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Posted: Tue Dec 31, 2013 10:51 pm
RPC Name: Takashi Shishigami
Path Name: Path of the Hopeful Path Power Description: The Path of the Inspiring utilizes chakra-based support and the Katon element. When this path is active, Takashi is able to use various Katon techniques as well as techniques that transfer chakra and enhance his allies. Also, while using this path Takashi gains Stand Inspiring, which limit breaks allied techniques..
RPC Name: Takashi Shishigami
Path Name: Path of the Stubborn Path Power Description: The Path of the Stubborn utilizes defensive techniques as well as a strong and enduring physic. When this path is active, Takashi is able to use various Doton techniques as well as techniques that protect allies or stampede through enemies. Also, while using this path Takashi gains Stand Strong, which limit breaks his Strength, Toughness, and he gains access to three taijutsu styles and two bukijutsu styles. These styles are on a different set than Path of the Brave.
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Posted: Wed Jan 01, 2014 12:09 pm
You have to define exactly what is buffed and by how much for both of these. If you look at the bloodline description for the rinnegan each path has access to 15 techniques of your choosing, be it custom or standard. You have to define what styles they know as well.
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The Town Taunts Hadou Crew
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Posted: Thu Jan 23, 2014 3:14 am
Technique Name: Singularity Technique Type: Ninjutsu of the Mayu Rank: B Description:
Xanatos creates and launches a dark sphere of energy which then creates a mass effect field. The field creates a warp in the space around it, creating a gravity well akin to a black hole. Enemies are drawn into the Singularity and held briefly helpless in orbit while protected enemies are held in place. This technique lasts for three posts once the dark sphere is launched and if the enemy is caught, they are held for three more posts.
Technique Name: Reave Technique Type: Ninjutsu of the Mayu Rank: A Description:
The technique employs mass effect fields to biotically attack the target's nervous or synthetic systems and prevent healing. Medics will have a difficult time healing wounds that have been inflicted after the use of this technique. By the end of the battle situation, the wounds will be able to be healed as if normal. Medics of S-rank or higher will be able to heals the wounds like normal, but A-rank and lower will have high difficulty in doing so.
Technique Name: Stasis Technique Type: Ninjutsu of the Mayu Rank: Depends Upon The Rank of the Shinobi Held. Description:
Stasis causes an enemy to be temporarily locked in a mass effect field, freezing the target in place and making them unable to attack. Enemies in Stasis also become impervious to damage. This technique is mainly for apprehension purposes but if placed in a situation where they cannot defend themselves when the field drops, Stasis can become a dangerous technique.
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Posted: Thu Jan 23, 2014 8:33 am
Lol mass effect much? I just replayed ME1 actually... Are all of these for the Mayu to have in the tech list for the BL?
So few things: Singularity Can this be overcome if the person is strong enough? Ex. has a strength equal to or higher than B rank?
Reave Approved.
Stasis This is the sketchy one. How exactly do you catch someone in it?
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The Town Taunts Hadou Crew
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Posted: Thu Jan 23, 2014 9:53 am
A faint smile Lol mass effect much? I just replayed ME1 actually... Are all of these for the Mayu to have in the tech list for the BL?
So few things: Singularity Can this be overcome if the person is strong enough? Ex. has a strength equal to or higher than B rank?
Reave Approved.
Stasis This is the sketchy one. How exactly do you catch someone in it?
Yeah I've been busy playing ME2 as of late, lol
Anyways:
Singularity's attraction can be overcome by people of A-rank and higher.
Stasis is done kind-of like the Jinton's techniques, you create a ethereal form of yourself and launch it at the opponent (like how you create the figures and catch people in them). The ethereal form's speed moves as fast as a jutsu projectile of the Katon variety. When caught, the opponent is frozen still and you can move them about but they cannot be damaged while the ethereal form latches onto them. S-rank and higher can break out of it.
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Posted: Fri Jan 24, 2014 9:51 am
Write in the overcome thing into singularity.
As for stasis, there should be an upkeep per post.
Are these for all the mayu?
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___youwillknownihilism Vice Captain
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Posted: Wed Feb 05, 2014 6:40 am
Technique Name: Corpse Bone Pulse Armor Technique Type: Kaguya Rank: D-S Description: Depending on the amount of chakra spent, the Kaguya can grow armor on any spot of their body at will, made of their bone. At D rank, not even a half rank of armor is gained, you are just tougher. However, you DO gain the bonuses of wearing armor as described by the Western Sheild or any other style. At C rank the armor is stronger and more dense, offering a 1/2 rank of toughness on the stack. At B rank the armor has more practical uses, like becoming harder at the joints and knuckles to add damage to attacks. At A rank a full rank of toughness is added on, but half a rank of speed is lost. At S rank the armor works differently. Spikes are grown along the back and the spine seems to push out a bit. The Ribs open from the body and form a seeming cage of blades. Spiney armor and claws form along the right arms and legs, and a boney, large shield forms on the left.
