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kuropeco rolled 2 20-sided dice:
3, 6
Total: 9 (2-40)
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Posted: Thu May 02, 2013 6:08 pm
THE MONSTER STOMPED AROUND THROWING A TANTRUM.
Boss HP: 119
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kuropeco rolled 2 10-sided dice:
5, 7
Total: 12 (2-20)
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Posted: Thu May 02, 2013 6:10 pm
Ren noped even more.
Apparently noping was a good way of kicking some serious butt.
HP: 26 DMG: 12 BOSS HP: 107
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Grey Dragon rolled 2 10-sided dice:
9, 3
Total: 12 (2-20)
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Posted: Thu May 02, 2013 6:10 pm
Jove also threw a tantrum, and stomped on the monster.
HP: 9 Damage: 6 Boss HP: 101
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kuropeco rolled 2 20-sided dice:
13, 7
Total: 20 (2-40)
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Posted: Thu May 02, 2013 6:15 pm
Rude, Jove, rude.
You can't just step on a monster.
Boss HP: 101
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kuropeco rolled 2 10-sided dice:
2, 4
Total: 6 (2-20)
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Posted: Thu May 02, 2013 6:23 pm
And then Ren was all alone.

HP: 13 DMG: 0 BOSS HP: 101
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kuropeco rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Thu May 02, 2013 6:24 pm
The monster was quite pleased with itself.
Boss HP: 101
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kuropeco rolled 2 10-sided dice:
5, 8
Total: 13 (2-20)
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Posted: Thu May 02, 2013 6:25 pm
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kuropeco rolled 1 20-sided dice:
1
Total: 1 (1-20)
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Posted: Thu May 02, 2013 6:28 pm
The monster ate Ren.
Or not.
Boss HP: 87
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kuropeco rolled 2 10-sided dice:
6, 2
Total: 8 (2-20)
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Posted: Thu May 02, 2013 6:31 pm
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kuropeco rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Thu May 02, 2013 6:32 pm
The monster tried to eat Ren again.
It failed.
Boss HP: 83 kurotomato Ren HP: 2 ARE YOU KIDDING ME RN
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kuropeco rolled 2 10-sided dice:
5, 1
Total: 6 (2-20)
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Posted: Thu May 02, 2013 6:34 pm
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kuropeco rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Thu May 02, 2013 6:34 pm
IT TRIED ONE MORE TIME TO EAT REN and this time it succeeded.
Boss HP: 83
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Posted: Thu May 02, 2013 6:37 pm
ROUND TWO (this counts as a new RP!)
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Posted: Thu May 02, 2013 6:38 pm
THE SUNKEN CAVE Getting to the Cavern:As the Cavern is half submerged in water, and is basically an underwater island, you'll have to open the portal very, very carefully - otherwise you might just find yourself learning what it's like to be a fish. Hunters can enter Halloween as well without a golem (recommended as the Isle itself is very golem unfriendly due to its climate and high altitude as well as natural enemies), for a max of 30 minutes. Each roll takes 5 IC minutes - students can pretty much park here as long as they need as well as horsemen while Hunters will need to exit and enter back again. - Basically, all Hunter characters have 6 chances to find the portal. If they don't find it, they will need to leave and come back. Students and Horsemen do not need to ICly leave and come back. - All players roll 1d100.- Rolling 50 or less will let players find a portal that randomly leads to an island - except not the right island, where on Earth are you?? - Rolling 70 or less will let players find a portal that randomly leads to what appears to be an empty shack on an entirely different island. But there is something hostile lurking here...- Rolling 80 or less will lead you to the Haunted House. Oops. - Rolling 81 or higher will lead you to the portal that opens up on the most stable part of the Sunken Cavern. Congratulations, you've made it. I hope you know how to swim.
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kuropeco rolled 1 100-sided dice:
14
Total: 14 (1-100)
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Posted: Thu May 02, 2013 6:40 pm
"SECOND TIME'S THE CHARM, RIGHT?" Ren said loudly and brightly (trying to dispel any sort of lingering resentment held against him for getting them all killed), stomping confidently around as he looked for the portal yet again.OnionGrump if you guys are all still okay with helping again q__q
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