Welcome to Gaia! ::

♦Mark of the Wizard♦ (Fairy Tail Guild)

Back to Guilds

The guild for your roleplaying and major magic wielding needs 

Tags: Stat System, Semi-Literate, Fantasy, Roleplay, Fairy Tail 

Reply 「✚」Book Of Spells 《Learn The Way Of Magic》
o |Custom Magic and Spell Approval | Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 9 10 11 12 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

xXRedemption_VengeanceXx
Vice Captain

Eloquent Tactician

10,025 Points
  • Beta Gaian 0
  • Beta Citizen 0
  • Newbie Helper 100
PostPosted: Tue Dec 03, 2013 2:35 am



Name: Blood Magic
Magic Type: Lost -> Caster Magic
Magic Biography: In Ancient times, as people began to experiment and discover the world of magic they eventually came to the topic of the user's body. Eventually the subject of Blood was raised, and it was immediately shunned. The thought of using blood was so horrid that it was a magic never worked on. However one curious mind was a bit more determined than the rest to work on this type of magic. Eventually perfecting the basis of it. However this man kept the magic's existence to himself. Worried that it would be denied as soon as he showed it off. The man began to work on the magic's untapped power in his free time, and eventually passed the technique down through his family. Its existence is little known, and the wielders are often in direct relation to each other. Usually by 'blood.'

Description: The magic involves the caster's blood. The caster is able to manipulate it in the way a water mage might manipulate water. He is able to make it float, and spin around him. Or harden and become deadly when needed. But his sources of blood usually only come from him. Some spells may allow for the exception of the things around him, or people.

Magic Details:
Perks: The caster has connections to the ancient world of magic. And is able to manipulate his own blood. Because of the specific body type required to use this magic the caster is appears pale, and very gloomy. Their eyes are red from the exposed loss of blood.
Taboo: However because they manipulate blood the casters receive more damage to their endurance than most humans. (Attribute me and Ome will discuss later. Subject to Change) The casters are not allowed to exhaust their blood for they will face death.
Requirements: An ancient bloodline connecting to the original creator of the magic. The body type of the casters, providing large blood vessels and arteries. Because the casters share a similar bloodline (always subject to change based on character's story) they often look alike. The main family that manipulated the magic always had pale hair, sometimes even being silver or pure white.



Spells:

Name: Sanguine Drain
Requirements: Physical Contact on an open wound/skin. The caster cannot use it on an open wound that has say armor protecting it.
Effect: The caster does X damage at the cost of X mana and X health. As a bonus he will heal X endurance (directly based on the damage he deals)
Description: Upon touching the open wound of a target the caster is able to drain a bit of their blood, roughly 1/6 of the targets maximum endurance, and then absorbs the blood into the caster. Putting the number drained into the casters own endurance.
EX:
Vladimir's Max endurance is 6. His current endurance is at 3. Using sanguine drain on Drakov, whose endurance is still at 6, is drained X and X is then put into Vladimir's endurance. Boosting his 3, to X.
Rank: D Rank



Name: Crimson Strike
Effect At the loss of X endurance and X mana the user will deal X damage.
Description: The user uses the open wounds on himself to expel blood, and slinging the blood forward the caster is able to harden it into thin and deadly needles. If it strikes or cuts a wound it has the potential to inflict damage upon them.
Rank:D



Name: Blood Wall
Effect At the loss of X endurance and X mana the user is able to make a small or large circle of thick blood. Allowing for a defensive position.
Description: The user manipulates the blood of their own, to form a floating circle of blood, to deflect an oncoming ranged attack. Such as a fireball.
Rank:D


Im still working on the numbers and details of the spells. the mana consumption will be adjusted depending on the mana system. Im still unsure of if its the same as it was or not. I can never decide what is a suitable number now that endurance is an aspect of the system so I would appreciate help on that.
PostPosted: Tue Dec 03, 2013 8:16 pm


xXRedemption_VengeanceXx

Name: Blood Magic
Magic Type: Lost Magic
Magic Biography: In Ancient times, as people began to experiment and discover the world of magic they eventually came to the topic of the user's body. Eventually the subject of Blood was raised, and it was immediately shunned. The thought of using blood was so horrid that it was a magic never worked on. However one curious mind was a bit more determined than the rest to work on this type of magic. Eventually perfecting the basis of it. However this man kept the magic's existence to himself. Worried that it would be denied as soon as he showed it off. The man began to work on the magic's untapped power in his free time, and eventually passed the technique down through his family. Its existence is little known, and the wielders are often in direct relation to each other. Usually by 'blood.'

