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Posted: Sun Jul 21, 2013 6:14 pm
UltimateCarny People!!! biggrin And yet my reaction to going outside is like:
 xd That's hilarious!
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Posted: Sun Jul 21, 2013 6:14 pm
 ¤ Rather be a Smart a** ....
❝..Killer-wolf-kun.❞
╔══════════════════════════════════════════════════════╗ I be like
 ╚══════════════════════════════════════════════════════╝ ......Than a Dumb a** ¤
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Posted: Sun Jul 21, 2013 6:15 pm
Battling:
The Battle system here is completely free hand meaning no stats. However, each Pokemon can only dodge an attack 2 times. Using moves like Fly, Dig, Surf, and other moves of that category can be used as dodges so if you use your 2 dodges, you cannot use those moves to dodge attacks. But you can overpower an attack. For example Water Gun can over power Flame thrower. So it depends on the types of attacks used.
Another way to help understand the Battle System would be:
Health: ■■■■■■■■■■■■
12 Attacks that are Not very Effective can take down an opponent - 1 Point Loss 6 Attacks that have normal Effectiveness can take down an opponent. - 2 Point Loss 3 Attacks that are Super Effective can take down an opponent - 4 Point Loss
Healing Moves replenish 2 points Draining Moves steal 2 health points from the opposition
So keep this in mind an use it strategically.
All matches are reviewed by 2 crew members or The Captain before it is recorded. If there is any abuse of this system, 2 of the abusers Pokemon will be knocked out.
Legendary Pokemon on the other hand have Double Health
Legendary Health: ■■■■■■■■■■■■■■■■■■■■■■■■
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Posted: Sun Jul 21, 2013 6:18 pm
xD Thank yous! I can't stop laughing at that picture. xD That seems like a really efficient system. More efficient than most, anyways. xD
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Posted: Sun Jul 21, 2013 6:21 pm
 ¤ Rather be a Smart a** ....
❝..Killer-wolf-kun.❞
╔══════════════════════════════════════════════════════╗ Can I be, two pokemon. On the run from the law?

╚══════════════════════════════════════════════════════╝ ......Than a Dumb a** ¤
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Posted: Sun Jul 21, 2013 6:21 pm
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Posted: Sun Jul 21, 2013 6:21 pm
Wow! That is efficient. Now all I have to figure out is where we are on that system in our current battle.
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Posted: Sun Jul 21, 2013 6:27 pm
Cari0 Wow! That is efficient. Now all I have to figure out is where we are on that system in our current battle. You can have the win. I don't want Kamui to play any huge roles because I have Enel so he'll just be more of a cheer leader thanks to his personality.
And really guys? Thanks. I hate having stat systems so I decided to make a simple system to show the status of a Pokemon. I forgot to add Burns and Poison and such.
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Posted: Sun Jul 21, 2013 6:29 pm
Hi all. Just... Saying hi, chuckling at a few of the posts in here, liking the idea of the health system, and hoping things will go well in here. And now, I shall go back to lurking and finishing up my character profile. ninja
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Posted: Sun Jul 21, 2013 6:31 pm
Godly P i s t o l Cari0 Wow! That is efficient. Now all I have to figure out is where we are on that system in our current battle. You can have the win. I don't want Kamui to play any huge roles because I have Enel so he'll just be more of a cheer leader thanks to his personality. And really guys? Thanks. I hate having stat systems so I decided to make a simple system to show the status of a Pokemon. I forgot to add Burns and Poison and such. Okay, we're still playing the battle out though. And how would you even add status problems to the system?
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Posted: Sun Jul 21, 2013 6:39 pm
Godly P i s t o l And really guys? Thanks. I hate having stat systems so I decided to make a simple system to show the status of a Pokemon. I forgot to add Burns and Poison and such. Cari0 Okay, we're still playing the battle out though. And how would you even add status problems to the system? maybe do it like the card games. for an example, using a roll dice action to see whether or not paralysis immobilizes the pokemon? 1 would be effect, 2 no effect, etc. something like that maybe.
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Posted: Sun Jul 21, 2013 6:41 pm
Update: Battling:
The Battle system here is completely free hand meaning no stats. However, each Pokemon can only dodge an attack 2 times. Using moves like Fly, Dig, Surf, and other moves of that category can be used as dodges so if you use your 2 dodges, you cannot use those moves to dodge attacks. But you can overpower an attack. For example Water Gun can over power Flame thrower. So it depends on the types of attacks used. However, moves such as Magic Coat and Protection can be used as defense once every 4 turns.
Another way to help understand the Battle System would be:
Health: ■■■■■■■■■■■■
12 Attacks that are Not very Effective can take down an opponent - 1 Point Loss 6 Attacks that have normal Effectiveness can take down an opponent. - 2 Point Loss 3 Attacks that are Super Effective can take down an opponent - 4 Point Loss
Healing Moves replenish 2 points Draining Moves steal 2 health points from the opposition
When using an attack that causes ailment roll a 10-sided dice. Even Number is ailment success. Odd Ailment Failure.
Burn and Poison take away 1 point per turn
These are used with (1) 100-sided Dice:
When a Pokemon is Confused, Infatuated or Paralyzed, you must roll a dice to attack, if the number is even, the attack passes. If odd, the negative side of the ailment is applied. When a Pokemon is asleep or frozen, you must roll a dice. If you land between 30-50 you either awaken or thaw out. If not you stay in the ailment state for three turns. In all those turns you can roll dice to try and escape.
So keep this in mind an use it strategically.
All matches are reviewed by 2 crew members or The Captain before it is recorded. If there is any abuse of this system, 2 of the abusers Pokemon will be knocked out.
Legendary Pokemon on the other hand have Double Health
Legendary Health: ■■■■■■■■■■■■■■■■■■■■■■■■
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Posted: Sun Jul 21, 2013 6:42 pm
Cari0 Godly P i s t o l Cari0 Wow! That is efficient. Now all I have to figure out is where we are on that system in our current battle. You can have the win. I don't want Kamui to play any huge roles because I have Enel so he'll just be more of a cheer leader thanks to his personality. And really guys? Thanks. I hate having stat systems so I decided to make a simple system to show the status of a Pokemon. I forgot to add Burns and Poison and such. Okay, we're still playing the battle out though. And how would you even add status problems to the system? Check Last Post in here.
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Posted: Sun Jul 21, 2013 6:46 pm
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Posted: Sun Jul 21, 2013 6:46 pm
Godly P i s t o l Cari0 Godly P i s t o l Cari0 Wow! That is efficient. Now all I have to figure out is where we are on that system in our current battle. You can have the win. I don't want Kamui to play any huge roles because I have Enel so he'll just be more of a cheer leader thanks to his personality. And really guys? Thanks. I hate having stat systems so I decided to make a simple system to show the status of a Pokemon. I forgot to add Burns and Poison and such. Okay, we're still playing the battle out though. And how would you even add status problems to the system? Check Last Post in here. Ah, okay. That IS efficient.
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