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Manda rolled 1 12-sided dice: 9 Total: 9 (1-12)

Manda

Skilled Explorer

8,700 Points
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PostPosted: Fri Mar 16, 2012 7:58 pm


Snow Dash!

The next part of the course didn't look like it had any more ice and Aksaja grinned. This should be easy! Or at least, that's what he thought until he started sinking. "Hey!" he yelped, but instead of giving up, he kept trying to move forward, then blinked.

It only went up to his knees. Ha! Take that, snow.


((OOC: (I don't think we have to roll for course anymore?)
Day: 2
Student name: Aksaja
ROUND: 2
FLAGS OBTAINED: 2
WEATHER MECHANICS: Subtract 1 from roll / No bonus mechanics!
BONUS MECHANICS: n/a ))
Manda rolled 1 12-sided dice: 11 Total: 11 (1-12)
PostPosted: Fri Mar 16, 2012 7:59 pm


Snow Dash!

Now he could see the finish line ahead, and Aksaja grinned. This course was easy! Then something rumbled behind him. Frowning, the lightning dragon glanced back. And saw nothing but a huge white wall coming toward him. Fast. Ohshit.

Gritting his teeth, he ran faster, wings folded in tight to his back. "Hey, did you know that snow is really cold?!" he heard from close to his feet. Glancing downward, he growled at the stupid Lepus.

"No really! Shut up and run if you don't want to die!"

As he was sprinting ahead of the snow, he spotted a flag sticking up and quickly grabbed it, then breathed a sigh of relief as he passed the finish and the avalanche seemed to trickle off.


((OOC: (I don't think we have to roll for course anymore?)
Day: 2
Student name: Aksaja
ROUND: 3
FLAGS OBTAINED: 3
WEATHER MECHANICS: Subtract 1 from roll / No bonus mechanics!
BONUS MECHANICS: n/a ))

Manda

Skilled Explorer

8,700 Points
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Zyphiris rolled 1 12-sided dice: 5 Total: 5 (1-12)

Zyphiris
Crew

Dainty Snowflake

PostPosted: Sat Mar 17, 2012 3:54 am


THE WATER LAKE

Never before in the course of the entire Trials had the ghoul been so delighted. After days of what had been the most terrible weather, finally, it was starting to get a lot better. A lot better. Edel grinning as she watched the snow fall and hail pelt down on them, which would be drawing a lot of WTF stares and a considerable amount of hate from Danny.

Whatever.

And with this weather, it wouldn't matter which course she went to.

See you guys later!” she waved at the rest of the group, skipping, yes SKIPPING, off to her next challenge.

The Water Lake. Well, nothing could go wrong here right? Except for one thing.

Did you know that the density of ice is 0.9167 g/cm³, which is less than that of water, which means YOU CANNOT SINK?” he blinked at her and nodded knowingly.

Underwater basket weaving. But of course.


((OOC:
Day: 3
Student name: Edel
STEP: 1
HP: 35
FLAGS OBTAINED: -
WEATHER MECHANICS:
Snow:
- ICE ROAD RUNNER, SNOW DASH, and THE WATER LAKE all now grant one extra save (unless you run out of HP, in which case its GAME OVER)

Hail:
- Ouch! You must now calculate HP DAMAGE while completing every course. Every time you roll a turn, you take -5 damage (taken from your student's total HP amount fully recovered). If you hit 0 HP, your student dissipates with however many flags they recovered! YOU MUST CALCULATE YOUR STUDENT'S HP EVERY TURN, if there is a course that uses HP, the DAMAGE STACKS WITH THIS ONE.
BONUS MECHANICS: USED BEGINNER SUMMONED OBJECT SAVE))
Zyphiris rolled 1 12-sided dice: 5 Total: 5 (1-12)
PostPosted: Sat Mar 17, 2012 3:56 am


THE WATER LAKE

10 minutes later and the ghoul still found herself bobbing up and down in the middle of the lake.