Description: The magic involves the caster's blood. The caster is able to manipulate it in the way a water mage might manipulate water. He is able to make it float, and spin around him. Or harden and become deadly when needed. But his sources of blood usually only come from him. Some spells may allow for the exception of the things around him, or people.

Magic Details:
Perks: The caster has connections to the ancient world of magic. And is able to manipulate his own blood. Because of the specific body type required to use this magic, the caster appears pale, and very gloomy. Their eyes are red from the exposed loss of blood.
Taboo:- However because they manipulate blood the casters receive more damage to their endurance than most humans. (Attribute me and Ome will discuss later. Subject to Change) The casters are not be allowed to exhaust their blood for they will face death.
- User cannot absorb another target's blood in any attack unless they come into physical contact with that blood or the skin of the target. Clothes and armor that blocks the target's body also block the user's ability to absorbed blood from afar.
Requirements: An ancient bloodline connecting to the original creator of the magic. The body type of the casters, providing large blood vessels and arteries. Because the casters share a similar bloodline (always subject to change based on character's story) they often look alike. The main family that manipulated the magic always had pale hair, sometimes even being silver or pure white.



Spells:

Spell Name: Sanguine Drain
Description: Upon touching the open wound of a target the caster is able to drain a bit of their blood, and then absorbs the blood into the caster. The caster does minimal damage damage. The user cannot use this attack unless they are physically touching an open would. he caster cannot use it on an open wound that has say armor protecting it. This is a continuous spell that only lasts as long as the user and target are in contact. [For every turn this is used, the opponent gains -2 Endurance as the user gains +2 Endurance]
Mana Cost: 50 per post
Requirements: +10 Endurance
Strive: 200


Spell Name: Crimson Strike
Description: The user uses the open wounds on himself to expel blood, and slinging the blood forward the caster is able to harden it into thin and deadly needles. If it strikes or cuts a wound it inflicts damage upon them. [-2 Endurance upon user]
Mana Cost: 150
Requirements:
Strive Cost:Starting Spell



Spell Name: Blood Wall
Description: The user manipulates the blood of their own, to form a floating circle of blood, to deflect an oncoming ranged attack. Such as a fireball. [This attack can only be used five times per battle.]
Mana Cost: Must be equivalent to the opponent's amount of mana
Requirements: Crimson Strike
Strive Cost: 200


Im still working on the numbers and details of the spells. the mana consumption will be adjusted depending on the mana system. I'm still unsure of if its the same as it was or not. I can never decide what is a suitable number now that endurance is an aspect of the system so I would appreciate help on that.


These are my adjustments to the spell that I can allow.

Ometison
Captain

Interesting Genius

3,625 Points
  • Profitable 100
  • Person of Interest 200
  • Window Shopper 100

xXRedemption_VengeanceXx
Vice Captain

Eloquent Tactician

10,025 Points
  • Beta Gaian 0
  • Beta Citizen 0
  • Newbie Helper 100
PostPosted: Tue Dec 03, 2013 8:54 pm


I accept the terms.
PostPosted: Tue Dec 17, 2013 4:32 pm


Aiko Envy Maxwell

Name: Reiki Magic
Character Profile: Minerva Shadowmist
Magic Type: Lost
Description: Reiki Magic is an ancient art of lost magic that uses hands-on-healing. It was mainly used by Elves for healing of all sorts during times of war. Users observe and absorb the energy around him or her and use it. The energy was believed to have come from the universe itself. It is a sacred spiritual type of magic that was intended for good purposes.

Spells:


Name: Iyasu
Effect Heals minor injuries such as cuts, gashes, bruises, headaches, illness, and other small injuries
Description: Iyasu is a Reiki magic that allows the user to pull energy from around them in order to heal minor injuries. It is a weak healing spell that may be used as much as the user's mana allows. It is not able to cure poison of any kind, bring people back from near death, or anything else that is major.
Rank: D-rank
Amount Healed:2 Endurance pts. (However the victim's resistance and other stuff must be calculated as well. Often you will only see this spell heal 1End.)
Mana Cost: 200
Strive Cost: Starter Spell


Alright these were the changes I made so it will be easier on ome to review.

