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THIS IS HALLOWEEN

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WHERE IT IS ALWAYS HALLOWEEN (and sometimes exams) 

Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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[Artifact Quest] Release the Hounds! (Jove & Company) Goto Page: [] [<] 1 2 3 ... 4 5 6 [>] [»|]

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iStoleYurVamps rolled 1 4-sided dice: 2 Total: 2 (1-4)


iStoleYurVamps

iStoleYurVamps

Crew

Trash Husband

PostPosted: Mon Jan 06, 2014 4:32 pm


Seven steps in and he hated puzzles a lot.
iStoleYurVamps rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Mon Jan 06, 2014 4:35 pm


Getting fed up, he chose to try and dash to a better space.


iStoleYurVamps

iStoleYurVamps

Crew

Trash Husband

iStoleYurVamps rolled 1 4-sided dice: 1 Total: 1 (1-4)


iStoleYurVamps

iStoleYurVamps

Crew

Trash Husband

PostPosted: Mon Jan 06, 2014 4:36 pm


Landing next to the X and the moon, Frost wagged his tail. He was close now.

(landed on X!)
iStoleYurVamps rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Mon Jan 06, 2014 4:37 pm


He kept going because why not.


iStoleYurVamps

iStoleYurVamps

Crew

Trash Husband

iStoleYurVamps rolled 1 4-sided dice: 1 Total: 1 (1-4)


iStoleYurVamps

iStoleYurVamps

Crew

Trash Husband

PostPosted: Mon Jan 06, 2014 4:38 pm


He got a thing guys. He got one thing. Was he a good dog?

Frost was good dog.

(End result: Got X tile.
In total tiles gotten thus far: Heart, Square, Star, X. GOOD TO GO NEXT STAGE)

grey dragon
PostPosted: Mon Jan 06, 2014 5:16 pm


Four tiles clicked into place, and suddenly something moved in the darkness. Jove's ears perked. Whether a door had opened or whether light had been let into an already open room, the end was the same.

When Jove entered, all he saw was an expanse of space and beyond that, a green gauntlet on a pedestal.


gaia_crown [ Round 4 ]

gaia_star SECRET ROOM:
You are in the FINAL ROOM! It is time to cross the precipice of doom! This is the final moment!
- Only the GM can cross this area. It is a long narrow ledge that is INVISIBLE. All you can see is an expanse of black and then the artifact at the end!
- Each player can offer an assist based on their class! The goal is to get the GM (the person who wants the artifact) across safely!
- The GM needs to cross 5 safe tiles. Make sure you tally your tile count as you move! They will do this by rolling a 6-sided dice 5 times (until they reach the end).. If odd, their roll is safe. If even their roll is UNSAFE and they blow up! If they blow up, and they have no more assists below (you can use an assist prior to actually blowing up if usable still) then THE WHOLE TEAM IS EJECTED FROM THE CAVERN. You get nothing sad You have to pay 5 RP points to try again from start...

Life Hunters/ Undead/ Famine Horsemen: If the GM (of this event) rolls even, you may assist them by giving them a boost, sacrificing their misstep as they step on YOU instead. You will fall into the void but at least you helped save them... (You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity). You can +1 tile for doing this at least.
Death Hunters/ Reapers / Death Horsemen: If the GM (of this event) rolls even, you may help them detect that there is strange energy about! The GM can then reroll their last roll. However by doing this and shouting very loud, the ground beneath you crumbles and you fall to you doom....(You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity).
Moon Hunters/ Demons/ Conquest Horsemen: You can at any point assist the GM forward one tile. Doing so means you take the fall for them.... (You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity).
Sun Hunters/ Monsters/ War horsemen: When the GM is at 8 or higher tiles, you can give them a final boost by rolling a 4-sided dice. If odd, you have boosted the GM to the end! If even, it does nothing...(You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity).
Mist Hunters/ Ghosts: Choose any of the abilities above!

