to find! He glanced back and forth to the others to see if they agreed. "I'll find Remi and tell him what you found!" hie said in an excited whisper. He frowned over at the irritating machine. "I bet you have to play that to get the key…" He added with suspicion. ((Credit to lil for that Anagram I cheated and ran with it cause she texted me))
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Posted: Fri May 02, 2014 9:04 am
No matter where you are, you hear a rather loud shriek of an intercom. As the static clears, you hear a familiar, squeaky and happy little voice:" HELLO! GOOD MORNING! Please gather in Room 205 for an important announcement!" The intercom ends with an abrupt crack, and you decide to do as asked - after all, you follow the rules, you get out, right? You check your map - the room you are to meet in was the one you had woken up in, which seems easy enough to find again. After all, there isn't very many places you can go, after all. It seems everyone else had the same idea, and all of you now stand in the very room you woke up in, looking around for the Fracs, or any indication on what you're supposed to do.
SLAM.
Every door to the room slams shut at once, and the loud CLICK that follows indicates that you have been locked in. A nearby wall lights up, playing a little animated feature. Stick figures and helpful arrows tell you that you should bend your knees and cover your head, but doesn't seem to tell you why. The movie ends and a number flashes on the wall:3
3
3
3
2
1
GOOD BYE Good bye...?
Before you can think any further on the strange video, an explosion shakes the entire building. The echoing BOOM hurts your ears, and you duck your head and cover it - oddly enough, just as the movie suggested.
The last thing you feel is the floor giving out under you.
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Posted: Tue May 06, 2014 10:55 am
Things were going on down below, people running around looking for a way out. He could understand it really, but there was a reason he decided to go up to the topmost floor. He had a key he grabbed before, out of the noodles box. He knew he could get into this new room, so why would he not try there first? He probably should have told them he was going up, and he was being damn hypocritical in the first place going up alone anyways. Still he did so, still he fished out his key... turning the knob on room 204.Only to discover it would not turn, because apparently the '1' looked more like a '2' on his key. Mumbling he decided to not kick this door, and move back down a level.
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