Oh! and I will need to know if this shall be a reserved magic. You can keep it open so other people can apply for it (cuz it is lost so its rare as is.) but if you reserve it, only your character can use it.

Might I also recommend a mana giving spell? You won't be able to give your own character mana with the spell, but it would be nice.

xXRedemption_VengeanceXx
Vice Captain

Eloquent Tactician

10,025 Points
  • Beta Gaian 0
  • Beta Citizen 0
  • Newbie Helper 100

Envy Sin Dreamous

Romantic Vampire

12,375 Points
  • Generous 100
  • Friendly 100
  • Trick or Treat 100
PostPosted: Tue Dec 17, 2013 6:16 pm


xXRedemption_VengeanceXx
Aiko Envy Maxwell

Name: Reiki Magic
Character Profile: Minerva Shadowmist
Magic Type: Lost
Description: Reiki Magic is an ancient art of lost magic that uses hands-on-healing. It was mainly used by Elves for healing of all sorts during times of war. Users observe and absorb the energy around him or her and use it. The energy was believed to have come from the universe itself. It is a sacred spiritual type of magic that was intended for good purposes.

Spells:


Name: Iyasu
Effect Heals minor injuries such as cuts, gashes, bruises, headaches, illness, and other small injuries
Description: Iyasu is a Reiki magic that allows the user to pull energy from around them in order to heal minor injuries. It is a weak healing spell that may be used as much as the user's mana allows. It is not able to cure poison of any kind, bring people back from near death, or anything else that is major.
Rank: D-rank
Amount Healed:2 Endurance pts. (However the victim's resistance and other stuff must be calculated as well. Often you will only see this spell heal 1End.)
Mana Cost: 200
Strive Cost: Starter Spell


Alright these were the changes I made so it will be easier on ome to review.

Oh! and I will need to know if this shall be a reserved magic. You can keep it open so other people can apply for it (cuz it is lost so its rare as is.) but if you reserve it, only your character can use it.

Might I also recommend a mana giving spell? You won't be able to give your own character mana with the spell, but it would be nice.


Thanks so much! I think I'd want it to be a reserved spell, and I have no idea how to make the mana spell. I was thinking about it, but I don't want to heal too much or too little mana. I also have no idea how many posts in between healing I should wait. It's a D-rank, so I was thinking 25 mana per heal? Then, I started thinking what if it's 100 mana but I can only do it 3 times during battle? Think you could help me with that, please? smile I wanted to call it Manasu to keep with the theme lol
PostPosted: Tue Dec 17, 2013 7:47 pm


Aiko Envy Maxwell
xXRedemption_VengeanceXx
Aiko Envy Maxwell

Name: Reiki Magic
Character Profile: Minerva Shadowmist
Magic Type: Lost
Description: Reiki Magic is an ancient art of lost magic that uses hands-on-healing. It was mainly used by Elves for healing of all sorts during times of war. Users observe and absorb the energy around him or her and use it. The energy was believed to have come from the universe itself. It is a sacred spiritual type of magic that was intended for good purposes.

Spells:


Name: Iyasu
Effect Heals minor injuries such as cuts, gashes, bruises, headaches, illness, and other small injuries
Description: Iyasu is a Reiki magic that allows the user to pull energy from around them in order to heal minor injuries. It is a weak healing spell that may be used as much as the user's mana allows. It is not able to cure poison of any kind, bring people back from near death, or anything else that is major.
Rank: D-rank
Amount Healed:2 Endurance pts. (However the victim's resistance and other stuff must be calculated as well. Often you will only see this spell heal 1End.)
Mana Cost: 200
Strive Cost: Starter Spell


Alright these were the changes I made so it will be easier on ome to review.

Oh! and I will need to know if this shall be a reserved magic. You can keep it open so other people can apply for it (cuz it is lost so its rare as is.) but if you reserve it, only your character can use it.

Might I also recommend a mana giving spell? You won't be able to give your own character mana with the spell, but it would be nice.