Grey Dragon
Crew

Grey Dragon rolled 1 6-sided dice: 6 Total: 6 (1-6)

Grey Dragon
Crew

PostPosted: Mon Jan 06, 2014 5:17 pm


Jove took his first step out into nothingness, but immediately realized he had misstepped.
PostPosted: Mon Jan 06, 2014 5:24 pm


Frost, ever trying to be a good dog, ran forward, shoving Jove to the next tile. Rather, the fist safe tile.

A howl, Frost fell.

Not even his ability could help him as the darkness embraced him.

(used demon ability)


iStoleYurVamps

iStoleYurVamps

Crew

Trash Husband

Grey Dragon rolled 1 6-sided dice: 4 Total: 4 (1-6)

Grey Dragon
Crew

PostPosted: Mon Jan 06, 2014 5:26 pm


Jove yelped as he found himself pushed forward, and then whined as Frost fell behind him. He tired to remind himself that his canine friend would be okay. Just like he was okay when he helped Ren.

He took another step...

Step 1 - Safe
Step 2 -
PostPosted: Tue Jan 07, 2014 3:37 pm


This was feeling familiar.

Pushing the little one forward, he fell in to the pit, as cool as a cucumber. Jack had done this before, and he wanted to see Jove succeed like Ren had.

(Demon skill!)

Wandered

Headless Hunter

33,090 Points
  • Falling For You 25
  • Melodic Hunter 500
  • Wandering Head-First 500
Grey Dragon rolled 1 6-sided dice: 3 Total: 3 (1-6)

Grey Dragon
Crew

PostPosted: Tue Jan 07, 2014 3:47 pm


Jove yelped again, and found himself land on something solid. Something solid and not blowing up.

He looked behind himself at where Matty and Ren still stood. He didn't want to see them fall too...

Step 1 - Safe
Step 2 - Safe
Step 3 - Safe
Grey Dragon rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Tue Jan 07, 2014 3:49 pm


Jove put one foot out... and felt himself falling. Reaching out with ghostly tendrils, he somehow managed to pull himself back onto the third invisible platform.

Behind him, there were two thuds as Frost and Jack ended their mysterious circular fall into oblivion and landed on the cold stone next to Matty and Ren.

Step 1 - Safe
Step 2 - Safe
Step 3 - Safe
Step 4 - FAIL - Using free save, rolling #4 again in next post.

FREE SAVE: If your ENTIRE team is wiped at any point in the event (or just the leader) you can use your FREE SAVE. This will restore the team to FULL HEALTH (where applicable) and let you redo the entire round with your CURRENT SAVE CARRIED OVER
- If you are at the last part and you've stepped on 6/10 tiles you get to restart that at 6/10 tiles with all the character special abilities and turns refreshed.


Nerpin
NEVER LET GO JACK

iStoleYurVamps
NEVER LET GO

Grey Dragon
Crew

Grey Dragon rolled 1 6-sided dice: 2 Total: 2 (1-6)

Grey Dragon
Crew

PostPosted: Tue Jan 07, 2014 3:57 pm


This... was not good.

Jove was getting used to this feeling, but he wasn't able to catch himself this time.

Step 1 - Safe
Step 2 - Safe
Step 3 - Safe
Step 4 - Falling~
PostPosted: Tue Jan 07, 2014 4:04 pm


Jack couldn't help but laugh very softly, as he rushed forward to help the boil again, allowing himself to be sacrificed the first time. Frost couldn't be first all the time.

Throwing him forward, he gave him a little silent wink as he fell again.

Déjà vuuuu.

(demon save)

Wandered

Headless Hunter

33,090 Points
  • Falling For You 25
  • Melodic Hunter 500
  • Wandering Head-First 500

Grey Dragon
Crew

PostPosted: Tue Jan 07, 2014 4:05 pm


Jove stood on the very edge of the fourth tile, eyes scrunched tight. He was gonna owe the others a large number of spookies after this was all said and done.

Step 1 - Safe
Step 2 - Safe
Step 3 - Safe
Step 4 - Safe
Reply
THIS IS HALLOWEEN

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