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Posted: Wed Feb 05, 2014 7:21 am
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Posted: Thu Feb 20, 2014 1:04 pm
Technique Name: Parasitic Encirclement (Chakra, Strength, Speed) Technique Type: Offensive Medical Rank: C-S Requirement: Must have some kind of jutsu for exchanging power before this, bloodline or clan techniques qualify, as do some medical techniques. Must be offensive medic path. Description: This is a uniquely parasitic technique, based upon a perversion of one of the Wangetsu Lunar bloodline techniques. The performing medic draws his enemy with a range of five feet, and enacts the technique. This jutsu is nasty in that it can have one of 3 effects, though which effect it has, the shinobi using it must decide on before he casts the Jutsu. It can drain chakra, speed, or strength from the vvictim. The real reason this technique isn't just a sapping one, is that what is stolen, is given to the medic using the technique. Additionally, the jutsu increases in potency as it goes up in power usage.
A C-rank of power will drain 1/2 rank of speed or strength, and feed it into the medic using the technique. It will drain 3 points of chakra; making it not very useful here. (Speed/strength exchange lasts five posts at C-rank strength)
A B-rank of power will drain 1/2 rank of speed or strength, and feed it into the medic using the technique. It will drain 10 points of chakra, showing more effect at this level. (Speed/strength exchange lasts ten posts at B-rank strength)
An A-rank of power will drain 1 rank of speed or strength, and feed it into the medic using the technique. It will drain 12 points of chakra, coming into high potency now. (Speed/strength exchange lasts ten posts at A-rank strength.)
S-rank power will drain 1.5 ranks of speed or strength, and feed it into the medic using the technique. It will drain 25 points of chakra, making up for its usage and adding a deal of power as well. (Speed/strength exchange lasts 12 posts at S-rank strength)
(( I'm more than willing to reduce the time here if it's too long.))
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Posted: Thu Feb 20, 2014 1:37 pm
Boku_ha_Ronnel Technique Name: Parasitic Encirclement (Chakra, Strength, Speed) Technique Type: Offensive Medical Rank: C-S Requirement:Must have some kind of jutsu for exchanging power before this, bloodline or clan techniques qualify, as do some medical techniques. Must be offensive medic path. Description: This is a uniquely parasitic technique, based upon a perversion of one of the Wangetsu Lunar bloodline techniques. The performing medic draws his enemy with a range of five feet, and enacts the technique. This jutsu is nasty in that it can have one of 3 effects, though which effect it has, the shinobi using it must decide on before he casts the Jutsu. It can drain chakra, speed, or strength from the vvictim. The real reason this technique isn't just a sapping one, is that what is stolen, is given to the medic using the technique. Additionally, the jutsu increases in potency as it goes up in power usage. A C-rank of power will drain 1/2 rank of speed or strength, and feed it into the medic using the technique. It will drain 3 points of chakra; making it not very useful here. (Speed/strength exchange lasts five posts at C-rank strength) A B-rank of power will drain 1/2 rank of speed or strength, and feed it into the medic using the technique. It will drain 10 points of chakra, showing more effect at this level. (Speed/strength exchange lasts ten posts at B-rank strength) An A-rank of power will drain 1 rank of speed or strength, and feed it into the medic using the technique. It will drain 12 points of chakra, coming into high potency now. (Speed/strength exchange lasts ten posts at A-rank strength.) S-rank power will drain 1.5 ranks of speed or strength, and feed it into the medic using the technique. It will drain 25 points of chakra, making up for its usage and adding a deal of power as well. (Speed/strength exchange lasts 12 posts at S-rank strength) (( I'm more than willing to reduce the time here if it's too long.)) You may want to take a look at other skills that give bonuses. Most dont last for longer than 3 posts, especially if its a transfer. At lower levels it wouldnt last long at all.
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Posted: Wed Feb 26, 2014 10:40 pm
Technique Name: Full Impact Punch Technique Type: Ninjutsu Rank: A Description: Channels chakra to ones arms. (Takes two post. Can move around, but attacks/defense using the arms will cancel the technique during charge.) Once fully charged, the chakra layers the users arm muscles, enhancing their strength. Raises strength by one full rank, remains passive for five posts after the initial A ranked chakra cost.
Technique Name: Unnamed Technique Technique Type: Ninjutsu Rank: A Description: Channeling chakra to one's legs (Must remain still for one post. Any movement will cancel the technique during charge.) Once fully charged, the chakra layers the users leg muscles, enhancing their speed. Raises speed by one full rank, remains passive for five posts after the initial A rank chakra cost.
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Posted: Wed Feb 26, 2014 11:22 pm
Artless Angel Technique Name: Full Impact Punch Technique Type: Ninjutsu Rank: A Description: Channels chakra to ones arms. (Takes two post. Can move around, but attacks/defense using the arms will cancel the technique during charge.) Once fully charged, the chakra layers the users arm muscles, enhancing their strength. Raises strength by one full rank, remains passive for five posts after the initial A ranked chakra cost.
Technique Name: Unnamed Technique Technique Type: Ninjutsu Rank: A Description: Channeling chakra to one's legs (Must remain still for one post. Any movement will cancel the technique during charge.) Once fully charged, the chakra layers the users leg muscles, enhancing their speed. Raises speed by one full rank, remains passive for five posts after the initial A rank chakra cost. approved
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___youwillknownihilism Vice Captain
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Posted: Thu Feb 27, 2014 9:10 am
Thank you, thank you. ^ u ^ When you get the chance, I do have a Bijuu application up for you to look at.
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Posted: Thu Feb 27, 2014 11:26 am
A faint smile Write in the overcome thing into singularity. As for stasis, there should be an upkeep per post. Are these for all the mayu? Right-o!
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The Town Taunts Hadou Crew
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