((OOC:
Day: 3
Student name: Edelweiss
STEP: 1
HP: 30
FLAGS OBTAINED: -
WEATHER MECHANICS:
Snow:
- ICE ROAD RUNNER, SNOW DASH, and THE WATER LAKE all now grant one extra save (unless you run out of HP, in which case its GAME OVER)

Hail:
- Ouch! You must now calculate HP DAMAGE while completing every course. Every time you roll a turn, you take -5 damage (taken from your student's total HP amount fully recovered). If you hit 0 HP, your student dissipates with however many flags they recovered! YOU MUST CALCULATE YOUR STUDENT'S HP EVERY TURN, if there is a course that uses HP, the DAMAGE STACKS WITH THIS ONE.
BONUS MECHANICS: USED EXTRA LIFE FROM SNOWY WEATHER))

Zyphiris
Crew

Dainty Snowflake

Zyphiris rolled 1 12-sided dice: 10 Total: 10 (1-12)

Zyphiris
Crew

Dainty Snowflake

PostPosted: Sat Mar 17, 2012 3:57 am


THE WATER LAKE

Thankfully, the ghoul finally had the sense to wade out of the lake and tie a rock to her foot before going in again. It managed to keep her under the surface of the water this time. And surprise! The first flag was here for her to collect too. It took a but of furious paddling to get to the bottom of the lake to grab it, but she did it.

Did you know blaruahgkaghghghghg.

The last part of the sentence sounded a little like “I can't breathe down here?” , but the ghoul was far too occupied with the task on hand to listen.


((OOC:
Day: 3
Student name: Edel
STEP: 1
HP: 25
FLAGS OBTAINED: 1
WEATHER MECHANICS: - 5 hp per turn
BONUS MECHANICS: - ))
Zyphiris rolled 1 12-sided dice: 1 Total: 1 (1-12)
PostPosted: Sat Mar 17, 2012 3:58 am


THE WATER LAKE

Quickly and efficiently, the ghoul wove the flattened reeds into a simple basket, eager to get out of the lake and back into the glorious weather there outside. Snipping off the loose ends of the reeds, Edel held it out to look at it.

It was fine right?


((OOC:
Day: 3
Student name: Edel
STEP: 2
HP: 20
FLAGS OBTAINED: 1
WEATHER MECHANICS: - 5 hp per turn
BONUS MECHANICS: - ))

Zyphiris
Crew

Dainty Snowflake

Zyphiris rolled 1 12-sided dice: 9 Total: 9 (1-12)

Zyphiris
Crew

Dainty Snowflake

PostPosted: Sat Mar 17, 2012 4:02 am


THE WATER LAKE

Well the fish seemed to like it ... her ... it ... her ...

The underwater flailing about sequence may or may not have been recorded for entertainment viewing.

Eventually though, with one very slow motioned swoop, the fish were herded into the basket and the lid was snapped on shut. There was a bit of movement in there but after a while, it stopped.

Funny huh.


((OOC:
Day: 3
Student name: Edel
STEP: 3
HP: 15
FLAGS OBTAINED: 2
WEATHER MECHANICS: - 5 hp per turn
BONUS MECHANICS: -))
Zyphiris rolled 1 12-sided dice: 10 Total: 10 (1-12)
PostPosted: Sat Mar 17, 2012 4:03 am


THE WATER LAKE

All that was left for her to do was untie herself to the rock to float back up again. Emerging from the lake, the ghoul stumbled upon some small ornate boxes... she was supposed to collect those wasn't she? Edel stared at the fish flopping about breathlessly in the basket and back at those boxes.

Yea. Probably those boxes.

Filling the basket to the brim, the ghoul swam back ashore, plucking up the third flag as she headed back to main camp. She had missed one out there ... but that didn't matter too much did it? Ah, the weather was glorious today.

And if you were wondering why the lepus guide had been so quiet .... whelp.


((OOC:
Day: 3
Student name: Edel
STEP: 4
HP: 10
FLAGS OBTAINED: 3
WEATHER MECHANICS: - 5 hp per turn
BONUS MECHANICS: -))

Zyphiris
Crew

Dainty Snowflake


Ice Queen

Dapper Lunatic

PostPosted: Sat Mar 17, 2012 7:32 am


Roch looked over the field, wincing as the hail hit him. This sucked. This SO sucked. He didn't know what course he wanted to do, but he was damn well going to get it over with--

"Maybe the rock climbing," he said, not really moving from their group spot even then. It struck him as manly, or something--
PostPosted: Sat Mar 17, 2012 7:49 am


Edel had just arrived back from her course, feeling rather happier than she should be even though she only retrieved three out of the four flags. Must be the weather.

