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Baneful rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Tue Nov 06, 2012 10:31 am
Rep - Sta 18
The place was just as damp and soggy as when they'd left it the last few times, only on this occasion it looked like the monsters had decided to give it a miss. It was a relief, but only slightly, the sooner they could pass the entryway, the sooner they would find themselves once again in the labyrinthine winding tunnels beyond.
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Toshihiko Two rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Nov 06, 2012 10:35 am
Harrison didn't need to be told twice to edge into the portal quietly. Last fight had gone okay, but those things took some work to bring down.
They were better off avoiding them, so they could concentrate on the good stuff.
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Posted: Tue Nov 06, 2012 10:39 am
Quote: - All players must now navigate the labyrinth. Roll 1d100. - If you roll 90 or higher you have made it to the center! You're kind of amazing you know - If you did NOT roll 90 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 90 or higher. - For ever time you do not roll 90 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
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Baneful rolled 17 100-sided dice:
11, 98, 28, 28, 24, 43, 45, 18, 10, 76, 10, 10, 49, 97, 3, 66, 71
Total: 687 (17-1700)
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Posted: Tue Nov 06, 2012 10:42 am
Rep- Sta 18
This time Rep was determined not to miss the shortcut off of the long and winding path. He didn't want to revisit his starfish friend, he didn't want to lose all hope in this nightmarish place. So when he saw the grate, he slunk under it hurriedly, over into the room beyond. Once there he waited for Harrison to catch up, set to playfully chide him for taking so long.
He waited. And waited.
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Toshihiko Two rolled 5 100-sided dice:
39, 40, 37, 27, 22
Total: 165 (5-500)
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Posted: Tue Nov 06, 2012 10:44 am
Harrison didn't go for the grate immediately this time, sticking with Rep- or at least he thought he was sticking with him, at least to map out the prison if nothing else-
He found himself lost in the dark. This time, calling for Rep, he was on the wrong end of the grate. And once he'd wandered past it, he was in a part of the maze he'd never seen before. Everything looked the same, and...hell. Maybe Rep had found it.
"YOU GO ON AHEAD," he shouted out into the hallways, "WATCH THAT PIT, AND THE WALL COMES AT YOU. I'M HEADED BACK."
[exit]
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Posted: Tue Nov 06, 2012 10:49 am
Quote: [ Round 3: ] - You must now make it past the trap bit in the center of the labyrinth, an old failsafe mechanic to keep the titans inside. This area is HIGHLY dangerous, stepping on a single wrong area can spell doom for the whole party. Traps from large snake pits to rooms full of spears and daggers litter this area. - All players must roll 1d10. If any player rolls a 4 this is instant death/dissipation/ Fear shields are ZERO and you need to use pendant to retreat back home. Otherwise match your rolls to the results: 1: Instant death (just for you) 2: Nothing happens 3: Instant death (just for you) 4: Instant death (for everyone, game over) 5: Nothing happens 6: Nothing happens 7: - 50% of your remaining HP 8: Nothing happens 9: -50% of your remaining HP 10: Instant death - All players need to roll 3 times to make it to the next round EACH
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Baneful rolled 3 10-sided dice:
3, 9, 9
Total: 21 (3-30)
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Posted: Tue Nov 06, 2012 10:53 am
Rep could somewhere distant;y hear Harrison's voice. He nodded to himself at the advice. Right, the wall moved, and he remembered vividly where the pit of bug shooting snakes lurked.
Too vividly.
He stepped out carefully, oh so carefully onto the floor.
This time the wall didn't move but the ceiling came down.
He got the hell out of there.
[EXIT]
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Toshihiko Two rolled 2 20-sided dice:
6, 1
Total: 7 (2-40)
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Posted: Tue Nov 06, 2012 11:00 am
Quote: - Roll 1 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc. Player 1 - Harrison (6 stamina) Player 2 - Rep (1 stamina) Quote: [ Round 1: ] - All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
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Baneful rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Tue Nov 06, 2012 11:06 am
Rep - Sta 1
Rep was tired. He wasn't sure if it was the endless slog of trying to crack the enigma that was this dungeon or if it was just starfish karma catching up to him.
Either way, he entered the portal and checked out the entryway to see if they were alone or not.
It seemed the welcoming committee had given it a miss this time.
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Toshihiko Two rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Tue Nov 06, 2012 11:06 am
Harrison felt okay. He just wasn't sure how he should balance finding that damn grate with making sure Rep found it.
They'd only gotten past this damn maze together once before.
And who the hell knew what was past that nest of traps.
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Baneful rolled 2 100-sided dice:
16, 90
Total: 106 (2-200)
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Posted: Tue Nov 06, 2012 11:08 am
A few meters into the labyrinth Rep had an attack of the do not wants and for no apparent reason, ported out.
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Posted: Tue Nov 06, 2012 11:08 am
^ Quote: - All players must now navigate the labyrinth. Roll 1d100. - If you roll 90 or higher you have made it to the center! You're kind of amazing you know - If you did NOT roll 90 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 90 or higher. - For ever time you do not roll 90 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out. v
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Toshihiko Two rolled 6 100-sided dice:
21, 83, 68, 100, 92, 46
Total: 410 (6-600)
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Posted: Tue Nov 06, 2012 11:11 am
Harrison decided to err towards the grate. Rep found it last time, surely this time...?
Damn it.
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Posted: Tue Nov 06, 2012 11:14 am
Quote: [ Round 3: ] - You must now make it past the trap bit in the center of the labyrinth, an old failsafe mechanic to keep the titans inside. This area is HIGHLY dangerous, stepping on a single wrong area can spell doom for the whole party. Traps from large snake pits to rooms full of spears and daggers litter this area. - All players must roll 1d10. If any player rolls a 4 this is instant death/dissipation/ Fear shields are ZERO and you need to use pendant to retreat back home. Otherwise match your rolls to the results: 1: Instant death (just for you) 2: Nothing happens 3: Instant death (just for you) 4: Instant death (for everyone, game over) 5: Nothing happens 6: Nothing happens 7: - 50% of your remaining HP 8: Nothing happens 9: -50% of your remaining HP 10: Instant death - All players need to roll 3 times to make it to the next round EACH
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Toshihiko Two rolled 3 10-sided dice:
9, 5, 9
Total: 23 (3-30)
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Posted: Tue Nov 06, 2012 11:14 am
Harrison weathered the first round of spikes okay. Took out half his shield and left B0nez foggy, but okay. When he saw the second wall-
"How many traps they put in here!" He protested.
Whether or not he made it is a mystery relying on the QnA.
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