Thanks so much! I think I'd want it to be a reserved spell, and I have no idea how to make the mana spell. I was thinking about it, but I don't want to heal too much or too little mana. I also have no idea how many posts in between healing I should wait. It's a D-rank, so I was thinking 25 mana per heal? Then, I started thinking what if it's 100 mana but I can only do it 3 times during battle? Think you could help me with that, please? smile I wanted to call it Manasu to keep with the theme lol


You could get away with 100 mana and a 3-4 post cooldown I'd say. Not sure what ome would think. Just make the formal application of the spell. I'll make sure to reserve the magic when its approved.
Do you have any intention of an offensive spell? Debuffs are always good for that 'support role.' Perhaps a silence that stops the opposing caster from using a spell for 1 post? That might be a bit much though. Cutting magic attack by 50%? I dunno. its up to you.

xXRedemption_VengeanceXx
Vice Captain

Eloquent Tactician

10,025 Points
  • Beta Gaian 0
  • Beta Citizen 0
  • Newbie Helper 100

Ometison
Captain

Interesting Genius

3,625 Points
  • Profitable 100
  • Person of Interest 200
  • Window Shopper 100
PostPosted: Sat Dec 21, 2013 3:13 pm


Quote:
Envy Sin Maxwell

Aiko Envy Maxwell


Name: Reiki Magic
Character Profile: Minerva Shadowmist
Magic Type: Lost
Description: Reiki Magic is an ancient art of lost magic that uses hands-on-healing. It was mainly used by Elves for healing of all sorts during times of war. Users observe and absorb the energy around him or her and use it. The energy was believed to have come from the universe itself. It is a sacred spiritual type of magic that was intended for good purposes.

Spells:

Name: Iyasu
Effect Heals minor injuries such as cuts, gashes, bruises, headaches, illness, and other small injuries
Description: Iyasu is a Reiki magic that allows the user to pull energy from around them in order to heal minor injuries. It is a weak healing spell that may be used as much as the user's mana allows. It is not able to cure poison of any kind, bring people back from near death, or anything else that is major. (Solely restores 2 Endurance. Against debuff spells, a decrease of one stat can bee weakened by 5%)
Rank: D-rank
Mana Cost: 200
Strive Cost: Starter Spell


Ometison approves this magic and spell under these terms
PostPosted: Sat Dec 21, 2013 3:26 pm


LightAngelOfVCS
Ok so I wasn't sure where to post the spells for the Great Tree Arc magic, so hopefully this is the right place. This is what I came up with. Let me know if there are any changes or problems. Thanks! ^-^

(Magic copied and pasted from the Lost Magic topic)
Great Tree Arc (大樹のアーク Taiju No Āku) is a Lost Magic utilized by Grimoire Heart member Azuma

A type of Lost Magic which allows the caster to manipulate the properties of trees; however, its true strength lies in the properties of all within the earth, which can be easily controlled by the caster. The caster can mainly summon trees at his or her own will and produce trees for various purposes, mainly for battles. As such, they can manipulate any part of the tree to their own advantage, particularly roots and branches. Even the leaves are at the caster's control. Any tree that the caster creates can also have its form manipulated to suit the fighting techniques of the caster. These different sections of the tree can be very useful during offensive or defensive ranges in combat. Furthermore, this Magic also allows the caster to merge themselves with trees and hide inside it.

Rules:
- After continuously using magic after 25 posts the user will turn into a tree and die.


Name: Tree Manipulation
Effect: User is able to manipulate parts of small or medium sized trees for offense or defense
Description: The user can control trees (2 max). This spell can be used several ways. It could be used for lifting a person up into the tree. It could be used to defend against an incoming attack. The user could manipulate its branches to stop the attack. It could also be used to attack an opponent if he or she would be standing near one. Methods of attack are either smacking and stabbing using branches or throwing sharp leaves like blades. The tree cannot influence the target in anyway if the user's Magical Power is lower than the target's Defense. Applies to defensive tactics as well.
Rank: D-rank

Mana Cost: Attack 150. Defense 300
Strive Cost: Starter Spell


Name: Tree of Life
Description: User is able to grow small or medium sized trees where ever he or she places his or her hand. The user can slam his or her hand on the ground and grow a tree on the spot with a 30 ft radius. This spell can be used for an attack that was coming at him or her. The user would use this spell to summon a tree in front of the attack to defend against it. This spell is only as strong as the user's Magical Power and is nullified against Fire spells and attacks.
Rank: D-rank

Mana Cost: 200
Strive Cost: 100


Name: Wood Body
Description: User is able to grow small or medium sized trees where ever he or she places his or her hand. The user can turn a certain body part (leg, hand, etc.) into wood. This can give more destructive power in hand to hand combat. For each number of limbs, mana cost is added.