The ghoul then stumbled upon a rather perplexed Roch .... which was an unfamiliar sight. “Rock climbing? In this weather?” she asked, sounding rather skeptical. “I thought you hated the cold?

Zyphiris
Crew

Dainty Snowflake


Ice Queen

Dapper Lunatic

PostPosted: Sat Mar 17, 2012 7:53 am


"Yeeeah, it would suck, wouldn't it?" he asked. Then he shrugged. "Maybe the dark path would have less hail!" he decided, racing for it.
Ice Queen rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Sat Mar 17, 2012 7:56 am


THE CAVE OF DARKNESS
Quote:
Phase One
You are directed to the opening of a cave, but once inside, something is pushed in front of the entrance. The darkness that results is deep and absolute, and even if a part or all of you glows, that glow is swallowed up a few feet in front of you.
- If you FAIL you are instantly redirected to the infirmary, where you obtain however flags you obtained before you failed.
4: Fail.
You trip over a particularly deep rut in the earth and go tumbling into a net which is then dragged into a pit. With spikes. Bye, bye, bye.


Roch stepped into the cave, was blinded by the darkness, and tripped, falling into the spiky pits. Well, there went his perfect record. Idiot. OTL

((OOC:
Day: 3
Student name: Roch
PHASE: 1
FLAGS OBTAINED:
WEATHER MECHANICS: -5 HP each round
HP: 35/40
BONUS MECHANICS: If applying any bonus mechanics, only need to mention on that particular post where mechanic is being used. Rp out as needed. ))

Course FAILED - no flags for you!

Ice Queen

Dapper Lunatic

Trira rolled 1 12-sided dice: 3 Total: 3 (1-12)

Trira

PostPosted: Sat Mar 17, 2012 4:46 pm


Snow Dash!

Moure figured that, hey, since Edel's a ice-based being, and he spends time with her a lot, an ice-based trial wouldn't be that bad.

Apparently the thin ice decided to prove him wrong.


((OOC:
Day: 3
Student name: Moure
ROUND: 1
FLAGS OBTAINED: ?
WEATHER MECHANICS: Extra Save, -5 HP per roll
BONUS MECHANICS: Extra save from weather used l'D;
HP: 35))
Trira rolled 1 12-sided dice: 1 Total: 1 (1-12)
PostPosted: Sat Mar 17, 2012 4:48 pm


Snow Dash!


Clearly Moure didn't learn the first time that thin ice is fragile.

Clearly.

((OOC:
Day: 3
Student name: Moure
ROUND: 1
FLAGS OBTAINED: 0
WEATHER MECHANICS: Extra Save, -5 HP per roll
BONUS MECHANICS:
HP: 30

FAIL MOURE. DX))

Trira

DarkHeartedSorrows rolled 1 10-sided dice: 5 Total: 5 (1-10)

DarkHeartedSorrows

Sparkly Receiver

PostPosted: Sun Mar 18, 2012 11:36 am


Dealing with fire yesterday hadn't been all that fun. So on the last day Rikki decided he'd rather go somewhere... well, greener. He approached the entrance to the course and let out a slow breath to mentally prepare himself.

The Jungle Course


The Jungle Course

The jungle course seems to be a dark and treacherous place with.... various strange creatures looking straight at you. The waters are dark and murky and the trees seem to block out all light. Only the brave and adventurous should try the jungle course.

Mechanics:
- Roll one 100-sided die and role-play the results.
- If you FAIL you instantly wind up back in the infirmary with however many flags you managed to obtain
- If you pass each round, you go to the next stage (obviously).

Stage 1
Jungles are more difficult to navigate through than they appear. Try and find the correct path without getting lost.

1-25 - Well... you thought you found the right trail, but it turns out you went in the opposite direction and walked right into some wild animals den. Fortunately you make it out before you can figure out what the creature even is. Bad thing is, you're lost again. ( fail )
26-50 - After searching for what seemed like hours, you find what appears to be a trail marker. Or not. Looks like it was just a warning sign for poisonous plants. ( fail )
51-75 - You keep looking and looking, but all that noise you're making seems to have attracted some unwanted attention. Lucky for you, whatever is on your tail chases you in the right direction. You've found the trail! Now keep running! ( move onto round 2! ) You obtain one flag
76-100 - Turns out things are easier than they appear and you manage to find yourself the trail without much difficulty. ( move onto round 2! ) You obtain one flag



Stage 2
Moving down the trail you come across a ravine. Its pretty deep and climbing down and up doesn't look like an option... Try and find another way across.

1-25 - An old but sturdy looking tree has fallen across providing a bridge to the other side. Sadly, though it doesn't break, its slick and by the time you reach the center you fall down and into the ravine. ( fail )
26-50 - While searching for a way across you fall through the ground and down into a pit, where a hidden path to the other side is revealed to you. ( move onto round 3! ) You obtain one flag
51-75 - There are some vines hanging down that you might be able to use. You try, but its too bad. The vine snaps and you fall into the ravine. This isn't the movies. ( fail )
76-100 - You try climbing a tree in order to make a leap of faith. However the tree snaps under your weight and starts falling. Lucky for you, it sends you flying onto the other side of the ravine. ( move onto round 3! ) You obtain one flag



Stage 3
Finally across the ravine, you find yourself standing before a large swamp. It seems that going through the water is the only way to move forward.

1-25 - There are some logs in the water that form a path. Too bad they're not logs but crocodiles. Its really bad that you found this out after you tried stepping onto one. ( fail )
26-50 - You try and wade through, but something bites onto your leg and chases you back to shore. ( fail )
51-75 - You get about half way when you swim right into a crocodile. You manage to fight it off with all your limbs intact, but your stuck on the wrong side. ( fail )
76-100 - You're apparently good at both holding your breath and swimming quietly. You move under water make it through undetected. ( move onto round 4! ) You obtain one flag



Stage 4
You finally make it to the end! All that's left now is to pass through these old temple ruins and you're done! Or so you think. Guarding the temple entrance is a large statue of some strange cat. It looks relatively harmless, but the second you step towards the entrance, it comes to life and blocks your path. Looks like the only way to get by is to fight and defeat it.

Fight the temple guardian!

Mechanics: Roll two 10-sided dice to determine the damage done. First dice is the damage you do to the temple guardian. The second it how much the temple guardian does to you.

Y1 students HP: 30/30
Y2 students HP: 40/40

Temple Guardian HP: 50

If you beat the temple guardian, then you obtain the last flag!

Bonus Mechanics:
- In the temple guardian battle, if your damage matches the guardian's your attack is super effective! You deal 2x as much damage that roll! (Regular damage applied as necessary
- If your student is has ATTENDED THE DETH OPEN CLASS WITH PROFESSOR QB, as you turn around, you see a human in the jungle! You shake the leaves slightly, scaring them, which gives you a huge boost in your fear! On the final boss, your attacks now do TWICE DAMAGE OF YOUR ROLL (to boss, but same damage back to yourself).
- If your student chose the red herring in the last sandcastle trials, the red herring returns, with its friends the red piranha. Ouch! Roll a 6-sided dice at the BEGINNING of this course. If you roll a 1 or 6, you are um... well... lets no explain what happened. You end up in the infirmary.
- If your student has the learned ability BEGINNER TRASHBOT SUMMON, the trashbot helps and tries to save them from time to time. If you roll a FAIL you can roll again, you can only use this once.




[size=16][b][color=green]Long Grass Field[/b][/size][/color]

*ROLL MECHANICS AND RP HERE*

((OOC:
[b]Day:[/b] 1, 2, or 3
[b]Student name:[/b] Name here
[b]STAGE:[/b] 1, 2, 3 or BOSS
[b]TOTAL HP VALUE:[/b] /HP value remaining
[b]FLAGS OBTAINED:[/b] 1, 2, 3 or 4
[b]WEATHER MECHANICS:[/b] Apply them here
[b] BONUS MECHANICS:[/b] If applying any bonus mechanics, only need to mention on that particular post where mechanic is being used. Rp out as needed. ))


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