Hand or Foot: +10 Strength (Cost: 100)
Arm or Leg: +20 Strength (Cost: 200)
Rank: D-rank
Mana Cost: Variable
Strive Cost: 200


I will allow these spells under these circumstances. Give me your thoughts.

Ometison
Captain

Interesting Genius

3,625 Points
  • Profitable 100
  • Person of Interest 200
  • Window Shopper 100

Ometison
Captain

Interesting Genius

3,625 Points
  • Profitable 100
  • Person of Interest 200
  • Window Shopper 100
PostPosted: Sat Dec 21, 2013 3:37 pm


Lord0fAngels

Name: Scribble
Character Profile: Sonnet Chria
Magic Type: Ancient , Lost
Description:
Scribble Magic is an Ancient Magic which studies, translates, and manipulates magic utilizing an extremely complicated “Birth Language” as its foundation and medium. Scribble Magic can be best described similar to its “child magics,” Archive and Letter Magics. Scribble Magic requires user to imbue Birth Language into any medium to describe the magic that caster wishes to be done and all the action’s specifications. Once inscription is completed, caster can activate the magic at any instant, or allow the magical words to stay dormant until needed. Scribble Magic also allows understanding of all language, including magic, which allows altering of magical artifacts and circles to modify the original intention of the magic.

Magic Biography:
It all started with discovery of Birth Language. The Birth Language is modified symbols studied from children’s very first drawings. While original intent of Birth Language is lost in time, the language has side effect of bringing out intense nostalgia of familiarity as well as being universally compatible with almost all languages. As it can be considered the “first language” to be ever written by every man, the Birth Language can even reach and describe to the very idea of One Magic, which allows manipulation of magic using this language as medium. While this system cannot dare to hope to match the origin of all magic, the connection of the concept allows for extreme flexibility in constructing and even adjusting magical properties. Hence, the first Scribble Magicians utilized Scribble Magic to create magical phenomenons.

Potent and universal Scribble Magic can be, this system of magic has two insurmountable drawbacks which makes Scribble Magic unwieldy and quite possibly obsolete: complexity and time-consumption. As the name of the magic suggests, the characters of Birth Language pars on the same level of chaos as that of children’s scribbles. Not only that, but grammar and syntax is also full of exceptions and limitations. These traits, combined with the spoken Birth Language being forever lost in history, makes Scribble Magic needlessly complicated and time-consuming to use. Scholars of the field sought to simplify this problem by replacing the language system for something more easily molded: Archive and Letter Magics are the result of their efforts. While many “lost magics” of the world is lost precisely because of their immense power, Scribble Magic can be said to be lost due to its inefficiency and being obsolete.

Magic Details:
Process: User (Scribbler) writes Birth Language to create desired effects, being as descriptive or non-descriptive as possible.
Requirements: Scribbler MUST know the Birth Language. Time and mana is required to prepare all or part of necessary ritual items to imbue magical property to Birth Language (Scribbler’s blood, bone, skin, or heartstring).
Factors: The more descriptive and lengthy magical sentences are, the stronger the spell will be. The more ritual items are used to create the magic, the stronger the spell will be. Usually more time used to study and inscribe the letters will result in more potent, more liberal, and ultimately stronger spell.
Perks: Scribbler gains knowledge of Birth Language, the original language. This allows understanding of (which does not indicate full control of) almost all languages, magic being one such language.
Limitations: Because Birth Language is so widely all-encompassing, Scribbler tends to “forget” all other written languages in time, as all written characters start to mesh up in Scribbler’s vast vocabulary of Birth Language. While all written languages can be “re-learned” quickly, this makes Scribblers hard to communicate with others.


Spells:

Name: Understanding
Effect: Grants ability to understand all written forms of languages, which includes forms of magic.
Mana Required: N/A
Cooldown: N/A
Description:
Scribbler, using vast knowledge of Birth Language, can understand any languages given time. Short study (instantaneous~3 posts given complexity of said language) will allow Scribblers neigh-full fluency and allow Scribblers to translate these languages into Birth Language. Observing magical phenomenons, which is just another medium of [removed](language) in Scribbler’s standard, is just another language that can be studied.

Understanding is especially potent against Archive and Letter Magics, as they are founded on Scribble Magic’s principles. After a short study (2~4 posts worth) Scribbler can translate and manipulate these languages by only way Scribblers can.

Knowledge gained from Understanding, however, is short lived. Because languages start to mesh into jumble as side effect of knowing Birth Language (approx. 10 posts after user has finished understanding any language). After such time of forgetting, language must be “re-learned.” However, knowledged translated into Birth Languages is maintained within Scribblers’ vocabulary. Also, before language completely jumbles, Scribbler can study the words again to lengthen the understanding period (1 post of studying = 2 additional post of remembering)
Rank:D
Strive:100

Name: Transcribing
Effect: Imbue Birth Language with magic, creating words of power in which magic can be stored for unlimited time. Transcribed scriptures decay in use (1 post of work = 5 posts decay). Exception to this rule is scriptures bound by heartstrings, which can be kept indefinitely.
Mana Cost: 200 Mana per Class level and Word amount
Strive Cost:400


I accept this magic within these terms. Does your magic have to cost you so much pain? :sweat
PostPosted: Sat Dec 21, 2013 3:43 pm


Ometison
Quote:
Envy Sin Maxwell

Aiko Envy Maxwell


Name: Reiki Magic
Character Profile: Minerva Shadowmist
Magic Type: Lost
Description: Reiki Magic is an ancient art of lost magic that uses hands-on-healing. It was mainly used by Elves for healing of all sorts during times of war. Users observe and absorb the energy around him or her and use it. The energy was believed to have come from the universe itself. It is a sacred spiritual type of magic that was intended for good purposes.

Spells:

Name: Iyasu
Effect Heals minor injuries such as cuts, gashes, bruises, headaches, illness, and other small injuries
Description: Iyasu is a Reiki magic that allows the user to pull energy from around them in order to heal minor injuries. It is a weak healing spell that may be used as much as the user's mana allows. It is not able to cure poison of any kind, bring people back from near death, or anything else that is major. (Solely restores 2 Endurance. Against debuff spells, a decrease of one stat can bee weakened by 5%)
Rank: D-rank
Mana Cost: 200
Strive Cost: Starter Spell


Ometison approves this magic and spell under these terms



I agree to these terms. Thank you ^_^

Envy Sin Dreamous

Romantic Vampire

12,375 Points
  • Generous 100
  • Friendly 100
  • Trick or Treat 100

Lord0fAngels

Familiar Businessman

6,600 Points
  • Angelic Alliance 100
  • Invisibility 100
  • Team Edward 100
PostPosted: Sat Dec 21, 2013 3:54 pm


Ometison


Thanks for such a quick response!!!

Well... I think the best befitting word would that I was bidding up. I guess I was assuming that you won't trust newcomer with custom spells, so...

Technically Transcribing allows ridiculous spells to be stored in writing and be unleashed at any time. AlSO... if the scriptures can be stored indefinitely without any problems, making Sonnet be able to write bunch of magics and store it to use in ridiculously quick succession.

I wanted to show you my good will that I wasn't planning on abusing that fact. I will accept those terms. Thank you very much. Btw, am I keeping editing ability? Like opening up continuous spells and artifacts and editing what they do?
PostPosted: Sat Dec 21, 2013 4:03 pm


Lord0fAngels
Ometison


Thanks for such a quick response!!!

Well... I think the best befitting word would that I was bidding up. I guess I was assuming that you won't trust newcomer with custom spells, so...

Technically Transcribing allows ridiculous spells to be stored in writing and be unleashed at any time. AlSO... if the scriptures can be stored indefinitely without any problems, making Sonnet be able to write bunch of magics and store it to use in ridiculously quick succession.

I wanted to show you my good will that I wasn't planning on abusing that fact. I will accept those terms. Thank you very much. Btw, am I keeping editing ability? Like opening up continuous spells and artifacts and editing what they do?


O.o Lol, I assumed Transcribing and Editing went under the same spell. I'll go back to that. BTW, I forgot to mention I can't let you use spells above your own level. Let's keep it realistic now sweatdrop

Ometison
Captain

Interesting Genius

3,625 Points
  • Profitable 100
  • Person of Interest 200
  • Window Shopper 100
Reply
「✚」Book Of Spells 《Learn The Way Of Magic》

Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 9 10 11 12 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum